2025-06-28 22:44:30 +08:00
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import websocket from "@/websocket";
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2025-07-29 11:04:19 +08:00
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import { isGamingAPI, getGameAPI } from "@/apis";
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2025-06-28 22:44:30 +08:00
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2025-07-01 10:57:49 +08:00
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export const formatTimestamp = (timestamp) => {
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2025-07-12 17:12:24 +08:00
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const date = new Date(timestamp * 1000);
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2025-07-01 10:57:49 +08:00
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const year = date.getFullYear();
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const month = date.getMonth() + 1;
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const day = date.getDate();
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2025-07-28 15:05:19 +08:00
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return `${year}-${month}-${day}`;
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2025-07-01 10:57:49 +08:00
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};
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2025-06-28 22:44:30 +08:00
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export const checkConnection = () => {
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uni.sendSocketMessage({
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data: JSON.stringify({ event: "ping", data: {} }),
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fail: () => {
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2025-07-18 13:38:01 +08:00
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websocket.closeWebSocket();
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2025-06-28 22:44:30 +08:00
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const token = uni.getStorageSync("token");
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if (!token) return;
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// 如果发送失败,说明连接已断开,需要重新连接
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websocket.createWebSocket(token, (content) => {
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uni.$emit("socket-inbox", content);
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});
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},
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});
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};
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2025-06-22 15:04:10 +08:00
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export const debounce = (fn, delay = 300) => {
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let timer = null;
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return async (...args) => {
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if (timer) clearTimeout(timer);
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return new Promise((resolve) => {
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timer = setTimeout(async () => {
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try {
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const result = await fn(...args);
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resolve(result);
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} finally {
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timer = null;
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}
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}, delay);
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});
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};
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};
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2025-06-21 12:59:59 +08:00
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export function renderScores(ctx, arrows = []) {
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let rowIndex = 0;
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arrows.forEach((item, i) => {
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rowIndex = i;
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2025-06-21 21:40:31 +08:00
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if (arrows.length >= 36 && i < 36) {
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2025-06-21 12:59:59 +08:00
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ctx.drawImage(
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"../static/score-bg.png",
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2025-06-22 16:15:37 +08:00
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16 + (i % 9) * 30,
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2025-06-21 21:40:31 +08:00
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290 + Math.ceil((i + 1) / 9) * 30,
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27,
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27,
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"center"
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2025-06-21 12:59:59 +08:00
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);
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renderText(
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ctx,
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item.ring,
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2025-06-21 21:40:31 +08:00
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18,
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2025-06-21 12:59:59 +08:00
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"#fed847",
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2025-06-24 13:18:03 +08:00
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29.5 + (i % 9) * 30,
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2025-06-21 21:40:31 +08:00
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310 + Math.ceil((i + 1) / 9) * 30,
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2025-06-21 12:59:59 +08:00
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"center"
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);
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2025-06-21 21:40:31 +08:00
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} else if (arrows.length >= 12 && i < 12) {
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if (i > 5) rowIndex = i - 6;
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2025-06-21 12:59:59 +08:00
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ctx.drawImage(
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"../static/score-bg.png",
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2025-06-22 16:15:37 +08:00
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24 + rowIndex * 42,
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i > 5 ? 362 : 320,
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38,
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38
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2025-06-21 12:59:59 +08:00
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);
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renderText(
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ctx,
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item.ring,
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2025-06-22 16:15:37 +08:00
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23,
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2025-06-21 12:59:59 +08:00
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"#fed847",
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2025-06-22 16:15:37 +08:00
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43 + rowIndex * 42,
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i > 5 ? 389 : 347,
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2025-06-21 12:59:59 +08:00
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"center"
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);
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}
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});
