完成大乱斗流程调试

This commit is contained in:
kron
2025-06-09 01:17:18 +08:00
parent 80e0b07c0e
commit e49de0e288
11 changed files with 308 additions and 107 deletions

View File

@@ -6,10 +6,14 @@ import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import Timer from "@/components/Timer.vue";
import BattleFooter from "@/components/BattleFooter.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import { matchGameAPI, readyGameAPI } from "@/apis";
import { MESSAGETYPES, roundsName } from "@/constants";
import { MESSAGETYPES } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const gameType = ref(0);
const teamSize = ref(0);
const matching = ref(false);
@@ -19,14 +23,10 @@ const currentRound = ref(1);
const totalRounds = ref(0);
const power = ref(0);
const scores = ref([]);
const redTeam = ref([]);
const blueTeam = ref([]);
const currentShooterId = ref(0);
const tips = ref("即将开始...");
const seq = ref(0);
const timerSeq = ref(0);
const roundResults = ref([
]);
const players = ref([]);
const playersScores = ref({});
onLoad((options) => {
gameType.value = options.gameType;
@@ -66,41 +66,36 @@ async function onReceiveMessage(content) {
// 这里会掉多次;
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
totalRounds.value = msg.groupUserStatus.config.maxRounds;
players.value = [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
];
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
}
if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
scores.value.push(msg.target);
power.value = msg.target.battery;
}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) {
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
totalRounds.value = msg.groupUserStatus.config.maxRounds;
start.value = true;
timerSeq.value = 0;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
tips.value = "请在90秒内射完12支箭";
scores.value = [];
seq.value += 1;
currentShooterId.value = msg.userId;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
scores.value = [msg.target];
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
scores.value = [];
currentShooterId.value = 0;
if (result.currentRound > 0 && result.currentRound < totalRounds.value) {
// 开始下一轮;
roundResults.value = result.roundResults;
currentRound.value = result.currentRound + 1;
if (msg.userId === user.value.id) {
scores.value = [msg.target];
power.value = msg.target.battery;
}
playersScores.value[msg.userId].push(msg.target);
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
uni.redirectTo({
url: "/pages/battle-result?battleId=" + msg.id,
url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}&gameType=${gameType.value}`,
});
}
});
@@ -117,25 +112,29 @@ onUnmounted(() => {
</script>
<template>
<Container title="排位赛" :bgType="1">
<Container title="大乱斗排位赛" :bgType="1">
<view class="container">
<ShootProgress v-if="start" :tips="tips" :seq="seq" />
<PlayersRow
<ShootProgress v-if="start" :tips="tips" />
<!-- <PlayersRow
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
/> -->
<BowTarget
v-if="start"
:avatar="user.avatarUrl"
:power="power"
:currentRound="currentRound"
:totalRound="totalRounds"
:scores="scores"
/>
<BattleFooter
v-if="roundResults.length > 0"
:roundResults="roundResults"
<PlayerScore
v-if="start"
v-for="(player, index) in players"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="playersScores[player.id]"
/>
<Timer :seq="timerSeq" :callBack="readyToGo" />
</view>