2025-05-16 15:56:54 +08:00
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<script setup>
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2025-06-05 21:32:51 +08:00
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import { ref, onMounted, onUnmounted } from "vue";
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2025-05-30 16:14:17 +08:00
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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2025-06-04 16:26:07 +08:00
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import PlayerSeats from "@/components/PlayerSeats.vue";
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2025-05-16 15:56:54 +08:00
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import Guide from "@/components/Guide.vue";
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2025-06-13 14:05:30 +08:00
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import Timer from "@/components/Timer.vue";
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2025-05-16 15:56:54 +08:00
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import SButton from "@/components/SButton.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import BowPower from "@/components/BowPower.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import SModal from "@/components/SModal.vue";
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2025-06-22 15:04:10 +08:00
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import ScreenHint from "@/components/ScreenHint.vue";
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2025-05-30 16:14:17 +08:00
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const timerSeq = ref(0);
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const battleId = ref("");
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const room = ref({});
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const roomNumber = ref("");
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const owner = ref({});
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const opponent = ref({});
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const players = ref([]);
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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const power = ref(0);
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const scores = ref([]);
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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const playersScores = ref({});
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const showModal = ref(false);
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onLoad(async (options) => {
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if (options.roomNumber) {
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roomNumber.value = options.roomNumber;
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const result = await getRoomAPI(options.roomNumber);
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room.value = result;
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result.members.some((m) => {
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if (m.userInfo.id === result.creator) {
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owner.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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if (result.battleType === 1) {
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if (user.value.id !== owner.value.id) {
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opponent.value = {
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id: user.value.id,
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name: user.value.nickName,
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avatar: user.value.avatar,
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};
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} else if (result.members.length > 1) {
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result.members.some((m) => {
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if (m.userInfo.id !== owner.value.id) {
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opponent.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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}
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} else if (result.battleType === 2) {
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result.members.forEach((m) => {
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players.value.push(m.userInfo);
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});
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}
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}
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});
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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timerSeq.value += 1;
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step.value = 2;
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};
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (
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msg.roomNumber === roomNumber.value ||
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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if (room.value.battleType === 1) {
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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}
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step.value = 2;
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}
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if (msg.roomNumber === roomNumber.value) {
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if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
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if (room.value.battleType === 1) {
