2025-05-16 15:56:54 +08:00
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<script setup>
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2025-07-11 12:03:55 +08:00
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import { ref, watch, onMounted, onUnmounted } from "vue";
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2025-05-30 16:14:17 +08:00
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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2025-06-04 16:26:07 +08:00
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import PlayerSeats from "@/components/PlayerSeats.vue";
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2025-05-16 15:56:54 +08:00
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import Guide from "@/components/Guide.vue";
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2025-06-13 14:05:30 +08:00
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import Timer from "@/components/Timer.vue";
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2025-05-16 15:56:54 +08:00
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import SButton from "@/components/SButton.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import BowPower from "@/components/BowPower.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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2025-06-17 16:42:53 +08:00
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import SModal from "@/components/SModal.vue";
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2025-06-22 15:04:10 +08:00
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import ScreenHint from "@/components/ScreenHint.vue";
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2025-07-02 15:57:58 +08:00
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import RoundEndTip from "@/components/RoundEndTip.vue";
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2025-07-05 14:52:41 +08:00
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import TestDistance from "@/components/TestDistance.vue";
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2025-07-15 17:10:41 +08:00
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import PlayerScore from "@/components/PlayerScore.vue";
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2025-05-30 16:14:17 +08:00
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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2025-06-22 15:04:10 +08:00
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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2025-05-30 16:14:17 +08:00
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const timerSeq = ref(0);
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const battleId = ref("");
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2025-05-30 16:14:17 +08:00
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const room = ref({});
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const roomNumber = ref("");
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const owner = ref({});
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2025-06-11 23:57:17 +08:00
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const opponent = ref({});
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2025-06-13 14:05:30 +08:00
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const players = ref([]);
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2025-07-11 12:03:55 +08:00
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const playersSorted = ref([]);
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2025-06-13 14:05:30 +08:00
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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2025-07-17 17:02:05 +08:00
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const startCount = ref(true);
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2025-06-11 23:57:17 +08:00
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const power = ref(0);
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const scores = ref([]);
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2025-06-26 22:54:17 +08:00
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const blueScores = ref([]);
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2025-06-13 14:05:30 +08:00
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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2025-06-22 15:04:10 +08:00
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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2025-06-13 14:05:30 +08:00
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const playersScores = ref({});
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2025-06-17 16:42:53 +08:00
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const showModal = ref(false);
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2025-06-26 22:54:17 +08:00
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const halfTimeTip = ref(false);
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2025-07-06 00:42:10 +08:00
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const isFinalShoot = ref(false);
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2025-07-15 17:10:41 +08:00
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const total = ref(15);
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const battleType = ref(0);
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2025-06-26 22:54:17 +08:00
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2025-07-11 12:03:55 +08:00
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watch(
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() => [players.value, playersScores.value],
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([n_players, n_scores]) => {
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if (n_players.length) {
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playersSorted.value = Object.keys(n_scores)
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.sort((a, b) => n_scores[b].length - n_scores[a].length)
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.map((pid) => n_players.find((p) => p.id == pid));
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}
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},
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{
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deep: true, // 添加深度监听
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immediate: true,
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}
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);
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2025-05-30 16:14:17 +08:00
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onLoad(async (options) => {
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2025-07-03 21:13:55 +08:00
