修复BUG
This commit is contained in:
@@ -49,21 +49,11 @@ const props = defineProps({
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const showsimul = ref(false);
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const latestOne = ref(null);
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const bluelatestOne = ref(null);
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const prevScores = ref([]);
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const prevBlueScores = ref([]);
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// const startCount = ref(false);
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const timer = ref(null);
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// watch(
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// () => props.start,
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// (newVal) => {
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// startCount.value = newVal;
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// },
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// {
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// immediate: true,
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// }
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// );
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watch(
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() => props.scores,
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(newVal) => {
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@@ -85,10 +75,10 @@ watch(
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() => props.blueScores,
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(newVal) => {
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if (newVal.length - prevBlueScores.value.length === 1) {
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latestOne.value = newVal[newVal.length - 1];
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bluelatestOne.value = newVal[newVal.length - 1];
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if (timer.value) clearTimeout(timer.value);
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timer.value = setTimeout(() => {
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latestOne.value = null;
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bluelatestOne.value = null;
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}, 1000);
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}
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prevBlueScores.value = [...newVal];
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@@ -176,7 +166,7 @@ onMounted(() => {
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<view
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v-if="bow.ring > 0"
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:class="`hit ${
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index === blueScores.length - 1 && latestOne ? 'pump-in' : ''
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index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
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}`"
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:style="{
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left: calcRealX(bow.x),
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@@ -44,30 +44,75 @@ const props = defineProps({
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const showHint = ref(false);
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const hintType = ref(0);
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const capsuleHeight = ref(0);
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const isLoading = ref(false);
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const showGlobalHint = (type) => {
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hintType.value = type;
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showHint.value = true;
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};
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const hideGlobalHint = () => {
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showHint.value = false;
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};
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onMounted(() => {
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const menuBtnInfo = uni.getMenuButtonBoundingClientRect();
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capsuleHeight.value = menuBtnInfo.top - 9;
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});
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onBeforeUnmount(() => {
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// const pages = getCurrentPages();
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// const currentPage = pages[pages.length - 1];
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// uni.setStorageSync("last-route", currentPage.route);
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});
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onShow(() => {
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uni.$showHint = showGlobalHint;
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uni.$hideHint = hideGlobalHint;
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showHint.value = false;
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});
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const backToGame = debounce(async () => {
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const result = await getCurrentGameAPI();
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if (isLoading.value) return; // 防止重复点击
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try {
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isLoading.value = true;
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// 设置请求超时
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const timeoutPromise = new Promise((_, reject) => {
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setTimeout(() => reject(new Error('请求超时')), 10000); // 10秒超时
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});
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const result = await Promise.race([
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getCurrentGameAPI(),
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timeoutPromise
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]);
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// 处理返回结果
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if (result && result.gameId) {
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// 跳转到游戏页面
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uni.navigateTo({
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url: `/pages/battle-room?gameId=${result.gameId}`
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});
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} else {
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uni.showToast({
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title: '没有进行中的对局',
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icon: 'none'
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});
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}
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showHint.value = false;
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} catch (error) {
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console.error('获取当前游戏失败:', error);
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uni.showToast({
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title: error.message || '网络请求失败,请重试',
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icon: 'none'
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});
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} finally {
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isLoading.value = false;
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}
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});
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const goBack = () => {
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uni.navigateBack();
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};
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@@ -100,7 +145,13 @@ const goBack = () => {
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<button hover-class="none" @click="() => (showHint = false)">
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不进入
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</button>
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<button hover-class="none" @click="backToGame">进入</button>
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<button
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hover-class="none"
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@click="backToGame"
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:disabled="isLoading"
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>
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{{ isLoading ? '加载中...' : '进入' }}
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</button>
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</view>
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</view>
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<view v-if="hintType === 2" class="tip-content">
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@@ -168,4 +219,10 @@ const goBack = () => {
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background-color: #fed847;
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color: #000;
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}
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.tip-content > view > button:disabled {
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background-color: #ccc;
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color: #666;
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opacity: 0.6;
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}
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</style>
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@@ -37,7 +37,6 @@ onMounted(() => {
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pointBook.value = uni.getStorageSync("point-book");
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}
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if (
