细节完善

This commit is contained in:
kron
2025-07-25 15:18:46 +08:00
parent e5b1194882
commit 10af25c254
7 changed files with 129 additions and 81 deletions

View File

@@ -41,7 +41,13 @@ defineProps({
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i"> </view>
<view v-for="i in 3 - roundResults.length" :key="i">
<text>Round</text>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
<view>
@@ -62,7 +68,13 @@ defineProps({
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i"> </view>
<view v-for="i in 3 - roundResults.length" :key="i">
<text>Round</text>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
</view>

View File

@@ -56,7 +56,7 @@ onUnmounted(() => {
<view class="round-end-tip">
<text>{{ round }}轮射击结束</text>
<block v-if="!isFinal">
<view class="point-view1">
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
<text>本轮蓝队</text>
<text>{{
(roundData.blueArrows || []).reduce(
@@ -73,10 +73,13 @@ onUnmounted(() => {
}}</text>
<text></text>
</view>
<text v-if="bluePoint === 0 && redPoint === 0">
本场比赛无人射箭已取消
<text
v-if="bluePoint === 0 && redPoint === 0"
:style="{ marginTop: '20px' }"
>
连续3个来回无人射箭比赛被取消
</text>
<text v-if="bluePoint === redPoint">
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
红队蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text

View File

@@ -124,16 +124,14 @@ function recoverData(battleInfo) {
redPoints.value += 2;
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
@@ -152,16 +150,36 @@ function recoverData(battleInfo) {
blueArrows: [],
});
}
if (battleInfo.goldenRound) {
const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
const roundCount = Math.max(RedRecords.length, BlueRecords.length);
currentRound.value += roundCount;
isFinalShoot.value = true;
for (let i = 0; i < roundCount; i++) {
const roundData = {
redArrows:
RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
blueArrows:
BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
};
if (roundResults.value[5 + i]) {
roundResults.value[5 + i] = roundData;
} else {
roundResults.value.push(roundData);
}
}
}
}
// 这个状态不准
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
if (redTeam.value[0].id === currentShooterId.value)
tips.value = "请红队射箭";
else tips.value = "请蓝队射箭";
tips.value += isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
@@ -396,26 +414,15 @@ async function onReceiveMessage(messages = []) {
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push(msg.target);
else blueScores.value.push(msg.target);
if (roundResults.value[currentRound.value - 1]) {
if (isRed && roundResults.value[currentRound.value - 1].redArrows) {
roundResults.value[currentRound.value - 1].redArrows.push(
msg.target
);
}
if (
!isRed &&
roundResults.value[currentRound.value - 1].blueArrows
) {
roundResults.value[currentRound.value - 1].blueArrows.push(
msg.target
);
}
} else {
if (!roundResults.value[currentRound.value - 1]) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
roundResults.value[currentRound.value - 1][
isRed ? "redArrows" : "blueArrows"
].push(msg.target);
}
if (battleType.value === 2 && msg.userId === user.value.id) {
scores.value.push({ ...msg.target });
@@ -434,9 +441,9 @@ async function onReceiveMessage(messages = []) {
currentRedPoint.value = result.redScore;
bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
currentRound.value = result.currentRound + 1;
uni.$emit("update-ramain", 0);
if (result.currentRound < 5) {
currentRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
@@ -446,6 +453,12 @@ async function onReceiveMessage(messages = []) {
}
}
if (msg.constructor === MESSAGETYPES.FinalShoot) {
currentShooterId.value = 0;
currentRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
if (!isFinalShoot.value) {
isFinalShoot.value = true;
showRoundTip.value = true;
@@ -467,15 +480,14 @@ async function onReceiveMessage(messages = []) {
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
if (msg.endStatus.noSaved) {
// uni.showToast({
// title: "本场比赛无人射箭,已取消",
// icon: "none",
// });
// 正常每回合结束通知回合会加上1
currentRound.value += 1;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
showRoundTip.value = true;
setTimeout(() => {
uni.navigateBack();
}, 1500);
}, 3000);
} else {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);
@@ -559,7 +571,11 @@ onHide(() => {
</script>
<template>
<Container title="对战" :onBack="onBack" :bgType="battleId ? 1 : 0">
<Container
:title="`好友约战 - ${roomNumber}`"
:onBack="onBack"
:bgType="battleId ? 1 : 0"
>
<view class="standby-phase" v-if="step === 1">
<Guide>
<view class="battle-guide">
@@ -568,7 +584,7 @@ onHide(() => {
<text v-if="battleType === 1">1v1比赛即将开始! </text>
<text v-if="battleType === 2">大乱斗即将开始! </text>
</view>
<view @click="setClipboardData">邀请好友</view>
<view @click="setClipboardData">复制房间号</view>
</view>
</Guide>
<view v-if="battleType === 1" class="team-mode">