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}
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2025-06-21 03:34:10 +08:00
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export function renderLine(ctx, from) {
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ctx.beginPath();
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ctx.lineWidth = 1;
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ctx.strokeStyle = "rgba(255, 255, 255, 0.3)";
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const length = 35;
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2025-06-22 16:15:37 +08:00
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ctx.moveTo(from, 295);
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ctx.lineTo(from + length, 295);
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2025-06-21 03:34:10 +08:00
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ctx.stroke();
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}
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2025-06-21 12:59:59 +08:00
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export function renderText(ctx, text, size, color, x, y, textAlign = "left") {
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2025-06-21 03:34:10 +08:00
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ctx.setFontSize(size);
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ctx.setFillStyle(color);
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2025-06-21 12:59:59 +08:00
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ctx.setTextAlign(textAlign);
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2025-06-21 03:34:10 +08:00
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ctx.fillText(text, x, y);
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}
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export function renderRankTitle(ctx, text) {
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2025-06-21 22:22:19 +08:00
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const fontSize = 8;
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2025-06-21 03:34:10 +08:00
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const textWidth = ctx.measureText(text).width;
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const padding = 8; // 文字与背景边缘的间距
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2025-06-22 16:15:37 +08:00
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const radius = 8; // 圆角半径
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const textX = 76;
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const textY = 50;
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const x = textX - padding - 10; // 文字 x 坐标减去内边距
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const y = textY - fontSize - padding / 2 + 2; // 文字 y 坐标减去字体大小和内边距
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2025-06-28 13:42:26 +08:00
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const width = textWidth + padding * 2 - 25; // 背景宽度
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2025-06-22 16:15:37 +08:00
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const height = fontSize + padding - 2; // 背景高度
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2025-06-21 03:34:10 +08:00
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// 开始绘制圆角矩形
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ctx.beginPath();
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2025-06-22 16:15:37 +08:00
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// 从左上角开始,顺时针绘制
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2025-06-21 03:34:10 +08:00
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ctx.moveTo(x + radius, y);
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// 上边框
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ctx.lineTo(x + width - radius, y);
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2025-06-22 16:15:37 +08:00
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
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2025-06-21 03:34:10 +08:00
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// 右边框
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ctx.lineTo(x + width, y + height - radius);
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2025-06-22 16:15:37 +08:00
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
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2025-06-21 03:34:10 +08:00
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// 下边框
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ctx.lineTo(x + radius, y + height);
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2025-06-22 16:15:37 +08:00
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
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2025-06-21 03:34:10 +08:00
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// 左边框
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ctx.lineTo(x, y + radius);
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2025-06-22 16:15:37 +08:00
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ctx.quadraticCurveTo(x, y, x + radius, y);
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2025-06-21 03:34:10 +08:00
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// 设置背景颜色并填充
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ctx.fillStyle = "#5F51FF";
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ctx.fill();
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ctx.setFontSize(fontSize);
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2025-06-28 13:42:26 +08:00
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ctx.setTextAlign("center");
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2025-06-21 03:34:10 +08:00
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ctx.setFillStyle("rgba(255, 255, 255, 0.9)");
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ctx.fillText(text, textX, textY); // 绘制文字
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}
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2025-06-21 12:59:59 +08:00
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export const drawRoundImage = async (
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ctx,
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imgPath,
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x,
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y,
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width,
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height,
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radius
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) => {
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ctx.save();
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// 创建圆角路径
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ctx.beginPath();
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ctx.moveTo(x + radius, y);
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// 右上角
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ctx.lineTo(x + width - radius, y);
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ctx.arcTo(x + width, y, x + width, y + radius, radius);
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// 右下角
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ctx.lineTo(x + width, y + height - radius);
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ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius);
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// 左下角
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ctx.lineTo(x + radius, y + height);
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ctx.arcTo(x, y + height, x, y + height - radius, radius);
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// 左上角
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ctx.lineTo(x, y + radius);
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ctx.arcTo(x, y, x + radius, y, radius);
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ctx.clip();
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// 绘制图片
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ctx.drawImage(imgPath, x, y, width, height);
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ctx.restore();
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};
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2025-06-21 21:40:31 +08:00
