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1 Commits
new-race-m
...
developmen
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
75c7df0e9c |
3
.vscode/settings.json
vendored
@@ -1,3 +0,0 @@
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{
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"i18n-ally.localesPaths": []
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}
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144
src/apis.js
@@ -6,7 +6,7 @@ try {
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switch (envVersion) {
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case "develop": // 开发版
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// BASE_URL = "http://192.168.1.30:8000/api/shoot";
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// BASE_URL = "http://192.168.1.242:8000/api/shoot";
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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break;
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case "trial": // 体验版
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@@ -196,23 +196,18 @@ export const getMyDevicesAPI = () => {
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return request("GET", "/user/device/getBindings");
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};
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export const createPractiseAPI = (arrows, time) => {
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export const createPractiseAPI = (arrows, mode) => {
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return request("POST", "/user/practice/create", {
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shootNumber: arrows,
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shootTime: time,
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arrows,
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mode,
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});
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};
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export const startPractiseAPI = () => {
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return request("POST", "/user/practice/begin");
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};
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export const endPractiseAPI = () => {
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return request("POST", "/user/practice/stop");
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};
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export const getPractiseAPI = async (id) => {
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return request("GET", `/user/practice/get?id=${id}`);
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const result = await request("GET", `/user/practice/get?id=${id}`);
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const data = { ...(result.UserPracticeRound || {}) };
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if (data.arrows) data.arrows = JSON.parse(data.arrows);
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return data;
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};
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export const createRoomAPI = (gameType, teamSize) => {
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@@ -260,7 +255,6 @@ export const matchGameAPI = (match, gameType, teamSize) => {
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match,
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gameType,
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teamSize,
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readyTime: 1.5,
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});
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};
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@@ -270,6 +264,78 @@ export const readyGameAPI = (battleId) => {
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});
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};
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export const getGameAPI = async (battleId) => {
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const result = await request("POST", "/user/battle/detail", {
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id: battleId,
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});
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if (!result.battleStats) return {};
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const {
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battleStats = {},
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playerStats = {},
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goldenRoundRecords = [],
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} = result;
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const data = {
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id: battleId,
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mode: battleStats.mode, // 1.几V几 2.大乱斗
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gameMode: battleStats.gameMode, // 1.约战 2.排位
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teamSize: battleStats.teamSize,
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};
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if (battleStats && battleStats.mode === 1) {
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data.winner = battleStats.winner;
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data.roundsData = {};
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data.redPlayers = {};
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data.bluePlayers = {};
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data.mvps = [];
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data.goldenRounds =
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goldenRoundRecords && goldenRoundRecords.length ? goldenRoundRecords : [];
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playerStats.forEach((item) => {
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const { playerBattleStats = {}, roundRecords = [] } = item;
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if (playerBattleStats.team === 0) {
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data.redPlayers[playerBattleStats.playerId] = playerBattleStats;
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}
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if (playerBattleStats.team === 1) {
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data.bluePlayers[playerBattleStats.playerId] = playerBattleStats;
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}
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if (playerBattleStats.mvp) {
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data.mvps.push(playerBattleStats);
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}
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roundRecords.forEach((round) => {
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data.roundsData[round.roundNumber] = {
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...data.roundsData[round.roundNumber],
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[round.playerId]: round.arrowHistory,
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};
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});
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});
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const totalRounds = Object.keys(data.roundsData).length;
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(goldenRoundRecords || []).forEach((item, index) => {
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item.arrowHistory.forEach((arrow) => {
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if (!data.roundsData[totalRounds + index + 1]) {
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data.roundsData[totalRounds + index + 1] = {};
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}
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if (!data.roundsData[totalRounds + index + 1][arrow.playerId]) {
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data.roundsData[totalRounds + index + 1][arrow.playerId] = [];
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}
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data.roundsData[totalRounds + index + 1][arrow.playerId].push(arrow);
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});
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});
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data.mvps.sort((a, b) => b.totalRings - a.totalRings);
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}
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if (battleStats && battleStats.mode === 2) {
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data.players = [];
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playerStats.forEach((item) => {
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data.players.push({
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...item.playerBattleStats,
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arrowHistory: item.roundRecords[0].arrowHistory,
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});
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});
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data.players = data.players.sort((a, b) => b.totalScore - a.totalScore);
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}
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// console.log("game result:", result);
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// console.log("format data:", data);
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return data;
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};
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export const simulShootAPI = (device_id, x, y) => {
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const data = {
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device_id,
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@@ -282,12 +348,39 @@ export const simulShootAPI = (device_id, x, y) => {
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};
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export const getBattleListAPI = async (page, battleType) => {
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const data = [];
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const result = await request("POST", "/user/battle/details/list", {
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page,
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pageSize: 10,
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battleType,
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modeType: 0,
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});
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return result.list;
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(result.Battles || []).forEach((item) => {
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let name = "";
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if (item.battleStats.mode === 1) {
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name = `${item.playerStats.length / 2}V${item.playerStats.length / 2}`;
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}
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if (item.battleStats.mode === 2) {
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name = `${item.playerStats.length}人大乱斗`;
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}
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data.push({
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name,
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battleId: item.battleStats.battleId,
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mode: item.battleStats.mode,
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createdAt: item.battleStats.createdAt,
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gameEndAt: item.battleStats.gameEndAt,
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winner: item.battleStats.winner,
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players: item.playerStats
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.map((p) => p.playerBattleStats)
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.sort((a, b) => b.totalScore - a.totalScore),
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redPlayers: item.playerStats
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.filter((p) => p.playerBattleStats.team === 0)
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.map((p) => p.playerBattleStats),
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bluePlayers: item.playerStats
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.filter((p) => p.playerBattleStats.team === 1)
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.map((p) => p.playerBattleStats),
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});
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});
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return data;
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};
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export const getRankListAPI = () => {
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@@ -324,6 +417,12 @@ export const getUserGameState = () => {
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return request("GET", "/user/state");
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};
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export const getCurrentGameAPI = async () => {
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uni.$emit("update-header-loading", true);
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const result = await request("GET", "/user/join/battle");
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return result.currentGame || {};
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};
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export const getPointBookConfigAPI = async () => {
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return request("GET", "/user/score/sheet/option");
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};
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@@ -453,16 +552,3 @@ export const getReadyAPI = (roomId) => {
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roomId,
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});
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};
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export const getBattleAPI = async (battleId) => {
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return request("POST", "/user/match/info", {
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id: battleId,
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});
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};
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export const kickPlayerAPI = (number, userId) => {
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return request("POST", "/user/room/kicking", {
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number,
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userId,
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});
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};
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@@ -59,7 +59,6 @@ export const audioFils = {
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"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin69nj1xh7yfz.mp3",
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"10环":
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"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinnvsx0tt7ksa.mp3",
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X环: "https://static.shelingxingqiu.com/attachment/2026-02-09/dga8puwekpe2gmtbu4.mp3",
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向上调整:
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"https://static.shelingxingqiu.com/attachment/2025-11-12/de6ellf5pfvu3l8dhr.mp3",
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向右上调整:
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@@ -133,7 +132,7 @@ class AudioManager {
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this.localFileCache = uni.getStorageSync("audio_local_files") || {};
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// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
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this.cleanObsoleteCache();
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this.initAudios();
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}
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@@ -1,5 +1,3 @@
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import { formatTimestamp } from "@/util";
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const loadImage = (src) =>
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new Promise((resolve, reject) => {
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try {
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@@ -637,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
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}
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renderText(
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ctx,
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item.ringX ? "X" : item.ring,
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item.ring,
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18,
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"#fed847",
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29.5 + (i % 9) * 30,
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@@ -659,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
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}
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renderText(
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ctx,
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item.ringX ? "X" : item.ring,
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item.ring,
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23,
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"#fed847",
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43 + rowIndex * 42,
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@@ -739,7 +737,9 @@ export async function sharePractiseData(canvasId, type, user, data) {
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let subTitle = "正式开启弓箭手之路";
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if (type > 1) {
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subTitle = `今日弓箭练习打卡 ${formatTimestamp(data.startTime)}`;
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subTitle = `今日弓箭练习打卡 ${data.createdAt
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.split(" ")[0]
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.replaceAll("-", ".")}`;
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}
