完成新手试炼接口调试

This commit is contained in:
kron
2025-05-30 13:58:43 +08:00
parent 57b25e7805
commit 01a327e40e
9 changed files with 74 additions and 29 deletions

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { ref, onUnmounted } from "vue";
import Guide from "@/components/Guide.vue";
import SButton from "@/components/SButton.vue";
import Swiper from "@/components/Swiper.vue";
@@ -8,8 +8,17 @@ import ShootProgress from "@/components/ShootProgress.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import Container from "@/components/Container.vue";
const scores = ref(new Array(10).fill(9));
import { createPractiseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import websocket from "@/websocket";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const scores = ref([]);
const step = ref(0);
const showScore = ref(false);
const total = 12;
const stepButtonTexts = [
"开始",
"进入下一个任务",
@@ -18,6 +27,29 @@ const stepButtonTexts = [
"",
"退出新手试炼",
];
const onReady = async () => {
const result = await createPractiseAPI(total);
const token = uni.getStorageSync("token");
websocket.createWebSocket(token, (content) => {
const messages = JSON.parse(content).data.updates || [];
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
scores.value.push(msg.target);
if (scores.value.length === total) {
showScore.value = true;
websocket.closeWebSocket();
}
}
});
});
};
onUnmounted(() => {
websocket.closeWebSocket();
});
const nextStep = () => {
if (step.value === 0) {
step.value = 1;
@@ -27,18 +59,17 @@ const nextStep = () => {
step.value = 3;
} else if (step.value === 3) {
step.value = 4;
onReady();
} else if (step.value === 5) {
uni.navigateBack({
delta: 1,
});
}
};
const showScore = ref(false);
setTimeout(() => {
showScore.value = true;
}, 1000);
const onClose = () => {
showScore.value = false;
websocket.closeWebSocket();
setTimeout(() => {
step.value = 5;
}, 500);
@@ -46,10 +77,10 @@ const onClose = () => {
</script>
<template>
<Container bgType="1" title="新手试炼场">
<Container :bgType="1" title="新手试炼场">
<Guide v-if="step !== 4" :tall="step === 2 || step === 5">
<text v-if="step === 0">
hi<text :style="{ color: '#fed847' }">Rocker</text>
hi<text :style="{ color: '#fed847' }">{{ user.nickName }}</text>
这是新人必刷小任务0基础小白也能快速掌握弓箭技巧和游戏规则哦~
</text>
<text v-if="step === 1"
@@ -109,21 +140,33 @@ const onClose = () => {
]"
/>
</view>
<ShootProgress v-if="step === 4" tips="请开始连续射箭" total="10" />
<ShootProgress
v-if="step === 4"
tips="请开始连续射箭"
:total="100"
:start="true"
/>
<BowTarget
avatar="../static/avatar.png"
power="45"
:avatar="user.avatarUrl"
:power="45"
:debug="step === 2"
v-if="step === 2 || step === 4"
:tips="step === 4 ? '' : '本次射程5.2米,已达到距离要求'"
:scores="scores"
/>
<ScorePanel
v-if="step === 4"
:total="total"
:rowCount="6"
:scores="scores.map((s) => s.ring)"
/>
<ScorePanel v-if="step === 4" :scores="scores" :total="12" :rowCount="6" />
<ScoreResult
:total="12"
:total="total"
:rowCount="6"
:show="showScore"
v-if="step === 4"
:onClose="onClose"
:scores="scores.map((s) => s.ring)"
/>
<SButton v-if="step !== 4" :onClick="nextStep">{{
stepButtonTexts[step]