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if (options.battleId) {
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2025-07-15 18:14:59 +08:00
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const battleInfo = uni.getStorageSync("current-battle");
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2025-07-17 17:02:05 +08:00
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console.log("----battleInfo", battleInfo);
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2025-07-03 21:13:55 +08:00
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if (battleInfo) {
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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start.value = true;
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step.value = 3;
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2025-07-13 21:06:48 +08:00
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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2025-07-17 13:55:04 +08:00
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battleInfo.roundResults.forEach((round) => {
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if (round.blueTotal && round.redTotal) {
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if (round.blueTotal === round.redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (round.blueTotal > round.redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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}
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});
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2025-07-13 21:06:48 +08:00
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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currentShooterId.value = battleInfo.firePlayerIndex;
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2025-07-16 12:09:27 +08:00
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value =
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battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows;
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blueScores.value =
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battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows;
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}
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}, 300);
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2025-07-13 21:06:48 +08:00
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows:
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound],
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blueArrows:
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound],
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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}
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} else if (battleInfo.config.mode === 2) {
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tips.value = "请连续射出6支箭";
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = p.arrows;
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2025-07-16 17:55:11 +08:00
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if (p.id === user.value.id) {
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scores.value = p.arrows;
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}
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2025-07-13 21:06:48 +08:00
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});
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if (battleInfo.startTime) {
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const remain = Date.now() / 1000 - battleInfo.startTime;
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if (remain <= 90) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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} else if (remain > 90 && remain <= 110) {
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halfTimeTip.value = true;
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2025-07-15 17:10:41 +08:00
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total.value = 20;
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2025-07-13 21:06:48 +08:00
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 110 - remain);
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}, 300);
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} else if (remain > 110) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain - 110);
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}, 300);
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}
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}
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2025-07-05 17:24:52 +08:00
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}
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2025-07-03 21:13:55 +08:00
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}
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}
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2025-06-13 14:05:30 +08:00
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if (options.roomNumber) {
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2025-05-30 16:14:17 +08:00
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roomNumber.value = options.roomNumber;
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2025-06-13 14:05:30 +08:00
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const result = await getRoomAPI(options.roomNumber);
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2025-05-30 16:14:17 +08:00
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room.value = result;
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battleType.value = result.battleType;
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result.members.some((m) => {
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if (m.userInfo.id === result.creator) {
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owner.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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2025-06-16 22:43:39 +08:00
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if (result.battleType === 1) {
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2025-06-13 14:05:30 +08:00
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if (user.value.id !== owner.value.id) {
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opponent.value = {
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id: user.value.id,
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name: user.value.nickName,
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2025-06-17 13:47:33 +08:00
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avatar: user.value.avatar,
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2025-06-13 14:05:30 +08:00
