2025-08-13 16:44:25 +08:00
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<script setup>
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2025-08-25 13:47:32 +08:00
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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2025-08-13 16:44:25 +08:00
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import audioManager from "@/audioManager";
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import { MESSAGETYPES } from "@/constants";
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2025-11-12 16:14:48 +08:00
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import { getDirectionText } from "@/util";
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2025-08-13 16:44:25 +08:00
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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2025-08-14 10:50:44 +08:00
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const tips = ref("");
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const melee = ref(false);
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2025-08-13 16:44:25 +08:00
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const timer = ref(null);
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const sound = ref(true);
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2025-09-15 11:23:22 +08:00
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const currentRound = ref(0);
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2025-08-13 16:44:25 +08:00
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const currentRoundEnded = ref(false);
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const ended = ref(false);
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const halfTime = ref(false);
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2025-09-03 16:34:54 +08:00
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const currentShot = ref(0);
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const totalShot = ref(0);
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2025-08-13 16:44:25 +08:00
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2025-08-14 10:50:44 +08:00
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watch(
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() => tips.value,
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(newVal) => {
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let key = [];
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if (newVal.includes("重回")) return;
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2025-09-15 11:23:22 +08:00
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if (currentRoundEnded.value) {
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currentRound.value += 1;
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// 播放当前轮次语音
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2025-11-12 11:39:17 +08:00
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key.push(`第${["一", "二", "三", "四", "五"][currentRound.value - 1]}轮`);
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2025-08-14 10:50:44 +08:00
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}
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2025-11-12 11:39:17 +08:00
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key.push(
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newVal.includes("你")
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? "轮到你了"
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: newVal.includes("红队")
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? "请红方射箭"
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: "请蓝方射箭"
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2025-09-15 11:23:22 +08:00
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);
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2025-11-12 11:39:17 +08:00
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audioManager.play(key);
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currentRoundEnded.value = false;
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2025-08-14 10:50:44 +08:00
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}
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);
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2025-08-13 16:44:25 +08:00
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const updateSound = () => {
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sound.value = !sound.value;
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2025-11-12 16:14:48 +08:00
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audioManager.setMuted(!sound.value);
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2025-08-13 16:44:25 +08:00
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};
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async function onReceiveMessage(messages = []) {
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if (ended.value) return;
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messages.forEach((msg) => {
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2025-08-18 16:09:11 +08:00
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (melee.value && msg.userId !== user.value.id) return;
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2025-09-03 16:34:54 +08:00
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if (msg.userId === user.value.id) currentShot.value++;
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2025-11-06 16:08:02 +08:00
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if (msg.battleInfo && msg.userId === user.value.id) {
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const players = [
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...(msg.battleInfo.blueTeam || []),
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...(msg.battleInfo.redTeam || []),
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];
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const currentPlayer = players.find((p) => p.id === msg.userId);
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currentShot.value = 0;
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try {
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if (
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currentPlayer &&
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currentPlayer.shotHistory &&
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currentPlayer.shotHistory[msg.battleInfo.currentRound]
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) {
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currentShot.value =
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currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
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}
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} catch (_) {}
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}
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if (!halfTime.value && msg.target) {
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let key = [];
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key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
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if (!msg.target.ring)
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key.push(`向${getDirectionText(msg.target.angle)}调整`);
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audioManager.play(key);
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}
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2025-08-21 16:15:29 +08:00
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} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
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2025-08-27 18:23:59 +08:00
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if (msg.userId === user.value.id) {
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uni.showToast({
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title: "距离不足,无效",
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icon: "none",
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});
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audioManager.play("射击无效");
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}
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} else if (msg.constructor === MESSAGETYPES.AllReady) {
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const { config } = msg.groupUserStatus;
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if (config && config.mode === 1) {
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totalShot.value = config.teamSize === 2 ? 3 : 2;
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}
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2025-08-15 11:23:23 +08:00
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currentRoundEnded.value = true;
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2025-08-13 16:44:25 +08:00
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audioManager.play("比赛开始");
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} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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melee.value = true;
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halfTime.value = false;
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audioManager.play("比赛开始");
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} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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currentShot.value = 0;
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if (msg.preRoundResult && msg.preRoundResult.currentRound) {
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currentRound.value = msg.preRoundResult.currentRound;
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currentRoundEnded.value = true;
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}
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} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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halfTime.value = true;
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audioManager.play("中场休息");
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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audioManager.play("比赛结束");
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} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
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totalShot.value = 0;
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audioManager.play("决金箭轮");
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2025-08-21 16:15:29 +08:00
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tips.value = "即将开始...";
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2025-09-18 09:28:14 +08:00
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currentRoundEnded.value = false;
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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ended.value = true;
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} else if (msg.constructor === MESSAGETYPES.BackToGame) {
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if (msg.battleInfo) {
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2025-08-19 18:42:22 +08:00
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melee.value = msg.battleInfo.config.mode === 2;
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}
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}
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});
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}
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const playSound = (key) => {
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audioManager.play(key);
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};
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2025-08-14 10:50:44 +08:00
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const onUpdateTips = (newVal) => {
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tips.value = newVal;
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};
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2025-09-03 16:34:54 +08:00
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const onUpdateTotalShot = (newVal) => {
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currentShot.value = newVal.currentShot;
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totalShot.value = newVal.totalShot;
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};
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onMounted(() => {
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uni.$on("update-shot", onUpdateTotalShot);
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uni.$on("update-tips", onUpdateTips);
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("play-sound", playSound);
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});
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2025-08-25 13:47:32 +08:00
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onBeforeUnmount(() => {
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uni.$off("update-shot", onUpdateTotalShot);
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uni.$off("socket-inbox", onReceiveMessage);
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uni.$off("play-sound", playSound);
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if (timer.value) clearInterval(timer.value);
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});
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</script>
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<template>
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<view class="container">
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<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
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<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
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<button v-if="!!tips" hover-class="none" @click="updateSound">
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<image
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:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
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mode="widthFix"
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/>
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</button>
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</view>
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</template>
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<style scoped>
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.container {
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width: 50vw;
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color: #fed847;
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display: flex;
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align-items: center;
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justify-content: center;
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font-weight: 500;
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}
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.container > button:last-child {
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width: 36px;
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height: 36px;
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}
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.container > button:last-child > image {
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width: 36px;
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min-height: 36px;
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}
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</style>
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