添加游戏中途挂起,返回同步数据

This commit is contained in:
kron
2025-07-22 15:47:07 +08:00
parent e5a28fd4ac
commit eb1c2f7f41
6 changed files with 330 additions and 232 deletions

View File

@@ -30,7 +30,6 @@ const checkBowData = () => {
};
onMounted(async () => {
const battleInfo = uni.getStorageSync("last-battle");
console.log("----battleInfo", battleInfo);
data.value = battleInfo;
const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
rank.value =
@@ -144,7 +143,7 @@ onUnmounted(() => {
</block>
<view class="battle-e">
<image src="../static/row-yellow-bg.png" mode="widthFix" />
<Avatar v-if="data.mode === 1" :src="user.avatar" :size="40" />
<Avatar :src="user.avatar" :size="40" />
<text v-if="data.battleMode === 1">
经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>

View File

@@ -1,6 +1,6 @@
<script setup>
import { ref, watch, onMounted, onUnmounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import Guide from "@/components/Guide.vue";
@@ -17,7 +17,14 @@ import ScreenHint from "@/components/ScreenHint.vue";
import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
import {
getRoomAPI,
destroyRoomAPI,
exitRoomAPI,
startRoomAPI,
getCurrentGameAPI,
} from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -55,6 +62,7 @@ const halfTimeTip = ref(false);
const isFinalShoot = ref(false);
const total = ref(15);
const battleType = ref(0);
const isEnded = ref(false);
watch(
() => [players.value, playersScores.value],
@@ -71,120 +79,125 @@ watch(
}
);
function recoverData(battleInfo) {
battleId.value = battleInfo.id;
battleType.value = battleInfo.config.mode;
step.value = 2;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
return;
} else {
step.value = 3;
start.value = true;
}
if (battleInfo.config.mode === 1) {
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status !== 0) {
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = battleInfo.roundResults;
battleInfo.roundResults.forEach((round) => {
if (round.blueTotal && round.redTotal) {
if (round.blueTotal === round.redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (round.blueTotal > round.redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
) {
roundResults.value.push({
redArrows: battleInfo.redTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
blueArrows: battleInfo.blueTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
});
} else if (battleInfo.currentRound < 5) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
}
if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain < 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
} else if (battleInfo.config.mode === 2) {
total.value = 90;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) {
scores.value = [...p.arrows];
}
});
if (battleInfo.status === 2) {
startCount.value = true;
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 300);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 300);
}
}
}
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
console.log("----battleInfo", battleInfo);
if (battleInfo) {
battleId.value = battleInfo.id;
battleType.value = battleInfo.config.mode;
step.value = 2;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
return;
} else {
step.value = 3;
start.value = true;
}
if (battleInfo.config.mode === 1) {
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status !== 0) {
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = battleInfo.roundResults;
battleInfo.roundResults.forEach((round) => {
if (round.blueTotal && round.redTotal) {
if (round.blueTotal === round.redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (round.blueTotal > round.redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
) {
roundResults.value.push({
redArrows: battleInfo.redTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
blueArrows: battleInfo.blueTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
});
} else if (battleInfo.currentRound < 5) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
}
if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain < 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
} else if (battleInfo.config.mode === 2) {
total.value = 90;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) {
scores.value = [...p.arrows];
}
});
if (battleInfo.status === 2) {
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 300);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 300);
}
}
recoverData(battleInfo);
uni.removeStorageSync("last-awake-time");
}
}
if (options.roomNumber) {
@@ -439,6 +452,7 @@ async function onReceiveMessage(messages = []) {
...msg.groupUserStatus.blueTeam,
].forEach((player) => {
playersScores.value[player.id] = player.arrows;
if (p.id === user.value.id) scores.value = [...p.arrows];
});
startCount.value = false;
halfTimeTip.value = true;
@@ -453,11 +467,17 @@ async function onReceiveMessage(messages = []) {
});
uni.navigateBack();
} else {
isEnded.value = true;
uni.redirectTo({
url: `/pages/battle-result?battleId=${msg.id}`,
});
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
}
}
});
}
@@ -503,6 +523,16 @@ onUnmounted(() => {
exitRoomAPI(roomNumber.value);
}
});
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) await getCurrentGameAPI();
}
});
onHide(() => {
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>