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};
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} else if (result.members.length > 1) {
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result.members.some((m) => {
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if (m.userInfo.id !== owner.value.id) {
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opponent.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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}
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2025-06-16 22:43:39 +08:00
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} else if (result.battleType === 2) {
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2025-07-15 17:10:41 +08:00
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const ownerIndex = result.members.findIndex(
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(m) => m.userInfo.id === result.creator
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);
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if (ownerIndex !== -1) {
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players.value.push(result.members[ownerIndex].userInfo);
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} else {
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players.value.push({});
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}
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result.members.forEach((m, index) => {
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if (ownerIndex !== index) players.value.push(m.userInfo);
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2025-06-16 22:43:39 +08:00
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});
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2025-06-13 14:05:30 +08:00
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}
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2025-05-30 16:14:17 +08:00
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}
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});
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2025-07-15 17:10:41 +08:00
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2025-05-30 16:14:17 +08:00
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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2025-06-13 14:05:30 +08:00
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timerSeq.value += 1;
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2025-05-30 16:14:17 +08:00
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step.value = 2;
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2025-06-05 21:32:51 +08:00
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};
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2025-05-30 16:14:17 +08:00
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2025-06-19 21:03:33 +08:00
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async function onReceiveMessage(messages = []) {
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2025-06-05 21:32:51 +08:00
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messages.forEach((msg) => {
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2025-06-13 14:05:30 +08:00
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if (
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msg.roomNumber === roomNumber.value ||
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2025-06-16 12:01:11 +08:00
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(battleId.value && msg.id === battleId.value) ||
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2025-06-13 14:05:30 +08:00
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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2025-06-22 15:04:10 +08:00
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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2025-06-13 14:05:30 +08:00
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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|
|
// 这里会掉多次;
|
|
|
|
|
|
timerSeq.value += 1;
|
|
|
|
|
|
battleId.value = msg.id;
|
2025-07-15 17:10:41 +08:00
|
|
|
|
step.value = 2;
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-16 22:43:39 +08:00
|
|
|
|
redTeam.value = msg.groupUserStatus.redTeam;
|
|
|
|
|
|
blueTeam.value = msg.groupUserStatus.blueTeam;
|
2025-07-16 12:09:27 +08:00
|
|
|
|
} else if (battleType.value === 2) {
|
2025-07-15 17:10:41 +08:00
|
|
|
|
players.value = [
|
|
|
|
|
|
...msg.groupUserStatus.redTeam,
|
|
|
|
|
|
...msg.groupUserStatus.blueTeam,
|
|
|
|
|
|
];
|
|
|
|
|
|
players.value.forEach((p) => {
|
|
|
|
|
|
playersScores.value[p.id] = [];
|
|
|
|
|
|
});
|
2025-06-16 22:43:39 +08:00
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
|
|
|
|
|
if (msg.roomNumber === roomNumber.value) {
|
|
|
|
|
|
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-26 01:27:23 +08:00
|
|
|
|
if (msg.userId === room.value.creator) {
|
|
|
|
|
|
owner.value = {
|
|
|
|
|
|
id: msg.userId,
|
|
|
|
|
|
name: msg.name,
|
|
|
|
|
|
avatar: msg.avatar,
|
|
|
|
|
|
};
|
|
|
|
|
|
} else {
|
|
|
|
|
|
opponent.value = {
|
|
|
|
|
|
id: msg.userId,
|
|
|
|
|
|
name: msg.name,
|
|
|
|
|
|
avatar: msg.avatar,
|
|
|
|
|
|
};
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 2) {
|
2025-07-15 17:10:41 +08:00
|
|
|
|
if (room.value.creator === msg.userId) {
|
|
|
|
|
|
players.value[0] = {
|
|
|
|
|
|
id: msg.userId,
|
|
|
|
|
|
name: msg.name,
|
|
|
|
|
|
avatar: msg.avatar,
|
|
|
|
|
|
};
|
|
|
|
|
|
} else {
|
|
|
|
|
|
players.value.push({
|
|
|
|
|
|
id: msg.userId,
|
|
|
|
|
|
name: msg.name,
|
|
|
|
|
|
avatar: msg.avatar,
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
2025-06-16 22:43:39 +08:00
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
2025-06-16 12:01:11 +08:00
|
|
|
|
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-26 01:27:23 +08:00
|
|
|
|
if (msg.userId === room.value.creator) {
|
|
|
|
|
|
owner.value = {
|
|
|
|
|
|
id: "",
|
|
|
|
|
|
};
|
|
|
|
|
|
} else {
|
|
|
|
|
|
opponent.value = {
|
|
|
|
|
|
id: "",
|
|
|
|
|
|
};
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 2) {
|
2025-06-16 22:43:39 +08:00
|
|
|
|
players.value = players.value.filter((p) => p.id !== msg.userId);
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
2025-06-26 22:54:17 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) {
|
2025-06-13 14:05:30 +08:00
|
|
|
|
uni.showToast({
|
|
|
|
|
|
title: "房间已解散",
|
|
|
|
|
|
icon: "none",
|
|
|
|
|
|
});
|
2025-06-16 12:01:11 +08:00
|
|
|
|
roomNumber.value = "";
|
2025-06-13 14:05:30 +08:00
|
|
|
|
setTimeout(() => {
|
|
|
|
|
|
uni.navigateBack();
|
|
|
|
|
|
}, 1000);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (msg.id === battleId.value) {
|
|
|
|
|
|
if (msg.constructor === MESSAGETYPES.AllReady) {
|
|
|
|
|
