添加游戏中途挂起,返回同步数据
This commit is contained in:
@@ -30,7 +30,6 @@ const checkBowData = () => {
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};
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onMounted(async () => {
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const battleInfo = uni.getStorageSync("last-battle");
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console.log("----battleInfo", battleInfo);
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data.value = battleInfo;
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const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
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rank.value =
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@@ -144,7 +143,7 @@ onUnmounted(() => {
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</block>
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<view class="battle-e">
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<image src="../static/row-yellow-bg.png" mode="widthFix" />
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<Avatar v-if="data.mode === 1" :src="user.avatar" :size="40" />
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<Avatar :src="user.avatar" :size="40" />
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<text v-if="data.battleMode === 1">
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经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
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</text>
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@@ -1,6 +1,6 @@
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<script setup>
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import { ref, watch, onMounted, onUnmounted } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import PlayerSeats from "@/components/PlayerSeats.vue";
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import Guide from "@/components/Guide.vue";
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@@ -17,7 +17,14 @@ import ScreenHint from "@/components/ScreenHint.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import {
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getRoomAPI,
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destroyRoomAPI,
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exitRoomAPI,
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startRoomAPI,
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getCurrentGameAPI,
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} from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -55,6 +62,7 @@ const halfTimeTip = ref(false);
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const isFinalShoot = ref(false);
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const total = ref(15);
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const battleType = ref(0);
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const isEnded = ref(false);
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watch(
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() => [players.value, playersScores.value],
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@@ -71,120 +79,125 @@ watch(
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}
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);
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function recoverData(battleInfo) {
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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if (battleInfo.status !== 0) {
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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if (round.blueTotal && round.redTotal) {
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if (round.blueTotal === round.redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (round.blueTotal > round.redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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}
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});
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows.filter((item) => !!item.playerId);
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blueScores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows.filter((item) => !!item.playerId);
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}
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}, 300);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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if (battleInfo.fireTime > 0) {
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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console.log(`当前箭已过${remain}秒`);
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", 15 - remain);
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}, 300);
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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if (battleInfo.status === 2) {
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startCount.value = true;
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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}
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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if (battleInfo.status !== 0) {
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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if (round.blueTotal && round.redTotal) {
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if (round.blueTotal === round.redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (round.blueTotal > round.redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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}
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});
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows.filter((item) => !!item.playerId);
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blueScores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows.filter((item) => !!item.playerId);
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}
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}, 300);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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if (battleInfo.fireTime > 0) {
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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console.log(`当前箭已过${remain}秒`);
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", 15 - remain);
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}, 300);
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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if (battleInfo.status === 2) {
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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recoverData(battleInfo);
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uni.removeStorageSync("last-awake-time");
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}
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}
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if (options.roomNumber) {
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@@ -439,6 +452,7 @@ async function onReceiveMessage(messages = []) {
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...msg.groupUserStatus.blueTeam,
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].forEach((player) => {
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playersScores.value[player.id] = player.arrows;
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if (p.id === user.value.id) scores.value = [...p.arrows];