View File

@@ -13,7 +13,8 @@ import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import Matching from "@/components/Matching.vue";
import TestDistance from "@/components/TestDistance.vue";
import { matchGameAPI } from "@/apis";
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, getMessageTypeName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -34,6 +35,7 @@ const playersSorted = ref([]);
const playersScores = ref({});
const halfTimeTip = ref(false);
const onComplete = ref(null);
const isEnded = ref(false);
watch(
() => [players.value, playersScores.value],
@@ -50,45 +52,51 @@ watch(
}
);
function recoverData(battleInfo) {
battleId.value = battleInfo.id;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) {
scores.value = [...p.arrows];
}
});
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
if (battleInfo.status === 0) {
if (remain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - remain);
}, 200);
}
} else {
start.value = true;
}
if (battleInfo.status === 2) {
startCount.value = true;
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 200);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 200);
}
}
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
console.log("----battleInfo", battleInfo);
if (battleInfo) {
battleId.value = battleInfo.id;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) {
scores.value = [...p.arrows];
}
});
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
if (battleInfo.status === 0) {
if (remain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - remain);
}, 200);
}
} else {
start.value = true;
}
if (battleInfo.status === 2) {
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 200);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 200);
}
recoverData(battleInfo);
console.log("remove last time");
uni.removeStorageSync("last-awake-time");
}
} else {
gameType.value = options.gameType;
@@ -148,6 +156,7 @@ async function onReceiveMessage(messages = []) {
[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
(player) => {
playersScores.value[player.id] = player.arrows;
if (p.id === user.value.id) scores.value = [...p.arrows];
}
);
startCount.value = false;
@@ -163,11 +172,17 @@ async function onReceiveMessage(messages = []) {
});
uni.navigateBack();
} else {
isEnded.value = true;
uni.redirectTo({
url: `/pages/battle-result?battleId=${msg.id}`,
});
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
}
});
}
const onBack = () => {
@@ -177,7 +192,6 @@ const onBack = () => {
uni.$showHint(3);
}
};
onShow(() => {});
onMounted(() => {
uni.setKeepScreenOn({
keepScreenOn: true,
@@ -193,6 +207,16 @@ onUnmounted(() => {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) await getCurrentGameAPI();
}
});
onHide(() => {
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>

View File

@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import Guide from "@/components/Guide.vue";
@@ -14,7 +14,8 @@ import SButton from "@/components/SButton.vue";
import Matching from "@/components/Matching.vue";
import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import { matchGameAPI } from "@/apis";
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -42,89 +43,92 @@ const bluePoints = ref(0);
const showRoundTip = ref(false);
const onComplete = ref(null);
const isFinalShoot = ref(false);
const isEnded = ref(false);
function recoverData(battleInfo) {
battleId.value = battleInfo.id;
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
} else {
start.value = true;
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = battleInfo.roundResults;
battleInfo.roundResults.forEach((round) => {
if (round.blueTotal && round.redTotal) {
if (round.blueTotal === round.redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (round.blueTotal > round.redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
) {
roundResults.value.push({
redArrows: battleInfo.redTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
blueArrows: battleInfo.blueTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
});
} else if (battleInfo.currentRound < 5) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
}
if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain <= 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
}
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
console.log("----battleInfo", battleInfo);
if (battleInfo) {
battleId.value = battleInfo.id;
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
} else {
start.value = true;
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = battleInfo.roundResults;
battleInfo.roundResults.forEach((round) => {
if (round.blueTotal && round.redTotal) {
if (round.blueTotal === round.redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (round.blueTotal > round.redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
) {
roundResults.value.push({
redArrows: battleInfo.redTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
blueArrows: battleInfo.blueTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
});
} else if (battleInfo.currentRound < 5) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
}
if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain <= 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
}
if (battleInfo) recoverData(battleInfo);
uni.removeStorageSync("last-awake-time");
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
@@ -235,11 +239,17 @@ async function onReceiveMessage(messages = []) {
});
uni.navigateBack();
} else {
isEnded.value = true;
uni.redirectTo({
url: `/pages/battle-result?battleId=${msg.id}`,
});
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
}
});
}
const onBack = () => {
@@ -264,6 +274,16 @@ onUnmounted(() => {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) await getCurrentGameAPI();
}
});
onHide(() => {
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>

View File

@@ -1,4 +1,5 @@
import websocket from "@/websocket";
import { isGamingAPI } from "@/apis";
export const formatTimestamp = (timestamp) => {
const date = new Date(timestamp * 1000);
@@ -264,3 +265,17 @@ export const wxShare = async () => {
});
}
};
export const isGameEnded = async () => {
const isGaming = await isGamingAPI();
if (!isGaming) {
uni.showToast({
title: "比赛已结束",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1000);
}
return !isGaming;
};

View File

@@ -28,8 +28,18 @@ function createWebSocket(token, onMessage) {
const msg = data.data.updates[0];
if (!msg) return;
if (msg.constructor === MESSAGETYPES.BackToGame) {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/battle-room" ||
currentPage.route === "pages/team-match" ||
currentPage.route === "pages/melee-match"
) {
return;
}
const { battleInfo } = msg;
uni.setStorageSync("current-battle", battleInfo);
console.log("----battleInfo", battleInfo);
// 约战
if (battleInfo.config.battleMode === 1) {
uni.navigateTo({