完成耐力赛接口调试
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@@ -77,6 +77,7 @@ function calcRealY(num) {
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}
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.target {
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position: relative;
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overflow: hidden;
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}
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.target > image:last-child {
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width: 100%;
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@@ -13,10 +13,10 @@ import websocket from "@/websocket";
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const start = ref(false);
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const showScore = ref(false);
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const scores = ref([]);
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const total = 12;
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const onReady = async () => {
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const result = await createPractiseAPI(12);
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console.log("result", result);
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const result = await createPractiseAPI(total);
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start.value = true;
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const token = uni.getStorageSync("token");
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@@ -25,8 +25,7 @@ const onReady = async () => {
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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console.log("msg:", msg.target);
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if (scores.value.length === 12) {
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if (scores.value.length === total) {
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showScore.value = true;
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websocket.closeWebSocket();
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}
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@@ -46,7 +45,7 @@ onUnmounted(() => {
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<Header title="个人单组练习" />
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<ShootProgress tips="请开始射箭第一轮" :start="start" :total="120" />
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<BowTarget
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:totalRound="12"
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:totalRound="total"
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:currentRound="scores.length + 1"
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avatar="../static/avatar.png"
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:power="45"
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@@ -54,7 +53,7 @@ onUnmounted(() => {
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/>
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<ScorePanel2 v-if="start" :scores="scores.map((s) => s.ring)" />
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<ScoreResult
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:total="12"
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:total="total"
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:rowCount="6"
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:show="showScore"
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:onClose="() => (showScore = false)"
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@@ -1,37 +1,70 @@
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<script setup>
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import { ref } from "vue";
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import { ref, onUnmounted } from "vue";
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import AppBackground from "@/components/AppBackground.vue";
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import Header from "@/components/Header.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ScorePanel from "@/components/ScorePanel.vue";
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import ScoreResult from "@/components/ScoreResult.vue";
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const scores = ref(new Array(32).fill(9));
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import SButton from "@/components/SButton.vue";
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import { createPractiseAPI } from "@/apis";
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import { MESSAGETYPES } from "@/constants";
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import websocket from "@/websocket";
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const start = ref(false);
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const showScore = ref(false);
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const scores = ref([]);
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const total = 36;
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setTimeout(() => {
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showScore.value = true;
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}, 2000);
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const onReady = async () => {
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const result = await createPractiseAPI(total);
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start.value = true;
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const token = uni.getStorageSync("token");
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websocket.createWebSocket(token, (result) => {
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const messages = JSON.parse(result).data.updates || [];
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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if (scores.value.length === total) {
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showScore.value = true;
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websocket.closeWebSocket();
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}
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}
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});
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});
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};
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onUnmounted(() => {
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websocket.closeWebSocket();
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});
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</script>
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<template>
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<view class="container">
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<AppBackground type="1" />
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<Header title="个人耐力挑战" />
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<ShootProgress tips="请连续射箭36支" total="120" />
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<ShootProgress :tips="`请连续射箭${total}支`" total="120" />
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<BowTarget
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totalRound="10"
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currentRound="4"
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:totalRound="total"
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:currentRound="scores.length + 1"
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avatar="../static/avatar.png"
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power="45"
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:power="45"
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:scores="scores"
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/>
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<ScorePanel
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v-if="start"
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:scores="scores.map((s) => s.ring)"
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:total="total"
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:rowCount="total / 4"
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/>
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<ScorePanel :scores="scores" :total="36" :rowCount="9" />
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<ScoreResult
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:total="36"
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:total="total"
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:rowCount="9"
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:show="showScore"
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:onClose="() => (showScore = false)"
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:scores="scores.map((s) => s.ring)"
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/>
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<SButton v-if="!start" :onClick="onReady">准备好了,直接开始</SButton>
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</view>
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</template>
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