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});
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startCount.value = false;
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halfTimeTip.value = true;
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@@ -453,11 +467,17 @@ async function onReceiveMessage(messages = []) {
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});
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uni.navigateBack();
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} else {
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isEnded.value = true;
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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}
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}
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if (msg.constructor === MESSAGETYPES.BackToGame) {
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if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
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recoverData(msg.battleInfo);
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}
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}
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}
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});
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}
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@@ -503,6 +523,16 @@ onUnmounted(() => {
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exitRoomAPI(roomNumber.value);
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}
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});
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onShow(async () => {
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if (battleId.value) {
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if (!isEnded.value && (await isGameEnded())) return;
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const lastAwakeTime = uni.getStorageSync("last-awake-time");
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if (lastAwakeTime) await getCurrentGameAPI();
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}
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});
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onHide(() => {
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uni.setStorageSync("last-awake-time", Date.now());
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});
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</script>
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<template>
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@@ -13,7 +13,8 @@ import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import Matching from "@/components/Matching.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import { matchGameAPI } from "@/apis";
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import { getCurrentGameAPI, matchGameAPI } from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -34,6 +35,7 @@ const playersSorted = ref([]);
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const playersScores = ref({});
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const halfTimeTip = ref(false);
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const onComplete = ref(null);
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const isEnded = ref(false);
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watch(
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() => [players.value, playersScores.value],
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@@ -50,45 +52,51 @@ watch(
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}
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);
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function recoverData(battleInfo) {
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battleId.value = battleInfo.id;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 0) {
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if (remain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - remain);
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}, 200);
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}
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} else {
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start.value = true;
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}
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if (battleInfo.status === 2) {
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startCount.value = true;
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 200);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 200);
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}
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}
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 0) {
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if (remain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - remain);
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}, 200);
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}
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} else {
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start.value = true;
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}
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if (battleInfo.status === 2) {
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
|
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}, 200);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 200);
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}
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recoverData(battleInfo);
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console.log("remove last time");
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uni.removeStorageSync("last-awake-time");
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}
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} else {
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gameType.value = options.gameType;
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@@ -148,6 +156,7 @@ async function onReceiveMessage(messages = []) {
|
||||
[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
|
||||
(player) => {
|
||||
playersScores.value[player.id] = player.arrows;
|
||||
if (p.id === user.value.id) scores.value = [...p.arrows];
|
||||
}
|
||||
);
|
||||
startCount.value = false;
|
||||
@@ -163,11 +172,17 @@ async function onReceiveMessage(messages = []) {
|
||||
});
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
isEnded.value = true;
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${msg.id}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
|
||||
recoverData(msg.battleInfo);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
const onBack = () => {
|
||||
@@ -177,7 +192,6 @@ const onBack = () => {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
};
|
||||
onShow(() => {});
|
||||
onMounted(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
@@ -193,6 +207,16 @@ onUnmounted(() => {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
});
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded())) return;
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) await getCurrentGameAPI();
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onUnmounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
@@ -14,7 +14,8 @@ import SButton from "@/components/SButton.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
|
||||
import { isGameEnded } from "@/util";