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currentPage.route === "pages/battle-room" ||
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currentPage.route === "pages/team-battle" ||
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currentPage.route === "pages/melee-match"
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) {
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@@ -29,7 +29,6 @@ watch(
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if (!sound.value) return;
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if (currentRoundEnded.value) {
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currentRound.value += 1;
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console.log(11111, currentRound.value);
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// 播放当前轮次语音
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audioManager.play(
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`第${["一", "二", "三", "四", "五"][currentRound.value - 1]}轮`
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@@ -38,10 +37,7 @@ watch(
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// 延迟播放队伍提示音
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setTimeout(
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() => {
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if (key) {
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if (!yourTurn.value) audioManager.play(key);
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else audioManager.play("轮到你了");
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}
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if (key && !yourTurn.value) audioManager.play(key);
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currentRoundEnded.value = false;
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yourTurn.value = false;
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},
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@@ -103,6 +99,7 @@ async function onReceiveMessage(messages = []) {
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totalShot.value = 0;
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audioManager.play("决金箭轮");
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tips.value = "即将开始...";
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currentRoundEnded.value = false;
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} else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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ended.value = true;
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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@@ -44,6 +44,7 @@ onLoad(async (options) => {
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data.value.myTeam = result.bluePlayers[myId].team;
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ifWin.value = result.winner === 1;
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}
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audioManager.play(ifWin.value ? "胜利" : "失败");
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}
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if (result.mode === 2) {
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data.value.playerStats = result.players.map((p) => ({
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@@ -53,6 +54,9 @@ onLoad(async (options) => {
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const mine = result.players.find((p) => p.playerId === myId);
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if (mine) totalPoints.value = mine.totalScore;
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rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
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if (rank.value > result.players.length * 0.3) {
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audioManager.play("胜利");
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}
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}
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} else {
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const battleInfo = uni.getStorageSync("last-battle");
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@@ -77,10 +81,16 @@ onLoad(async (options) => {
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if (mine) {
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data.value.myTeam = mine.team;
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totalPoints.value = mine.totalScore;
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ifWin.value = battleInfo.mode === 1 && mine.team === battleInfo.winner;
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if (battleInfo.mode === 1) {
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ifWin.value = mine.team === battleInfo.winner;
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audioManager.play(ifWin.value ? "胜利" : "失败");
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} else {
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if (rank.value > battleInfo.playerStats.length * 0.3) {
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audioManager.play("胜利");
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}
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}
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}
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}
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audioManager.play(ifWin.value ? "胜利" : "失败");
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});
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const checkBowData = () => {
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@@ -58,18 +58,25 @@ const toRankListPage = () => {
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};
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onShow(async () => {
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const rankList = await getRankListAPI();
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console.log("排行数据", rankList);
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updateRank(rankList);
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const token = uni.getStorageSync(
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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);
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const promises = [getRankListAPI()];
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if (token) {
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const result = await getHomeData();
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console.log("首页数据:", result);
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if (result.user) {
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updateUser(result.user);
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if (result.user.trio <= 0) {
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promises.push(getHomeData());
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}
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const [rankList, homeData] = await Promise.all(promises);
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console.log("排行数据", rankList);
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updateRank(rankList);
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if (homeData) {
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console.log("首页数据:", homeData);
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if (homeData.user) {
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updateUser(homeData.user);
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if (homeData.user.trio <= 0) {
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showGuide.value = true;
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setTimeout(() => {
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showGuide.value = false;
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@@ -168,7 +168,7 @@ const checkBowData = () => {
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borderColor: '#FF6767',
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transform: `translateX(-${index * 15}px)`,
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}"
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:src="src"
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:src="src || '../static/user-icon.png'"
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:key="index"
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mode="widthFix"
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/>
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@@ -210,7 +210,7 @@ const checkBowData = () => {
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borderColor: '#64BAFF',
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transform: `translateX(-${index * 15}px)`,
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}"
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:src="src"
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:src="src || '../static/user-icon.png'"
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:key="index"
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mode="widthFix"
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/>
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@@ -16,6 +16,7 @@ import ShootProgress2 from "@/components/ShootProgress2.vue";
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import { getCurrentGameAPI } from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName } from "@/constants";
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import audioManager from "@/audioManager";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -182,6 +183,7 @@ async function onReceiveMessage(messages = []) {
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const redPlayer = redTeam.value.find(
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(item) => item.id === currentShooterId.value
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);
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if (msg.userId === user.value.id) audioManager.play("轮到你了");
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const nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
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if (nextTips !== tips.value) {
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tips.value = nextTips;
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