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if (msg.userId === room.value.creator) {
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owner.value = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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} else {
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opponent.value = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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}
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}
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if (room.value.battleType === 2) {
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players.value.push({
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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});
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}
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}
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if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
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if (room.value.battleType === 1) {
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if (msg.userId === room.value.creator) {
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owner.value = {
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id: "",
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};
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} else {
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opponent.value = {
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id: "",
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};
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}
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}
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if (room.value.battleType === 2) {
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players.value = players.value.filter((p) => p.id !== msg.userId);
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}
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}
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if (msg.constructor === MESSAGETYPES.RoomDestroy) {
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uni.showToast({
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title: "房间已解散",
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icon: "none",
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});
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roomNumber.value = "";
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setTimeout(() => {
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uni.navigateBack();
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}, 1000);
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}
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}
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if (msg.id === battleId.value) {
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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timerSeq.value = 0;
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scores.value = [];
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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step.value = 3;
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if (room.value.battleType === 2) {
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tips.value = "请在90秒内射完12支箭";
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seq.value += 1;
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}
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (room.value.battleType === 1) {
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scores.value = [];
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (owner.id !== currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (room.value.battleType === 1) {
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scores.value = [msg.target];
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}
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if (room.value.battleType === 2) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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if (playersScores.value[msg.userId])
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playersScores.value[msg.userId].push(msg.target);
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}
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if (msg.constructor === MESSAGETYPES.RoundPoint) {
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bluePoints.value += msg.blueScore;
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redPoints.value += msg.redScore;
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
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currentRedPoint.value = result.redScore;
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showRoundTip.value = true;
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if (
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result.currentRound > 0 &&
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result.currentRound < totalRounds.value
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) {
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// 开始下一轮;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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}
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}`,
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});
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}
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2025-06-05 21:32:51 +08:00
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}
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2025-05-30 16:14:17 +08:00
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});
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2025-06-05 21:32:51 +08:00