|
start.value = true;
|
|
|
|
|
|
timerSeq.value = 0;
|
|
|
|
|
|
scores.value = [];
|
|
|
|
|
|
totalRounds.value = msg.groupUserStatus.config.maxRounds;
|
|
|
|
|
|
step.value = 3;
|
2025-07-17 09:35:30 +08:00
|
|
|
|
if (!roundResults.value.length)
|
|
|
|
|
|
roundResults.value.push({
|
|
|
|
|
|
redArrows: [],
|
|
|
|
|
|
blueArrows: [],
|
|
|
|
|
|
});
|
2025-07-15 17:10:41 +08:00
|
|
|
|
total.value = 15;
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
2025-06-26 22:54:17 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
|
|
|
|
|
start.value = true;
|
2025-07-17 17:02:05 +08:00
|
|
|
|
startCount.value = true;
|
2025-07-15 17:10:41 +08:00
|
|
|
|
step.value = 3;
|
2025-06-26 22:54:17 +08:00
|
|
|
|
seq.value += 1;
|
|
|
|
|
|
timerSeq.value = 0;
|
|
|
|
|
|
tips.value = "请连续射出6支箭";
|
2025-07-15 17:10:41 +08:00
|
|
|
|
total.value = 90;
|
2025-07-16 17:55:11 +08:00
|
|
|
|
halfTimeTip.value = false;
|
2025-06-26 22:54:17 +08:00
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-28 12:03:33 +08:00
|
|
|
|
if (currentShooterId.value !== msg.userId) {
|
|
|
|
|
|
seq.value += 1;
|
|
|
|
|
|
currentShooterId.value = msg.userId;
|
|
|
|
|
|
if (redTeam.value[0].id === currentShooterId.value) {
|
2025-07-06 00:42:10 +08:00
|
|
|
|
tips.value = "请红队射箭-";
|
2025-06-28 12:03:33 +08:00
|
|
|
|
} else {
|
2025-07-06 00:42:10 +08:00
|
|
|
|
tips.value = "请蓝队射箭-";
|
|
|
|
|
|
}
|
|
|
|
|
|
if (isFinalShoot.value) {
|
|
|
|
|
|
tips.value += "决金箭";
|
|
|
|
|
|
} else {
|
|
|
|
|
|
tips.value += `第${roundsName[currentRound.value]}轮`;
|
2025-06-28 12:03:33 +08:00
|
|
|
|
}
|
2025-06-16 22:43:39 +08:00
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-26 22:54:17 +08:00
|
|
|
|
const isRed = redTeam.value.find((item) => item.id === msg.userId);
|
2025-07-16 09:33:33 +08:00
|
|
|
|
if (isRed) scores.value.push(msg.target);
|
|
|
|
|
|
else blueScores.value.push(msg.target);
|
2025-07-11 12:03:55 +08:00
|
|
|
|
if (roundResults.value[currentRound.value - 1]) {
|
|
|
|
|
|
if (isRed && roundResults.value[currentRound.value - 1].redArrows) {
|
|
|
|
|
|
roundResults.value[currentRound.value - 1].redArrows.push(
|
|
|
|
|
|
msg.target
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
if (
|
|
|
|
|
|
!isRed &&
|
|
|
|
|
|
roundResults.value[currentRound.value - 1].blueArrows
|
|
|
|
|
|
) {
|
|
|
|
|
|
roundResults.value[currentRound.value - 1].blueArrows.push(
|
|
|
|
|
|
msg.target
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
2025-07-13 14:57:16 +08:00
|
|
|
|
} else {
|
|
|
|
|
|
roundResults.value.push({
|
|
|
|
|
|
redArrows: [],
|
|
|
|
|
|
blueArrows: [],
|
|
|
|
|
|
});
|
2025-07-11 12:03:55 +08:00
|
|
|
|
}
|
2025-06-16 22:43:39 +08:00
|
|
|
|
}
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 2) {
|
2025-06-16 22:43:39 +08:00
|
|
|
|
scores.value.push(msg.target);
|
|
|
|
|
|
power.value = msg.target.battery;
|
|
|
|
|
|
}
|
2025-06-22 15:04:10 +08:00
|
|
|
|
if (playersScores.value[msg.userId])
|
|
|
|
|
|
playersScores.value[msg.userId].push(msg.target);
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
|
|
|
|
|
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
2025-07-16 12:09:27 +08:00
|
|
|
|
if (battleType.value === 1) {
|
2025-06-26 22:54:17 +08:00
|
|
|
|
const result = msg.preRoundResult;
|
|
|
|
|
|
scores.value = [];
|
|
|
|
|
|
blueScores.value = [];
|
|
|
|
|
|
currentShooterId.value = 0;
|
|
|
|
|
|
currentBluePoint.value = result.blueScore;
|
|
|
|
|
|
currentRedPoint.value = result.redScore;
|
|
|
|
|
|
bluePoints.value += result.blueScore;
|
|
|
|
|
|
redPoints.value += result.redScore;
|
2025-07-11 12:03:55 +08:00
|
|
|
|
// roundResults.value = result.roundResults;
|
2025-07-06 00:42:10 +08:00
|
|
|
|
currentRound.value = result.currentRound + 1;
|
2025-07-16 12:09:27 +08:00
|
|
|
|
uni.$emit("update-ramain", 0);
|
2025-07-11 22:21:34 +08:00
|
|
|
|
if (result.currentRound < 5) {
|
|
|
|
|
|
roundResults.value.push({
|
|
|
|
|
|
redArrows: [],
|
|
|
|
|
|
blueArrows: [],
|
|
|
|
|
|
});
|
|
|
|
|
|
showRoundTip.value = true;
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-07-06 00:42:10 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
2025-07-10 19:55:30 +08:00
|
|
|
|
if (!isFinalShoot.value) {
|
|
|
|
|
|
isFinalShoot.value = true;
|
|
|
|
|
|
showRoundTip.value = true;
|
|
|
|
|
|
tips.value = "准备开始决金箭";
|
|
|
|
|
|
}
|
2025-07-06 00:42:10 +08:00
|
|
|
|
}
|
2025-06-26 22:54:17 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
2025-07-17 16:14:30 +08:00
|
|
|
|
uni.$emit("update-ramain", 0);
|
2025-07-16 18:18:02 +08:00
|
|
|
|
[
|
|
|
|
|
|
...msg.groupUserStatus.redTeam,
|
|
|
|
|
|
...msg.groupUserStatus.blueTeam,
|
|
|
|
|
|
].forEach((player) => {
|
|
|
|
|
|
playersScores.value[player.id] = player.arrows;
|
|
|
|
|
|
});
|
2025-06-26 22:54:17 +08:00
|
|
|
|
startCount.value = false;
|
|
|
|
|
|
halfTimeTip.value = true;
|
|
|
|
|
|
tips.value = "准备下半场";
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
2025-07-15 18:14:59 +08:00
|
|
|
|
uni.setStorageSync("last-battle", msg.endStatus);
|
2025-07-16 16:09:10 +08:00
|
|
|
|
if (msg.endStatus.nosaved) {
|
|
|
|
|
|
uni.showToast({
|
|
|
|
|
|
title: "游戏结束",
|
|
|
|
|
|
icon: "none",
|
|
|
|
|
|
});
|
2025-07-17 15:50:49 +08:00
|
|
|
|
uni.navigateBack();
|
2025-07-16 16:09:10 +08:00
|
|
|
|
} else {
|
|
|
|
|
|
uni.redirectTo({
|
|
|
|
|
|
url: `/pages/battle-result?battleId=${msg.id}`,
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
2025-05-30 16:14:17 +08:00
|
|
|
|
}
|
2025-06-05 21:32:51 +08:00
|
|
|
|
}
|
2025-05-30 16:14:17 +08:00
|
|
|
|
});
|
2025-06-05 21:32:51 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-06-17 16:42:53 +08:00
|
|
|
|
const destroyRoom = async () => {
|
2025-06-22 15:04:10 +08:00
|
|
|
|
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
|
2025-06-17 16:42:53 +08:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
const exitRoom = async () => {
|
|
|
|
|
|
uni.navigateBack();
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-07-07 14:39:11 +08:00
|
|
|
|
const setClipboardData = () => {
|
|
|
|
|
|
uni.setClipboardData({
|
|
|
|
|
|
data: roomNumber.value,
|
|
|
|
|
|
success() {
|
|
|
|
|
|
uni.showToast({ title: "复制成功" });
|
|
|
|
|
|
},
|
|
|
|
|
|
});
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-07-11 00:47:34 +08:00
|
|
|
|
const onBack = () => {
|
|
|
|
|
|
if (battleId.value) {
|
|
|
|
|
|
uni.$showHint(2);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
showModal.value = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-06-05 21:32:51 +08:00
|
|
|
|
onMounted(() => {
|
2025-07-13 11:21:19 +08:00
|
|
|
|
uni.setKeepScreenOn({
|
|
|
|
|
|
keepScreenOn: true,
|
|
|
|
|
|
});
|
2025-06-05 21:32:51 +08:00
|
|
|
|
uni.$on("socket-inbox", onReceiveMessage);
