完成大乱斗流程调试
This commit is contained in:
@@ -4,6 +4,7 @@ import { onLoad } from "@dcloudio/uni-app";
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import { getGameAPI } from "@/apis";
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import TeamResult from "@/components/TeamResult.vue";
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import MeleeResult from "@/components/MeleeResult.vue";
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import Avatar from "@/components/Avatar.vue";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -18,14 +19,15 @@ const show = ref(false);
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onLoad(async (options) => {
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battleId.value = options.battleId;
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const result = await getGameAPI(
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options.battleId || "BATTLE-1749386862250435325-854"
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// options.battleId || "BATTLE-1749386862250435325-854"
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options.battleId || "BATTLE-1749397329251504706-197"
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);
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data.value = result;
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if (result.redPlayers[user.value.id]) {
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if (result.mode === 1 && result.redPlayers[user.value.id]) {
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totalPoints.value = result.redTotal;
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ifWin.value = result.winner === 0;
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}
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if (result.bluePlayers[user.value.id]) {
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if (result.mode === 1 && result.bluePlayers[user.value.id]) {
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totalPoints.value = result.redTotal;
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ifWin.value = result.winner === 1;
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}
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@@ -44,26 +46,98 @@ onMounted(async () => {});
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src="../static/winner-yellow.png"
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mode="widthFix"
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/>
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<view>
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<image src="../static/battle-result.png" mode="widthFix" />
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</view>
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<view>
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<image src="../static/shining-bg.png" mode="widthFix" />
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<image src="../static/throphy.png" mode="widthFix" />
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<text>{{ ifWin && data.winner === 1 ? "蓝队" : "红队" }}获胜</text>
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<text>强势登顶,荣耀加冕</text>
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</view>
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<view>
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<block v-if="data.mode === 1">
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<view class="header-team">
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<image src="../static/battle-result.png" mode="widthFix" />
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</view>
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<view class="battle-winner">
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<image src="../static/shining-bg.png" mode="widthFix" />
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<image src="../static/throphy.png" mode="widthFix" />
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<text>{{ ifWin && data.winner === 1 ? "蓝队" : "红队" }}获胜</text>
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<text>强势登顶,荣耀加冕</text>
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</view>
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</block>
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<block v-if="data.mode === 2">
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<view class="header-melee">
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<view />
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<image src="../static/battle-result.png" mode="widthFix" />
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<view />
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</view>
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<view class="players">
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<view v-for="(player, index) in data.players" :key="index">
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<image
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v-if="index === 0"
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class="player-bg"
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src="../static/melee-player-bg1.png"
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mode="aspectFill"
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/>
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<image
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v-if="index === 1"
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class="player-bg"
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src="../static/melee-player-bg2.png"
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mode="aspectFill"
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/>
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<image
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v-if="index === 2"
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class="player-bg"
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src="../static/melee-player-bg3.png"
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mode="aspectFill"
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/>
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<image
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v-if="index === 0"
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class="player-crown"
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src="../static/champ1.png"
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mode="widthFix"
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/>
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<image
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v-if="index === 1"
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class="player-crown"
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src="../static/champ2.png"
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mode="widthFix"
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/>
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<image
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v-if="index === 2"
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class="player-crown"
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src="../static/champ3.png"
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mode="widthFix"
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/>
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<view v-if="index > 2" class="view-crown">{{ index + 1 }}</view>
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<Avatar src="../static/avatar.png" :size="36" />
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<view class="player-title">
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<text>{{ player.name }}</text>
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<text>钻石三级</text>
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</view>
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<text
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><text :style="{ color: '#fff' }">{{ player.totalRings }}</text>
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环</text
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>
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</view>
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</view>
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</block>
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<view class="battle-e">
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<image src="../static/row-yellow-bg.png" mode="widthFix" />
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<text>经验 +{{ totalPoints }}</text>
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</view>
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<text>你是朋友中的佼佼者哦</text>
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<view>
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<text v-if="data.mode === 1" class="description">你是朋友中的佼佼者哦</text>
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<text v-if="data.mode === 2" class="description"
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>好成绩!全国排位赛等着你!</text
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>
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<view class="op-btn">
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<view @click="() => (show = true)">查看靶纸</view>
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<view @click="exit">退出</view>
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</view>
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<TeamResult :show="show" :onClose="() => (show = false)" :data="data" />
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<!-- <MeleeResult :show="show" :onClose="() => (show = false)" /> -->
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<TeamResult
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v-if="data.mode === 1"
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:show="show"
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:onClose="() => (show = false)"
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:data="data"
