删除无用代码
This commit is contained in:
@@ -30,28 +30,31 @@ function kernelDensityEstimator(kernel, range, samples) {
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const gridSize = (range[1] - range[0]) / samples;
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const densityData = [];
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const bandwidth = 0.8; // 从核函数中提取带宽
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// 预计算核函数值缓存(减少重复计算)
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const kernelCache = new Map();
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const maxDistance = Math.ceil(bandwidth * 2 / gridSize); // 最大影响范围
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const maxDistance = Math.ceil((bandwidth * 2) / gridSize); // 最大影响范围
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for (let dx = -maxDistance; dx <= maxDistance; dx++) {
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for (let dy = -maxDistance; dy <= maxDistance; dy++) {
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const distance = Math.sqrt(dx * dx + dy * dy) * gridSize;
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if (distance <= bandwidth * 2) {
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kernelCache.set(`${dx},${dy}`, kernel([dx * gridSize, dy * gridSize]));
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kernelCache.set(
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`${dx},${dy}`,
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kernel([dx * gridSize, dy * gridSize])
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);
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}
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}
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}
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// 使用稀疏网格计算(只计算有数据点影响的区域)
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const affectedGridPoints = new Set();
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// 第一步:找出所有受影响的网格点
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data.forEach(point => {
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data.forEach((point) => {
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const centerX = Math.round((point[0] - range[0]) / gridSize);
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const centerY = Math.round((point[1] - range[0]) / gridSize);
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// 只考虑带宽范围内的网格点
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for (let dx = -maxDistance; dx <= maxDistance; dx++) {
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for (let dy = -maxDistance; dy <= maxDistance; dy++) {
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@@ -65,26 +68,26 @@ function kernelDensityEstimator(kernel, range, samples) {
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});
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// 第二步:只计算受影响的网格点
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affectedGridPoints.forEach(gridKey => {
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const [gridX, gridY] = gridKey.split(',').map(Number);
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affectedGridPoints.forEach((gridKey) => {
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const [gridX, gridY] = gridKey.split(",").map(Number);
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const x = range[0] + gridX * gridSize;
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const y = range[0] + gridY * gridSize;
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let sum = 0;
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let validPoints = 0;
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// 只考虑附近的点(空间分割优化)
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data.forEach(point => {
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data.forEach((point) => {
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const dx = (x - point[0]) / gridSize;
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const dy = (y - point[1]) / gridSize;
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const cacheKey = `${Math.round(dx)},${Math.round(dy)}`;
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if (kernelCache.has(cacheKey)) {
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sum += kernelCache.get(cacheKey);
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validPoints++;
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}
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});
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if (validPoints > 0) {
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densityData.push([x, y, sum / data.length]);
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}
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@@ -102,32 +105,6 @@ function kernelDensityEstimator(kernel, range, samples) {
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};
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}
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/**
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* 生成随机射箭数据点
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* @param {Number} centerCount 中心点数量
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* @param {Number} pointsPerCenter 每个中心点的箭数
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* @returns {Array} 箭矢坐标数组
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*/
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export function generateArcheryPoints(centerCount = 2, pointsPerCenter = 100) {
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const points = [];
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const range = 8; // 坐标范围 -4 到 4
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const spread = 3; // 分散度
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for (let i = 0; i < centerCount; i++) {
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const centerX = Math.random() * range - range / 2;
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const centerY = Math.random() * range - range / 2;
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for (let j = 0; j < pointsPerCenter; j++) {
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points.push([
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centerX + (Math.random() - 0.5) * spread,
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centerY + (Math.random() - 0.5) * spread,
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]);
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}
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}
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return points;
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}
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/**
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* 颜色映射函数 - 将密度值映射到颜色
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* @param {Number} density 密度值 0-1
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@@ -144,7 +121,9 @@ function getHeatColor(density) {
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// 低密度:浅绿色
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const green = Math.round(200 + 55 * intensity);
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const blue = Math.round(50 + 100 * intensity);
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return `rgba(${Math.round(50 * intensity)}, ${green}, ${blue}, ${alpha * 0.7})`;
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return `rgba(${Math.round(50 * intensity)}, ${green}, ${blue}, ${
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alpha * 0.7
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})`;
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} else {
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// 高密度:深绿色
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const red = Math.round(50 * (intensity - 0.5) * 2);
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@@ -169,19 +148,11 @@ const heatmapCache = new Map();
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export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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return new Promise(async (resolve, reject) => {
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try {
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// iOS兼容性:限制canvas尺寸,避免内存问题
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const maxCanvasSize = 1500; // iOS设备最大建议尺寸
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if (width > maxCanvasSize || height > maxCanvasSize) {
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const scale = Math.min(maxCanvasSize / width, maxCanvasSize / height);
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width = Math.floor(width * scale);
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height = Math.floor(height * scale);
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console.log(`iOS兼容性:限制canvas尺寸为 ${width}x${height}`);
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}
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const {
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bandwidth = 0.8,
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gridSize = 100,
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range = [-4, 4],
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showPoints = true,
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showPoints = false,
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pointColor = "rgba(255, 255, 255, 0.9)",
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} = options;
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@@ -200,10 +171,10 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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// 清空画布
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ctx.clearRect(0, 0, width, height);
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// iOS兼容性:设置全局合成操作,让颜色叠加更自然
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try {