View File

@@ -33,9 +33,11 @@ const enterRoom = debounce(async () => {
);
if (!alreadyIn) {
const result = await joinRoomAPI(roomNumber.value);
if (result.full) warnning.value = "房间已满员";
showModal.value = true;
return;
if (result.full) {
warnning.value = "房间已满员";
showModal.value = true;
return;
}
}
roomNumber.value = "";
showModal.value = false;

View File

@@ -168,7 +168,7 @@ async function onReceiveMessage(messages = []) {
uni.redirectTo({
url: "/pages/battle-result",
});
}, 1500);
}, 3000);
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
uni.$emit("update-header-loading", false);

View File

@@ -121,7 +121,7 @@ const updateData = () => {
currentSeasonData.value[keyName] = {
totalGames: item.totalGames,
winCount: item.winCount,
winRate: Number(((item.winCount / item.totalGames) * 100).toFixed(2)),
winRate: Number(((item.winCount / item.totalGames) * 100).toFixed(1)),
};
}
});
@@ -195,7 +195,7 @@ onShow(async () => {
<view>
<text>赛季胜率</text>
<text :style="{ color: '#FF507E' }">{{
rankData.user.avg_win ? rankData.user.avg_win + "%" : "-"
rankData.user.avg_win ? rankData.user.avg_win * 100 + "%" : "-"
}}</text>
</view>
</view>

View File

@@ -83,16 +83,14 @@ function recoverData(battleInfo) {
redPoints.value += 2;
}
});
setTimeout(() => {
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
}, 300);
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
scores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].redArrows.filter((item) => !!item.playerId);
blueScores.value = battleInfo.roundResults[
battleInfo.roundResults.length - 1
].blueArrows.filter((item) => !!item.playerId);
}
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
@@ -111,15 +109,35 @@ function recoverData(battleInfo) {
blueArrows: [],
});
}
if (battleInfo.goldenRound) {
const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
const roundCount = Math.max(RedRecords.length, BlueRecords.length);
currentRound.value += roundCount;
isFinalShoot.value = true;
for (let i = 0; i < roundCount; i++) {
const roundData = {
redArrows:
RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
blueArrows:
BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
};
if (roundResults.value[5 + i]) {
roundResults.value[5 + i] = roundData;
} else {
roundResults.value.push(roundData);
}
}
}
}
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
if (redTeam.value[0].id === currentShooterId.value)
tips.value = "请红队射箭";
else tips.value = "请蓝队射箭";
tips.value += isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
@@ -198,21 +216,15 @@ async function onReceiveMessage(messages = []) {
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push(msg.target);
else blueScores.value.push(msg.target);
if (roundResults.value[currentRound.value - 1]) {
if (isRed && roundResults.value[currentRound.value - 1].redArrows) {
roundResults.value[currentRound.value - 1].redArrows.push(msg.target);
}
if (!isRed && roundResults.value[currentRound.value - 1].blueArrows) {
roundResults.value[currentRound.value - 1].blueArrows.push(
msg.target
);
}
} else {
if (!roundResults.value[currentRound.value - 1]) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
roundResults.value[currentRound.value - 1][
isRed ? "redArrows" : "blueArrows"
].push(msg.target);
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
@@ -223,8 +235,8 @@ async function onReceiveMessage(messages = []) {
currentRedPoint.value = result.redScore;
bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
currentRound.value = result.currentRound + 1;
if (result.currentRound < 5) {
currentRound.value = result.currentRound + 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
@@ -234,6 +246,11 @@ async function onReceiveMessage(messages = []) {
}
if (msg.constructor === MESSAGETYPES.FinalShoot) {
currentShooterId.value = 0;
currentRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
if (!isFinalShoot.value) {
isFinalShoot.value = true;
showRoundTip.value = true;
@@ -242,15 +259,13 @@ async function onReceiveMessage(messages = []) {
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
if (msg.endStatus.noSaved) {
// uni.showToast({
// title: "本场比赛无人射箭,已取消",
// icon: "none",
// });
currentRound.value += 1;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
showRoundTip.value = true;
setTimeout(() => {
uni.navigateBack();
}, 1500);
}, 3000);
} else {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);