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ctx.drawImage(titleImg, (width - 160) / 2, 160, 160, 40);
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@@ -748,14 +748,14 @@ export async function sharePractiseData(canvasId, type, user, data) {
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renderText(ctx, subTitle, 18, "#fff", width / 2, 224, "center");
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renderText(ctx, "共", 14, "#fff", 122, 300);
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const totalRing = data.details.reduce((last, next) => last + next.ring, 0);
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const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0);
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renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center");
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renderText(ctx, "环", 14, "#fff", 161, 300);
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renderLine(ctx, 77);
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renderLine(ctx, 185);
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renderScores(ctx, data.details, scoreBgImg);
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renderScores(ctx, data.arrows, scoreBgImg);
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ctx.drawImage(qrCodeImg, width * 0.06, height * 0.87, 52, 52);
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renderText(ctx, "射灵平台", 12, "#fff", width * 0.26, height * 0.9);
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@@ -2,7 +2,7 @@
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import { onShow } from "@dcloudio/uni-app";
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import { getBattleAPI, getUserGameState } from "@/apis";
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import { getCurrentGameAPI, getUserGameState } from "@/apis";
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import { debounce } from "@/util";
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import useStore from "@/store";
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@@ -44,21 +44,10 @@ const onClick = debounce(async () => {
|
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if (loading.value) return;
|
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try {
|
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loading.value = true;
|
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const result = await getBattleAPI();
|
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if (result && result.matchId) {
|
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if (game.value.inBattle) {
|
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await uni.$checkAudio();
|
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if (result.mode <= 3) {
|
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uni.navigateTo({
|
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url: `/pages/team-battle?battleId=${result.matchId}`,
|
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});
|
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} else {
|
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uni.navigateTo({
|
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url: `/pages/melee-battle?battleId=${result.matchId}`,
|
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});
|
||||
}
|
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return;
|
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}
|
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if (game.value.roomID) {
|
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const result = await getCurrentGameAPI();
|
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} else if (game.value.roomID) {
|
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uni.navigateTo({
|
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url: "/pages/battle-room?roomNumber=" + game.value.roomID,
|
||||
});
|
||||
|
||||
@@ -22,10 +22,9 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
|
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const normalRounds = computed(() => {
|
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const count = props.roundResults.findIndex((item) => !!item.ifGold);
|
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return count > 0 ? count : props.roundResults.length;
|
||||
});
|
||||
const normalRounds = computed(
|
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() => props.roundResults.length - props.goldenRound
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -60,8 +59,8 @@ const normalRounds = computed(() => {
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[1] && result.shoots[1].length
|
||||
? result.shoots[1]
|
||||
result.blueArrows.length
|
||||
? result.blueArrows
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
@@ -95,8 +94,8 @@ const normalRounds = computed(() => {
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[2] && result.shoots[2].length
|
||||
? result.shoots[2]
|
||||
result.redArrows.length
|
||||
? result.redArrows
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
|
||||
@@ -73,7 +73,7 @@ defineProps({
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 2"
|
||||
v-if="winner === 0"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="right-winner-badge"
|
||||
|
||||
@@ -49,16 +49,16 @@ const props = defineProps({
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:rowCount="arrows.length === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:arrows="arrows"
|
||||
:margin="total === 12 ? 4 : 1"
|
||||
:fontSize="total === 12 ? 25 : 22"
|
||||
:scores="arrows.map((a) => a.ring)"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -92,10 +92,7 @@ const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId, 1, 1);
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
@@ -111,26 +108,28 @@ const arrowStyle = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
msg.constructor === MESSAGETYPES.ShootSyncMeArrowID ||
|
||||
msg.constructor === MESSAGETYPES.ShootResult
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
if (
|
||||
msg.userId === user.value.id &&
|
||||
!msg.target.ring &&
|
||||
msg.target.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
msg.userId === props.scores[0].playerId ? "#ff4444" : "#1840FF";
|
||||
}
|
||||
angle.value = msg.target.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
@@ -183,8 +182,7 @@ onBeforeUnmount(() => {
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
>{{ latestOne.ring || "未上靶" }}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
@@ -207,7 +205,7 @@ onBeforeUnmount(() => {
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
>{{ bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
|
||||
@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import { laserAimAPI, getBattleAPI } from "@/apis";
|
||||
import { getCurrentGameAPI, laserAimAPI } from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
@@ -111,19 +111,15 @@ const backToGame = debounce(async () => {
|
||||
|
||||
try {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
const game = await getCurrentGameAPI();
|
||||
if (!game || !game.gameId) {
|
||||
uni.showToast({
|
||||
title: "没有进行中的对局",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
showHint.value = false;
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
} finally {
|
||||
|
||||
@@ -32,23 +32,18 @@ const createRoom = debounce(async () => {
|
||||
if (battleMode.value === 2) size = 10;
|
||||
if (battleMode.value === 3) size = 4;
|
||||
if (battleMode.value === 4) size = 6;
|
||||
try {
|
||||
const result = await createRoomAPI(
|
||||
battleMode.value === 2 ? 2 : 1,
|
||||
battleMode.value === 2 ? 10 : size
|
||||
);
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
const result = await createRoomAPI(
|
||||
battleMode.value === 2 ? 2 : 1,
|
||||
battleMode.value === 2 ? 10 : size
|
||||
);
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number,
|
||||
});
|
||||
}
|
||||
loading.value = false;
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -56,6 +56,7 @@ const signin = () => {
|
||||
};
|
||||
|
||||
const loading = ref(false);
|
||||
const showLoader = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const showProgress = ref(false);
|
||||
const heat = ref(0);
|
||||
@@ -79,12 +80,20 @@ onMounted(() => {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
if (
|
||||
currentPage.route === "pages/team-battle" ||
|
||||
currentPage.route === "pages/melee-match"
|
||||
) {
|
||||
showLoader.value = true;
|
||||
}
|
||||
if (currentPage.route === "pages/team-battle") {
|
||||
showProgress.value = true;
|
||||
}
|
||||
uni.$on("update-header-loading", updateLoading);
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-header-loading", updateLoading);
|
||||
uni.$off("update-hot", updateHot);
|
||||
});
|
||||
</script>
|
||||
@@ -152,6 +161,12 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<image
|
||||
:style="{ opacity: showLoader && loading ? 0 : 0 }"
|
||||
src="../static/btn-loading.png"
|
||||
mode="widthFix"
|
||||
class="loading"
|
||||
/>
|
||||
<view v-if="pointBook" class="point-book-info">
|
||||
<text>{{ pointBook.bowType.name }}</text>
|
||||
<text>{{ pointBook.distance }} 米</text>
|
||||
@@ -215,6 +230,14 @@ onBeforeUnmount(() => {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.loading {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin-left: 10px;
|
||||
transition: all 0.3s ease;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 2s linear infinite;
|
||||
}
|
||||
.point-book-info {
|
||||
color: #333;
|
||||
position: fixed;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -26,8 +26,9 @@ watch(
|
||||
let key = [];
|
||||
if (newVal.includes("重回")) return;
|
||||
if (currentRoundEnded.value) {
|
||||
currentRound.value += 1;
|
||||
// 播放当前轮次语音
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value - 1]}轮`);
|
||||
}
|
||||
key.push(
|
||||
newVal.includes("你")
|
||||
@@ -46,42 +47,80 @@ const updateSound = () => {
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
async function onReceiveMessage(messages = []) {
|
||||
if (ended.value) return;
|
||||
if (Array.isArray(message)) return;
|
||||
const { type, mode, current, shootData } = message;
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
melee.value = Boolean(mode > 3);
|
||||
totalShot.value = mode === 1 ? 3 : 2;
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (type === MESSAGETYPESV2.ShootResult) {
|
||||
if (melee.value && current.playerId !== user.value.id) return;
|
||||
if (current.playerId === user.value.id) currentShot.value++;
|
||||
if (message.shootData) {
|
||||
let key = [];
|
||||
key.push(
|
||||
shootData.ring
|
||||
? `${shootData.ringX ? "X" : shootData.ring}环`
|
||||
: "未上靶"
|
||||
);
|
||||
if (shootData.angle !== null)
|
||||
key.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
audioManager.play(key, false);
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (melee.value && msg.userId !== user.value.id) return;
|
||||
if (msg.userId === user.value.id) currentShot.value++;
|
||||
if (msg.battleInfo && msg.userId === user.value.id) {
|
||||
const players = [
|
||||
...(msg.battleInfo.blueTeam || []),
|
||||
...(msg.battleInfo.redTeam || []),
|
||||
];
|
||||
const currentPlayer = players.find((p) => p.id === msg.userId);
|
||||
currentShot.value = 0;
|
||||
try {
|
||||
if (
|
||||
currentPlayer &&
|
||||
currentPlayer.shotHistory &&
|
||||
currentPlayer.shotHistory[msg.battleInfo.currentRound]
|
||||
) {
|
||||
currentShot.value =
|
||||
currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
|
||||
}
|
||||
} catch (_) {}
|
||||
}
|
||||
if (!halfTime.value && msg.target) {
|
||||
let key = [];
|
||||
key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
|
||||
if (!msg.target.ring)
|
||||
key.push(`向${getDirectionText(msg.target.angle)}调整`);
|
||||
audioManager.play(key);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
if (msg.userId === user.value.id) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
const { config } = msg.groupUserStatus;
|
||||
if (config && config.mode === 1) {
|
||||
totalShot.value = config.teamSize === 2 ? 3 : 2;
|
||||
}
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
melee.value = true;
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
currentShot.value = 0;
|
||||
if (msg.preRoundResult && msg.preRoundResult.currentRound) {
|
||||
currentRound.value = msg.preRoundResult.currentRound;
|
||||
currentRoundEnded.value = true;
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
totalShot.value = 0;
|
||||
audioManager.play("决金箭轮");
|
||||
tips.value = "即将开始...";
|
||||
currentRoundEnded.value = false;
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
ended.value = true;
|
||||
} else if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
if (msg.battleInfo) {
|
||||
melee.value = msg.battleInfo.config.mode === 2;
|
||||
}
|
||||
}
|
||||
} else if (type === MESSAGETYPESV2.NewRound) {
|
||||
currentShot.value = 0;
|
||||
currentRound.value = current.round;
|
||||
currentRoundEnded.value = true;
|
||||
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
|
||||
@@ -3,7 +3,7 @@ import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const { user } = storeToRefs(useStore());
|
||||
|
||||
const props = defineProps({
|
||||
defineProps({
|
||||
player: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
@@ -23,10 +23,7 @@ const rowCount = new Array(6).fill(0);
|
||||
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
|
||||
>
|
||||
<image
|
||||
:style="{
|
||||
opacity:
|
||||
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
|
||||
}"
|
||||
:style="{ opacity: scores.length === 12 ? 1 : 0 }"
|
||||
src="../static/checked-green.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
@@ -35,24 +32,20 @@ const rowCount = new Array(6).fill(0);
|
||||
<view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[0] && scores[0][index] ? `${scores[0][index].ring}环` : "-"
|
||||
}}</text>
|
||||
<text>{{ scores[index] ? `${scores[index].ring}环` : "-" }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[1] && scores[1][index] ? `${scores[0][index].ring}环` : "-"
|
||||
scores[index + 6] ? `${scores[index + 6].ring}环` : "-"
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<text
|
||||
>{{
|
||||
scores
|
||||
.map((s) => s.reduce((last, next) => last + next.ring, 0))
|
||||
.reduce((last, next) => last + next, 0)
|
||||
scores.map((s) => s.ring).reduce((last, next) => last + next, 0)
|
||||
}}环</text
|
||||
>
|
||||
</view>
|
||||
|
||||
@@ -9,7 +9,7 @@ defineProps({
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
arrows: {
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -21,6 +21,10 @@ defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
const rowCount = new Array(6).fill(0);
|
||||
</script>
|
||||
@@ -56,19 +60,19 @@ const rowCount = new Array(6).fill(0);
|
||||
<view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{ arrows[index] ? `${arrows[index].ring}环` : "-" }}</text>
|
||||
<text>{{ scores[index] ? `${scores[index].ring}环` : "-" }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
arrows[index + 6] ? `${arrows[index + 6].ring}环` : "-"
|
||||
scores[index + 6] ? `${scores[index + 6].ring}环` : "-"
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}环</text>
|
||||
<text>{{ totalRing }}环</text>
|
||||
<text>积分{{ totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
<script setup>
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
|
||||
const props = defineProps({
|
||||
total: {
|
||||
type: Number,
|
||||
@@ -10,10 +8,6 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
removePlayer: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
@@ -22,16 +16,11 @@ const seats = new Array(props.total).fill(1);
|
||||
<view class="players">
|
||||
<view v-for="(_, index) in seats" :key="index">
|
||||
<image src="../static/player-bg.png" mode="widthFix" />
|
||||
<view v-if="players[index] && players[index].name" class="avatar">
|
||||
<Avatar
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
:size="40"
|
||||
/>
|
||||
<text
|
||||
:style="{ opacity: players[index] && !!players[index].state ? 1 : 0 }"
|
||||
>已准备</text
|
||||
>
|
||||
</view>
|
||||
<image
|
||||
v-if="players[index] && players[index].name"
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view v-else class="player-unknow">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
@@ -39,68 +28,48 @@ const seats = new Array(props.total).fill(1);
|
||||
players[index].name
|
||||
}}</text>
|
||||
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
|
||||
<view v-if="index === 0" class="founder">管理员</view>
|
||||
<!-- <image
|
||||
<view v-if="index === 0" class="founder">创建者</view>
|
||||
<image
|
||||
:src="`../static/player-${index + 1}.png`"
|
||||
mode="widthFix"
|
||||
class="player-bg"
|
||||
/> -->
|
||||
<button
|
||||
v-if="index > 0 && players[index]"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(players[index])"
|
||||
>
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.players {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
row-gap: 20rpx;
|
||||
column-gap: 25rpx;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
-moz-column-gap: 20px;
|
||||
column-gap: 14px;
|
||||
margin-bottom: 20px;
|
||||
font-size: 14px;
|
||||
padding: 0 14px;
|
||||
}
|
||||
.players > view {
|
||||
width: calc(50% - 7px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
color: #fff;
|
||||
height: 176rpx;
|
||||
height: 100px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.players > view > image:first-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
top: 0;
|
||||
}
|
||||
.avatar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 0 24rpx;
|
||||
margin-top: 16rpx;
|
||||
}
|
||||
.avatar > text {
|
||||
background-color: #2c261fb3;
|
||||
border: 1rpx solid #a3793f66;
|
||||
color: #fed847;
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
width: 70rpx;
|
||||
text-align: center;
|
||||
margin-top: -16rpx;
|
||||
position: relative;
|
||||
height: 28rpx;
|
||||
line-height: 28rpx;
|
||||
.players > view > image:nth-child(2) {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
min-height: 40px;
|
||||
margin: 0 10px;
|
||||
border: 1px solid #fff;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.players > view > text:nth-child(3) {
|
||||
width: 20vw;
|
||||
@@ -111,48 +80,30 @@ const seats = new Array(props.total).fill(1);
|
||||
.founder {
|
||||
position: absolute;
|
||||
background-color: #fed847;
|
||||
top: 0;
|
||||
left: 0;
|
||||
top: 6px;
|
||||
color: #000;
|
||||
font-size: 10px;
|
||||
padding: 2px 5px;
|
||||
border-top-left-radius: 10px;
|
||||
border-bottom-right-radius: 10px;
|
||||
}
|
||||
/* .player-bg {
|
||||
.player-bg {
|
||||
position: absolute;
|
||||
width: 52px;
|
||||
right: 0;
|
||||
} */
|
||||
}
|
||||
.player-unknow {
|
||||
width: 84rpx;
|
||||
height: 84rpx;
|
||||
margin: 0 24rpx;
|
||||