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}
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2025-06-17 16:42:53 +08:00
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const onLeaveRoom = () => {
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if (owner.value.id === user.value.id) {
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showModal.value = true;
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} else {
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uni.navigateBack();
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}
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};
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const destroyRoom = async () => {
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if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
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2025-06-17 16:42:53 +08:00
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};
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const exitRoom = async () => {
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uni.navigateBack();
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|
};
|
|
|
|
|
|
|
2025-06-05 21:32:51 +08:00
|
|
|
|
onMounted(() => {
|
|
|
|
|
|
uni.$on("socket-inbox", onReceiveMessage);
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
onUnmounted(() => {
|
|
|
|
|
|
uni.$off("socket-inbox", onReceiveMessage);
|
2025-06-17 16:42:53 +08:00
|
|
|
|
if (owner.value.id !== user.value.id) {
|
2025-06-15 20:55:34 +08:00
|
|
|
|
exitRoomAPI(roomNumber.value);
|
2025-06-05 21:32:51 +08:00
|
|
|
|
}
|
|
|
|
|
|
});
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
|
|
<template>
|
2025-06-17 16:42:53 +08:00
|
|
|
|
<Container title="对战" :onBack="onLeaveRoom">
|
2025-05-30 16:14:17 +08:00
|
|
|
|
<view class="standby-phase" v-if="step === 1">
|
2025-05-16 15:56:54 +08:00
|
|
|
|
<Guide>
|
|
|
|
|
|
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
|
|
|
|
|
<text :style="{ color: '#fed847' }">人都到齐了吗?</text>
|
|
|
|
|
|
<text>天赋异禀的弓箭手们,比赛即将开始!</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</Guide>
|
2025-06-16 22:43:39 +08:00
|
|
|
|
<view v-if="room.battleType === 1" class="team-mode">
|
2025-05-30 16:14:17 +08:00
|
|
|
|
<image src="../static/1v1-bg.png" mode="widthFix" />
|
|
|
|
|
|
<view>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<view class="player" :style="{ transform: 'translateY(-60px)' }">
|
|
|
|
|
|
<image :src="owner.avatar" mode="widthFix" />
|
|
|
|
|
|
<text>{{ owner.name }}</text>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
</view>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<image src="../static/versus.png" mode="widthFix" />
|
|
|
|
|
|
<block v-if="opponent.id">
|
|
|
|
|
|
<view class="player" :style="{ transform: 'translateY(60px)' }">
|
|
|
|
|
|
<image :src="opponent.avatar" mode="widthFix" />
|
|
|
|
|
|
<text v-if="opponent.name">{{ opponent.name }}</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</block>
|
|
|
|
|
|
<block v-else>
|
|
|
|
|
|
<view class="no-player">
|
|
|
|
|
|
<image src="../static/question-mark.png" mode="widthFix" />
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</block>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
2025-06-04 16:26:07 +08:00
|
|
|
|
<PlayerSeats
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="room.battleType === 2"
|
|
|
|
|
|
:total="room.count || 10"
|
2025-06-04 16:26:07 +08:00
|
|
|
|
:players="players"
|
|
|
|
|
|
/>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<view>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
<SButton
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="user.id === owner.id && room.battleType === 1"
|
2025-06-16 12:01:11 +08:00
|
|
|
|
:disabled="!opponent.id"
|
2025-05-30 16:14:17 +08:00
|
|
|
|
:onClick="startGame"
|
|
|
|
|
|
>进入对战</SButton
|
|
|
|
|
|
>
|
|
|
|
|
|
<SButton
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="user.id === owner.id && room.battleType === 2"
|
|
|
|
|
|
:disabled="players.length < 2"
|
2025-05-30 16:14:17 +08:00
|
|
|
|
:onClick="startGame"
|
|
|
|
|
|
>进入大乱斗</SButton
|
|
|
|
|
|
>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<SButton v-if="user.id !== owner.id" disabled>等待房主开启对战</SButton>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
|
|
|
|
|
|
</view>
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</view>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<view v-if="step === 2" :style="{ width: '100%' }">
|
|
|
|
|
|
<BattleHeader
|
|
|
|
|
|
:blueTeam="blueTeam"
|
|
|
|
|
|
:redTeam="redTeam"
|
|
|
|
|
|
:players="players"
|
|
|
|
|
|
/>
|
2025-05-16 15:56:54 +08:00
|
|
|
|
<Guide noBg>
|
|
|
|
|
|
<view :style="{ display: 'flex', justifyContent: 'space-between' }">
|
|
|
|
|
|
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
|
|
|
|
|
<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
|
|
|
|
|
|
<text>请确保射击距离只有5米</text>
|
|
|
|
|
|
</view>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<BowPower :power="power" />
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</view>
|
|
|
|
|
|
</Guide>
|
2025-06-11 23:57:17 +08:00
|
|
|
|
<BowTarget
|
2025-06-13 14:05:30 +08:00
|
|
|
|
:scores="scores"
|
2025-06-11 23:57:17 +08:00
|
|
|
|
:tips="
|
|
|
|
|
|
!start && scores.length > 0
|
|
|
|
|
|
? `本次射程${scores[scores.length - 1].dst / 100}米,${
|
|
|
|
|
|
scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
|
|
|
|
|
|
}达到距离要求`
|
|
|
|
|
|
: ''
|
|
|
|
|
|
"
|
|
|
|
|
|
/>
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</view>
|
|
|
|
|
|
<view v-if="step === 3">
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<ShootProgress :tips="tips" :seq="seq" :start="start" />
|
|
|
|
|
|
<PlayersRow
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="room.battleType === 1"