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
onUnmounted(() => {
|
2025-07-13 11:21:19 +08:00
|
|
|
|
uni.setKeepScreenOn({
|
|
|
|
|
|
keepScreenOn: false,
|
|
|
|
|
|
});
|
2025-06-05 21:32:51 +08:00
|
|
|
|
uni.$off("socket-inbox", onReceiveMessage);
|
2025-06-28 12:46:41 +08:00
|
|
|
|
if (owner.value.id !== user.value.id && !battleId.value) {
|
2025-06-15 20:55:34 +08:00
|
|
|
|
exitRoomAPI(roomNumber.value);
|
2025-06-05 21:32:51 +08:00
|
|
|
|
}
|
|
|
|
|
|
});
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</script>
|
|
|
|
|
|
|
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<template>
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2025-07-16 15:55:45 +08:00
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<Container title="对战" :onBack="onBack" :bgType="battleId ? 1 : 0">
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2025-05-30 16:14:17 +08:00
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<view class="standby-phase" v-if="step === 1">
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2025-05-16 15:56:54 +08:00
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<Guide>
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2025-07-07 14:39:11 +08:00
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<view class="battle-guide">
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<view :style="{ display: 'flex', flexDirection: 'column' }">
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<text :style="{ color: '#fed847' }">弓箭手们,人都到齐了吗?</text>
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2025-07-16 12:09:27 +08:00
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<text v-if="battleType === 1">1v1比赛即将开始! </text>
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<text v-if="battleType === 2">大乱斗即将开始! </text>
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2025-07-07 14:39:11 +08:00
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</view>
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<view @click="setClipboardData">邀请好友</view>
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2025-05-16 15:56:54 +08:00
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</view>
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</Guide>
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2025-07-16 12:09:27 +08:00
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<view v-if="battleType === 1" class="team-mode">
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2025-05-30 16:14:17 +08:00
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<image src="../static/1v1-bg.png" mode="widthFix" />
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<view>
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2025-06-13 14:05:30 +08:00
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<view class="player" :style="{ transform: 'translateY(-60px)' }">
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2025-07-11 22:21:34 +08:00
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<image
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:src="owner.avatar || '../static/user-icon.png'"
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mode="widthFix"
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/>
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2025-06-13 14:05:30 +08:00
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<text>{{ owner.name }}</text>
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2025-05-30 16:14:17 +08:00
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</view>
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2025-06-13 14:05:30 +08:00
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<image src="../static/versus.png" mode="widthFix" />
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<block v-if="opponent.id">
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<view class="player" :style="{ transform: 'translateY(60px)' }">
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2025-07-11 22:21:34 +08:00
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<image
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:src="opponent.avatar || '../static/user-icon.png'"
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mode="widthFix"
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/>
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2025-06-13 14:05:30 +08:00
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<text v-if="opponent.name">{{ opponent.name }}</text>
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</view>
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</block>
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<block v-else>
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<view class="no-player">
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<image src="../static/question-mark.png" mode="widthFix" />
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</view>
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</block>
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2025-05-30 16:14:17 +08:00
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</view>
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</view>
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2025-06-04 16:26:07 +08:00
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<PlayerSeats
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2025-07-16 12:09:27 +08:00
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v-if="battleType === 2"
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2025-06-16 22:43:39 +08:00
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:total="room.count || 10"
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2025-06-04 16:26:07 +08:00
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:players="players"
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/>
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2025-06-13 14:05:30 +08:00
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<view>
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2025-05-30 16:14:17 +08:00
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<SButton
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2025-07-16 12:09:27 +08:00
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v-if="user.id === owner.id && battleType === 1"
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2025-06-16 12:01:11 +08:00
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:disabled="!opponent.id"
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2025-05-30 16:14:17 +08:00
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:onClick="startGame"
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>进入对战</SButton
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>
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<SButton