|
||||
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -42,89 +43,92 @@ const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const onComplete = ref(null);
|
||||
const isFinalShoot = ref(false);
|
||||
const isEnded = ref(false);
|
||||
|
||||
function recoverData(battleInfo) {
|
||||
battleId.value = battleInfo.id;
|
||||
redTeam.value = battleInfo.redTeam;
|
||||
blueTeam.value = battleInfo.blueTeam;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain);
|
||||
}, 200);
|
||||
}
|
||||
} else {
|
||||
start.value = true;
|
||||
currentRound.value = battleInfo.currentRound;
|
||||
totalRounds.value = battleInfo.maxRound;
|
||||
roundResults.value = battleInfo.roundResults;
|
||||
battleInfo.roundResults.forEach((round) => {
|
||||
if (round.blueTotal && round.redTotal) {
|
||||
if (round.blueTotal === round.redTotal) {
|
||||
bluePoints.value += 1;
|
||||
redPoints.value += 1;
|
||||
} else if (round.blueTotal > round.redTotal) {
|
||||
bluePoints.value += 2;
|
||||
} else {
|
||||
redPoints.value += 2;
|
||||
}
|
||||
}
|
||||
});
|
||||
setTimeout(() => {
|
||||
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
|
||||
scores.value = battleInfo.roundResults[
|
||||
battleInfo.roundResults.length - 1
|
||||
].redArrows.filter((item) => !!item.playerId);
|
||||
blueScores.value = battleInfo.roundResults[
|
||||
battleInfo.roundResults.length - 1
|
||||
].blueArrows.filter((item) => !!item.playerId);
|
||||
}
|
||||
}, 300);
|
||||
if (
|
||||
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
||||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
||||
) {
|
||||
roundResults.value.push({
|
||||
redArrows: battleInfo.redTeam[0].shotHistory[
|
||||
battleInfo.currentRound
|
||||
].filter((item) => !!item.playerId),
|
||||
blueArrows: battleInfo.blueTeam[0].shotHistory[
|
||||
battleInfo.currentRound
|
||||
].filter((item) => !!item.playerId),
|
||||
});
|
||||
} else if (battleInfo.currentRound < 5) {
|
||||
roundResults.value.push({
|
||||
redArrows: [],
|
||||
blueArrows: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
if (battleInfo.status !== 11) return;
|
||||
if (battleInfo.firePlayerIndex) {
|
||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||
if (redTeam.value[0].id === currentShooterId.value) {
|
||||
tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
|
||||
} else {
|
||||
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
|
||||
}
|
||||
}
|
||||
if (battleInfo.fireTime > 0) {
|
||||
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
||||
console.log(`当前箭已过${remain}秒`);
|
||||
if (remain > 0 && remain <= 15) {
|
||||
// 等渲染好再通知
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 15 - remain);
|
||||
}, 300);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) {
|
||||
const battleInfo = uni.getStorageSync("current-battle");
|
||||
console.log("----battleInfo", battleInfo);
|
||||
if (battleInfo) {
|
||||
battleId.value = battleInfo.id;
|
||||
redTeam.value = battleInfo.redTeam;
|
||||
blueTeam.value = battleInfo.blueTeam;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain);
|
||||
}, 200);
|
||||
}
|
||||
} else {
|
||||
start.value = true;
|
||||
currentRound.value = battleInfo.currentRound;
|
||||
totalRounds.value = battleInfo.maxRound;
|
||||
roundResults.value = battleInfo.roundResults;
|
||||
battleInfo.roundResults.forEach((round) => {
|
||||
if (round.blueTotal && round.redTotal) {
|
||||
if (round.blueTotal === round.redTotal) {
|
||||
bluePoints.value += 1;
|
||||
redPoints.value += 1;
|
||||
} else if (round.blueTotal > round.redTotal) {
|
||||
bluePoints.value += 2;
|
||||
} else {
|
||||
redPoints.value += 2;
|
||||
}
|
||||
}
|
||||
});
|
||||
setTimeout(() => {
|
||||
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
|
||||
scores.value = battleInfo.roundResults[
|
||||
battleInfo.roundResults.length - 1
|
||||
].redArrows.filter((item) => !!item.playerId);
|
||||
blueScores.value = battleInfo.roundResults[
|
||||
battleInfo.roundResults.length - 1
|
||||
].blueArrows.filter((item) => !!item.playerId);
|
||||
}
|
||||
}, 300);
|
||||
if (
|
||||
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
||||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
||||
) {
|
||||
roundResults.value.push({
|
||||
redArrows: battleInfo.redTeam[0].shotHistory[
|
||||
battleInfo.currentRound
|
||||
].filter((item) => !!item.playerId),
|
||||
blueArrows: battleInfo.blueTeam[0].shotHistory[
|
||||
battleInfo.currentRound
|
||||
].filter((item) => !!item.playerId),
|
||||
});
|
||||
} else if (battleInfo.currentRound < 5) {
|
||||
roundResults.value.push({
|
||||
redArrows: [],
|
||||
blueArrows: [],
|
||||
});
|
||||
}
|
||||
}
|
||||
if (battleInfo.status !== 11) return;
|
||||
if (battleInfo.firePlayerIndex) {
|
||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||
if (redTeam.value[0].id === currentShooterId.value) {
|
||||
tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
|
||||
} else {
|
||||
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
|
||||
}
|
||||
}
|
||||
if (battleInfo.fireTime > 0) {
|
||||
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
||||
console.log(`当前箭已过${remain}秒`);
|
||||
if (remain > 0 && remain <= 15) {
|
||||
// 等渲染好再通知
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 15 - remain);
|
||||
}, 300);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (battleInfo) recoverData(battleInfo);
|
||||
uni.removeStorageSync("last-awake-time");
|
||||
} else {
|
||||
gameType.value = options.gameType;
|
||||
teamSize.value = options.teamSize;
|
||||
@@ -235,11 +239,17 @@ async function onReceiveMessage(messages = []) {
|
||||
});
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
isEnded.value = true;
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${msg.id}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
|
||||
recoverData(msg.battleInfo);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
const onBack = () => {
|
||||
@@ -264,6 +274,16 @@ onUnmounted(() => {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
});
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded())) return;
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) await getCurrentGameAPI();
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
15
src/util.js
15
src/util.js
@@ -1,4 +1,5 @@
|
||||
import websocket from "@/websocket";
|
||||
import { isGamingAPI } from "@/apis";
|
||||
|
||||
export const formatTimestamp = (timestamp) => {
|
||||
const date = new Date(timestamp * 1000);
|
||||
@@ -264,3 +265,17 @@ export const wxShare = async () => {
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export const isGameEnded = async () => {
|
||||
const isGaming = await isGamingAPI();
|
||||
if (!isGaming) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1000);
|
||||
}
|
||||
return !isGaming;
|
||||
};
|
||||
|
||||
@@ -28,8 +28,18 @@ function createWebSocket(token, onMessage) {
|
||||
const msg = data.data.updates[0];
|
||||
if (!msg) return;
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
if (
|
||||
currentPage.route === "pages/battle-room" ||
|
||||
currentPage.route === "pages/team-match" ||
|
||||
currentPage.route === "pages/melee-match"
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const { battleInfo } = msg;
|
||||
uni.setStorageSync("current-battle", battleInfo);
|
||||
console.log("----battleInfo", battleInfo);
|
||||
// 约战
|
||||
if (battleInfo.config.battleMode === 1) {
|
||||
uni.navigateTo({
|
||||
|
||||
Reference in New Issue
Block a user