border: 1rpx solid #fff3;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
margin: 0 10px;
|
||||
border: 1px solid #fff3;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background-color: #69686866;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.player-unknow > image {
|
||||
width: 40%;
|
||||
}
|
||||
.remove-player {
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: absolute;
|
||||
top: 10rpx;
|
||||
right: 0;
|
||||
}
|
||||
.remove-player > image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
137
src/components/PlayersRow.vue
Normal file
@@ -0,0 +1,137 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
avatar: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image v-if="avatar" class="avatar" :src="avatar" mode="widthFix" />
|
||||
<view
|
||||
v-if="blueTeam.length && redTeam.length"
|
||||
:style="{ height: 20 + blueTeam.length * 20 + 'px' }"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in blueTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
top: index * 20 + 'px',
|
||||
zIndex: blueTeam.length - index,
|
||||
left: 0,
|
||||
}"
|
||||
>
|
||||
<image
|
||||
class="avatar"
|
||||
:src="player.avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
borderColor: currentShooterId === player.id ? '#5fadff' : '#fff',
|
||||
}"
|
||||
/>
|
||||
<text
|
||||
:style="{
|
||||
color: currentShooterId === player.id ? '#5fadff' : '#fff',
|
||||
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
|
||||
}"
|
||||
>
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
v-if="!avatar"
|
||||
:style="{
|
||||
height: 20 + redTeam.length * 20 + 'px',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in redTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
top: index * 20 + 'px',
|
||||
zIndex: redTeam.length - index,
|
||||
right: 0,
|
||||
}"
|
||||
>
|
||||
<text
|
||||
:style="{
|
||||
color: currentShooterId === player.id ? '#ff6060' : '#fff',
|
||||
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
|
||||
textAlign: 'right',
|
||||
}"
|
||||
>
|
||||
{{ player.name }}
|
||||
</text>
|
||||
<image
|
||||
class="avatar"
|
||||
:src="player.avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
borderColor: currentShooterId === player.id ? '#ff6060' : '#fff',
|
||||
}"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100% - 30px);
|
||||
margin: 0 15px;
|
||||
margin-top: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
}
|
||||
.container > view {
|
||||
width: 50%;
|
||||
position: relative;
|
||||
}
|
||||
.container > view > view {
|
||||
position: absolute;
|
||||
top: -20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.3s linear;
|
||||
}
|
||||
.container > view > view > text {
|
||||
margin: 0 10px;
|
||||
overflow: hidden;
|
||||
width: 120px;
|
||||
transition: all 0.3s linear;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.avatar {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
min-width: 40px;
|
||||
min-height: 40px;
|
||||
border: 1px solid #fff;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.red-avatar {
|
||||
border: 1px solid #ff6060;
|
||||
}
|
||||
.blue-avatar {
|
||||
border: 1px solid #5fadff;
|
||||
}
|
||||
</style>
|
||||
@@ -52,14 +52,14 @@ onBeforeUnmount(() => {
|
||||
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
|
||||
<text>本轮蓝队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[1] || []).reduce(
|
||||
(roundData.blueArrows || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环,红队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[2] || []).reduce(
|
||||
(roundData.redArrows || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
|
||||
@@ -9,7 +9,7 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
arrows: {
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -51,7 +51,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
v-if="total > 0 && scores.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
@@ -79,10 +79,8 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<image src="../static/score-bg.png" mode="widthFix" />
|
||||
<text
|
||||
:style="{ fontWeight: arrows[index] !== undefined ? 'bold' : 'normal' }"
|
||||
>{{
|
||||
!arrows[index] ? "-" : arrows[index].ringX ? "X" : arrows[index].ring
|
||||
}}</text
|
||||
:style="{ fontWeight: scores[index] !== undefined ? 'bold' : 'normal' }"
|
||||
>{{ scores[index] !== undefined ? scores[index] : "-" }}</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -10,34 +10,37 @@ const getSum = (a, b, c) => {
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<view>
|
||||
<text :style="{ transform: 'translateX(-10%)' }">总成绩</text>
|
||||
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}环</text>
|
||||
<text>{{ scores.reduce((last, next) => last + next, 0) }}环</text>
|
||||
</view>
|
||||
<view
|
||||
v-for="(_, index) in new Array(
|
||||
Math.min(
|
||||
Math.ceil(arrows.length / 3) + (arrows.length % 3 === 0 ? 1 : 0),
|
||||
Math.ceil(scores.length / 3) + (scores.length % 3 === 0 ? 1 : 0),
|
||||
4
|
||||
)
|
||||
).fill(1)"
|
||||
:key="index"
|
||||
>
|
||||
<text>{{ roundsName[index] }}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 0]) }}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 1]) }}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 2]) }}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 0] ? scores[index * 3 + 0] + "环" : "-"
|
||||
}}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 1] ? scores[index * 3 + 1] + "环" : "-"
|
||||
}}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 2] ? scores[index * 3 + 2] + "环" : "-"
|
||||
}}</text>
|
||||
<text :style="{ width: '40%', transform: 'translateX(20%)' }">{{
|
||||
getSum(
|
||||
arrows[index * 3 + 0],
|
||||
arrows[index * 3 + 1],
|
||||
arrows[index * 3 + 2]
|
||||
scores[index * 3 + 0],
|
||||
scores[index * 3 + 1],
|
||||
scores[index * 3 + 2]
|
||||
)
|
||||
}}</text>
|
||||
</view>
|
||||
|
||||
@@ -50,26 +50,22 @@ onMounted(() => {
|
||||
if (props.result.lvl > user.value.lvl) {
|
||||
showUpgrade.value = true;
|
||||
}
|
||||
totalRing.value = (props.result.details || []).reduce(
|
||||
totalRing.value = (props.result.arrows || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
const validArrows = computed(() => {
|
||||
return (props.result.arrows || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const getRing = (arrow) => {
|
||||
if (arrow && arrow.x !== -30 && arrow.y !== -30) return arrow.ring;
|
||||
return "-";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -100,8 +96,8 @@ const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
</view>
|
||||
<view :style="{ gridTemplateColumns: `repeat(${rowCount}, 1fr)` }">
|
||||
<view v-for="(_, index) in new Array(total).fill(0)" :key="index">
|
||||
{{ getRing(arrows[index])
|
||||
}}<text v-if="getRing(arrows[index]) !== '-'">环</text>
|
||||
{{ getRing(result.arrows[index])
|
||||
}}<text v-if="getRing(result.arrows[index]) !== '-'">环</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
@@ -137,7 +133,7 @@ const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
}}</text
|
||||
>环的成绩,所有箭支上靶后的平均点间距为<text
|
||||
:style="{ color: '#fed847' }"
|
||||
>{{ Number((result.average_distance || 0).toFixed(2)) }}</text
|
||||
>{{ Number(result.average_distance.toFixed(2)) }}</text
|
||||
>,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "还需要持续改进哦~"
|
||||
@@ -164,8 +160,8 @@ const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<BowData
|
||||
:total="arrows.length"
|
||||
:arrows="result.details"
|
||||
:total="result.completed_arrows"
|
||||
:arrows="result.arrows"
|
||||
:show="showBowData"
|
||||
:onClose="() => (showBowData = false)"
|
||||
/>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -96,12 +96,8 @@ const resetTimer = (count) => {
|
||||
watch(
|
||||
() => props.start,
|
||||
(newVal) => {
|
||||
if (newVal) {
|
||||
resetTimer(props.total);
|
||||
} else {
|
||||
remain.value = 0;
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
if (newVal) resetTimer(props.total);
|
||||
else if (timer.value) clearInterval(timer.value);
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
@@ -120,36 +116,62 @@ const updateSound = () => {
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
arrow = msg.details[msg.details.length - 1];
|
||||
} else {
|
||||
if (msg.shootData.playerId !== user.value.id) return;
|
||||
if (msg.shootData) arrow = msg.shootData;
|
||||
async function onReceiveMessage(messages = []) {
|
||||
if (ended.value) return;
|
||||
messages.forEach((msg) => {
|
||||
if (
|
||||
(props.battleId && msg.constructor === MESSAGETYPES.ShootResult) ||
|
||||
(!props.battleId && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID)
|
||||
) {
|
||||
if (props.melee && msg.userId !== user.value.id) return;
|
||||
if (!halfTime.value && msg.target) {
|
||||
let key = [];
|
||||
key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
|
||||
if (!msg.target.ring)
|
||||
key.push(`向${getDirectionText(msg.target.angle)}调整`);
|
||||
audioManager.play(key);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
if (msg.userId === user.value.id) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
currentRoundEnded.value = true;
|
||||
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
if (props.battleId) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
return;
|
||||
}
|
||||
if (wait.value !== msg.wait) {
|
||||
setTimeout(() => {
|
||||
wait.value = msg.wait;
|
||||
if (msg.wait === 20) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息", false);
|
||||
}
|
||||
if (msg.wait === 0) {
|
||||
halfTime.value = false;
|
||||
}
|
||||
}, 200);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
audioManager.play("决金箭轮");
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
ended.value = true;
|
||||
}
|
||||
let key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null)
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
@@ -157,13 +179,13 @@ const playSound = (key) => {
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", resetTimer);
|
||||
uni.$on("update-ramain", resetTimer);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", resetTimer);
|
||||
uni.$off("update-ramain", resetTimer);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
|
||||
@@ -19,18 +19,6 @@ const props = defineProps({
|
||||
const barColor = ref("");
|
||||
const remain = ref(15);
|
||||
const timer = ref(null);
|
||||
const laoding = ref(false);
|
||||
|
||||
const updateRemain = (value) => {
|
||||
// if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
|
||||
// return;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(value);
|
||||
timer.value = setInterval(() => {
|
||||
laoding.value = remain.value === 0;
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
@@ -41,7 +29,11 @@ watch(
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (newVal.includes("重回")) return;
|
||||
if (newVal.includes("红队") || newVal.includes("蓝队")) {
|
||||
updateRemain(props.total);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = props.total;
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -49,12 +41,22 @@ watch(
|
||||
}
|
||||
);
|
||||
|
||||
const updateRemain = (value) => {
|
||||
if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
|
||||
return;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(value);
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", updateRemain);
|
||||
uni.$on("update-ramain", updateRemain);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", updateRemain);
|
||||
uni.$off("update-ramain", updateRemain);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
@@ -74,8 +76,7 @@ onBeforeUnmount(() => {
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
}"
|
||||
/>
|
||||
<text v-if="!laoding">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
<text>剩余{{ remain }}秒</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -87,34 +87,28 @@ const handleLogin = async () => {
|
||||
});
|
||||
}
|
||||
loading.value = true;
|
||||
try {
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
const result = await loginAPI(
|
||||
phone.value,
|
||||
nickName.value,
|
||||
base64Url,
|
||||
wxResult.code
|
||||
);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
);
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
const result = await loginAPI(
|
||||
phone.value,
|
||||
nickName.value,
|
||||
base64Url,
|
||||
wxResult.code
|
||||
);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
props.onClose();
|
||||
} catch (error) {
|
||||
console.log("login error", error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
} catch (error) {}
|
||||
}
|
||||
loading.value = false;
|
||||
props.onClose();
|
||||
};
|
||||
|
||||
const openServiceLink = () => {
|
||||
|
||||
@@ -75,7 +75,7 @@ const handleChange = (e) => {
|
||||
|
||||
.dots {
|
||||
position: absolute;
|
||||
bottom: 5%;
|
||||
bottom: 15%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
@@ -90,6 +90,6 @@ const handleChange = (e) => {
|
||||
}
|
||||
|
||||
.dot.active {
|
||||
background-color: #fed847;
|
||||
background-color: #000;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,7 +5,7 @@ import BowPower from "@/components/BowPower.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -19,15 +19,12 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const debugInfo = ref("");
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const count = ref(15);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
@@ -35,12 +32,10 @@ const updateTimer = (value) => {
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
timer.value = setInterval(() => {
|
||||
if (count.value > 0) count.value -= 1;
|
||||
else clearInterval(timer.value);
|
||||
}, 1000);
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
@@ -48,13 +43,18 @@ onBeforeUnmount(() => {
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
arrow.value = msg.target;
|
||||
distance.value = Number((msg.target.dst / 100).toFixed(2));
|
||||
debugInfo.value = msg.target;
|
||||
audioManager.play("距离合格");
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
distance.value = Number((msg.target.dst / 100).toFixed(2));
|
||||
audioManager.play("距离不足");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
@@ -112,12 +112,11 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<view>
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -30,29 +30,13 @@ export const MESSAGETYPES = {
|
||||
SomeoneIsReady: 4168086628,
|
||||
};
|
||||
|
||||
export const MESSAGETYPESV2 = {
|
||||
AboutToStart: 1,
|
||||
BattleStart: 2,
|
||||
ToSomeoneShoot: 3,
|
||||
ShootResult: 4,
|
||||
NewRound: 5,
|
||||
BattleEnd: 6,
|
||||
HalfRest: 7,
|
||||
TestDistance: 8,
|
||||
MatchSuccess: 9,
|
||||
InvalidShot: 10,
|
||||
};
|
||||
|
||||
export const topThreeColors = ["#FFD947", "#D2D2D2", "#FFA515"];
|
||||
|
||||
export const getMessageTypeName = (id) => {
|
||||
for (let key in MESSAGETYPES) {
|
||||
if (MESSAGETYPES[key] === id) return key;
|
||||
}
|
||||
for (let key in MESSAGETYPESV2) {
|
||||
if (MESSAGETYPESV2[key] === id) return key;
|
||||
}
|
||||
return id;
|
||||
return null;
|
||||
};
|
||||
|
||||
export const roundsName = {
|
||||
@@ -118,7 +102,7 @@ export const getBattleResultTips = (
|
||||
) => {
|
||||
const getRandomIndex = (len) => Math.floor(Math.random() * len);
|
||||
if (gameMode === 1) {
|
||||
if (mode <= 3) {
|
||||
if (mode === 1) {
|
||||
if (win) {
|
||||
const tests = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
|
||||
@@ -140,7 +124,7 @@ export const getBattleResultTips = (
|
||||
];
|
||||
return tests[getRandomIndex(3)];
|
||||
}
|
||||
} else {
|
||||
} else if (mode === 2) {
|
||||
if (rank <= 3) {
|
||||
const tests = [
|
||||
"好成绩!全国排位赛等着你!",
|
||||
@@ -152,7 +136,7 @@ export const getBattleResultTips = (
|
||||
}
|
||||
}
|
||||
} else if (gameMode === 2) {
|
||||
if (mode <= 3) {
|
||||
if (mode === 1) {
|
||||
if (win) {
|
||||
const tests = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
|
||||
@@ -174,7 +158,7 @@ export const getBattleResultTips = (
|
||||
];
|
||||
return tests[getRandomIndex(3)];
|
||||
}
|
||||
} else {
|
||||
} else if (mode === 2) {
|
||||
if (score > 0) {
|
||||
const tests = [
|
||||
"王者一定属于你!",
|
||||
|
||||
@@ -30,15 +30,12 @@
|
||||
"navigationBarTitleText": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book-edit"
|
||||
},
|
||||
@@ -105,6 +102,9 @@
|
||||
{
|
||||
"path": "pages/rank-list"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-match"
|
||||
},
|
||||
{
|
||||
"path": "pages/match-detail"
|
||||
},
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted } from "vue";
|
||||
import { ref, onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { getGameAPI } from "@/apis";
|
||||
import { topThreeColors, getBattleResultTips } from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
@@ -16,10 +16,14 @@ const ifWin = ref(false);
|
||||
const data = ref({});
|
||||
const totalPoints = ref(0);
|
||||
const rank = ref(0);
|
||||
const players = ref([]);
|
||||
|
||||
function exit() {
|
||||
if (data.value.roomId) {
|
||||
const battleInfo = uni.getStorageSync("last-battle");
|
||||
if (battleInfo && battleInfo.roomId) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${battleInfo.roomId}`,
|
||||
});
|
||||
} else if (data.value.roomId) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${data.value.roomId}`,
|
||||
});
|
||||
@@ -29,95 +33,128 @@ function exit() {
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const myId = user.value.id;
|
||||
const result = await getBattleAPI(options.battleId || "60049406950510592");
|
||||
data.value = result;
|
||||
if (result.winTeam) {
|
||||
ifWin.value = result.teams[result.winTeam].players.some(
|
||||
(p) => p.id === myId
|
||||
if (options.battleId) {
|
||||
const result = await getGameAPI(
|
||||
options.battleId || "BATTLE-1758270367040321900-868"
|
||||
);
|
||||
}
|
||||
if (result.mode <= 3) {
|
||||
audioManager.play(ifWin.value ? "胜利" : "失败");
|
||||
} else {
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
if (p.id === user.value.id) {
|
||||
totalPoints.value = p.score;
|
||||
rank.value = index + 1;
|
||||
data.value = {
|
||||
...result,
|
||||
battleMode: result.gameMode,
|
||||
};
|
||||
if (result.mode === 1) {
|
||||
data.value.redPlayers = Object.values(result.redPlayers);
|
||||
data.value.bluePlayers = Object.values(result.bluePlayers);
|
||||
if (result.redPlayers[myId]) {
|
||||
totalPoints.value = result.redPlayers[myId].totalScore;
|
||||
data.value.myTeam = result.redPlayers[myId].team;
|
||||
ifWin.value = result.winner === 0;
|
||||
}
|
||||
return {
|
||||
...item,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
};
|
||||
if (result.bluePlayers[myId]) {
|
||||
totalPoints.value = result.bluePlayers[myId].totalScore;
|
||||
data.value.myTeam = result.bluePlayers[myId].team;
|
||||
ifWin.value = result.winner === 1;
|
||||
}
|
||||
}
|
||||
if (result.mode === 2) {
|
||||
data.value.playerStats = result.players.map((p) => ({
|
||||
...p,
|
||||
id: p.playerId,
|
||||
}));
|
||||
