房间1v1流程完善

This commit is contained in:
kron
2025-06-13 14:05:30 +08:00
parent dce1806f97
commit 2c7eb5a737
9 changed files with 290 additions and 70 deletions

View File

@@ -100,7 +100,7 @@ export const exitRoomAPI = (number) => {
};
export const startRoomAPI = (number) => {
return request("GET", `/user/room/start?number=${number}`);
return request("POST", "/user/room/start", { number });
};
export const getPractiseResultListAPI = (page = 1, page_size = 10) => {

View File

@@ -23,7 +23,7 @@ const bgColors = ["#364469", "#692735", "#934B4B", "#A98B69", "#8268A2 "];
:src="`../static/battle-header${blueTeam.length ? '' : '-melee'}.png`"
mode="widthFix"
/>
<view v-if="!blueTeam.length" class="players-melee">
<view v-if="players.length" class="players-melee">
<view
v-for="(player, index) in players"
:key="index"
@@ -33,28 +33,24 @@ const bgColors = ["#364469", "#692735", "#934B4B", "#A98B69", "#8268A2 "];
<text class="player-name">{{ player.name }}</text>
</view>
</view>
<view v-if="blueTeam.length" class="players">
<view v-if="blueTeam.length && redTeam.length" class="players">
<view>
<block v-if="blueTeam[0]">
<Avatar :src="blueTeam[0].avatar" frame />
<text class="player-name">{{ blueTeam[0].name }}</text>
<image
v-if="blueTeam[0].winner"
src="../static/winner-badge.png"
mode="widthFix"
/>
</block>
<Avatar :src="blueTeam[0].avatar" frame />
<text class="player-name">{{ blueTeam[0].name }}</text>
<image
v-if="blueTeam[0].winner"
src="../static/winner-badge.png"
mode="widthFix"
/>
</view>
<view>
<block v-if="redTeam[0]">
<Avatar v-if="redTeam[0]" :src="redTeam[0].avatar" frame />
<text>{{ redTeam[0].name }}</text>
<image
v-if="redTeam[0].winner"
src="../static/winner-badge.png"
mode="widthFix"
/>
</block>
<Avatar v-if="redTeam[0]" :src="redTeam[0].avatar" frame />
<text class="player-name">{{ redTeam[0].name }}</text>
<image
v-if="redTeam[0].winner"
src="../static/winner-badge.png"
mode="widthFix"
/>
</view>
</view>
</view>

View File

@@ -27,6 +27,7 @@ const createRoom = async () => {
loading.value = false;
};
const enterRoom = () => {
step.value = 1;
props.onConfirm();
uni.navigateTo({
url: `/pages/battle-room?roomNumber=${roomNumber.value}`,

View File

@@ -10,6 +10,9 @@ export const MESSAGETYPES = {
SomeGuyIsReady: parseInt("0xAEE8C236"), // 2934489654
MatchOver: parseInt("0xB7815EEF"), // 3078708975
RoundPoint: 4061248646,
UserEnterRoom: 2133805521,
UserExitRoom: 3896523333,
RoomDestroy: 389652333311,
};
export const roundsName = {

