优化返回游戏的数据更新

This commit is contained in:
kron
2025-07-23 11:18:47 +08:00
parent b87ccbb7b0
commit be4619ee24
8 changed files with 94 additions and 31 deletions

View File

@@ -296,6 +296,7 @@ export const isGamingAPI = async () => {
};
export const getCurrentGameAPI = async () => {
uni.$emit("update-header-loading", true);
const result = await request("GET", "/user/join/battle");
return result.currentGame || {};
};

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted } from "vue";
import { ref, onMounted, onUnmounted } from "vue";
const isIos = ref(true);
const props = defineProps({
@@ -18,9 +18,28 @@ const onClick = () => {
else uni.navigateBack();
};
const loading = ref(false);
const showLoader = ref(false);
const updateLoading = (value) => {
loading.value = value;
};
onMounted(() => {
const deviceInfo = uni.getDeviceInfo();
isIos.value = deviceInfo.osName === "ios";
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/battle-room" ||
currentPage.route === "pages/team-match" ||
currentPage.route === "pages/melee-match"
) {
showLoader.value = true;
}
uni.$on("update-header-loading", updateLoading);
});
onUnmounted(() => {
uni.$off("update-header-loading", updateLoading);
});
</script>
@@ -58,6 +77,12 @@ onMounted(() => {
</view>
</block>
</view>
<image
:style="{ opacity: showLoader && loading ? 1 : 0 }"
src="../static/btn-loading.png"
mode="widthFix"
class="loading"
/>
</view>
</template>
@@ -100,4 +125,12 @@ onMounted(() => {
font-size: 16px;
color: #fff;
}
.loading {
width: 20px;
height: 20px;
margin-left: 10px;
transition: all 0.3s ease;
background-blend-mode: darken;
animation: rotate 2s linear infinite;
}
</style>

View File

@@ -117,7 +117,7 @@ watch(
const updateRemain = (value) => {
if (timer.value) clearInterval(timer.value);
remain.value = Math.floor(value);
remain.value = Math.round(value);
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value > 0) remain.value--;

View File

@@ -70,7 +70,7 @@ onUnmounted(() => {
.container > view:last-child > text:nth-child(2) {
color: #fed847;
font-size: 16px;
width: 16px;
width: 18px;
text-align: center;
}
</style>

View File

@@ -39,7 +39,7 @@ onMounted(async () => {
ifWin.value = battleInfo.mode === 1 && mine.team === battleInfo.winner;
}
timer.value = setTimeout(() => {
const lastLvl = uni.getStorageSync("lastest-lvl");
const lastLvl = uni.getStorageSync("latest-lvl");
if (parseInt(lastLvl) > user.value.lvl) {
latestLvl.value = parseInt(lastLvl);
}

View File

@@ -80,6 +80,7 @@ watch(
);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
battleType.value = battleInfo.config.mode;
step.value = 2;
@@ -144,7 +145,8 @@ function recoverData(battleInfo) {
});
}
}
if (battleInfo.status !== 11) return;
// 这个状态不准
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
@@ -193,10 +195,8 @@ function recoverData(battleInfo) {
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
recoverData(battleInfo);
uni.removeStorageSync("last-awake-time");
}
if (battleInfo) recoverData(battleInfo);
setTimeout(getCurrentGameAPI, 2000);
}
if (options.roomNumber) {
roomNumber.value = options.roomNumber;
@@ -383,6 +383,8 @@ async function onReceiveMessage(messages = []) {
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (battleType.value === 1) {
// 会有蓝队射箭时间,红队射箭也有结果返回的情况
if (currentShooterId.value !== msg.userId) return;
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push(msg.target);
else blueScores.value.push(msg.target);
@@ -472,9 +474,8 @@ async function onReceiveMessage(messages = []) {
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
}
});
@@ -521,14 +522,24 @@ onUnmounted(() => {
exitRoomAPI(roomNumber.value);
}
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) await getCurrentGameAPI();
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
@@ -608,7 +619,7 @@ onHide(() => {
<ShootProgress
:tips="tips"
:seq="seq"
:start="start && startCount"
:start="players.length > 0 && start && startCount"
:total="total"
:currentRound="currentRound"
:battleId="battleId"

View File

@@ -53,6 +53,7 @@ watch(
);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
@@ -91,10 +92,7 @@ function recoverData(battleInfo) {
onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
recoverData(battleInfo);
uni.removeStorageSync("last-awake-time");
}
if (battleInfo) recoverData(battleInfo);
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
@@ -177,9 +175,8 @@ async function onReceiveMessage(messages = []) {
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
});
}
@@ -205,14 +202,24 @@ onUnmounted(() => {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) getCurrentGameAPI();
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>

View File

@@ -46,6 +46,7 @@ const isFinalShoot = ref(false);
const isEnded = ref(false);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
@@ -103,7 +104,7 @@ function recoverData(battleInfo) {
});
}
}
if (battleInfo.status !== 11) return;
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
if (redTeam.value[0].id === currentShooterId.value) {
@@ -128,7 +129,7 @@ onLoad(async (options) => {
if (options.battleId) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) recoverData(battleInfo);
uni.removeStorageSync("last-awake-time");
setTimeout(getCurrentGameAPI, 2000);
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
@@ -185,6 +186,7 @@ async function onReceiveMessage(messages = []) {
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (currentShooterId.value !== msg.userId) return;
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push(msg.target);
else blueScores.value.push(msg.target);
@@ -246,9 +248,8 @@ async function onReceiveMessage(messages = []) {
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
recoverData(msg.battleInfo);
}
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
});
}
@@ -274,14 +275,24 @@ onUnmounted(() => {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded())) return;
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) await getCurrentGameAPI();
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>