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2025-07-16 12:09:27 +08:00
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v-if="user.id === owner.id && battleType === 2"
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2025-07-15 17:10:41 +08:00
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:disabled="players.length < 3"
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2025-05-30 16:14:17 +08:00
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:onClick="startGame"
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>进入大乱斗</SButton
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>
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2025-06-13 14:05:30 +08:00
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<SButton v-if="user.id !== owner.id" disabled>等待房主开启对战</SButton>
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2025-05-30 16:14:17 +08:00
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<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
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</view>
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2025-05-16 15:56:54 +08:00
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</view>
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2025-06-13 14:05:30 +08:00
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<view v-if="step === 2" :style="{ width: '100%' }">
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<BattleHeader
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:blueTeam="blueTeam"
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:redTeam="redTeam"
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:players="players"
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/>
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2025-07-05 14:52:41 +08:00
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<TestDistance :guide="false" />
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2025-05-16 15:56:54 +08:00
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</view>
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2025-07-15 17:10:41 +08:00
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<view v-if="step === 3" :style="{ width: '100%' }">
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2025-06-26 22:54:17 +08:00
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<ShootProgress
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:tips="tips"
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:seq="seq"
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:start="start && startCount"
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:total="total"
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2025-07-14 22:39:53 +08:00
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:currentRound="currentRound"
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:battleId="battleId"
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2025-07-15 18:14:59 +08:00
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:melee="players.length > 0"
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2025-06-26 22:54:17 +08:00
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/>
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2025-06-13 14:05:30 +08:00
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<PlayersRow
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2025-07-15 18:14:59 +08:00
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v-if="blueTeam.length && redTeam.length"
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2025-06-13 14:05:30 +08:00
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:blueTeam="blueTeam"
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:redTeam="redTeam"
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:currentShooterId="currentShooterId"
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/>
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<BowTarget
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2025-07-16 12:09:27 +08:00
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:mode="battleType ? 'team' : 'solo'"
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2025-06-26 22:54:17 +08:00
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:power="start ? power : 0"
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2025-06-13 14:05:30 +08:00
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:scores="scores"
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2025-06-26 22:54:17 +08:00
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:blueScores="blueScores"
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2025-07-15 17:10:56 +08:00
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:stop="halfTimeTip && !startCount"
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2025-06-13 14:05:30 +08:00
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/>
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<BattleFooter
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2025-07-15 17:10:41 +08:00
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v-if="roundResults.length"
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2025-06-13 14:05:30 +08:00
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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/>
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<PlayerScore
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2025-07-15 17:10:41 +08:00
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v-if="playersSorted.length"
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2025-07-11 12:03:55 +08:00
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v-for="(player, index) in playersSorted"
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2025-06-13 14:05:30 +08:00
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:key="index"
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:name="player.name"
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:avatar="player.avatar"
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2025-06-28 12:03:33 +08:00
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:scores="playersScores[player.id] || []"
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2025-06-13 14:05:30 +08:00
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/>
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2025-05-16 15:56:54 +08:00
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</view>
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2025-06-13 14:05:30 +08:00
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<Timer :seq="timerSeq" />
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2025-07-07 14:39:11 +08:00
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<ScreenHint
