调试多v多房间功能

This commit is contained in:
kron
2026-02-05 18:06:55 +08:00
parent 93c549109f
commit 4cfa097cc8
7 changed files with 32 additions and 121 deletions

View File

@@ -48,83 +48,7 @@ const updateSound = () => {
async function onReceiveMessage(message) {
if (ended.value) return;
if (Array.isArray(message)) {
message.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootResult) {
// if (melee.value && msg.userId !== user.value.id) return;
// if (msg.userId === user.value.id) currentShot.value++;
// if (msg.battleInfo && msg.userId === user.value.id) {
// const players = [
// ...(msg.battleInfo.blueTeam || []),
// ...(msg.battleInfo.redTeam || []),
// ];
// const currentPlayer = players.find((p) => p.id === msg.userId);
// currentShot.value = 0;
// try {
// if (
// currentPlayer &&
// currentPlayer.shotHistory &&
// currentPlayer.shotHistory[msg.battleInfo.currentRound]
// ) {
// currentShot.value =
// currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
// }
// } catch (_) {}
// }
// if (!halfTime.value && msg.target) {
// let key = [];
// key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
// if (!msg.target.ring)
// key.push(`向${getDirectionText(msg.target.angle)}调整`);
// audioManager.play(key);
// }
// } else
// if (msg.constructor === MESSAGETYPES.InvalidShot) {
// if (msg.userId === user.value.id) {
// uni.showToast({
// title: "距离不足,无效",
// icon: "none",
// });
// audioManager.play("射击无效");
// }
// }
// else if (msg.constructor === MESSAGETYPES.AllReady) {
// const { config } = msg.groupUserStatus;
// if (config && config.mode === 1) {
// totalShot.value = config.teamSize === 2 ? 3 : 2;
// }
// currentRoundEnded.value = true;
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
// melee.value = true;
// halfTime.value = false;
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
// currentShot.value = 0;
// if (msg.preRoundResult && msg.preRoundResult.currentRound) {
// currentRound.value = msg.preRoundResult.currentRound;
// currentRoundEnded.value = true;
// }
// } else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
// halfTime.value = true;
// audioManager.play("中场休息");
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// audioManager.play("比赛结束");
// } else if (msg.constructor === MESSAGETYPES.FinalShoot) {
// totalShot.value = 0;
// audioManager.play("决金箭轮");
// tips.value = "即将开始...";
// currentRoundEnded.value = false;
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// ended.value = true;
// } else if (msg.constructor === MESSAGETYPES.BackToGame) {
// if (msg.battleInfo) {
// melee.value = msg.battleInfo.config.mode === 2;
// }
// }
});
return;
}
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(message.mode);
totalShot.value = message.mode === 1 ? 3 : 2;

View File

@@ -79,7 +79,7 @@ const seats = new Array(props.total).fill(1);
}
.avatar > text {
background-color: #2c261fb3;
border-color: #a3793f66;
border: 1rpx solid #a3793f66;
color: #fed847;
font-size: 16rpx;
border-radius: 20rpx;

View File

@@ -36,10 +36,12 @@ const updateTimer = (value) => {
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
if (count.value > 0) count.value -= 1;
else clearInterval(timer.value);
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
@@ -117,11 +119,12 @@ onBeforeUnmount(() => {
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../static/test-tip.png" mode="widthFix" />
<view>
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>

View File

@@ -114,7 +114,7 @@ export const getBattleResultTips = (
) => {
const getRandomIndex = (len) => Math.floor(Math.random() * len);
if (gameMode === 1) {
if (mode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
@@ -136,7 +136,7 @@ export const getBattleResultTips = (
];
return tests[getRandomIndex(3)];
}
} else if (mode === 2) {
} else {
if (rank <= 3) {
const tests = [
"好成绩!全国排位赛等着你!",
@@ -148,7 +148,7 @@ export const getBattleResultTips = (
}
}
} else if (gameMode === 2) {
if (mode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
@@ -170,7 +170,7 @@ export const getBattleResultTips = (
];
return tests[getRandomIndex(3)];
}
} else if (mode === 2) {
} else {
if (score > 0) {
const tests = [
"王者一定属于你!",