const mine = result.players.find((p) => p.playerId === myId);
|
||||
if (mine) totalPoints.value = mine.totalScore;
|
||||
rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
|
||||
}
|
||||
} else {
|
||||
const battleInfo = uni.getStorageSync("last-battle");
|
||||
if (!battleInfo) return;
|
||||
data.value = {
|
||||
mvps: [],
|
||||
...battleInfo,
|
||||
};
|
||||
if (battleInfo.mode === 1) {
|
||||
battleInfo.playerStats.forEach((p) => {
|
||||
if (p.team === 1) data.value.bluePlayers = [p];
|
||||
if (p.team === 0) data.value.redPlayers = [p];
|
||||
if (p.mvp) data.value.mvps.push(p);
|
||||
});
|
||||
data.value.mvps.sort((a, b) => b.totalRings - a.totalRings);
|
||||
}
|
||||
rank.value = 0;
|
||||
const mine = battleInfo.playerStats.find((p, index) => {
|
||||
rank.value = index + 1;
|
||||
return p.id === myId;
|
||||
});
|
||||
if (rank.value <= players.value * 0.3) {
|
||||
audioManager.play("胜利");
|
||||
} else {
|
||||
audioManager.play("胜利");
|
||||
if (mine) {
|
||||
data.value.myTeam = mine.team;
|
||||
totalPoints.value = mine.totalScore;
|
||||
if (battleInfo.mode === 1) {
|
||||
ifWin.value = mine.team === battleInfo.winner;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (data.value.mode === 1) {
|
||||
audioManager.play(ifWin.value ? "胜利" : "失败");
|
||||
} else if (data.value.mode === 2) {
|
||||
if (data.value.battleMode === 1) {
|
||||
if (rank.value <= data.value.playerStats.length * 0.3) {
|
||||
audioManager.play("胜利");
|
||||
}
|
||||
} else if (data.value.battleMode === 2) {
|
||||
if (totalPoints.value > 0) {
|
||||
audioManager.play("胜利");
|
||||
} else if (totalPoints.value < 0) {
|
||||
audioManager.play("失败");
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const myTeam = computed(() => {
|
||||
const teams = data.value.teams;
|
||||
if (teams && teams.length) {
|
||||
if (teams[1].players.some((p) => p.id === user.value.id)) return 1;
|
||||
}
|
||||
return 2;
|
||||
});
|
||||
|
||||
const checkBowData = () => {
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-detail?battleId=${data.value.matchId}`,
|
||||
url: `/pages/match-detail?id=${data.value.id}`,
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<block v-if="data.mode <= 3">
|
||||
<block v-if="data.mode === 1">
|
||||
<view class="header-team" :style="{ marginTop: '25%' }">
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<view class="header-solo" v-if="data.mode === 1">
|
||||
<view class="header-solo" v-if="data.teamSize === 2">
|
||||
<text
|
||||
:style="{
|
||||
background:
|
||||
data.winTeam === 1
|
||||
data.winner === 1
|
||||
? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
|
||||
: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
|
||||
}"
|
||||
>{{ data.winTeam === 1 ? "蓝队" : "红队" }}获胜</text
|
||||
>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text
|
||||
>
|
||||
<Avatar
|
||||
:size="32"
|
||||
:src="
|
||||
data.winTeam === 1
|
||||
? data.teams[1].players[0].avatar
|
||||
: data.teams[2].players[0].avatar
|
||||
data.winner === 1
|
||||
? data.bluePlayers[0].avatar
|
||||
: data.redPlayers[0].avatar
|
||||
"
|
||||
:borderColor="data.winTeam === 1 ? '#5FADFF' : '#FF5656'"
|
||||
:borderColor="data.winner === 1 ? '#5FADFF' : '#FF5656'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
||||
<view class="header-mvp" v-if="data.teamSize !== 2">
|
||||
<image
|
||||
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
:src="`../static/${data.winner === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
:style="{
|
||||
transform: `translateY(50px) rotate(-${
|
||||
5 + (data.mvp || []).length
|
||||
}deg)`,
|
||||
transform: `translateY(50px) rotate(-${5 + data.mvps.length}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvp && data.mvp[0].totalRings">
|
||||
<view v-if="data.mvps && data.mvps[0].totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
@@ -127,22 +164,22 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvp[0].totalRings }}</text
|
||||
>{{ data.mvps[0].totalRings }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
<view v-if="data.mvp && data.mvp.length">
|
||||
<view v-for="(player, index) in data.mvp" :key="index">
|
||||
<view v-if="data.mvps && data.mvps.length">
|
||||
<view v-for="(player, index) in data.mvps" :key="index">
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:size="40"
|
||||
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
/>
|
||||
<text
|
||||
v-if="player.id === user.id"
|
||||
:style="{
|
||||
backgroundColor: myTeam === 1 ? '#5fadff' : '#ff6060',
|
||||
backgroundColor: data.myTeam === 1 ? '#5fadff' : '#ff6060',
|
||||
}"
|
||||
>自己</text
|
||||
>
|
||||
@@ -161,7 +198,7 @@ const checkBowData = () => {
|
||||
/>
|
||||
<image
|
||||
:src="
|
||||
getBattleResultTips(data.way, data.mode, {
|
||||
getBattleResultTips(data.battleMode, data.mode, {
|
||||
win: ifWin,
|
||||
})
|
||||
"
|
||||
@@ -170,7 +207,7 @@ const checkBowData = () => {
|
||||
/>
|
||||
</view>
|
||||
</block>
|
||||
<block v-else>
|
||||
<block v-if="data.mode === 2">
|
||||
<view class="header-melee">
|
||||
<view />
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
@@ -179,11 +216,11 @@ const checkBowData = () => {
|
||||
<view
|
||||
class="players"
|
||||
:style="{
|
||||
height: `${Math.max(players.length > 5 ? '330' : '300')}px`,
|
||||
height: `${Math.max(data.playerStats.length > 5 ? '330' : '300')}px`,
|
||||
}"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
v-for="(player, index) in data.playerStats"
|
||||
:key="index"
|
||||
:style="{
|
||||
border: player.id === user.id ? '1px solid #B04630' : 'none',
|
||||
@@ -238,7 +275,7 @@ const checkBowData = () => {
|
||||
<text>{{ getLvlName(player.rank_lvl) }}</text>
|
||||
</view>
|
||||
<text
|
||||
><text :style="{ color: '#fff' }">{{ player.totalRing }}</text>
|
||||
><text :style="{ color: '#fff' }">{{ player.totalRings }}</text>
|
||||
环</text
|
||||
>
|
||||
</view>
|
||||
@@ -246,36 +283,36 @@ const checkBowData = () => {
|
||||
</block>
|
||||
<view
|
||||
class="battle-e"
|
||||
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
||||
:style="{ marginTop: data.mode === 2 ? '20px' : '20vw' }"
|
||||
>
|
||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
:size="40"
|
||||
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
/>
|
||||
<text
|
||||
:style="{ backgroundColor: '#5fadff' }"
|
||||
v-if="data.mode <= 3 && myTeam === 1"
|
||||
v-if="data.mode === 1 && data.myTeam === 1"
|
||||
>蓝队</text
|
||||
>
|
||||
<text
|
||||
:style="{ backgroundColor: '#ff6060' }"
|
||||
v-if="data.mode <= 3 && myTeam === 2"
|
||||
v-if="data.mode === 1 && data.myTeam === 0"
|
||||
>红队</text
|
||||
>
|
||||
</view>
|
||||
<text v-if="data.way === 1">
|
||||
<text v-if="data.battleMode === 1">
|
||||
你的经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||
</text>
|
||||
<text v-if="data.way === 2">
|
||||
<text v-if="data.battleMode === 2">
|
||||
你的积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-if="data.mode > 3" class="description">
|
||||
<text v-if="data.mode === 2" class="description">
|
||||
{{
|
||||
getBattleResultTips(data.way, data.mode, {
|
||||
getBattleResultTips(data.battleMode, data.mode, {
|
||||
win: ifWin,
|
||||
score: totalPoints,
|
||||
rank,
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import {
|
||||
getRoomAPI,
|
||||
@@ -13,9 +14,9 @@ import {
|
||||
startRoomAPI,
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
} from "@/apis";
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -29,18 +30,18 @@ const players = ref([]);
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
|
||||
const showModal = ref(false);
|
||||
const battleType = ref(0);
|
||||
const refreshRoomTimer = ref(null);
|
||||
const ready = ref(false);
|
||||
const allReady = ref(false);
|
||||
const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
room.value = result;
|
||||
owner.value = {};
|
||||
opponent.value = {};
|
||||
battleType.value = result.battleType;
|
||||
const members = result.members || [];
|
||||
if (members.length === result.count) {
|
||||
allReady.value = members.every((m) => !!m.userInfo.state);
|
||||
@@ -59,7 +60,6 @@ async function refreshRoomData() {
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
@@ -73,7 +73,6 @@ async function refreshRoomData() {
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
};
|
||||
}
|
||||
});
|
||||
@@ -95,7 +94,7 @@ async function refreshRoomData() {
|
||||
refreshMembers(result.members);
|
||||
}
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
timer.value = setTimeout(refreshRoomData, 1000);
|
||||
}
|
||||
|
||||
const startGame = async () => {
|
||||
@@ -113,8 +112,8 @@ const refreshMembers = (members = []) => {
|
||||
players.value[index] = { ...m.userInfo, groupType: m.groupType };
|
||||
if (m.groupType === 1) {
|
||||
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
|
||||
} else if (m.groupType === 2) {
|
||||
redTeam.value.push({ ...m.userInfo, groupType: 2 });
|
||||
} else if (m.groupType === 0) {
|
||||
redTeam.value.push({ ...m.userInfo, groupType: 0 });
|
||||
}
|
||||
});
|
||||
for (let i = 0; i < room.value.count / 2; i++) {
|
||||
@@ -123,28 +122,66 @@ const refreshMembers = (members = []) => {
|
||||
}
|
||||
};
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) {
|
||||
message.forEach((msg) => {
|
||||
if (msg.roomNumber !== roomNumber.value) return;
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.roomNumber === roomNumber.value) {
|
||||
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
||||
refreshRoomData();
|
||||
if (battleType.value === 1) {
|
||||
if (msg.userId === room.value.creator) {
|
||||
owner.value = {
|
||||
id: msg.userId,
|
||||
name: msg.name,
|
||||
avatar: msg.avatar,
|
||||
rankLvl: msg.rankLvl,
|
||||
};
|
||||
} else {
|
||||
opponent.value = {
|
||||
id: msg.userId,
|
||||
name: msg.name,
|
||||
avatar: msg.avatar,
|
||||
rankLvl: msg.rankLvl,
|
||||
};
|
||||
}
|
||||
}
|
||||
if (battleType.value === 2) {
|
||||
if (room.value.creator === msg.userId) {
|
||||
players.value[0] = {
|
||||
id: msg.userId,
|
||||
name: msg.name,
|
||||
avatar: msg.avatar,
|
||||
rankLvl: msg.rankLvl,
|
||||
};
|
||||
} else {
|
||||
players.value.push({
|
||||
id: msg.userId,
|
||||
name: msg.name,
|
||||
avatar: msg.avatar,
|
||||
rankLvl: msg.rankLvl,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.UserExitRoom) {
|
||||
if (msg.userId === user.value.id) {
|
||||
uni.showToast({
|
||||
title: "你被踢出房间",
|
||||
icon: "none",
|
||||
});
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1000);
|
||||
} else {
|
||||
refreshRoomData();
|
||||
if (battleType.value === 1) {
|
||||
if (msg.userId === room.value.creator) {
|
||||
owner.value = {
|
||||
id: "",
|
||||
};
|
||||
} else {
|
||||
opponent.value = {
|
||||
id: "",
|
||||
};
|
||||
}
|
||||
}
|
||||
if (battleType.value === 2) {
|
||||
players.value = players.value.filter((p) => p.id !== msg.userId);
|
||||
}
|
||||
if (msg.room && msg.room.members) {
|
||||
refreshMembers(msg.room.members);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.TeamUpdate) {
|
||||
refreshRoomData();
|
||||
} else if (msg.constructor === MESSAGETYPES.SomeoneIsReady) {
|
||||
refreshRoomData();
|
||||
if (msg.room && msg.room.members) {
|
||||
refreshMembers(msg.room.members);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.RoomDestroy) {
|
||||
uni.showToast({
|
||||
title: "房间已解散",
|
||||
@@ -153,25 +190,41 @@ async function onReceiveMessage(message) {
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1000);
|
||||
} else if (msg.constructor === MESSAGETYPES.SomeoneIsReady) {
|
||||
refreshRoomData();
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||
if (msg.groupUserStatus) {
|
||||
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
|
||||
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
|
||||
uni.setStorageSync("melee-players", [
|
||||
...msg.groupUserStatus.redTeam,
|
||||
...msg.groupUserStatus.blueTeam,
|
||||
]);
|
||||
uni.removeStorageSync("current-battle");
|
||||
// 避免离开页面,触发退出房间
|
||||
roomNumber.value = "";
|
||||
if (msg.groupUserStatus.config.mode == 1) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=1`,
|
||||
});
|
||||
} else if (msg.groupUserStatus.config.mode == 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-match?battleId=${msg.id}&gameMode=1`,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||
goBattle.value = true;
|
||||
if (message.mode <= 3) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle?battleId=" + message.matchId,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/melee-battle?battleId=" + message.matchId,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const chooseTeam = async (team) => {
|
||||
if (team !== 2) {
|
||||
const notInTeam = room.value.members.some(
|
||||
(m) => m.userInfo.id === user.value.id && m.groupType === 2
|
||||
);
|
||||
if (!notInTeam) return;
|
||||
}
|
||||
const result = await chooseTeamAPI(roomNumber.value, team);
|
||||
refreshMembers(result.members);
|
||||
};
|
||||
@@ -184,22 +237,15 @@ const exitRoom = async () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const removePlayer = async (player) => {
|
||||
await kickPlayerAPI(roomNumber.value, player.id);
|
||||
const setClipboardData = () => {
|
||||
uni.setClipboardData({
|
||||
data: roomNumber.value,
|
||||
success() {
|
||||
uni.showToast({ title: "复制成功" });
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const canClick = computed(() => {
|
||||
if (ready.value) return false;
|
||||
const { members = [] } = room.value;
|
||||
if (members.length < 2) return false;
|
||||
if (
|
||||
owner.value.id === user.value.id &&
|
||||
members.some((m) => !m.userInfo.state && m.userInfo.id !== owner.value.id)
|
||||
)
|
||||
return false;
|
||||
return true;
|
||||
});
|
||||
|
||||
onShareAppMessage(() => {
|
||||
return {
|
||||
title: "邀请您进入房间对战",
|
||||
@@ -208,13 +254,11 @@ onShareAppMessage(() => {
|
||||
};
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
});
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.roomNumber) roomNumber.value = options.roomNumber;
|
||||
if (options.roomNumber) {
|
||||
roomNumber.value = options.roomNumber;
|
||||
refreshRoomData();
|
||||
}
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
@@ -225,11 +269,12 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (!goBattle.value) exitRoomAPI(roomNumber.value);
|
||||
if (roomNumber.value) exitRoomAPI(roomNumber.value);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
@@ -242,15 +287,15 @@ onBeforeUnmount(() => {
|
||||
<view class="battle-guide">
|
||||
<view class="guide-tips">
|
||||
<text>弓箭手们,人都到齐了吗?</text>
|
||||
<text v-if="room.battleType === 1">{{
|
||||
<text v-if="battleType === 1">{{
|
||||
`${room.count / 2}v${room.count / 2}比赛即将开始!`
|
||||
}}</text>
|
||||
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
||||
<text v-if="battleType === 2">大乱斗即将开始! </text>
|
||||
</view>
|
||||
<button hover-class="none" open-type="share">邀请</button>
|
||||
</view>
|
||||
</Guide>
|
||||
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
|
||||
<view v-if="battleType === 1 && room.count === 2" class="team-mode">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbua9nuf5fyeph7cxi.png"
|
||||
mode="widthFix"
|
||||
@@ -261,9 +306,9 @@ onBeforeUnmount(() => {
|
||||
class="player"
|
||||
:style="{ transform: 'translateY(-60px)' }"
|
||||
>
|
||||
<Avatar :src="owner.avatar" :size="60" />
|
||||
<text>管理员</text>
|
||||
<Avatar :rankLvl="owner.rankLvl" :src="owner.avatar" :size="60" />
|
||||
<text>{{ owner.name }}</text>
|
||||
<text>创建者</text>
|
||||
</view>
|
||||
<view
|
||||
v-else
|
||||
@@ -278,26 +323,24 @@ onBeforeUnmount(() => {
|
||||
class="player"
|
||||
:style="{ transform: 'translateY(60px)' }"
|
||||
>
|
||||
<Avatar :src="opponent.avatar" :size="60" />
|
||||
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
||||
已准备
|
||||
</text>
|
||||
<text>{{ opponent.name }}</text>
|
||||
<button
|
||||
v-if="owner.id === user.id"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(opponent)"
|
||||
>
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
<Avatar
|
||||
:rankLvl="opponent.rankLvl"
|
||||
:src="opponent.avatar"
|
||||
:size="60"
|
||||
/>
|
||||
<text v-if="opponent.name">{{ opponent.name }}</text>
|
||||
</view>
|
||||
<view class="no-player" v-else>
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="room.battleType === 1 && room.count >= 4">
|
||||
<PlayerSeats
|
||||
v-if="battleType === 2"
|
||||
:total="room.count || 10"
|
||||
:players="players"
|
||||
/>
|
||||
<block v-if="battleType === 1 && room.count >= 4">
|
||||
<view class="all-players">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png"
|
||||
@@ -316,61 +359,46 @@ onBeforeUnmount(() => {
|
||||
<view>
|
||||
<view v-for="(item, index) in players" :key="index">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
<text v-if="owner.id === item.id">管理员</text>
|
||||
<button
|
||||
v-if="owner.id !== item.id && item.id"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(item)"
|
||||
:style="{ top: '-10rpx', right: '-10rpx' }"
|
||||
>
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
<text v-if="owner.id === item.id">创建者</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="choose-side">
|
||||
<view>
|
||||
<view
|
||||
v-for="(item, index) in redTeam"
|
||||
v-for="(item, index) in blueTeam"
|
||||
:key="index"
|
||||
class="choose-side-left-item"
|
||||
>
|
||||
<button
|
||||
hover-class="none"
|
||||
v-if="item.id === user.id"
|
||||
@click="chooseTeam(0)"
|
||||
@click="chooseTeam(2)"
|
||||
>
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view v-if="item.id">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
<button v-else hover-class="none" @click="chooseTeam(2)">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
<button v-else hover-class="none" @click="chooseTeam(1)">
|
||||
<image src="../static/add-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view
|
||||
v-for="(item, index) in blueTeam"
|
||||
v-for="(item, index) in redTeam"
|
||||
:key="index"
|
||||
class="choose-side-right-item"
|
||||
>
|
||||
<view v-if="item.id">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
<button v-else hover-class="none" @click="chooseTeam(1)">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
<button v-else hover-class="none" @click="chooseTeam(0)">
|
||||
<image src="../static/add-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<button
|
||||
hover-class="none"
|
||||
v-if="item.id === user.id"
|
||||
@click="chooseTeam(0)"
|
||||
@click="chooseTeam(2)"
|
||||
>
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
@@ -378,25 +406,51 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
<PlayerSeats
|
||||
v-if="room.battleType === 2"
|
||||
:total="room.count || 10"
|
||||
:players="players"
|
||||
:removePlayer="removePlayer"
|
||||
/>
|
||||
<view>
|
||||
<SButton :disabled="!canClick" :onClick="getReady">
|
||||
{{
|
||||
allReady.value
|
||||
? "即将进入对局..."