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ctx.globalCompositeOperation = 'screen';
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ctx.globalCompositeOperation = "screen";
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} catch (error) {
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console.warn("设置全局合成操作失败,使用默认设置:", error);
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}
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@@ -219,28 +190,34 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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return new Promise((resolve) => {
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let index = 0;
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let frameCount = 0;
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const processChunk = () => {
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// iOS兼容性:使用Date.now()作为performance.now的回退
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const startTime = typeof performance !== 'undefined' && performance.now ? performance.now() : Date.now();
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const startTime =
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typeof performance !== "undefined" && performance.now
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? performance.now()
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: Date.now();
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const endIndex = Math.min(index + chunkSize, data.length);
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// 批量处理多个点,减少函数调用开销
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ctx.save(); // 保存当前状态
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for (let i = index; i < endIndex; i++) {
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const point = data[i];
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// 处理单个点的绘制逻辑
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processPoint(point);
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// 每处理50个点检查一次时间,避免超时
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const currentTime = typeof performance !== 'undefined' && performance.now ? performance.now() : Date.now();
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const currentTime =
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typeof performance !== "undefined" && performance.now
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? performance.now()
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: Date.now();
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if (i % 50 === 0 && currentTime - startTime > 8) {
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// 如果处理时间超过8ms,保存状态并中断
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index = i + 1;
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ctx.restore();
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// iOS兼容性:更安全的requestAnimationFrame检测
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if (typeof requestAnimationFrame === 'function') {
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if (typeof requestAnimationFrame === "function") {
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try {
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requestAnimationFrame(processChunk);
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} catch (e) {
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@@ -253,19 +230,22 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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return;
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}
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}
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ctx.restore(); // 恢复状态
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index = endIndex;
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frameCount++;
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if (index < data.length) {
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// 动态调整延迟:如果处理时间超过16ms(一帧),使用更大延迟
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const currentTime = typeof performance !== 'undefined' && performance.now ? performance.now() : Date.now();
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const currentTime =
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typeof performance !== "undefined" && performance.now
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? performance.now()
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: Date.now();
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const processingTime = currentTime - startTime;
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const delay = processingTime > 16 ? 8 : 1; // 根据处理时间动态调整
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// iOS兼容性:更安全的requestAnimationFrame检测
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if (typeof requestAnimationFrame === 'function') {
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if (typeof requestAnimationFrame === "function") {
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try {
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requestAnimationFrame(processChunk);
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} catch (e) {
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@@ -279,7 +259,7 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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resolve();
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}
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};
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processChunk();
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});
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};
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@@ -292,30 +272,40 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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const canvasX = normalizedX * width;
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const canvasY = normalizedY * height;
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const color = getHeatColor(density);
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// iOS兼容性:确保数值有效
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if (isNaN(canvasX) || isNaN(canvasY) || !isFinite(canvasX) || !isFinite(canvasY)) {
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if (
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isNaN(canvasX) ||
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isNaN(canvasY) ||
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!isFinite(canvasX) ||
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!isFinite(canvasY)
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) {
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return;
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}
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ctx.setFillStyle(color);
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ctx.beginPath();
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const radius = Math.max(1, Math.min(width / gridSize, height / gridSize) * 0.6); // 确保半径至少为1
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const radius = Math.max(
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1,
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Math.min(width / gridSize, height / gridSize) * 0.6
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); // 确保半径至少为1
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ctx.arc(canvasX, canvasY, radius, 0, 2 * Math.PI);
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ctx.fill();
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};
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// 生成缓存key(基于参数和数据点的哈希)
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const cacheKey = `${bandwidth}-${gridSize}-${range.join(',')}-${points.length}-${JSON.stringify(points.slice(0, 10))}`;
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const cacheKey = `${bandwidth}-${gridSize}-${range.join(",")}-${
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points.length
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}-${JSON.stringify(points.slice(0, 10))}`;
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// 检查缓存
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if (heatmapCache.has(cacheKey)) {
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console.log('使用缓存的热力图数据');
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console.log("使用缓存的热力图数据");
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const cachedDensityData = heatmapCache.get(cacheKey);
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// 使用分片处理绘制缓存数据
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await processInChunks(cachedDensityData, 200); // 每批处理200个点,减少单次处理量
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await processInChunks(cachedDensityData, 200); // 每批处理200个点,减少单次处理量
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// 绘制原始数据点 - iOS兼容性优化
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if (showPoints) {
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ctx.setFillStyle(pointColor);
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@@ -323,34 +313,43 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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const xRange = range[1] - range[0];
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const yRange = range[1] - range[0];
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let validPoints = 0;
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points.forEach((point) => {
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const [x, y] = point;
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const normalizedX = (x - range[0]) / xRange;
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const normalizedY = (y - range[0]) / yRange;
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const canvasX = normalizedX * width;
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const canvasY = normalizedY * height;
