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shoot-miniprograms/src/components/HeaderProgress.vue

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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
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const tips = ref("");
const melee = ref(false);
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const timer = ref(null);
const sound = ref(true);
const currentSound = ref("");
const currentRound = ref(1);
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const totalRound = ref(1);
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const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
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watch(
() => tips.value,
(newVal) => {
let key = "";
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if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
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if (key && sound.value) {
if (currentRoundEnded.value) {
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
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const updateSound = () => {
sound.value = !sound.value;
if (!sound.value) audioManager.stop(currentSound.value);
};
async function onReceiveMessage(messages = []) {
if (!sound.value || ended.value) return;
messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (melee.value && msg.userId !== user.value.id) return;
if (!halfTime.value && msg.target) {
currentSound.value = msg.target.ring
? `${msg.target.ring}`
: "未上靶";
audioManager.play(currentSound.value);
}
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} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
uni.showToast({
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title: "距离不足,无效",
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icon: "none",
});
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audioManager.play("射击无效");
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} else if (msg.constructor === MESSAGETYPES.AllReady) {
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currentRoundEnded.value = true;
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audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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melee.value = true;
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halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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if (msg.preRoundResult && msg.preRoundResult.currentRound) {
currentRound.value = msg.preRoundResult.currentRound + 1;
currentRoundEnded.value = true;
}
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} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
audioManager.play("比赛结束");
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
audioManager.play("决金箭轮");
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tips.value = "即将开始...";
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} else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
ended.value = true;
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
ended.value = true;
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} else if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo) {
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melee.value = msg.battleInfo.config.mode === 2;
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}
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}
});
}
const playSound = (key) => {
currentSound.value = key;
audioManager.play(key);
};
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const onUpdateTips = (newVal) => {
tips.value = newVal;
};
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onMounted(() => {
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uni.$on("update-tips", onUpdateTips);
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uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
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onBeforeUnmount(() => {
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uni.$off("update-tips", onUpdateTips);
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uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<text>{{ tips }}</text>
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<!-- <text> ({{ currentRound }}/{{ totalRound }}) </text> -->
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<button v-if="!!tips" hover-class="none" @click="updateSound">
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<image
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button>
</view>
</template>
<style scoped>
.container {
width: 50vw;
color: #fed847;
display: flex;
align-items: center;
justify-content: center;
}
.container > button:last-child {
width: 36px;
height: 36px;
}
.container > button:last-child > image {
width: 36px;
min-height: 36px;
}
</style>