|
2025-06-13 14:05:30 +08:00
|
|
|
|
:blueTeam="blueTeam"
|
|
|
|
|
|
:redTeam="redTeam"
|
|
|
|
|
|
:currentShooterId="currentShooterId"
|
|
|
|
|
|
/>
|
|
|
|
|
|
<BowTarget
|
|
|
|
|
|
:power="power"
|
|
|
|
|
|
:currentRound="currentRound"
|
|
|
|
|
|
:totalRound="totalRounds"
|
|
|
|
|
|
:scores="scores"
|
|
|
|
|
|
/>
|
|
|
|
|
|
<BattleFooter
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="room.battleType === 1"
|
2025-06-13 14:05:30 +08:00
|
|
|
|
:roundResults="roundResults"
|
|
|
|
|
|
:redPoints="redPoints"
|
|
|
|
|
|
:bluePoints="bluePoints"
|
|
|
|
|
|
/>
|
|
|
|
|
|
<PlayerScore
|
2025-06-16 22:43:39 +08:00
|
|
|
|
v-if="room.battleType === 2"
|
2025-06-13 14:05:30 +08:00
|
|
|
|
v-for="(player, index) in players"
|
|
|
|
|
|
:key="index"
|
|
|
|
|
|
:name="player.name"
|
|
|
|
|
|
:avatar="player.avatar"
|
|
|
|
|
|
:scores="playersScores[player.id]"
|
2025-06-22 01:41:51 +08:00
|
|
|
|
:done="playersScores[player.id].length === 12"
|
2025-06-13 14:05:30 +08:00
|
|
|
|
/>
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</view>
|
2025-06-13 14:05:30 +08:00
|
|
|
|
<Timer :seq="timerSeq" />
|
2025-06-22 15:04:10 +08:00
|
|
|
|
<ScreenHint :show="showRoundTip" :onClose="() => (showRoundTip = false)">
|
|
|
|
|
|
<view class="round-end-tip">
|
|
|
|
|
|
<text>第{{ currentRound - 1 }}轮射击结束</text>
|
|
|
|
|
|
<view>
|
|
|
|
|
|
<text>蓝队</text>
|
|
|
|
|
|
<text>{{ currentBluePoint }}</text>
|
|
|
|
|
|
<text>分,红队</text>
|
|
|
|
|
|
<text>{{ currentRedPoint }}</text>
|
|
|
|
|
|
<text>分</text>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</view>
|
|
|
|
|
|
</ScreenHint>
|
2025-06-17 16:42:53 +08:00
|
|
|
|
<SModal :show="showModal" :onClose="() => (showModal = false)">
|
|
|
|
|
|
<view class="btns">
|
2025-06-22 15:04:10 +08:00
|
|
|
|
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
|
|
|
|
|
暂时离开
|
|
|
|
|
|
</SButton>
|
|
|
|
|
|
<view :style="{ height: '20px' }"></view>
|
|
|
|
|
|
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
|
|
|
|
|
解散房间
|
|
|
|
|
|
</SButton>
|
2025-06-17 16:42:53 +08:00
|
|
|
|
</view>
|
|
|
|
|
|
</SModal>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
</Container>
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</template>
|
|
|
|
|
|
|
|
|
|
|
|
<style scoped>
|
2025-05-30 16:14:17 +08:00
|
|
|
|
.standby-phase {
|
|
|
|
|
|
width: 100%;
|
|
|
|
|
|
height: calc(100% - 40px);
|
|
|
|
|
|
overflow-x: hidden;
|
2025-05-16 15:56:54 +08:00
|
|
|
|
}
|
|
|
|
|
|
.tips {
|
|
|
|
|
|
color: #fff9;
|
|
|
|
|
|
width: 100%;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
display: block;
|
|
|
|
|
|
margin-top: 10px;
|
2025-06-16 22:43:39 +08:00
|
|
|
|
font-size: 12px;
|
2025-05-16 15:56:54 +08:00
|
|
|
|
}
|
|
|
|
|
|
.player-unknow {
|
|
|
|
|
|
width: 40px;
|
|
|
|
|
|
height: 40px;
|
|
|
|
|
|
margin: 0 10px;
|
|
|
|
|
|
border: 1px solid #fff3;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
background-color: #69686866;
|
|
|
|
|
|
}
|
|
|
|
|
|
.player-unknow > image {
|
|
|
|
|
|
width: 40%;
|
|
|
|
|
|
}
|
2025-06-11 23:57:17 +08:00
|
|
|
|
.team-mode {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
width: calc(100vw - 30px);
|
|
|
|
|
|
height: 120vw;
|
|
|
|
|
|
margin: 15px;
|
|
|
|
|
|
}
|
2025-06-11 23:57:17 +08:00
|
|
|
|
.team-mode > image:first-child {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
position: absolute;
|
|
|
|
|
|
width: calc(100vw - 30px);
|
|
|
|
|
|
z-index: -1;
|
|
|
|
|
|
}
|
2025-06-11 23:57:17 +08:00
|
|
|
|
.team-mode > view {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
display: flex;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
height: 95%;
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
.player {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
width: 70px;
|
2025-06-13 14:05:30 +08:00
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
transform: translateY(-60px);
|
|
|
|
|
|
color: #fff9;
|
|
|
|
|
|
font-size: 14px;
|
|
|
|
|
|
}
|
|
|
|
|
|
.player > image {
|
|
|
|
|
|
width: 70px;
|
|
|
|
|
|
height: 70px;
|
2025-05-30 16:14:17 +08:00
|
|
|
|
border-radius: 50%;
|
2025-06-13 14:05:30 +08:00
|
|
|
|
background-color: #ccc;
|
|
|
|
|
|
margin-bottom: 5px;
|
2025-05-30 16:14:17 +08:00
|
|
|
|
}
|
2025-06-17 13:47:33 +08:00
|
|
|
|
.player > text {
|
|
|
|
|
|
width: 100px;
|
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
|
overflow: hidden;
|
|
|
|
|
|
text-overflow: ellipsis;
|
|
|
|
|
|
text-align: center;
|
|
|
|
|
|
}
|
2025-06-11 23:57:17 +08:00
|
|
|
|
.team-mode > view > image:nth-child(2) {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
width: 120px;
|
|
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
.no-player {
|
2025-05-30 16:14:17 +08:00
|
|
|
|
width: 70px;
|
|
|
|
|
|
height: 70px;
|
|
|
|
|
|
border-radius: 50%;
|
|
|
|
|
|
background-color: #ccc;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
align-items: center;
|
2025-06-13 14:05:30 +08:00
|
|
|
|
transform: translateY(60px);
|
2025-05-30 16:14:17 +08:00
|
|
|
|
}
|
2025-06-13 14:05:30 +08:00
|
|
|
|
.no-player > image {
|
|
|
|
|
|
width: 20px;
|
2025-05-30 16:14:17 +08:00
|
|
|
|
margin-right: 2px;
|
|
|
|
|
|
}
|
2025-06-17 16:42:53 +08:00
|
|
|
|
.btns {
|
|
|
|
|
|
height: 100%;
|
|
|
|
|
|
display: flex;
|
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
|
align-items: center;
|
|
|
|
|
|
justify-content: center;
|
|
|
|
|
|
}
|
2025-06-22 15:04:10 +08:00
|
|
|
|
/* .btns > button {
|
2025-06-17 16:42:53 +08:00
|
|
|
|
color: #000;
|
|
|
|
|
|
background-color: #fed847;
|
|
|
|
|
|
padding: 10px;
|
|
|
|
|
|
width: 200px;
|
|
|
|
|
|
border-radius: 20px;
|
|
|
|
|
|
font-size: 14px;
|
|
|
|
|
|
margin: 10px;
|
2025-06-22 15:04:10 +08:00
|
|
|
|
} */
|
2025-05-16 15:56:54 +08:00
|
|
|
|
</style>
|