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// iOS兼容性:确保坐标有效
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if (!isNaN(canvasX) && !isNaN(canvasY) && isFinite(canvasX) && isFinite(canvasY)) {
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if (
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!isNaN(canvasX) &&
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!isNaN(canvasY) &&
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isFinite(canvasX) &&
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isFinite(canvasY)
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) {
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ctx.arc(canvasX, canvasY, 2.5, 0, 2 * Math.PI);
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validPoints++;
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}
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});
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// 只有在有有效点的情况下才执行填充
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if (validPoints > 0) {
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ctx.fill(); // 一次性填充所有圆点
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}
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}
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ctx.draw(false, () => {
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console.log("KDE热力图绘制完成(缓存)");
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resolve();
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}, (error) => {
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console.error("KDE热力图绘制失败(缓存):", error);
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reject(new Error("Canvas绘制失败(缓存): " + error));
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});
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ctx.draw(
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false,
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() => {
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console.log("KDE热力图绘制完成(缓存)");
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resolve();
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},
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(error) => {
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console.error("KDE热力图绘制失败(缓存):", error);
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reject(new Error("Canvas绘制失败(缓存): " + error));
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}
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);
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return;
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}
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@@ -358,7 +357,7 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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const kernel = kernelEpanechnikov(bandwidth);
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const kde = kernelDensityEstimator(kernel, range, gridSize);
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const densityData = kde(points);
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// 缓存结果(限制缓存大小)
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if (heatmapCache.size > 10) {
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const firstKey = heatmapCache.keys().next().value;
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@@ -380,21 +379,26 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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ctx.setFillStyle(pointColor);
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ctx.beginPath(); // 开始批量路径
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let validPoints = 0;
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points.forEach((point) => {
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const [x, y] = point;
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const normalizedX = (x - range[0]) / xRange;
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const normalizedY = (y - range[0]) / yRange;
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const canvasX = normalizedX * width;
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const canvasY = normalizedY * height;
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// iOS兼容性:确保坐标有效
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if (!isNaN(canvasX) && !isNaN(canvasY) && isFinite(canvasX) && isFinite(canvasY)) {
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if (
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!isNaN(canvasX) &&
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!isNaN(canvasY) &&
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isFinite(canvasX) &&
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isFinite(canvasY)
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) {
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ctx.arc(canvasX, canvasY, 2.5, 0, 2 * Math.PI);
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validPoints++;
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}
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});
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// 只有在有有效点的情况下才执行填充
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if (validPoints > 0) {
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ctx.fill(); // 一次性填充所有圆点
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@@ -402,13 +406,17 @@ export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
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}
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// 执行绘制 - iOS兼容性优化
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ctx.draw(false, () => {
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console.log("KDE热力图绘制完成");
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resolve();
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}, (error) => {
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console.error("KDE热力图绘制失败:", error);
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reject(new Error("Canvas绘制失败: " + error));
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});
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ctx.draw(
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false,
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() => {
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console.log("KDE热力图绘制完成");
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resolve();
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},
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(error) => {
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console.error("KDE热力图绘制失败:", error);
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reject(new Error("Canvas绘制失败: " + error));
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}
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);
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} catch (error) {
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console.error("KDE热力图绘制失败:", error);
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reject(error);
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@@ -459,39 +467,5 @@ export function generateKDEHeatmapImage(
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*/
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export function clearHeatmapCache() {
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heatmapCache.clear();
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console.log('热力图缓存已清除');
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console.log("热力图缓存已清除");
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}
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export const generateHeatMapData = (width, height, amount = 100) => {
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const data = [];
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const centerX = 0.5; // 中心点X坐标
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const centerY = 0.5; // 中心点Y坐标
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for (let i = 0; i < amount; i++) {
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let x, y;
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// 30%的数据集中在中心区域(高斯分布)
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if (Math.random() < 0.3) {
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// 使用正态分布生成中心区域的数据
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const angle = Math.random() * 2 * Math.PI;
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const radius = Math.sqrt(-2 * Math.log(Math.random())) * 0.15; // 标准差0.15
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x = centerX + radius * Math.cos(angle);
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y = centerY + radius * Math.sin(angle);
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} else {
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x = Math.random() * 0.8 + 0.1; // 0.1-0.9范围
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y = Math.random() * 0.8 + 0.1;
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}
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// 确保坐标在0-1范围内
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x = Math.max(0.05, Math.min(0.95, x));
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y = Math.max(0.05, Math.min(0.95, y));
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data.push({
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x: parseFloat(x.toFixed(3)),
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y: parseFloat(y.toFixed(3)),
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ring: Math.floor(Math.random() * 5) + 6, // 6-10环
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});
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||||
}
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return data;
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};
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Reference in New Issue
Block a user