修复BUG
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@@ -44,6 +44,7 @@ onLoad(async (options) => {
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data.value.myTeam = result.bluePlayers[myId].team;
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ifWin.value = result.winner === 1;
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}
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audioManager.play(ifWin.value ? "胜利" : "失败");
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}
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if (result.mode === 2) {
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data.value.playerStats = result.players.map((p) => ({
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@@ -53,6 +54,9 @@ onLoad(async (options) => {
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const mine = result.players.find((p) => p.playerId === myId);
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if (mine) totalPoints.value = mine.totalScore;
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rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
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if (rank.value > result.players.length * 0.3) {
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audioManager.play("胜利");
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}
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}
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} else {
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const battleInfo = uni.getStorageSync("last-battle");
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@@ -77,10 +81,16 @@ onLoad(async (options) => {
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if (mine) {
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data.value.myTeam = mine.team;
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totalPoints.value = mine.totalScore;
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ifWin.value = battleInfo.mode === 1 && mine.team === battleInfo.winner;
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if (battleInfo.mode === 1) {
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ifWin.value = mine.team === battleInfo.winner;
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audioManager.play(ifWin.value ? "胜利" : "失败");
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} else {
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if (rank.value > battleInfo.playerStats.length * 0.3) {
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audioManager.play("胜利");
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}
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}
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}
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}
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audioManager.play(ifWin.value ? "胜利" : "失败");
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});
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const checkBowData = () => {
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@@ -58,18 +58,25 @@ const toRankListPage = () => {
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};
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onShow(async () => {
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const rankList = await getRankListAPI();
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console.log("排行数据", rankList);
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updateRank(rankList);
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const token = uni.getStorageSync(
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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);
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const promises = [getRankListAPI()];
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if (token) {
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const result = await getHomeData();
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console.log("首页数据:", result);
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if (result.user) {
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updateUser(result.user);
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if (result.user.trio <= 0) {
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promises.push(getHomeData());
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}
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const [rankList, homeData] = await Promise.all(promises);
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console.log("排行数据", rankList);
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updateRank(rankList);
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if (homeData) {
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console.log("首页数据:", homeData);
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if (homeData.user) {
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updateUser(homeData.user);
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if (homeData.user.trio <= 0) {
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showGuide.value = true;
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setTimeout(() => {
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showGuide.value = false;
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@@ -168,7 +168,7 @@ const checkBowData = () => {
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borderColor: '#FF6767',
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transform: `translateX(-${index * 15}px)`,
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}"
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:src="src"
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:src="src || '../static/user-icon.png'"
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:key="index"
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mode="widthFix"
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/>
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@@ -210,7 +210,7 @@ const checkBowData = () => {
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borderColor: '#64BAFF',
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transform: `translateX(-${index * 15}px)`,
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}"
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:src="src"
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:src="src || '../static/user-icon.png'"
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:key="index"
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mode="widthFix"
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/>
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@@ -16,6 +16,7 @@ import ShootProgress2 from "@/components/ShootProgress2.vue";
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import { getCurrentGameAPI } from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName } from "@/constants";
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import audioManager from "@/audioManager";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -182,6 +183,7 @@ async function onReceiveMessage(messages = []) {
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const redPlayer = redTeam.value.find(
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(item) => item.id === currentShooterId.value
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);
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if (msg.userId === user.value.id) audioManager.play("轮到你了");
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const nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
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if (nextTips !== tips.value) {
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tips.value = nextTips;
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