更换测距页面
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@@ -15,8 +15,8 @@ import PlayersRow from "@/components/PlayersRow.vue";
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import SModal from "@/components/SModal.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import { checkConnection } from "@/util";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -127,10 +127,6 @@ async function onReceiveMessage(messages = []) {
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) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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timerSeq.value += 1;
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@@ -288,7 +284,6 @@ const exitRoom = async () => {
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};
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onMounted(() => {
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checkConnection();
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uni.$on("socket-inbox", onReceiveMessage);
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});
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@@ -358,25 +353,7 @@ onUnmounted(() => {
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:redTeam="redTeam"
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:players="players"
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/>
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<Guide noBg>
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<view :style="{ display: 'flex', justifyContent: 'space-between' }">
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<view :style="{ display: 'flex', flexDirection: 'column' }">
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<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
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<text>请确保射击距离只有5米</text>
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</view>
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<BowPower :power="power" />
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</view>
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</Guide>
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<BowTarget
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:scores="scores"
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:tips="
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!start && scores.length > 0
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? `本次射程${scores[scores.length - 1].dst / 100}米,${
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scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
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}达到距离要求`
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: ''
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"
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/>
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<TestDistance :guide="false" />
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</view>
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<view v-if="step === 3">
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<ShootProgress
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