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/>
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<MeleeResult
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v-if="data.mode === 2"
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:show="show"
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:onClose="() => (show = false)"
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:data="data"
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/>
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</view>
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</template>
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@@ -77,6 +151,7 @@ onMounted(async () => {});
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flex-direction: column;
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align-items: center;
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justify-content: center;
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/* z-index: -1; */
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}
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.tag {
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position: absolute;
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@@ -87,14 +162,14 @@ onMounted(async () => {});
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.container > view {
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position: relative;
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}
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.container > view:nth-child(2) {
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.header-team {
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width: 80%;
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margin: 10px;
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}
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.container > view:nth-child(2) > image {
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.header-team > image {
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width: 20vw;
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}
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.container > view:nth-child(3) {
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.battle-winner {
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width: 100%;
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height: 38%;
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display: flex;
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@@ -104,32 +179,32 @@ onMounted(async () => {});
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color: #fff9;
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font-size: 14px;
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}
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.container > view:nth-child(3) > image {
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.battle-winner > image {
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position: absolute;
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width: 100vw;
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top: 0;
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left: 0;
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}
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.container > view:nth-child(3) > image:nth-child(2) {
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.battle-winner > image:nth-child(2) {
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top: 6vw;
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}
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.container > view:nth-child(3) > text:nth-child(3) {
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.battle-winner > text:nth-child(3) {
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font-size: 30px;
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margin: 10px;
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font-weight: bold;
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color: #fed847;
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}
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.container > view:nth-child(4) {
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.battle-e {
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width: 100%;
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height: 60px;
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margin: 20px 0;
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}
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.container > view:nth-child(4) > image {
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.battle-e > image {
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position: absolute;
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width: 100vw;
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top: 45%;
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}
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.container > view:nth-child(4) > text {
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.battle-e > text {
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position: absolute;
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width: 100%;
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font-size: 30px;
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@@ -137,19 +212,19 @@ onMounted(async () => {});
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text-align: center;
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top: 54%;
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}
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.container > text:nth-child(5) {
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.description {
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margin: 50px 0;
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font-size: 14px;
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color: #fed847;
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width: 100%;
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text-align: center;
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}
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.container > view:nth-child(6) {
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.op-btn {
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width: 100%;
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display: flex;
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justify-content: center;
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}
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.container > view:nth-child(6) > view {
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.op-btn > view {
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width: 36%;
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margin: 0 10px;
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background-color: #fed847;
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@@ -157,8 +232,85 @@ onMounted(async () => {});
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padding: 10px 0;
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text-align: center;
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}
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.container > view:nth-child(6) > view:last-child {
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.op-btn > view:last-child {
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color: #fff;
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background-color: #757575;
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}
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.header-melee {
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display: flex;
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align-items: center;
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justify-content: center;
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width: 100%;
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margin-bottom: 30px;
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}
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.header-melee > view {
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height: 1px;
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background-color: #fff3;
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width: 18%;
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}
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.header-melee > image {
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width: 27%;
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margin: 0 20px;
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}
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.players {
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color: #fff3;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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width: calc(100% - 60px);
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height: 300px;
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margin: 0 30px;
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}
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.players > view {
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width: 100%;
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height: 60px;
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flex: 0 0 auto;
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overflow: hidden;
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position: relative;
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background-color: #ffffff1a;
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display: flex;
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align-items: center;
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}
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.player-bg {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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}
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.player-bg {
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position: absolute;
