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shoot-miniprograms/src/pages/melee-match.vue

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<script setup>
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import { ref, watch, onMounted, onUnmounted } from "vue";
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
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import Guide from "@/components/Guide.vue";
import BattleHeader from "@/components/BattleHeader.vue";
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import Timer from "@/components/Timer.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import Matching from "@/components/Matching.vue";
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import TestDistance from "@/components/TestDistance.vue";
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
import { isGameEnded } from "@/util";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
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const gameType = ref(0);
const teamSize = ref(0);
const start = ref(false);
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const startCount = ref(true);
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const battleId = ref("");
const currentRound = ref(1);
const power = ref(0);
const scores = ref([]);
const tips = ref("即将开始...");
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const seq = ref(0);
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const players = ref([]);
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const playersSorted = ref([]);
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const playersScores = ref({});
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const halfTimeTip = ref(false);
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const onComplete = ref(null);
const isEnded = ref(false);
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watch(
() => [players.value, playersScores.value],
([n_players, n_scores]) => {
if (n_players.length) {
playersSorted.value = Object.keys(n_scores)
.sort((a, b) => n_scores[b].length - n_scores[a].length)
.map((pid) => n_players.find((p) => p.id == pid));
}
},
{
deep: true, // 添加深度监听
immediate: true,
}
);
function recoverData(battleInfo) {
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uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) scores.value = [...p.arrows];
});
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
if (battleInfo.status === 0) {
if (remain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - remain);
}, 200);
}
} else {
start.value = true;
}
if (battleInfo.status === 2) {
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const elapsedTime = (Date.now() - Date.parse(battleInfo.createdAt)) / 1000;
console.log("elapsedTime:", elapsedTime);
startCount.value = true;
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 200);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 200);
}
}
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onLoad(async (options) => {
if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
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if (battleInfo) recoverData(battleInfo);
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
}
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}
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});
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async function stopMatch() {
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uni.$showHint(3);
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}
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
if (
!msg.id ||
(battleId.value && msg.id === battleId.value) ||
msg.constructor === MESSAGETYPES.WaitForAllReady
) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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onComplete.value = () => {
// 这里会掉多次;
battleId.value = msg.id;
players.value = [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
];
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
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uni.$hideHint();
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};
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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seq.value += 1;
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tips.value = scores.value.length
? "下半场请再射6箭"
: "上半场请先射6箭";
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halfTimeTip.value = false;
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}
if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (!start.value) getCurrentGameAPI();
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if (msg.userId === user.value.id) {
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scores.value.push({ ...msg.target });
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power.value = msg.target.battery;
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}
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playersScores.value[msg.userId].push({ ...msg.target });
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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uni.$emit("update-ramain", 0);
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[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
(player) => {
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playersScores.value[player.id] = [...player.arrows];
if (player.id === user.value.id) scores.value = [...player.arrows];
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}
);
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startCount.value = false;
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halfTimeTip.value = true;
tips.value = "准备下半场";
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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isEnded.value = true;
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uni.setStorageSync("last-battle", msg.endStatus);
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setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result",
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});
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}, 3000);
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}
if (msg.constructor === MESSAGETYPES.BackToGame) {
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uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
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});
}
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const onBack = () => {
if (battleId.value) {
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uni.$showHint(2);
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} else {
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uni.$showHint(3);
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}
};
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onMounted(() => {
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uni.setKeepScreenOn({
keepScreenOn: true,
});
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uni.$on("socket-inbox", onReceiveMessage);
});
onUnmounted(() => {
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uni.setKeepScreenOn({
keepScreenOn: false,
});
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uni.$off("socket-inbox", onReceiveMessage);
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if (gameType.value && teamSize.value && !battleId.value) {
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matchGameAPI(false, gameType.value, teamSize.value);
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}
});
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const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
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if (!isEnded.value && (await isGameEnded(battleId.value))) return;
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getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
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if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
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</script>
<template>
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<Container
:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
:bgType="1"
:onBack="onBack"
>
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<view class="container">
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<block v-if="battleId">
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<BattleHeader v-if="!start" :players="players" />
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<TestDistance v-if="!start" :guide="false" />
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<ShootProgress
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:show="start"
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:seq="seq"
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:start="start && startCount"
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:tips="tips"
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:total="90"
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:melee="true"
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:battleId="battleId"
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/>
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<view v-if="start" class="user-row">
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<Avatar :src="user.avatar" :size="35" />
<BowPower :power="power" />
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</view>
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<BowTarget
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v-if="start"
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:currentRound="scores.length"
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:totalRound="12"
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:scores="scores"
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:stop="!startCount"
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/>
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<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
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v-for="(player, index) in playersSorted"
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:key="index"
:name="player.name"
:avatar="player.avatar"
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:scores="playersScores[player.id] || []"
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/>
</view>
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<Timer v-if="!start" />
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<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
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</view>
</Container>
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</template>
<style scoped>
.container {
width: 100%;
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height: 100%;
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}
</style>