View File

@@ -4,6 +4,7 @@ import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import Guide from "@/components/Guide.vue";
import Timer from "@/components/Timer.vue";
import SButton from "@/components/SButton.vue";
import BowTarget from "@/components/BowTarget.vue";
import BattleHeader from "@/components/BattleHeader.vue";
@@ -12,46 +13,168 @@ import BowPower from "@/components/BowPower.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import websocket from "@/websocket";
import { MESSAGETYPES, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const step = ref(1);
const seq = ref(0);
const timerSeq = ref(0);
const battleId = ref("");
const room = ref({});
const roomNumber = ref("");
const owner = ref({});
const opponent = ref({});
const players = new Array(7).fill(1);
const redTeam = ref([]);
const blueTeam = ref([]);
const currentShooterId = ref(0);
const players = ref([]);
const currentRound = ref(1);
const totalRounds = ref(0);
const start = ref(false);
const teams = [{ name: "选手1", avatar: "../static/avatar.png" }];
const power = ref(0);
const scores = ref([]);
const tips = ref("");
const tips = ref("即将开始...");
const roundResults = ref([]);
const redPoints = ref(0);
const bluePoints = ref(0);
const playersScores = ref({});
onLoad(async (options) => {
if (!options.roomNumber) {
if (options.roomNumber) {
roomNumber.value = options.roomNumber;
const result = await getRoomAPI(options.roomNumber || "15655424");
console.log(11111, result);
const result = await getRoomAPI(options.roomNumber);
room.value = result;
result.members.some((m) => {
if (m.userInfo.id === result.creator) {
owner.value = {
id: m.userInfo.id,
name: m.userInfo.name,
avatar: m.userInfo.avatar,
};
return true;
}
return false;
});
if (result.battleType === 1 && result.count === 2) {
if (user.value.id !== owner.value.id) {
opponent.value = {
id: user.value.id,
name: user.value.nickName,
avatar: user.value.avatarUrl,
};
} else if (result.members.length > 1) {
result.members.some((m) => {
if (m.userInfo.id !== owner.value.id) {
opponent.value = {
id: m.userInfo.id,
name: m.userInfo.name,
avatar: m.userInfo.avatar,
};
return true;
}
return false;
});
}
}
}
});
const startGame = async () => {
const result = await startRoomAPI(room.value.number);
start.value = true;
console.log(2222, result);
timerSeq.value += 1;
step.value = 2;
};
async function onReceiveMessage(content) {
const messages = JSON.parse(content).data.updates || [];
messages.forEach((msg) => {
console.log("收到消息:", msg);
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
if (
msg.roomNumber === roomNumber.value ||
(battleId.value && msg.id === battleId.value) ||
msg.constructor === MESSAGETYPES.WaitForAllReady
) {
console.log("收到消息:", msg);
}
if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
scores.value.push(msg.target);
if (scores.value.length === total) {
showScore.value = true;
websocket.closeWebSocket();
power.value = msg.target.battery;
}
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
// 这里会掉多次;
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
}
if (msg.roomNumber === roomNumber.value) {
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
if (room.value.battleType === 1 && room.value.count === 2) {
opponent.value = {
id: msg.userId,
name: msg.name,
avatar: msg.avatar,
};
}
}
if (!start && msg.constructor === MESSAGETYPES.UserExitRoom) {
if (room.value.battleType === 1 && room.value.count === 2) {
opponent.value = {
id: "",
};
}
}
if (msg.constructor === MESSAGETYPES.RoomDestroy) {
uni.showToast({
title: "房间已解散",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1000);
}
}
if (msg.id === battleId.value) {
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
timerSeq.value = 0;
scores.value = [];
totalRounds.value = msg.groupUserStatus.config.maxRounds;
step.value = 3;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
scores.value = [];
seq.value += 1;
currentShooterId.value = msg.userId;
if (owner.id !== currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
scores.value = [msg.target];
}
if (msg.constructor === MESSAGETYPES.RoundPoint) {
bluePoints.value += msg.blueScore;
redPoints.value += msg.redScore;
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
scores.value = [];
currentShooterId.value = 0;
if (
result.currentRound > 0 &&
result.currentRound < totalRounds.value
) {
// 开始下一轮;
roundResults.value = result.roundResults;
currentRound.value = result.currentRound + 1;