View File

@@ -114,8 +114,8 @@ const refreshMembers = (members = []) => {
players.value[index] = { ...m.userInfo, groupType: m.groupType };
if (m.groupType === 1) {
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
} else if (m.groupType === 0) {
redTeam.value.push({ ...m.userInfo, groupType: 0 });
} else if (m.groupType === 2) {
redTeam.value.push({ ...m.userInfo, groupType: 2 });
}
});
for (let i = 0; i < room.value.count / 2; i++) {
@@ -165,12 +165,6 @@ async function onReceiveMessage(message) {
}
const chooseTeam = async (team) => {
if (team !== 2) {
const notInTeam = room.value.members.some(
(m) => m.userInfo.id === user.value.id && m.groupType === 2
);
if (!notInTeam) return;
}
const result = await chooseTeamAPI(roomNumber.value, team);
refreshMembers(result.members);
};
@@ -302,45 +296,45 @@ onBeforeUnmount(() => {
<view class="choose-side">
<view>
<view
v-for="(item, index) in blueTeam"
v-for="(item, index) in redTeam"
:key="index"
class="choose-side-left-item"
>
<button
hover-class="none"
v-if="item.id === user.id"
@click="chooseTeam(2)"
@click="chooseTeam(0)"
>
<image src="../static/close-grey.png" mode="widthFix" />
</button>
<text class="truncate">{{ item.name || "我要加入" }}</text>
<view v-if="item.id">
<Avatar :src="item.avatar" :size="36" />
<text v-if="!!item.state">已准备</text>
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
<button v-else hover-class="none" @click="chooseTeam(1)">
<button v-else hover-class="none" @click="chooseTeam(2)">
<image src="../static/add-grey.png" mode="widthFix" />
</button>
</view>
</view>
<view>
<view
v-for="(item, index) in redTeam"
v-for="(item, index) in blueTeam"
:key="index"
class="choose-side-right-item"
>
<view v-if="item.id">
<Avatar :src="item.avatar" :size="36" />
<text v-if="!!item.state">已准备</text>
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
<button v-else hover-class="none" @click="chooseTeam(0)">
<button v-else hover-class="none" @click="chooseTeam(1)">
<image src="../static/add-grey.png" mode="widthFix" />
</button>
<text class="truncate">{{ item.name || "我要加入" }}</text>
<button
hover-class="none"
v-if="item.id === user.id"
@click="chooseTeam(2)"
@click="chooseTeam(0)"
>
<image src="../static/close-grey.png" mode="widthFix" />
</button>
@@ -479,7 +473,7 @@ onBeforeUnmount(() => {
}
.player .ready {
background-color: #2c261fb3 !important;
border-color: #a3793f66 !important;
border: 1rpx solid #a3793f66 !important;
color: #fed847 !important;
}
.team-mode > view > image:nth-child(2) {
@@ -657,6 +651,7 @@ onBeforeUnmount(() => {
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 14rpx;
}
.choose-side-left-item > button:last-child > image,
.choose-side-right-item > button:first-child > image {
@@ -677,7 +672,7 @@ onBeforeUnmount(() => {
margin-top: -16rpx;
position: relative;
background-color: #2c261fb3;
border-color: #a3793f66;
border: 1rpx solid #a3793f66;
color: #fed847;
}
</style>

View File

@@ -109,7 +109,11 @@ onBeforeUnmount(() => {
</script>
<template>
<Container :bgType="1" title="个人单组练习" :showBottom="!start && !scores.length">
<Container
:bgType="1"
title="个人单组练习"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!practiseId" />
<block v-if="practiseId">

View File

@@ -162,23 +162,8 @@ onShow(async () => {
} else {
recoverData(result, { force: true });
}
// if (await isGameEnded(battleId.value)) return;
// getCurrentGameAPI();
// const refreshData = () => {
// const lastAwakeTime = uni.getStorageSync("last-awake-time");
// if (lastAwakeTime) {
// getCurrentGameAPI();
// } else {
// clearInterval(refreshTimer.value);
// }
// };
// refreshTimer.value = setInterval(refreshData, 2000);
}
});
// onHide(() => {
// if (refreshTimer.value) clearInterval(refreshTimer.value);
// uni.setStorageSync("last-awake-time", Date.now());
// });
</script>
<template>