|
||||
: owner.id === user.id
|
||||
? "开始对局"
|
||||
: "我准备好了"
|
||||
}}
|
||||
</SButton>
|
||||
<text class="tips">所有人准备好后由房主点击开始</text>
|
||||
<!-- <SButton
|
||||
v-if="user.id === owner.id && battleType === 1 && room.count === 2"
|
||||
:disabled="!opponent.id"
|
||||
:onClick="startGame"
|
||||
>进入对战</SButton
|
||||
>
|
||||
<SButton
|
||||
v-if="user.id === owner.id && battleType === 2"
|
||||
:disabled="players.length < 3"
|
||||
:onClick="startGame"
|
||||
>进入大乱斗</SButton
|
||||
>
|
||||
<SButton
|
||||
v-if="user.id === owner.id && battleType === 1 && room.count >= 4"
|
||||
:disabled="
|
||||
players.some((p) => p.groupType === undefined || p.groupType === 2)
|
||||
"
|
||||
:onClick="startGame"
|
||||
>开启对局</SButton
|
||||
>
|
||||
<SButton v-if="user.id !== owner.id" disabled>等待房主开启对战</SButton> -->
|
||||
<SButton :disabled="ready" :onClick="getReady">{{
|
||||
allReady.value ? "即将进入对局..." : "我准备好了"
|
||||
}}</SButton>
|
||||
<!-- <text class="tips">创建者点击下一步,所有人即可进入游戏。</text> -->
|
||||
</view>
|
||||
</view>
|
||||
<!-- <SModal
|
||||
:show="showModal"
|
||||
:onClose="() => (showModal = false)"
|
||||
height="520rpx"
|
||||
>
|
||||
<view class="btns">
|
||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||||
暂时离开
|
||||
</SButton>
|
||||
<block v-if="owner.id === user.id">
|
||||
<view :style="{ height: '20px' }"></view>
|
||||
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
||||
解散房间
|
||||
</SButton>
|
||||
</block>
|
||||
</view>
|
||||
</SModal> -->
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -453,7 +507,6 @@ onBeforeUnmount(() => {
|
||||
transform: translateY(-60px);
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
position: relative;
|
||||
}
|
||||
.player > image {
|
||||
width: 70px;
|
||||
@@ -462,19 +515,6 @@ onBeforeUnmount(() => {
|
||||
background-color: #ccc;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.player > text:nth-child(2) {
|
||||
color: #000;
|
||||
background-color: #fed847;
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
line-height: 26rpx;
|
||||
padding: 0 10rpx;
|
||||
margin-top: -16rpx;
|
||||
position: relative;
|
||||
}
|
||||
.player > text:nth-child(3) {
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
.player > text {
|
||||
max-width: 100px;
|
||||
white-space: nowrap;
|
||||
@@ -482,26 +522,12 @@ onBeforeUnmount(() => {
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
.player .ready {
|
||||
background-color: #2c261fb3 !important;
|
||||
border: 1rpx solid #a3793f66 !important;
|
||||
color: #fed847 !important;
|
||||
}
|
||||
.remove-player {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: linear-gradient(0deg, #996c29b8 0%, #201e1aaf 100%);
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
}
|
||||
.remove-player > image {
|
||||
width: 90%;
|
||||
height: 90%;
|
||||
.player > text:nth-child(3) {
|
||||
color: #000;
|
||||
background-color: #fed847;
|
||||
font-size: 8px;
|
||||
border-radius: 10px;
|
||||
padding: 2rpx 10rpx;
|
||||
}
|
||||
.team-mode > view > image:nth-child(2) {
|
||||
width: 120px;
|
||||
@@ -619,7 +645,6 @@ onBeforeUnmount(() => {
|
||||
left: calc(50% - 15px);
|
||||
width: 30px;
|
||||
text-align: center;
|
||||
color: #333;
|
||||
}
|
||||
.choose-side {
|
||||
display: flex;
|
||||
@@ -678,28 +703,9 @@ onBeforeUnmount(() => {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
.choose-side-left-item > button:last-child > image,
|
||||
.choose-side-right-item > button:first-child > image {
|
||||
width: 18px;
|
||||
}
|
||||
.choose-side-left-item > view,
|
||||
.choose-side-right-item > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.choose-side-left-item > view > text,
|
||||
.choose-side-right-item > view > text {
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
line-height: 26rpx;
|
||||
padding: 0 10rpx;
|
||||
margin-top: -16rpx;
|
||||
position: relative;
|
||||
background-color: #2c261fb3;
|
||||
border: 1rpx solid #a3793f66;
|
||||
color: #fed847;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,15 +5,15 @@ import SButton from "@/components/SButton.vue";
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
const images = [
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_01.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_02.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_03.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_04.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_05.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_06.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_07.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_08.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_09.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmf6yitekatwe.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmi475gqdtrvx.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmgy8ej5wuap5.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg6y7nveaadv.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlqg9zxastyn3.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlfr041aedqmb.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlpnlyxndnor5.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg68a8mezgzx.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-10-14/ddht51a3hiyw7ueli4.jpg",
|
||||
];
|
||||
|
||||
const addBg = ref(false);
|
||||
|
||||
@@ -13,15 +13,10 @@ import BowPower from "@/components/BowPower.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -45,13 +40,14 @@ const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
|
||||
const guideImages = [
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wtkcvaxxv0s8.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wry5tw7ltmxr.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wu3kcdrwzwpd.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68bs7z5elwvw7.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68qmi7grgreen.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68hgrw1ip4wae.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x684x8zmfrmbla.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x67sding7fodnk.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68mpug7cac4yt.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68my783mlmgxv.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68p48ylzirtb0.png",
|
||||
];
|
||||
|
||||
const onSwiperIndexChange = (index) => {
|
||||
@@ -66,35 +62,24 @@ const createPractise = async (arrows) => {
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
scores.value = msg.details;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
} else audioManager.play("距离不足");
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
// if (step.value === 2 && msg.target.dst / 100 >= 5) {
|
||||
// btnDisabled.value = false;
|
||||
// showGuide.value = true;
|
||||
// } else if (scores.value.length < total) {
|
||||
// scores.value.push(msg.target);
|
||||
// }
|
||||
// if (scores.value.length === total) {
|
||||
// setTimeout(onOver, 1500);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
if (step.value === 2 && msg.target.dst / 100 >= 5) {
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
} else if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
@@ -117,7 +102,6 @@ onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
|
||||
const nextStep = async () => {
|
||||
@@ -129,15 +113,13 @@ const nextStep = async () => {
|
||||
btnDisabled.value = true;
|
||||
step.value = 2;
|
||||
title.value = "-感知距离";
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
} else if (step.value === 2) {
|
||||
showGuide.value = false;
|
||||
step.value = 3;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 3) {
|
||||
title.value = "小试牛刀";
|
||||
await startPractiseAPI();
|
||||
await createPractise(total);
|
||||
scores.value = [];
|
||||
step.value = 4;
|
||||
start.value = true;
|
||||
@@ -151,8 +133,8 @@ const nextStep = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const onClose = async () => {
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
const onClose = () => {
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
@@ -166,8 +148,6 @@ const onClose = async () => {
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
step.value = 3;
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
};
|
||||
</script>
|
||||
@@ -262,16 +242,16 @@ const onClose = async () => {
|
||||
v-if="step === 4"
|
||||
:total="total"
|
||||
:rowCount="6"
|
||||
:arrows="scores"
|
||||
:scores="scores.map((s) => s.ring)"
|
||||
/>
|
||||
<ScoreResult
|
||||
v-if="practiseResult.details"
|
||||
v-if="practiseResult.arrows"
|
||||
:rowCount="6"
|
||||
:total="total"
|
||||
:onClose="onClose"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
practiseResult.arrows.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
|
||||
@@ -23,10 +23,8 @@ const warnning = ref("");
|
||||
const roomNumber = ref("");
|
||||
const data = ref({});
|
||||
const roomID = ref("");
|
||||
const loading = ref(false);
|
||||
|
||||
const enterRoom = debounce(async (number) => {
|
||||
if (loading.value) return;
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
if (game.value.inBattle) {
|
||||
uni.$showHint(1);
|
||||
@@ -35,32 +33,27 @@ const enterRoom = debounce(async (number) => {
|
||||
if (!number) {
|
||||
warnning.value = "请输入房间号";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
try {
|
||||
} else {
|
||||
const room = await getRoomAPI(number);
|
||||
if (!room.number) {
|
||||
if (room.number) {
|
||||
const alreadyIn = room.members.find(
|
||||
(item) => item.userInfo.id === user.value.id
|
||||
);
|
||||
if (!alreadyIn) {
|
||||
const result = await joinRoomAPI(number);
|
||||
if (result.full) {
|
||||
warnning.value = "房间已满员";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
});
|
||||
} else {
|
||||
warnning.value = room.started ? "该房间对战已开始,无法加入" : "查无此房";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
const alreadyIn = room.members.find(
|
||||
(item) => item.userInfo.id === user.value.id
|
||||
);
|
||||
if (!alreadyIn) {
|
||||
const result = await joinRoomAPI(number);
|
||||
if (result.full) {
|
||||
warnning.value = "房间已满员";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
loading.value = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
});
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
const onCreateRoom = async () => {
|
||||
|
||||
@@ -39,11 +39,13 @@ const toPage = async (path) => {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
// if (path === "/pages/first-try") {
|
||||
// if (canEenter(user.value, device.value, online.value, path)) {
|
||||
// await uni.$checkAudio();
|
||||
// }
|
||||
// }
|
||||
if (path === "/pages/first-try") {
|
||||
if (canEenter(user.value, device.value, online.value, path)) {
|
||||
await uni.$checkAudio();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
uni.navigateTo({ url: path });
|
||||
};
|
||||
|
||||
@@ -75,6 +77,7 @@ onShow(async () => {
|
||||
if ("823,209,293,257".indexOf(homeData.user.id) !== -1) {
|
||||
const show = uni.getStorageSync("show-the-user");
|
||||
if (!show) {
|
||||
showTheUser.value = true;
|
||||
uni.setStorageSync("show-the-user", true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,49 +5,87 @@ import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import PlayerScore2 from "@/components/PlayerScore2.vue";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { getGameAPI } from "@/apis";
|
||||
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
const roundsData = ref([]);
|
||||
const goldenRoundsData = ref([]);
|
||||
const battleId = ref("");
|
||||
const data = ref({
|
||||
teams: [],
|
||||
rounds: [],
|
||||
players: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
battleId.value = options.battleId || "60510101693403136";
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
const arrows = new Array(12);
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
arrows[index2 + index * 6] = s;
|
||||
});
|
||||
if (options.id) {
|
||||
battleId.value = options.id || "BATTLE-1755484626207409508-955";
|
||||
const result = await getGameAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode === 1) {
|
||||
blueTeam.value = Object.values(result.bluePlayers || {});
|
||||
redTeam.value = Object.values(result.redPlayers || {});
|
||||
Object.values(result.roundsData).forEach((item) => {
|
||||
let bluePoint = 1;
|
||||
let redPoint = 1;
|
||||
let blueTotalRings = 0;
|
||||
let redTotalRings = 0;
|
||||
let blueArrows = [];
|
||||
let redArrows = [];
|
||||
blueTeam.value.forEach((p) => {
|
||||
if (!item[p.playerId]) return;
|
||||
blueTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
|
||||
blueArrows = [...blueArrows, ...item[p.playerId]];
|
||||
});
|
||||
redTeam.value.forEach((p) => {
|
||||
if (!item[p.playerId]) return;
|
||||
redTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
|
||||
redArrows = [...redArrows, ...item[p.playerId]];
|
||||
});
|
||||
if (blueTotalRings > redTotalRings) {
|
||||
bluePoint = 2;
|
||||
redPoint = 0;
|
||||
} else if (blueTotalRings < redTotalRings) {
|
||||
bluePoint = 0;
|
||||
redPoint = 2;
|
||||
}
|
||||
roundsData.value.push({
|
||||
blue: {
|
||||
avatars: blueTeam.value.map((p) => p.avatar),
|
||||
arrows: blueArrows,
|
||||
totalRing: blueTotalRings,
|
||||
totalScore: bluePoint,
|
||||
},
|
||||
red: {
|
||||
avatars: redTeam.value.map((p) => p.avatar),
|
||||
arrows: redArrows,
|
||||
totalRing: redTotalRings,
|
||||
totalScore: redPoint,
|
||||
},
|
||||
});
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
result.goldenRounds.forEach((round) => {
|
||||
goldenRoundsData.value.push({
|
||||
blue: {
|
||||
avatars: blueTeam.value.map((p) => p.avatar),
|
||||
arrows: round.arrowHistory.filter((a) => a.team === 1),
|
||||
},
|
||||
red: {
|
||||
avatars: redTeam.value.map((p) => p.avatar),
|
||||
arrows: round.arrowHistory.filter((a) => a.team === 0),
|
||||
},
|
||||
winner: round.winner,
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const checkBowData = (selected) => {
|
||||
if (data.value.mode <= 3) {
|
||||
const checkBowData = () => {
|
||||
if (data.value.mode === 1) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
|
||||
url: `/pages/team-bow-data?battleId=${battleId.value}`,
|
||||
});
|
||||
} else {
|
||||
} else if (data.value.mode === 2) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-bow-data?battleId=${battleId.value}`,
|
||||
});
|
||||
@@ -59,13 +97,13 @@ const checkBowData = (selected) => {
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
:winner="data.winTeam"
|
||||
:blueTeam="data.teams[1] ? data.teams[1].players : []"
|
||||
:redTeam="data.teams[2] ? data.teams[2].players : []"
|
||||
:players="players"
|
||||
:winner="data.winner"
|
||||
:blueTeam="blueTeam"
|
||||
:redTeam="redTeam"
|
||||
:players="data.players"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode >= 3"
|
||||
v-if="data.players && data.players.length"
|
||||
class="score-header"
|
||||
:style="{ border: 'none', padding: '5px 15px' }"
|
||||
>
|
||||
@@ -76,61 +114,141 @@ const checkBowData = (selected) => {
|
||||
</view>
|
||||
</view>
|
||||
<PlayerScore2
|
||||
v-if="data.mode >= 3"
|
||||
v-for="(player, index) in players"
|
||||
v-if="data.players && data.players.length"
|
||||
v-for="(player, index) in data.players"
|
||||
:key="index"
|
||||
