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shoot-miniprograms/src/pages/team-match.vue

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<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
import Guide from "@/components/Guide.vue";
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import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
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import Timer from "@/components/Timer.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import SButton from "@/components/SButton.vue";
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import Matching from "@/components/Matching.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
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const gameType = ref(0);
const teamSize = ref(0);
const start = ref(false);
const battleId = ref("");
const currentRound = ref(1);
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const currentRedPoint = ref(0);
const currentBluePoint = ref(0);
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const totalRounds = ref(0);
const power = ref(0);
const scores = ref([]);
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const blueScores = ref([]);
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const redTeam = ref([]);
const blueTeam = ref([]);
const currentShooterId = ref(0);
const tips = ref("即将开始...");
const seq = ref(0);
const timerSeq = ref(0);
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const roundResults = ref([]);
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const redPoints = ref(0);
const bluePoints = ref(0);
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const showRoundTip = ref(false);
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const onComplete = ref(null);
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onLoad(async (options) => {
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gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
}
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});
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async function stopMatch() {
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uni.navigateBack();
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}
async function readyToGo() {
if (battleId.value) {
await readyGameAPI(battleId.value);
start.value = true;
timerSeq.value = 0;
}
}
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
if (
!msg.id ||
(battleId.value && msg.id === battleId.value) ||
msg.constructor === MESSAGETYPES.WaitForAllReady
) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
scores.value.push(msg.target);
power.value = msg.target.battery;
}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
// 这里会掉多次;
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onComplete.value = () => {
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
};
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}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
timerSeq.value = 0;
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scores.value = [];
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (currentShooterId.value !== msg.userId) {
scores.value = [];
blueScores.value = [];
seq.value += 1;
currentShooterId.value = msg.userId;
if (redTeam.value[0].id === currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
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}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) {
scores.value = [msg.target];
} else {
blueScores.value = [msg.target];
}
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}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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blueScores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
currentRedPoint.value = result.redScore;
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bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
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showRoundTip.value = true;
// 开始下一轮;
roundResults.value = result.roundResults;
currentRound.value = result.currentRound + 1;
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}
if (msg.constructor === MESSAGETYPES.MatchOver) {
uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}`,
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});
}
});
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onUnmounted(() => {
uni.$off("socket-inbox", onReceiveMessage);
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if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value);
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}
});
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</script>
<template>
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<Container :title="battleId ? '1V1排位赛' : '搜索对手...'" :bgType="1">
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<view class="container">
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<block v-if="battleId">
<BattleHeader
v-if="!start && redTeam.length && blueTeam.length"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<Guide noBg v-if="!start">
<view :style="{ display: 'flex', justifyContent: 'space-between' }">
<view :style="{ display: 'flex', flexDirection: 'column' }">
<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
<text>请确保射击距离只有5米</text>
</view>
<BowPower :power="45" />
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</view>
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</Guide>
<ShootProgress v-if="start" :tips="tips" :seq="seq" :total="15" />
<PlayersRow
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
<BowTarget
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mode="team"
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:showE="start && user.id === currentShooterId"
:power="start ? power : 0"
:currentRound="currentRound"
:totalRound="totalRounds"
:scores="scores"
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:blueScores="blueScores"
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:tips="
!start && scores.length > 0
? `本次射程${scores[scores.length - 1].dst / 100}米,${
scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
}达到距离要求`
: ''
"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<Timer :seq="timerSeq" :callBack="readyToGo" />
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
>
<view class="round-end-tip">
<text>{{ currentRound - 1 }}轮射击结束</text>
<view>
<text>蓝队</text>
<text>{{ currentBluePoint }}</text>
<text>红队</text>
<text>{{ currentRedPoint }}</text>
<text></text>
</view>
<!-- <text>同分僵局最后一箭定江山</text>
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<text>10 秒后蓝红双方 决金箭 一箭决胜负</text> -->
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</view>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
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</view>
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<view :style="{ marginBottom: '20px' }">
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<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
</view>
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</Container>
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</template>
<style scoped>
.container {
width: 100%;
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height: 100%;
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}
</style>