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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:mode="isFinalShoot ? 'tall' : 'normal'"
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>
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2025-07-02 15:57:58 +08:00
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<RoundEndTip
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2025-07-06 00:42:10 +08:00
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:isFinal="isFinalShoot"
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2025-07-02 15:57:58 +08:00
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:round="currentRound - 1"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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2025-07-14 13:39:10 +08:00
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:roundData="
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roundResults[roundResults.length - 2]
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? roundResults[roundResults.length - 2]
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: []
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"
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2025-07-06 00:42:10 +08:00
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:onAutoClose="() => (showRoundTip = false)"
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2025-07-02 15:57:58 +08:00
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/>
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2025-06-22 15:04:10 +08:00
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</ScreenHint>
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2025-06-26 22:54:17 +08:00
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<ScreenHint
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:show="halfTimeTip"
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mode="small"
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:onClose="() => (halfTimeTip = false)"
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>
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<view class="half-time-tip">
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<text>上半场结束,休息一下吧:)</text>
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<text>20秒后开始下半场</text>
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</view>
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</ScreenHint>
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2025-06-17 16:42:53 +08:00
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<SModal :show="showModal" :onClose="() => (showModal = false)">
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<view class="btns">
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2025-06-28 12:46:41 +08:00
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<block v-if="!battleId">
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<SButton :onClick="exitRoom" width="200px" :rounded="20">
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暂时离开
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</SButton>
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<block v-if="owner.id === user.id">
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<view :style="{ height: '20px' }"></view>
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<SButton :onClick="destroyRoom" width="200px" :rounded="20">
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解散房间
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</SButton>
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</block>
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</block>
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<block v-else>
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<SButton :onClick="exitRoom" width="200px" :rounded="20">
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退出比赛
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</SButton>
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</block>
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2025-06-17 16:42:53 +08:00
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</view>
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</SModal>
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2025-05-30 16:14:17 +08:00
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</Container>
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2025-05-16 15:56:54 +08:00
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</template>
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<style scoped>
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2025-05-30 16:14:17 +08:00
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.standby-phase {
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width: 100%;
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height: calc(100% - 40px);
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overflow-x: hidden;
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2025-05-16 15:56:54 +08:00
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}
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.tips {
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color: #fff9;
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width: 100%;
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text-align: center;
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display: block;
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margin-top: 10px;
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2025-06-16 22:43:39 +08:00
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font-size: 12px;
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2025-05-16 15:56:54 +08:00
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}
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.player-unknow {
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width: 40px;
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height: 40px;
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margin: 0 10px;
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border: 1px solid #fff3;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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background-color: #69686866;
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}
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.player-unknow > image {
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width: 40%;
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}
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2025-06-11 23:57:17 +08:00
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.team-mode {
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2025-05-30 16:14:17 +08:00
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width: calc(100vw - 30px);