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width: 100%;
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top: 0;
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left: 0;
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z-index: -1;
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}
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.player-crown {
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width: 27px;
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margin: 0 15px;
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}
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.view-crown {
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width: 27px;
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height: 27px;
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line-height: 27px;
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text-align: center;
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border-radius: 50%;
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margin: 0 15px;
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color: #fff;
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background-color: #676767;
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}
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.player-title {
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display: flex;
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flex-direction: column;
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margin-left: 15px;
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width: calc(100% - 160px);
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}
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.player-title > text:first-child {
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color: #fff;
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margin-bottom: 3px;
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}
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.player-title > text:last-child {
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font-size: 13px;
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}
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</style>
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@@ -6,10 +6,14 @@ import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import Timer from "@/components/Timer.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import SButton from "@/components/SButton.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, roundsName } from "@/constants";
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import { MESSAGETYPES } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const gameType = ref(0);
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const teamSize = ref(0);
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const matching = ref(false);
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@@ -19,14 +23,10 @@ const currentRound = ref(1);
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const totalRounds = ref(0);
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const power = ref(0);
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const scores = ref([]);
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const tips = ref("即将开始...");
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const seq = ref(0);
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const timerSeq = ref(0);
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const roundResults = ref([
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]);
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const players = ref([]);
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const playersScores = ref({});
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onLoad((options) => {
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gameType.value = options.gameType;
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@@ -66,41 +66,36 @@ async function onReceiveMessage(content) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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players.value = [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [];
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});
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.AllReady) {
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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start.value = true;
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timerSeq.value = 0;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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tips.value = "请在90秒内射完12支箭";
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scores.value = [];
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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scores.value = [msg.target];
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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currentShooterId.value = 0;
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if (result.currentRound > 0 && result.currentRound < totalRounds.value) {
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// 开始下一轮;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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if (msg.userId === user.value.id) {
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scores.value = [msg.target];
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power.value = msg.target.battery;
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}
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playersScores.value[msg.userId].push(msg.target);
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: "/pages/battle-result?battleId=" + msg.id,
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url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}&gameType=${gameType.value}`,
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});
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}
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});
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@@ -117,25 +112,29 @@ onUnmounted(() => {
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</script>
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<template>
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<Container title="排位赛" :bgType="1">
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<Container title="大乱斗排位赛" :bgType="1">
|
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<view class="container">
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<ShootProgress v-if="start" :tips="tips" :seq="seq" />
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<PlayersRow
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<ShootProgress v-if="start" :tips="tips" />
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<!-- <PlayersRow
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v-if="start"
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:currentShooterId="currentShooterId"
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:blueTeam="blueTeam"
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:redTeam="redTeam"
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/>
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/> -->
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<BowTarget
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v-if="start"
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:avatar="user.avatarUrl"
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:power="power"
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:scores="scores"
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/>
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<BattleFooter
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v-if="roundResults.length > 0"
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:roundResults="roundResults"
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<PlayerScore
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v-if="start"
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v-for="(player, index) in players"
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:key="index"
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:name="player.name"
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:avatar="player.avatar"
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:scores="playersScores[player.id]"
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/>
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<Timer :seq="timerSeq" :callBack="readyToGo" />
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</view>
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@@ -21,7 +21,7 @@ const toTeamMatchPage = (gameType, teamSize) => {
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const toMeleeMatchPage = (gameType, teamSize) => {
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uni.navigateTo({
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url: `/pages/team-match?gameType=${gameType}&teamSize=${teamSize}`,
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url: `/pages/melee-match?gameType=${gameType}&teamSize=${teamSize}`,
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});
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};
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</script>
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@@ -139,7 +139,7 @@ onUnmounted(() => {
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</script>
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||||
|
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<template>
|
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<Container title="排位赛" :bgType="1">
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<Container title="1V1排位赛" :bgType="1">
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<view class="container">
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<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
|
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<Guide noBg v-if="!start">
|
||||
|
||||
Reference in New Issue
Block a user