BUG修复
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@@ -106,7 +106,7 @@ onUnmounted(() => {
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<view class="container">
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<view>
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<image src="../static/shooter.png" mode="widthFix" />
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<text>{{ start && remain === 0 ? "射箭时间到!" : tips }}</text>
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<text>{{ start && remain === 0 ? "时间到!" : tips }}</text>
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<button hover-class="none" @click="() => (sound = !sound)">
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<image
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:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
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@@ -77,20 +77,71 @@ onLoad(async (options) => {
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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bluePoints.value = battleInfo.blueScore;
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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currentShooterId.value = battleInfo.firePlayerIndex;
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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bluePoints.value = battleInfo.blueScore;
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows:
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound],
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blueArrows:
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound],
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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}
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} else if (battleInfo.config.mode === 2) {
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tips.value = "请连续射出6支箭";
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = p.arrows;
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});
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if (battleInfo.startTime) {
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const remain = Date.now() / 1000 - battleInfo.startTime;
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if (remain <= 90) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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} else if (remain > 90 && remain <= 110) {
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halfTimeTip.value = true;
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countDown.value = 20;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 110 - remain);
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}, 300);
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} else if (remain > 110) {
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setTimeout(() => {
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uni.$emit("update-ramain", remain - 110);
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}, 300);
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}
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}
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}
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}
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}
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@@ -55,7 +55,7 @@ watch(
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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// console.log("----battleInfo", battleInfo);
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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@@ -47,7 +47,7 @@ const isFinalShoot = ref(false);
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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console.log("----battleInfo", battleInfo);
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// console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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@@ -58,6 +58,21 @@ onLoad(async (options) => {
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[battleInfo.currentRound],
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blueArrows:
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound],
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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