添加游戏中途挂起,返回同步数据
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@@ -13,7 +13,8 @@ import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import Matching from "@/components/Matching.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import { matchGameAPI } from "@/apis";
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import { getCurrentGameAPI, matchGameAPI } from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -34,6 +35,7 @@ const playersSorted = ref([]);
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const playersScores = ref({});
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const halfTimeTip = ref(false);
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const onComplete = ref(null);
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const isEnded = ref(false);
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watch(
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() => [players.value, playersScores.value],
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@@ -50,45 +52,51 @@ watch(
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}
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);
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function recoverData(battleInfo) {
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battleId.value = battleInfo.id;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 0) {
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if (remain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - remain);
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}, 200);
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}
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} else {
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start.value = true;
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}
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if (battleInfo.status === 2) {
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startCount.value = true;
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 200);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 200);
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}
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}
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) {
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scores.value = [...p.arrows];
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}
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});
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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if (battleInfo.status === 0) {
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if (remain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - remain);
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}, 200);
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}
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} else {
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start.value = true;
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}
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if (battleInfo.status === 2) {
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// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 200);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 200);
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}
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recoverData(battleInfo);
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console.log("remove last time");
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uni.removeStorageSync("last-awake-time");
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}
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} else {
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gameType.value = options.gameType;
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@@ -148,6 +156,7 @@ async function onReceiveMessage(messages = []) {
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[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
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(player) => {
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playersScores.value[player.id] = player.arrows;
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if (p.id === user.value.id) scores.value = [...p.arrows];
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}
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);
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startCount.value = false;
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@@ -163,11 +172,17 @@ async function onReceiveMessage(messages = []) {
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});
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uni.navigateBack();
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} else {
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isEnded.value = true;
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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}
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}
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if (msg.constructor === MESSAGETYPES.BackToGame) {
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if (msg.battleInfo && uni.getStorageSync("last-awake-time")) {
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recoverData(msg.battleInfo);
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}
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}
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});
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}
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const onBack = () => {
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@@ -177,7 +192,6 @@ const onBack = () => {
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uni.$showHint(3);
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}
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};
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onShow(() => {});
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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@@ -193,6 +207,16 @@ onUnmounted(() => {
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matchGameAPI(false, gameType.value, teamSize.value);
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}
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});
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onShow(async () => {
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if (battleId.value) {
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if (!isEnded.value && (await isGameEnded())) return;
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const lastAwakeTime = uni.getStorageSync("last-awake-time");
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if (lastAwakeTime) await getCurrentGameAPI();
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}
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});
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onHide(() => {
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uni.setStorageSync("last-awake-time", Date.now());
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});
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</script>
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<template>
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