}
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
uni.redirectTo({
url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}`,
});
}
}
});
@@ -63,7 +186,7 @@ onMounted(() => {
onUnmounted(() => {
uni.$off("socket-inbox", onReceiveMessage);
if (user.value.id === room.value.creator) {
if (owner.value) {
destroyRoomAPI(room.value.id);
} else {
exitRoomAPI(room.value.id);
@@ -83,43 +206,66 @@ onUnmounted(() => {
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
<image src="../static/1v1-bg.png" mode="widthFix" />
<view>
<image :src="user.avatarUrl" mode="widthFix" />
<image src="../static/versus.png" mode="widthFix" />
<view>
<image src="../static/question-mark.png" mode="widthFix" />
<view class="player" :style="{ transform: 'translateY(-60px)' }">
<image :src="owner.avatar" mode="widthFix" />
<text>{{ owner.name }}</text>
</view>
<image src="../static/versus.png" mode="widthFix" />
<block v-if="opponent.id">
<view class="player" :style="{ transform: 'translateY(60px)' }">
<image :src="opponent.avatar" mode="widthFix" />
<text v-if="opponent.name">{{ opponent.name }}</text>
</view>
</block>
<block v-else>
<view class="no-player">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
</block>
</view>
</view>
<PlayerSeats
v-if="room.battleType === 2 && room.count === 10"
:players="players"
/>
<view v-if="!start">
<view>
<SButton
v-if="room.battleType === 1 && room.count === 2"
v-if="
user.id === owner.id && room.battleType === 1 && room.count === 2
"
:disabled="!opponent"
:onClick="startGame"
>进入对战</SButton
>
<SButton
v-if="room.battleType === 2 && room.count === 10"
v-if="
user.id === owner.id && room.battleType === 2 && room.count === 10
"
:disabled="players.length === 1"
:onClick="startGame"
>进入大乱斗</SButton
>
<SButton v-if="user.id !== owner.id" disabled>等待房主开启对战</SButton>
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
</view>
</view>
<view v-if="step === 2">
<BattleHeader />
<view v-if="step === 2" :style="{ width: '100%' }">
<BattleHeader
:blueTeam="blueTeam"
:redTeam="redTeam"
:players="players"
/>
<Guide noBg>
<view :style="{ display: 'flex', justifyContent: 'space-between' }">
<view :style="{ display: 'flex', flexDirection: 'column' }">
<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
<text>请确保射击距离只有5米</text>
</view>
<BowPower :power="45" />
<BowPower :power="power" />
</view>
</Guide>
<BowTarget
:scores="scores"
:tips="
!start && scores.length > 0
? `本次射程${scores[scores.length - 1].dst / 100}米,${
@@ -128,14 +274,41 @@ onUnmounted(() => {
: ''
"
/>
<SButton :onClick="() => (step = 3)">开始</SButton>
</view>
<view v-if="step === 3">
<ShootProgress tips="请红队射箭-第一轮" />
<PlayersRow :blueTeam="teams" :redTeam="teams" />
<BowTarget :power="45" :currentRound="1" :totalRound="3" />
<BattleFooter :blueTeam="[6, 2, 3]" :redTeam="[4, 5, 2]" />
<ShootProgress :tips="tips" :seq="seq" :start="start" />
<PlayersRow
v-if="room.battleType === 1 && room.count === 2"
:blueTeam="blueTeam"
:redTeam="redTeam"
:currentShooterId="currentShooterId"
/>
<BattleHeader
v-if="room.battleType === 2 && room.count === 10"
:players="players"
/>
<BowTarget
:power="power"
:currentRound="currentRound"
:totalRound="totalRounds"
:scores="scores"
/>
<BattleFooter
v-if="room.battleType === 1 && room.count === 2"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<PlayerScore
v-if="room.battleType === 2 && room.count === 10"
v-for="(player, index) in players"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="playersScores[player.id]"
/>
</view>
<Timer :seq="timerSeq" />
</Container>
</template>
@@ -198,15 +371,27 @@ onUnmounted(() => {
align-items: center;
height: 95%;
}
.team-mode > view > image:first-child {
.player {
width: 70px;
transform: translateY(-45px);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
transform: translateY(-60px);
color: #fff9;
font-size: 14px;
}
.player > image {
width: 70px;
height: 70px;
border-radius: 50%;
background-color: #ccc;
margin-bottom: 5px;
}
.team-mode > view > image:nth-child(2) {
width: 120px;
}
.team-mode > view > view:nth-child(3) {
.no-player {
width: 70px;
height: 70px;
border-radius: 50%;
@@ -214,11 +399,10 @@ onUnmounted(() => {
display: flex;
justify-content: center;
align-items: center;
transform: translateY(45px);
transform: translateY(60px);
}
.team-mode > view > view:nth-child(3) > image {
width: 25px;
height: 25px;
.no-player > image {
width: 20px;
margin-right: 2px;
}
</style>