:name="player.name"
|
||||
:avatar="player.avatar"
|
||||
:arrows="player.arrows"
|
||||
:scores="player.arrowHistory"
|
||||
:totalScore="player.totalScore"
|
||||
:totalRing="player.totalRings"
|
||||
:rank="index + 1"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode <= 3"
|
||||
v-for="(round, index) in data.rounds"
|
||||
:key="index"
|
||||
:style="{ marginBottom: '5px' }"
|
||||
>
|
||||
<block v-for="(round, index) in goldenRoundsData" :key="index">
|
||||
<view class="score-header">
|
||||
<text>{{ round.ifGold ? "决金箭" : `第${index + 1}轮` }}</text>
|
||||
<view @click="() => checkBowData(index)">
|
||||
<text>决金箭轮(环数)</text>
|
||||
<view @click="checkBowData">
|
||||
<text>查看靶纸</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
class="score-row"
|
||||
v-for="team in Object.keys(round.shoots)"
|
||||
:key="team"
|
||||
>
|
||||
<view class="score-row">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(p, index) in data.teams[team].players"
|
||||
v-for="(src, index) in round.blue.avatars"
|
||||
:style="{
|
||||
borderColor: '#64BAFF',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="p.avatar || '../static/user-icon.png'"
|
||||
:src="src"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text
|
||||
v-for="(arrow, index2) in round.shoots[team]"
|
||||
:key="index2"
|
||||
:style="{ color: arrow.ringX ? '#fed847' : '#ccc' }"
|
||||
>
|
||||
{{ arrow.ringX ? "X" : `${arrow.ring}环` }}
|
||||
<text v-for="(arrow, index) in round.blue.arrows" :key="index">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text :style="{ color: team == 1 ? '#64BAFF' : '#FF6767' }">
|
||||
{{ round.shoots[team].reduce((acc, cur) => acc + cur.ring, 0) }}环
|
||||
</text>
|
||||
<text>得分 {{ round.scores[team].score }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="round.winner === 1"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-row" :style="{ marginBottom: '5px' }">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.red.avatars"
|
||||
:style="{
|
||||
borderColor: '#FF6767',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index) in round.red.arrows" :key="index">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="round.winner === 0"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</block>
|
||||
<view
|
||||
v-for="(round, index) in roundsData"
|
||||
:key="index"
|
||||
:style="{ marginBottom: '5px' }"
|
||||
>
|
||||
<block
|
||||
v-if="
|
||||
index < Object.keys(roundsData).length - goldenRoundsData.length
|
||||
"
|
||||
>
|
||||
<view class="score-header">
|
||||
<text>第{{ index + 1 }}轮</text>
|
||||
<view @click="checkBowData">
|
||||
<text>查看靶纸</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="score-row">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.blue.avatars"
|
||||
:style="{
|
||||
borderColor: '#64BAFF',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index2) in round.blue.arrows" :key="index2">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text :style="{ color: '#64BAFF' }">
|
||||
{{ round.blue.totalRing }}环
|
||||
</text>
|
||||
<text>得分 {{ round.blue.totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view class="score-row">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.red.avatars"
|
||||
:style="{
|
||||
borderColor: '#FF6767',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index2) in round.red.arrows" :key="index2">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text :style="{ color: '#FF6767' }">
|
||||
{{ round.red.totalRing }}环
|
||||
</text>
|
||||
<text>得分 {{ round.red.totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view :style="{ height: '20px' }"></view>
|
||||
</view>
|
||||
|
||||
@@ -6,32 +6,43 @@ import Matching from "@/components/Matching.vue";
|
||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const matchSuccess = ref(false);
|
||||
|
||||
async function stopMatch() {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
|
||||
matchSuccess.value = true;
|
||||
onComplete.value = () => {
|
||||
if (gameType.value == 1) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
} else if (gameType.value == 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||
if (!onComplete.value) {
|
||||
onComplete.value = () => {
|
||||
if (msg.groupUserStatus) {
|
||||
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
|
||||
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
|
||||
uni.setStorageSync("melee-players", [
|
||||
...msg.groupUserStatus.redTeam,
|
||||
...msg.groupUserStatus.blueTeam,
|
||||
]);
|
||||
}
|
||||
uni.removeStorageSync("current-battle");
|
||||
if (gameType.value == 1) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
} else if (gameType.value == 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-match?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
@@ -53,7 +64,7 @@ onBeforeUnmount(() => {
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
});
|
||||
@@ -65,7 +76,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,199 +0,0 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const title = ref("");
|
||||
const start = ref(null);
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(1);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
players.value = battleInfo.teams[0].players;
|
||||
start.value = battleInfo.status !== 0;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
return;
|
||||
}
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
const totals = {};
|
||||
players.value.forEach((p) => {
|
||||
const total = playersScores.value.reduce((acc, round) => {
|
||||
const arr = round[p.id] || [];
|
||||
return acc + arr.length;
|
||||
}, 0);
|
||||
totals[p.id] = total;
|
||||
});
|
||||
playersSorted.value = players.value.slice().sort((a, b) => {
|
||||
return totals[b.id] - totals[a.id];
|
||||
});
|
||||
if (battleInfo.status === 3) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
// 剩余休息时间
|
||||
// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 0);
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 90 - remain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
// console.log("已启用离开提示");
|
||||
// },
|
||||
// });
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && !halfRest"
|
||||
:tips="tips"
|
||||
:total="90"
|
||||
:melee="true"
|
||||
:battleId="battleId"
|
||||
/>
|
||||
<view v-if="start" class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
:currentRound="
|
||||
playersScores.map((s) => s[user.id].length).reduce((a, b) => a + b, 0)
|
||||
"
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:stop="halfRest"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
v-if="start"
|
||||
v-for="(player, index) in playersSorted"
|
||||
:key="index"
|
||||
:player="player"
|
||||
:scores="playersScores.map((s) => s[player.id])"
|
||||
/>
|
||||
</view>
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -4,39 +4,28 @@ import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { getGameAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const { user } = storeToRefs(useStore());
|
||||
const currentUser = ref({
|
||||
arrows: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const scores = ref([]);
|
||||
const currentUser = ref({});
|
||||
const data = ref({});
|
||||
const onSelect = (userId) => {
|
||||
const user = data.value.players.find((p) => p.playerId === userId);
|
||||
currentUser.value = user;
|
||||
if (user && user.arrowHistory) {
|
||||
scores.value = user.arrowHistory;
|
||||
}
|
||||
};
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const result = await getBattleAPI(options.battleId || "59348111700660224");
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
const arrows = new Array(12);
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
arrows[index2 + index * 6] = s;
|
||||
});
|
||||
}
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
if (players.value[0]) {
|
||||
currentUser.value = players.value[0];
|
||||
if (options.battleId) {
|
||||
const result = await getGameAPI(options.battleId);
|
||||
data.value = result;
|
||||
if (result.players && result.players[0]) {
|
||||
onSelect(result.players[0].playerId);
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -44,26 +33,22 @@ onLoad(async (options) => {
|
||||
<template>
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<image
|
||||
src="../static/battle-header-melee.png"
|
||||
mode="widthFix"
|
||||
:style="{ top: '-50rpx' }"
|
||||
/>
|
||||
<view class="players">
|
||||
<image src="../static/battle-header-melee.png" mode="widthFix" />
|
||||
<view class="players" v-if="data.players">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
v-for="(player, index) in data.players"
|
||||
:key="index"
|
||||
:style="{
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
color: player.userId === currentUser.userId ? '#000' : '#fff9',
|
||||
width: `${Math.max(100 / data.players.length, 18)}vw`,
|
||||
color: player.playerId === currentUser.playerId ? '#000' : '#fff9',
|
||||
}"
|
||||
@click="currentUser = player"
|
||||
@click="() => onSelect(player.playerId)"
|
||||
>
|
||||
<image
|
||||
v-if="player.userId === currentUser.userId"
|
||||
v-if="player.playerId === currentUser.playerId"
|
||||
src="../static/player-bg2.png"
|
||||
:style="{
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
width: `${Math.max(100 / data.players.length, 18)}vw`,
|
||||
}"
|
||||
class="player-bg"
|
||||
/>
|
||||
@@ -72,25 +57,23 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '10px' }">
|
||||
<BowTarget :scores="currentUser.arrows" />
|
||||
<BowTarget :scores="scores" />
|
||||
</view>
|
||||
<view class="score-text"
|
||||
><text :style="{ color: '#fed847' }">{{
|
||||
currentUser.arrows.length
|
||||
}}</text
|
||||
><text :style="{ color: '#fed847' }">{{ scores.length }}</text
|
||||
>支箭,共<text :style="{ color: '#fed847' }">{{
|
||||
currentUser.arrows.reduce((last, next) => last + next.ring, 0)
|
||||
scores.reduce((last, next) => last + next.ring, 0)
|
||||
}}</text
|
||||
>环</view
|
||||
>
|
||||
<view class="score-row" v-if="currentUser.arrows">
|
||||
<view class="score-row">
|
||||
<view
|
||||
v-for="(score, index) in currentUser.arrows"
|
||||
v-for="(score, index) in scores"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
:style="{ width: '13vw', height: '13vw' }"
|
||||
>
|
||||
{{ score.ringX ? "X" : score.ring }}
|
||||
{{ score.ring }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -114,7 +97,7 @@ onLoad(async (options) => {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
margin-top: 50rpx;
|
||||
margin-top: 25px;
|
||||
}
|
||||
.players::-webkit-scrollbar {
|
||||
width: 0;
|
||||
|
||||
248
src/pages/melee-match.vue
Normal file
@@ -0,0 +1,248 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
|
||||
import { isGameEnded } from "@/util";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const title = ref("大乱斗");
|
||||
const start = ref(false);
|
||||
const startCount = ref(true);
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(1);
|
||||
const scores = ref([]);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
const playersSorted = ref([]);
|
||||
const playersScores = ref({});
|
||||
const halfTimeTip = ref(false);
|
||||
const isEnded = ref(false);
|
||||
|
||||
watch(
|
||||
() => [players.value, playersScores.value],
|
||||
([n_players, n_scores]) => {
|
||||
if (n_players.length) {
|
||||
playersSorted.value = Object.keys(n_scores)
|
||||
.sort((a, b) => n_scores[b].length - n_scores[a].length)
|
||||
.map((pid) => n_players.find((p) => p.id == pid));
|
||||
}
|
||||
},
|
||||
{
|
||||
deep: true, // 添加深度监听
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
function recoverData(battleInfo) {
|
||||
uni.removeStorageSync("last-awake-time");
|
||||
// 注释用于测试
|
||||
battleId.value = battleInfo.id;
|
||||
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
|
||||
players.value.forEach((p) => {
|
||||
playersScores.value[p.id] = [...p.arrows];
|
||||
if (p.id === user.value.id) scores.value = [...p.arrows];
|
||||
});
|
||||
const remain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${remain}秒`);
|
||||
if (battleInfo.status === 0) {
|
||||
if (remain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - remain);
|
||||
}, 200);
|
||||
}
|
||||
} else {
|
||||
start.value = true;
|
||||
}
|
||||
if (battleInfo.status === 2) {
|
||||
const elapsedTime = (Date.now() - Date.parse(battleInfo.createdAt)) / 1000;
|
||||
console.log("elapsedTime:", elapsedTime);
|
||||
startCount.value = true;
|
||||
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
|
||||
tips.value = battleInfo.halfGame
|
||||
? "下半场:请再射6箭"
|
||||
: "上半场:请先射6箭";
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 90 - remain);
|
||||
}, 200);
|
||||
} else if (battleInfo.status === 9) {
|
||||
startCount.value = false;
|
||||
tips.value = "准备下半场";
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 0);
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
|
||||
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
|
||||
if (options.battleId) {
|
||||
battleId.value = options.battleId;
|
||||
const players = uni.getStorageSync("melee-players");
|
||||
if (players) {
|
||||
players.value = players;
|
||||
players.value.forEach((p) => {
|
||||
playersScores.value[p.id] = [];
|
||||
});
|
||||
}
|
||||
const battleInfo = uni.getStorageSync("current-battle");
|
||||
if (battleInfo) {
|
||||
recoverData(battleInfo);
|
||||
setTimeout(getCurrentGameAPI, 2000);
|
||||
}
|
||||
}
|
||||
uni.enableAlertBeforeUnload({
|
||||
message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
success: (res) => {
|
||||
console.log("已启用离开提示");
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.id !== battleId.value) return;
|
||||
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
start.value = true;
|
||||
startCount.value = true;
|
||||
tips.value = scores.value.length
|
||||
? "下半场:请再射6箭"
|
||||
: "上半场:请先射6箭";
|
||||
halfTimeTip.value = false;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (!start.value) getCurrentGameAPI();
|
||||
if (msg.userId === user.value.id) {
|
||||
scores.value.push({ ...msg.target });
|
||||
}
|
||||
playersScores.value[msg.userId].push({ ...msg.target });
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
uni.$emit("update-ramain", 0);
|
||||
[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
|
||||
(player) => {
|
||||
playersScores.value[player.id] = [...player.arrows];
|
||||
if (player.id === user.value.id) scores.value = [...player.arrows];
|
||||
}
|
||||
);
|
||||
startCount.value = false;
|
||||
halfTimeTip.value = true;
|
||||
tips.value = "准备下半场";
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
isEnded.value = true;
|
||||
uni.setStorageSync("last-battle", msg.endStatus);
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result",
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
uni.$emit("update-header-loading", false);
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||||
getCurrentGameAPI();
|
||||
const refreshData = () => {
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) {
|
||||
getCurrentGameAPI();
|
||||
} else {
|
||||
clearInterval(refreshTimer.value);
|
||||
}
|
||||
};
|
||||
refreshTimer.value = setInterval(refreshData, 2000);
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && startCount"
|
||||
:tips="tips"
|
||||
:total="90"
|
||||
:melee="true"
|
||||
:battleId="battleId"