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2025-07-07 14:39:11 +08:00
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height: 125vw;
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2025-05-30 16:14:17 +08:00
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margin: 15px;
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}
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2025-06-11 23:57:17 +08:00
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.team-mode > image:first-child {
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2025-05-30 16:14:17 +08:00
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position: absolute;
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width: calc(100vw - 30px);
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z-index: -1;
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}
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2025-06-11 23:57:17 +08:00
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.team-mode > view {
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2025-05-30 16:14:17 +08:00
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display: flex;
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justify-content: center;
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align-items: center;
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height: 95%;
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}
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2025-06-13 14:05:30 +08:00
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.player {
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2025-05-30 16:14:17 +08:00
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width: 70px;
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2025-06-13 14:05:30 +08:00
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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transform: translateY(-60px);
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color: #fff9;
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font-size: 14px;
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}
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.player > image {
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width: 70px;
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height: 70px;
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2025-05-30 16:14:17 +08:00
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border-radius: 50%;
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2025-06-13 14:05:30 +08:00
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background-color: #ccc;
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margin-bottom: 5px;
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2025-05-30 16:14:17 +08:00
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}
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2025-06-17 13:47:33 +08:00
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.player > text {
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width: 100px;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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text-align: center;
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}
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2025-06-11 23:57:17 +08:00
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.team-mode > view > image:nth-child(2) {
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2025-05-30 16:14:17 +08:00
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width: 120px;
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}
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2025-06-13 14:05:30 +08:00
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.no-player {
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2025-05-30 16:14:17 +08:00
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width: 70px;
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height: 70px;
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border-radius: 50%;
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background-color: #ccc;
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display: flex;
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justify-content: center;
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align-items: center;
|
2025-06-13 14:05:30 +08:00
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transform: translateY(60px);
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2025-05-30 16:14:17 +08:00
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}
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2025-06-13 14:05:30 +08:00
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.no-player > image {
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width: 20px;
|
2025-05-30 16:14:17 +08:00
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margin-right: 2px;
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}
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2025-06-17 16:42:53 +08:00
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|
.btns {
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|
|
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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|
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justify-content: center;
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|
|
|
|
|
}
|
2025-07-07 14:39:11 +08:00
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|
|
.battle-guide {
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|
|
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|
|
display: flex;
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|
|
align-items: center;
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justify-content: space-between;
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|
|
|
|
|
}
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|
|
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|
|
.battle-guide > view:last-child {
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|
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color: #fed847;
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border: 1px solid #fed847;
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margin-right: 10px;
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padding: 5px 12px;
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border-radius: 20px;
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|
|
position: relative;
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|
|
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|
|
}
|
2025-05-16 15:56:54 +08:00
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|
|
|
</style>
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