View File

@@ -10,7 +10,6 @@ import ScorePanel from "@/components/ScorePanel.vue";
import Container from "@/components/Container.vue";
import { createPractiseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import websocket from "@/websocket";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -87,7 +86,6 @@ const nextStep = async () => {
const onClose = () => {
showScore.value = false;
websocket.closeWebSocket();
setTimeout(() => {
step.value = 5;
}, 500);

View File

@@ -21,7 +21,7 @@ const enterRoom = async () => {
if (room.number) {
roomNumber.value = "";
uni.navigateTo({
url: `/pages/battle-room?roomNumber=${roomNumber.value}`,
url: `/pages/battle-room?roomNumber=${room.number}`,
});
} else {
warnning.value = "查无此房";
@@ -152,7 +152,8 @@ const createRoom = () => {
transform: translate(280%, -75px);
}
.create-room > view > view:nth-child(3) > image {
width: 40%;
width: 20px;
margin-right: 2px;
}
.create-room > view:last-child {
transform: translateY(-110%);

View File

@@ -9,20 +9,20 @@ import { ref } from "vue";
const selectedIndex = ref(0);
const matchPage = ref(1);
const matchList = ref([]);
const practiseList = ref([]);
const battlePage = ref(1);
const battleList = ref([]);
const practiseList = ref([]);
const handleSelect = async (index) => {
if (index === 0 && matchList.value.length === 0) {
const result = await getBattleListAPI(matchPage.value, 2);
matchList.value = result.list;
matchList.value = result;
matchPage.value += 1;
}
if (index === 1 && battleList.value.length === 0) {
// const result = await getBattleListAPI(battlePage.value, 1);
// battleList.value = result.list;
// battlePage.value += 1;
const result = await getBattleListAPI(battlePage.value, 1);
battleList.value = result;
battlePage.value += 1;
}
if (index === 2 && practiseList.value.length === 0) {
const result = await getPractiseResultListAPI();
@@ -107,7 +107,44 @@ onMounted(async () => {
:style="{
display: selectedIndex === 1 ? 'flex' : 'none',
}"
></view>
>
<view
v-for="(item, index) in battleList"
:key="index"
@click="() => toMatchDetail(item.battleId)"
>
<view class="contest-header">
<text>{{ item.name }}</text>
<text>{{ item.createdAt }}</text>
<image src="../static/back.png" mode="widthFix" />
</view>
<view v-if="item.mode === 1" class="contest-team">
<view
class="player"
v-for="(p, index2) in item.players"
:key="index2"
>
<Avatar frame :src="p.avatar" />
<text>{{ p.name }}</text>
<image
v-if="index2 === 0"
src="../static/winner-badge.png"
mode="widthFix"
/>
</view>
</view>
<view v-if="item.mode === 2" class="contest-multi">
<view
class="player"
v-for="(p, index2) in item.players"
:key="index2"
>
<Avatar :rank="index2 + 1" :src="p.avatar" />
<text>{{ p.name }}</text>
</view>
</view>
</view>
</view>
<view
:style="{
display: selectedIndex === 2 ? 'flex' : 'none',

View File

@@ -85,13 +85,13 @@ async function onReceiveMessage(content) {
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
totalRounds.value = msg.groupUserStatus.config.maxRounds;
}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
timerSeq.value = 0;
scores.value = [];
totalRounds.value = msg.groupUserStatus.config.maxRounds;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
scores.value = [];