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shoot-miniprograms/src/pages/practise-two.vue

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<script setup>
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import { ref, onMounted, onBeforeUnmount } from "vue";
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import Container from "@/components/Container.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import ScoreResult from "@/components/ScoreResult.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import BubbleTip from "@/components/BubbleTip.vue";
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import { createPractiseAPI } from "@/apis";
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import { generateCanvasImage } from "@/util";
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import { MESSAGETYPES } from "@/constants";
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import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
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const start = ref(false);
const scores = ref([]);
const total = 36;
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const practiseResult = ref({});
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const practiseId = ref("");
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const showGuide = ref(false);
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const onReady = async () => {
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const result = await createPractiseAPI(total);
if (result) practiseId.value = result.id;
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scores.value = [];
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start.value = true;
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setTimeout(() => {
uni.$emit("play-sound", "请开始射击");
}, 300);
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};
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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if (scores.value.length < total) {
scores.value.push(msg.target);
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if (practiseId && scores.value.length === total / 2) {
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showGuide.value = true;
setTimeout(() => {
showGuide.value = false;
}, 3000);
}
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}
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}
if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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if (practiseId.value && practiseId.value === msg.practice.id) {
setTimeout(() => {
start.value = false;
practiseResult.value = {
...msg.practice,
arrows: JSON.parse(msg.practice.arrows),
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lvl: msg.lvl,
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};
generateCanvasImage(
"shareCanvas",
3,
user.value,
practiseResult.value
);
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}, 1500);
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}
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}
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});
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}
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async function onComplete() {
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if (
practiseResult.value.arrows &&
practiseResult.value.arrows.length === total
) {
uni.navigateBack();
} else {
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practiseId.value = "";
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practiseResult.value = {};
start.value = false;
scores.value = [];
}
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}
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onMounted(() => {
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uni.setKeepScreenOn({
keepScreenOn: true,
});
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uni.$on("socket-inbox", onReceiveMessage);
});
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onBeforeUnmount(() => {
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uni.setKeepScreenOn({
keepScreenOn: false,
});
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uni.$off("socket-inbox", onReceiveMessage);
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});
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</script>
<template>
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<Container :bgType="1" title="日常耐力挑战">
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<view>
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<TestDistance v-if="!practiseId" />
<block v-if="practiseId">
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<ShootProgress
:start="start"
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:tips="`请连续射${total}支箭`"
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:total="120"
/>
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<view class="user-row">
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<Avatar :src="user.avatar" :size="35" />
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<BubbleTip v-if="showGuide" type="normal2">
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<text>完成过半胜利</text>
<text>在望💪</text>
</BubbleTip>
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<BowPower />
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</view>
<BowTarget
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:currentRound="scores.length"
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:totalRound="start ? total : 0"
:scores="scores"
/>
<ScorePanel
v-if="start"
:scores="scores.map((s) => s.ring)"
:total="total"
:rowCount="total / 4"
:margin="1.5"
:font-size="20"
/>
<ScoreResult
v-if="practiseResult.arrows"
:total="total"
:rowCount="9"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.arrows.length < total ? '2un' : ''
}finish-tip.png`"
/>
<canvas class="share-canvas" canvas-id="shareCanvas"></canvas>
</block>
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</view>
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<view :style="{ marginBottom: '20px' }">
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<SButton v-if="!start" :onClick="onReady">准备好了直接开始</SButton>
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</view>
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</Container>
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</template>
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<style scoped></style>