|
||||
/>
|
||||
<view v-if="start" class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="12"
|
||||
:scores="scores"
|
||||
:stop="!startCount"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
v-if="start"
|
||||
v-for="(player, index) in playersSorted"
|
||||
:key="index"
|
||||
:player="player"
|
||||
:scores="playersScores[player.id] || []"
|
||||
/>
|
||||
</view>
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -14,10 +14,11 @@ const arrows = ref([]);
|
||||
const total = ref(0);
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.id) return;
|
||||
const result = await getPractiseAPI(options.id || 176);
|
||||
arrows.value = result.details;
|
||||
total.value = result.details.length;
|
||||
if (options.id) {
|
||||
const result = await getPractiseAPI(options.id);
|
||||
arrows.value = result.arrows;
|
||||
total.value = result.completed_arrows;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -46,7 +47,7 @@ onLoad(async (options) => {
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:arrows="arrows"
|
||||
:scores="arrows.map((a) => a.ring)"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
/>
|
||||
|
||||
@@ -17,7 +17,7 @@ const practiseList = ref([]);
|
||||
|
||||
const toMatchDetail = (id) => {
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-detail?battleId=${id}`,
|
||||
url: `/pages/match-detail?id=${id}`,
|
||||
});
|
||||
};
|
||||
const getPractiseDetail = async (id) => {
|
||||
@@ -52,10 +52,6 @@ const onPractiseLoading = async (page) => {
|
||||
}
|
||||
return result.length;
|
||||
};
|
||||
const getName = (battle) => {
|
||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||
return battle.mode + "人大乱斗";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -84,19 +80,19 @@ const getName = (battle) => {
|
||||
<view
|
||||
v-for="(item, index) in matchList"
|
||||
:key="index"
|
||||
@click="() => toMatchDetail(item.id)"
|
||||
@click="() => toMatchDetail(item.battleId)"
|
||||
>
|
||||
<view class="contest-header">
|
||||
<text>{{ getName(item) }}</text>
|
||||
<text>{{ item.createTime }}</text>
|
||||
<text>{{ item.name }}</text>
|
||||
<text>{{ item.createdAt }}</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
<BattleHeader
|
||||
:players="item.teams[0] ? item.teams[0].players : []"
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:players="item.mode === 1 ? [] : item.players"
|
||||
:blueTeam="item.bluePlayers"
|
||||
:redTeam="item.redPlayers"
|
||||
:winner="item.winner"
|
||||
:showRank="item.mode === 2"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -107,19 +103,19 @@ const getName = (battle) => {
|
||||
<view
|
||||
v-for="(item, index) in battleList"
|
||||
:key="index"
|
||||
@click="() => toMatchDetail(item.id)"
|
||||
@click="() => toMatchDetail(item.battleId)"
|
||||
>
|
||||
<view class="contest-header">
|
||||
<text>{{ getName(item) }}</text>
|
||||
<text>{{ item.createTime }}</text>
|
||||
<text>{{ item.name }}</text>
|
||||
<text>{{ item.createdAt }}</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
<BattleHeader
|
||||
:players="item.teams[0] ? item.teams[0].players : []"
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:players="item.mode === 1 ? [] : item.players"
|
||||
:blueTeam="item.bluePlayers"
|
||||
:redTeam="item.redPlayers"
|
||||
:winner="item.winner"
|
||||
:showRank="item.mode === 2"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -135,7 +131,7 @@ const getName = (battle) => {
|
||||
>
|
||||
<text
|
||||
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
|
||||
{{ item.createTime }}</text
|
||||
{{ item.createdAt }}</text
|
||||
>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
|
||||
@@ -13,15 +13,10 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
import { MESSAGETYPES, roundsName } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -31,33 +26,51 @@ const { user } = storeToRefs(store);
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const total = 12;
|
||||
const currentRound = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await createPractiseAPI(total, 2);
|
||||
if (result) practiseId.value = result.id;
|
||||
currentRound.value = 0;
|
||||
scores.value = [];
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
scores.value = msg.details;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID && start.value) {
|
||||
if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
currentRound.value += 1;
|
||||
if (currentRound.value === 4) {
|
||||
currentRound.value = 1;
|
||||
}
|
||||
if (practiseId && scores.value.length === total / 2) {
|
||||
showGuide.value = true;
|
||||
setTimeout(() => {
|
||||
showGuide.value = false;
|
||||
}, 3000);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
@@ -67,8 +80,7 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
currentRound.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,15 +89,13 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
// audioManager.play("第一轮");
|
||||
onMounted(() => {
|
||||
audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -95,7 +105,6 @@ onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -106,8 +115,8 @@ onBeforeUnmount(() => {
|
||||
:showBottom="!start && !scores.length"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
<block v-else>
|
||||
<TestDistance v-if="!practiseId" />
|
||||
<block v-if="practiseId">
|
||||
<ShootProgress
|
||||
:tips="`${
|
||||
!start || scores.length === 12
|
||||
@@ -129,18 +138,18 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<BowTarget
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="scores.length % 3"
|
||||
:currentRound="currentRound"
|
||||
:scores="scores"
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScorePanel2 :scores="scores.map((s) => s.ring)" />
|
||||
<ScoreResult
|
||||
v-if="practiseResult.details"
|
||||
v-if="practiseResult.arrows"
|
||||
:rowCount="6"
|
||||
:total="total"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
practiseResult.arrows.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
|
||||
@@ -12,15 +12,10 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -35,43 +30,41 @@ const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await createPractiseAPI(total, 3);
|
||||
if (result) practiseId.value = result.id;
|
||||
scores.value = [];
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
setTimeout(() => {
|
||||
audioManager.play("练习开始");
|
||||
}, 300);
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
scores.value = msg.details;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
// if (scores.value.length < total) {
|
||||
// scores.value.push(msg.target);
|
||||
// if (practiseId && scores.value.length === total / 2) {
|
||||
// showGuide.value = true;
|
||||
// setTimeout(() => {
|
||||
// showGuide.value = false;
|
||||
// }, 3000);
|
||||
// }
|
||||
// if (scores.value.length === total) {
|
||||
// setTimeout(onOver, 1500);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID && start.value) {
|
||||
if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
if (practiseId && scores.value.length === total / 2) {
|
||||
showGuide.value = true;
|
||||
setTimeout(() => {
|
||||
showGuide.value = false;
|
||||
}, 3000);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
@@ -81,8 +74,7 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
const result = await createPractiseAPI(total, 360);
|
||||
if (result) practiseId.value = result.id;
|
||||
currentRound.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,14 +83,12 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
onMounted(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 360);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -108,23 +98,18 @@ onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container
|
||||
:bgType="1"
|
||||
title="日常耐力挑战"
|
||||
:showBottom="!start && !scores.length"
|
||||
>
|
||||
<Container :bgType="1" title="日常耐力挑战" :showBottom="!start && !scores.length">
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
<block v-else>
|
||||
<TestDistance v-if="!practiseId" />
|
||||
<block v-if="practiseId">
|
||||
<ShootProgress
|
||||
:tips="`请连续射${total}支箭`"
|
||||
:start="start"
|
||||
:total="360"
|
||||
:total="0"
|
||||
:onStop="onOver"
|
||||
/>
|
||||
<view class="user-row">
|
||||
@@ -142,20 +127,20 @@ onBeforeUnmount(() => {
|
||||
/>
|
||||
<ScorePanel
|
||||
v-if="start"
|
||||
:arrows="scores"
|
||||
:scores="scores.map((s) => s.ring)"
|
||||
:total="total"
|
||||
:rowCount="total / 4"
|
||||
:margin="1.5"
|
||||
:font-size="20"
|
||||
/>
|
||||
<ScoreResult
|
||||
v-if="practiseResult.details"
|
||||
v-if="practiseResult.arrows"
|
||||
:total="total"
|
||||
:rowCount="9"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
practiseResult.arrows.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? '2un'
|
||||
|
||||
@@ -15,7 +15,7 @@ const data = ref({});
|
||||
|
||||
const goPractise = async (type) => {
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
// await uni.$checkAudio();
|
||||
await uni.$checkAudio();
|
||||
uni.navigateTo({
|
||||
url: `/pages/practise-${type}`,
|
||||
});
|
||||
|
||||
@@ -197,22 +197,22 @@ onShow(async () => {
|
||||
<image
|
||||
src="../static/battle2v2.png"
|
||||
mode="widthFix"
|
||||
@click.stop="() => toMatchPage(2, 4)"
|
||||
@click.stop="() => toMatchPage(1, 4)"
|
||||
/>
|
||||
<image
|
||||
src="../static/battle3v3.png"
|
||||
mode="widthFix"
|
||||
@click.stop="() => toMatchPage(3, 6)"
|
||||
@click.stop="() => toMatchPage(1, 6)"
|
||||
/>
|
||||
<image
|
||||
src="../static/battle5.png"
|
||||
mode="widthFix"
|
||||
@click.stop="() => toMatchPage(4, 5)"
|
||||
@click.stop="() => toMatchPage(2, 5)"
|
||||
/>
|
||||
<image
|
||||
src="../static/battle10.png"
|
||||
mode="widthFix"
|
||||
@click.stop="() => toMatchPage(5, 10)"
|
||||
@click.stop="() => toMatchPage(2, 10)"
|
||||
/>
|
||||
</view>
|
||||
<view class="data-progress">
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import PlayersRow from "@/components/PlayersRow.vue";
|
||||
import BattleFooter from "@/components/BattleFooter.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
@@ -11,17 +12,18 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
|
||||
import { isGameEnded } from "@/util";
|
||||
import { MESSAGETYPES, roundsName } from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const start = ref(null);
|
||||
const start = ref(false);
|
||||
const tips = ref("");
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(0);
|
||||
const currentRound = ref(1);
|
||||
const goldenRound = ref(0);
|
||||
const currentRedPoint = ref(0);
|
||||
const currentBluePoint = ref(0);
|
||||
@@ -35,114 +37,252 @@ const redPoints = ref(0);
|
||||
const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const isEnded = ref(false);
|
||||
|
||||
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
blueTeam.value = battleInfo.teams[1].players || [];
|
||||
redTeam.value = battleInfo.teams[2].players || [];
|
||||
start.value = battleInfo.status !== 0;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
return;
|
||||
function recoverData(battleInfo) {
|
||||
uni.removeStorageSync("last-awake-time");
|
||||
battleId.value = battleInfo.id;
|
||||
redTeam.value = battleInfo.redTeam;
|
||||
blueTeam.value = battleInfo.blueTeam;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain);
|
||||
}, 200);
|
||||
}
|
||||
if (!arrowOnly) {
|
||||
currentShooterId.value = battleInfo.current.playerId;
|
||||
const redPlayer = battleInfo.teams[2].players.find(
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
} else {
|
||||
start.value = true;
|
||||
bluePoints.value = 0;
|
||||
redPoints.value = 0;
|
||||
currentRound.value = battleInfo.currentRound;
|
||||
roundResults.value = [...battleInfo.roundResults];
|
||||
// 算得分
|
||||
battleInfo.roundResults.forEach((round) => {
|
||||
const blueTotal = round.blueArrows.reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (force) nextTips += "重回";
|
||||
if (
|
||||
battleInfo.current.playerId === user.value.id &&
|
||||
redTeam.value.length > 1
|
||||
) {
|
||||
nextTips += "你";
|
||||
}
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 15 - remain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
const redTotal = round.redArrows.reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
if (blueTotal === redTotal) {
|
||||
bluePoints.value += 1;
|
||||
redPoints.value += 1;
|
||||
} else if (blueTotal > redTotal) {
|
||||
bluePoints.value += 2;
|
||||
} else {
|
||||
uni.$emit("update-remain", battleInfo.readyTime);
|
||||
redPoints.value += 2;
|
||||
}
|
||||
});
|
||||
if (battleInfo.goldenRoundNumber) {
|
||||
currentRound.value += battleInfo.goldenRoundNumber;
|
||||
goldenRound.value = battleInfo.goldenRoundNumber;
|
||||
isFinalShoot.value = true;
|
||||
for (let i = 1; i <= battleInfo.goldenRoundNumber; i++) {
|
||||
const redArrows = [];
|
||||
battleInfo.redTeam.forEach((item) => {
|
||||
if (item.shotHistory[roundResults.value.length + 1]) {
|
||||
item.shotHistory[roundResults.value.length + 1]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => redArrows.push(item));
|
||||
}
|
||||
});
|
||||
const blueArrows = [];
|
||||
battleInfo.blueTeam.forEach((item) => {
|
||||
if (item.shotHistory[roundResults.value.length + 1]) {
|
||||
item.shotHistory[roundResults.value.length + 1]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => blueArrows.push(item));
|
||||
}
|
||||
});
|
||||
roundResults.value.push({
|
||||
number: roundResults.value.length + 1,
|
||||
blueArrows,
|
||||
redArrows,
|
||||
blueTotal: blueArrows.reduce((last, next) => last + next.ring, 0),
|
||||
redTotal: redArrows.reduce((last, next) => last + next.ring, 0),
|
||||
});
|
||||
}
|
||||
} else {
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
const latestRound = battleInfo.rounds[currentRound.value - 1];
|
||||
if (latestRound) {
|
||||
blueScores.value = latestRound.shoots[1];
|
||||
scores.value = latestRound.shoots[2];
|
||||
const hasCurrentRoundData =
|
||||
battleInfo.redTeam.some(
|
||||
(item) => !!item.shotHistory[battleInfo.currentRound]
|
||||
) ||
|
||||
battleInfo.blueTeam.some(
|
||||
(item) => !!item.shotHistory[battleInfo.currentRound]
|
||||
);
|
||||
if (
|
||||
battleInfo.currentRound > battleInfo.roundResults.length &&
|
||||
hasCurrentRoundData
|
||||
) {
|
||||
const blueArrows = [];
|
||||
const redArrows = [];
|
||||
battleInfo.redTeam.forEach((item) =>
|
||||
item.shotHistory[battleInfo.currentRound]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => redArrows.push(item))
|
||||
);
|
||||
battleInfo.blueTeam.forEach((item) =>
|
||||
item.shotHistory[battleInfo.currentRound]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => blueArrows.push(item))
|
||||
);
|
||||
roundResults.value.push({
|
||||
redArrows,
|
||||
blueArrows,
|
||||
});
|
||||
}
|
||||
}
|
||||
roundResults.value = battleInfo.rounds || [];
|
||||
isFinalShoot.value = battleInfo.current.goldRound;
|
||||
bluePoints.value = battleInfo.teams[1].score;
|
||||
redPoints.value = battleInfo.teams[2].score;
|
||||
} catch (err) {
|
||||
console.log(err);
|
||||
}
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
start.value = true;
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, { arrowOnly: true });
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
const latestRound = msg.rounds[currentRound.value - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
currentRedPoint.value = msg.teams[2].score;
|
||||
} else {
|
||||
currentBluePoint.value = latestRound.scores[1].score;
|
||||
currentRedPoint.value = latestRound.scores[2].score;
|
||||
}
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
if (msg.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 2000);
|
||||
return;
|
||||
}
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
[...battleInfo.redTeam, ...battleInfo.blueTeam].some((p) => {
|
||||
if (p.id === user.value.id) {
|
||||
const roundArrows = Object.values(p.shotHistory);
|
||||
if (roundArrows.length) {
|
||||
uni.$emit("update-shot", {
|
||||
currentShot: roundArrows[roundArrows.length - 1].length,
|
||||
totalShot: battleInfo.config.teamSize === 2 ? 3 : 2,
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
const lastIndex = roundResults.value.length - 1;
|
||||
if (roundResults.value[lastIndex]) {
|
||||
const redArrows = roundResults.value[lastIndex].redArrows;
|
||||
scores.value = [...redArrows]
|
||||
.filter((item) => !!item.playerId)
|
||||
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
|
||||
const blueArrows = roundResults.value[lastIndex].blueArrows;
|
||||
blueScores.value = [...blueArrows]
|
||||
.filter((item) => !!item.playerId)
|
||||
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
|
||||
}
|
||||
if (battleInfo.firePlayerIndex) {
|
||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||
const redPlayer = redTeam.value.find(
|
||||
(item) => item.id === currentShooterId.value
|
||||
);
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
nextTips += "重回";
|
||||
// if (battleInfo.firePlayerIndex === user.value.id) nextTips += "你";
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
}
|
||||
if (battleInfo.fireTime > 0) {
|
||||
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
||||
console.log(`当前箭已过${remain}秒`);
|
||||
if (remain > 0 && remain <= 15) {
|
||||
// 等渲染好再通知
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 15 - remain);
|
||||
}, 300);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||
redTeam.value = msg.groupUserStatus.redTeam;
|
||||
blueTeam.value = msg.groupUserStatus.blueTeam;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
start.value = true;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
||||
if (currentShooterId.value !== msg.userId) {
|
||||
currentShooterId.value = msg.userId;
|
||||
const redPlayer = redTeam.value.find(
|
||||
(item) => item.id === currentShooterId.value
|
||||
);
|
||||
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (msg.userId === user.value.id && redTeam.value.length > 1) {
|
||||
nextTips += "你";
|
||||
}
|
||||
if (nextTips !== tips.value) {
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", tips.value);
|
||||
} else {
|
||||
uni.$emit("update-ramain", 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
const result = msg.preRoundResult;
|
||||
scores.value = [];
|
||||
blueScores.value = [];
|
||||
currentShooterId.value = 0;
|
||||
currentBluePoint.value = result.blueScore;
|
||||
currentRedPoint.value = result.redScore;
|
||||
bluePoints.value += result.blueScore;
|
||||
redPoints.value += result.redScore;
|
||||
if (!result.goldenRound) {
|
||||
showRoundTip.value = true;
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
currentShooterId.value = 0;
|
||||
currentBluePoint.value = bluePoints.value;
|
||||
currentRedPoint.value = redPoints.value;
|
||||
if (!isFinalShoot.value) {
|
||||
isFinalShoot.value = true;
|
||||
showRoundTip.value = true;
|
||||
tips.value = "准备开始决金箭";
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
if (msg.endStatus.noSaved) {
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = false;
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 3000);
|
||||
} else {
|
||||
isEnded.value = true;
|
||||
uni.setStorageSync("last-battle", msg.endStatus);
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result",
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
uni.$emit("update-header-loading", false);
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
// console.log("已启用离开提示");
|
||||
// },
|
||||
// });
|
||||
if (options.battleId) {
|
||||
battleId.value = options.battleId;
|
||||
redTeam.value = uni.getStorageSync("red-team");
|
||||
blueTeam.value = uni.getStorageSync("blue-team");
|
||||
const battleInfo = uni.getStorageSync("current-battle");
|
||||
if (battleInfo) {
|
||||
await nextTick(() => {
|
||||
recoverData(battleInfo);
|
||||
});
|
||||
setTimeout(getCurrentGameAPI, 2000);
|
||||
}
|
||||
}
|
||||
uni.enableAlertBeforeUnload({
|
||||
message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
success: (res) => {
|
||||
console.log("已启用离开提示");
|
||||
},
|
||||
});
|
||||
});
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
@@ -161,31 +301,30 @@ onBeforeUnmount(() => {
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||||
getCurrentGameAPI();
|
||||
const refreshData = () => {
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) {
|
||||
getCurrentGameAPI();
|
||||
} else {
|
||||
clearInterval(refreshTimer.value);
|
||||
}
|
||||
};
|
||||
refreshTimer.value = setInterval(refreshData, 2000);
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="start ? 3 : 1">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
|
||||
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
:team="blueTeam"
|
||||
|
||||
@@ -5,42 +5,105 @@ import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import { roundsName } from "@/constants";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { getGameAPI } from "@/apis";
|
||||
const selected = ref(0);
|
||||
const redScores = ref([]);
|
||||
const blueScores = ref([]);
|
||||
const tabs = ref([]);
|
||||
const tabs = ref(["所有轮次"]);
|
||||
const players = ref([]);
|
||||
const data = ref({});
|
||||
|
||||
const loadArrows = (round) => {
|
||||
round.shoots[1].forEach((arrow) => {
|
||||
blueScores.value.push(arrow);
|
||||
});
|
||||
round.shoots[2].forEach((arrow) => {
|
||||
redScores.value.push(arrow);
|
||||
});
|
||||
};
|
||||
const allRoundsScore = ref({});
|
||||
const data = ref({
|
||||
goldenRounds: [],
|
||||
});
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const result = await getBattleAPI(options.battleId || "57943107462893568");
|
||||
data.value = result;
|
||||
data.value.teams[1].players.forEach((p, index) => {
|
||||
players.value.push(p);
|
||||
players.value.push(data.value.teams[2].players[index]);
|
||||
});
|
||||
Object.values(data.value.rounds).forEach((round, index) => {
|
||||
if (round.ifGold) tabs.value.push(`决金箭`);
|
||||
else tabs.value.push(`第${roundsName[index + 1]}轮`);
|
||||
});
|
||||
selected.value = Number(options.selected || 0);
|
||||
onClickTab(selected.value);
|
||||
if (options.battleId) {
|
||||
const result = await getGameAPI(
|
||||
options.battleId || "BATTLE-1756453741433684760-512"
|
||||
);
|
||||
data.value = result;
|
||||
Object.values(result.bluePlayers).forEach((p, index) => {
|
||||
players.value.push(p);
|
||||
if (
|
||||
Object.values(result.redPlayers) &&
|
||||
Object.values(result.redPlayers)[index]
|
||||
) {
|
||||
players.value.push(Object.values(result.redPlayers)[index]);
|
||||
}
|
||||
});
|
||||
if (result.goldenRounds) {
|
||||
result.goldenRounds.forEach(() => {
|
||||
tabs.value.push("决金箭");
|
||||
});
|
||||
}
|
||||
Object.keys(result.roundsData).forEach((key, index) => {
|
||||
if (
|
||||
index <
|
||||
Object.keys(result.roundsData).length - result.goldenRounds.length
|
||||
) {
|
||||
tabs.value.push(`第${roundsName[key]}轮`);
|
||||
}
|
||||
});
|
||||
onClickTab(0);
|
||||
}
|
||||
});
|
||||
const onClickTab = (index) => {
|
||||
selected.value = index;
|
||||
redScores.value = [];
|
||||
blueScores.value = [];
|
||||
loadArrows(data.value.rounds[index]);
|
||||
const { bluePlayers, redPlayers, roundsData, goldenRounds } = data.value;
|
||||
let maxArrowLength = 0;
|
||||
if (index === 0) {
|
||||
Object.keys(bluePlayers).forEach((p) => {
|
||||
allRoundsScore.value[p] = [];
|
||||
Object.values(roundsData).forEach((round) => {
|
||||
if (!round[p]) return;
|
||||
allRoundsScore.value[p].push(
|
||||
round[p].reduce((last, next) => last + next.ring, 0)
|
||||
);
|
||||
round[p].forEach((arrow) => {
|
||||
blueScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
});
|
||||
Object.keys(redPlayers).forEach((p) => {
|
||||
allRoundsScore.value[p] = [];
|
||||
Object.values(roundsData).forEach((round) => {
|
||||
if (!round[p]) return;
|
||||
allRoundsScore.value[p].push(
|
||||
round[p].reduce((last, next) => last + next.ring, 0)
|
||||
);
|
||||
round[p].forEach((arrow) => {
|
||||
redScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
});
|
||||
} else if (index <= goldenRounds.length) {
|
||||
const dataIndex =
|
||||
Object.keys(roundsData).length - goldenRounds.length + index;
|
||||
Object.keys(bluePlayers).forEach((p) => {
|
||||
if (!roundsData[dataIndex][p]) return;
|
||||
roundsData[dataIndex][p].forEach((arrow) => {
|
||||
blueScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
Object.keys(redPlayers).forEach((p) => {
|
||||
if (!roundsData[dataIndex][p]) return;
|
||||
roundsData[dataIndex][p].forEach((arrow) => {
|
||||
redScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
} else {
|
||||
Object.keys(bluePlayers).forEach((p) => {
|
||||
roundsData[index - goldenRounds.length][p].forEach((arrow) => {
|
||||
blueScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
Object.keys(redPlayers).forEach((p) => {
|
||||
roundsData[index - goldenRounds.length][p].forEach((arrow) => {
|
||||
redScores.value.push(arrow);
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
@@ -71,18 +134,45 @@ const onClickTab = (index) => {
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
|
||||
:borderColor="
|
||||
data.bluePlayers[player.playerId] ? '#64BAFF' : '#FF6767'
|
||||
"
|
||||
:size="36"
|
||||
/>
|
||||
<view>
|
||||
<view
|
||||
v-for="(score, index) in data.rounds[selected].shoots[
|
||||
index % 2 === 0 ? 1 : 2
|
||||
]"
|
||||
v-if="selected === 0"
|
||||
v-for="(ring, index) in allRoundsScore[player.playerId]"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
{{ score.ringX ? "X" : score.ring }}
|
||||
{{ ring }}
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
selected > 0 &&
|
||||
selected >= data.goldenRounds.length &&
|
||||
selected <= data.goldenRounds.length
|
||||
"
|
||||
v-for="(score, index) in data.roundsData[
|
||||
Object.keys(data.roundsData).length -
|
||||
data.goldenRounds.length +
|
||||
selected
|
||||
][player.playerId]"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
{{ score.ring }}
|
||||
</view>
|
||||
<view
|
||||
v-if="selected > data.goldenRounds.length"
|
||||
v-for="(score, index) in data.roundsData[
|
||||
selected - data.goldenRounds.length
|
||||
][player.playerId]"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
{{ score.ring }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
BIN
src/static/player-1.png
Normal file
|
After Width: | Height: | Size: 594 B |
BIN
src/static/player-10.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
src/static/player-2.png
Normal file
|
After Width: | Height: | Size: 869 B |
BIN
src/static/player-3.png
Normal file
|
After Width: | Height: | Size: 723 B |
BIN
src/static/player-4.png
Normal file
|
After Width: | Height: | Size: 815 B |
BIN
src/static/player-5.png
Normal file
|
After Width: | Height: | Size: 704 B |
BIN
src/static/player-6.png
Normal file
|
After Width: | Height: | Size: 895 B |
BIN
src/static/player-7.png
Normal file
|
After Width: | Height: | Size: 641 B |
BIN
src/static/player-8.png
Normal file
|
After Width: | Height: | Size: 915 B |
BIN
src/static/player-9.png
Normal file
|
After Width: | Height: | Size: 893 B |
23
src/util.js
@@ -1,3 +1,5 @@
|
||||
import { getUserGameState, getGameAPI } from "@/apis";
|
||||
|
||||
export const formatTimestamp = (timestamp) => {
|
||||
const date = new Date(timestamp * 1000);
|
||||
const year = date.getFullYear();
|
||||
@@ -87,6 +89,27 @@ export const wxShare = async (canvasId = "shareCanvas") => {
|
||||
}
|
||||
};
|
||||
|
||||
export const isGameEnded = async (battleId) => {
|
||||
const state = await getUserGameState();
|
||||
if (!state.gaming) {
|
||||
const result = await getGameAPI(battleId);
|
||||
if (result.mode) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${battleId}`,
|
||||
});
|
||||
} else {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
return !state.gaming;
|
||||
};
|
||||
|
||||
// 获取元素尺寸和位置信息
|
||||
export const getElementRect = (classname) => {
|
||||
return new Promise((resolve) => {
|
||||
|
||||
@@ -14,7 +14,7 @@ function createWebSocket(token, onMessage) {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// url = "ws://192.168.1.30:8000/socket";
|
||||
// url = "ws://192.168.1.242:8000/socket";
|
||||
url = "wss://apitest.shelingxingqiu.com/socket";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
@@ -45,26 +45,44 @@ function createWebSocket(token, onMessage) {
|
||||
|
||||
// 接收消息
|
||||
uni.onSocketMessage((res) => {
|
||||
const { data, event } = JSON.parse(res.data);
|
||||
if (event === "pong") return;
|
||||
if (data.type) {
|
||||
console.log("收到消息:", getMessageTypeName(data.type), data.data);
|
||||
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
|
||||
return;
|
||||
}
|
||||
if (onMessage && data.updates) onMessage(data.updates);
|
||||
const msg = data.updates[0];
|
||||
if (msg) {
|
||||
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
|
||||
if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
||||
uni.setStorageSync("latestRank", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
||||
uni.setStorageSync("latestLvl", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceOnline) {
|
||||
uni.$emit("update-online");
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
|
||||
uni.$emit("update-online");
|
||||
const data = JSON.parse(res.data);
|
||||
if (data.event === "pong" || !data.data.updates) return;
|
||||
if (onMessage) onMessage(data.data.updates);
|
||||
const msg = data.data.updates[0];
|
||||
if (!msg) return;
|
||||
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
if (
|
||||
currentPage.route === "pages/battle-room" ||
|
||||
currentPage.route === "pages/team-battle" ||
|
||||
currentPage.route === "pages/melee-match"
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const { battleInfo } = msg;
|
||||
uni.setStorageSync("current-battle", battleInfo);
|
||||
// console.log("----battleInfo", battleInfo);
|
||||
if (battleInfo.config.mode === 1) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
|
||||
});
|
||||
} else if (battleInfo.config.mode === 2) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
|
||||
});
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
uni.$emit("game-over");
|
||||
} else if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
||||
uni.setStorageSync("latestRank", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
||||
uni.setStorageSync("latestLvl", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceOnline) {
|
||||
uni.$emit("update-online");
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
|
||||
uni.$emit("update-online");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||