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2025-07-03 11:14:58 +08:00
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export async function generateCanvasImage(canvasId, type, user, data) {
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2025-07-14 13:39:10 +08:00
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try {
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var ctx = uni.createCanvasContext(canvasId);
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const width = 300;
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const height = 534;
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ctx.drawImage("../static/share-bg.png", 0, 0, width, height);
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drawRoundImage(ctx, user.avatar, 17, 20, 32, 32, 20);
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ctx.drawImage(user.lvlImage, 12, 15, 42, 42);
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renderText(ctx, user.nickName, 13, "#fff", 58, 34);
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renderRankTitle(ctx, user.lvlName);
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2025-06-21 21:40:31 +08:00
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2025-07-14 13:39:10 +08:00
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let titleImage = "../static/first-try-title.png";
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let subTitle = "正式开启弓箭手之路";
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if (type > 1) {
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subTitle = `今日弓箭练习打卡 ${data.createdAt
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.split(" ")[0]
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.replaceAll("-", ".")}`;
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}
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if (type == 2) {
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titleImage = "../static/practise-one-title.png";
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} else if (type == 3) {
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titleImage = "../static/practise-two-title.png";
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}
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ctx.drawImage(titleImage, (width - 160) / 2, 160, 160, 40);
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const subTitleWidth = ctx.measureText(subTitle).width;
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renderText(
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ctx,
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subTitle,
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18,
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"#fff",
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width / 2 - subTitleWidth - (type > 1 ? 15 : 9),
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220
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);
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renderText(ctx, "共", 14, "#fff", 122, 300);
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const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0);
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renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center");
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renderText(ctx, "环", 14, "#fff", 161, 300);
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renderLine(ctx, 77);
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renderLine(ctx, 185);
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renderScores(ctx, data.arrows);
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ctx.drawImage(
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"../static/device-icon.png",
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width * 0.06,
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height * 0.87,
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48,
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48
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);
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renderText(ctx, "射灵平台", 14, "#fff", width * 0.25, height * 0.9);
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renderText(
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ctx,
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"快加入我们一起玩吧~",
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10,
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"rgba(255, 255, 255, 0.5)",
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width * 0.25,
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height * 0.93
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);
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renderText(
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ctx,
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"后羿就是这样练成的",
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10,
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"rgba(255, 255, 255, 0.5)",
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width * 0.25,
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height * 0.955
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);
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ctx.drawImage("../static/qr-code.png", width * 0.75, height * 0.86, 56, 56);
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ctx.draw();
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} catch (err) {
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console.log(err);
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2025-06-21 21:40:31 +08:00
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}
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}
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export const wxShare = async () => {
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try {
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const res = await uni.canvasToTempFilePath({
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canvasId: "shareCanvas",
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fileType: "png", // 图片格式,可选 jpg 或 png
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quality: 1, // 图片质量,取值范围为 0-1
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});
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wx.showShareImageMenu({
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path: res.tempFilePath,
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});
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|
|
|
|
} catch (error) {
|
|
|
|
|
|
uni.showToast({
|
|
|
|
|
|
title: "生成图片失败",
|
|
|
|
|
|
icon: "error",
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
2025-07-22 15:47:07 +08:00
|
|
|
|
|
2025-07-24 10:24:16 +08:00
|
|
|
|
export const isGameEnded = async (battleId) => {
|
2025-07-22 15:47:07 +08:00
|
|
|
|
const isGaming = await isGamingAPI();
|
|
|
|
|
|
if (!isGaming) {
|
2025-07-29 11:04:19 +08:00
|
|
|
|
const result = await getGameAPI(battleId);
|
|
|
|
|
|
if (result.mode) {
|
|
|
|
|
|
uni.redirectTo({
|
|
|
|
|
|
url: `/pages/battle-result?battleId=${battleId}`,
|
|
|
|
|
|
});
|
|
|
|
|
|
} else {
|
|
|
|
|
|
uni.showToast({
|
|
|
|
|
|
title: "比赛已结束",
|
|
|
|
|
|
icon: "none",
|
|
|
|
|
|
});
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
|
uni.navigateBack();
|
|
|
|
|
|
}, 1000);
|
|
|
|
|
|
}
|
2025-07-22 15:47:07 +08:00
|
|
|
|
}
|
|
|
|
|
|
return !isGaming;
|
|
|
|
|
|
};
|
2025-07-31 14:32:14 +08:00
|
|
|
|
|
|
|
|
|
|
// 获取元素尺寸和位置信息
|
|
|
|
|
|
export const getElementRect = () => {
|
|
|
|
|
|
return new Promise((resolve) => {
|
|
|
|
|
|
const query = uni.createSelectorQuery();
|
|
|
|
|
|
query
|
|
|
|
|
|
.select(".container")
|
|
|
|
|
|
.boundingClientRect((rect) => {
|
|
|
|
|
|
resolve(rect);
|
|
|
|
|
|
})
|
|
|
|
|
|
.exec();
|
|
|
|
|
|
});
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-08-04 16:28:34 +08:00
|
|
|
|
const calcNormalBowTarget = (x, y, targetWidth, targetHeight) => {
|
2025-08-01 09:20:10 +08:00
|
|
|
|
// 计算靶心坐标(靶纸中心)
|
|
|
|
|
|
const centerX = targetWidth / 2;
|
|
|
|
|
|
const centerY = targetHeight / 2;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算点击点到靶心的距离
|
|
|
|
|
|
const deltaX = x - centerX;
|
|
|
|
|
|
const deltaY = y - centerY;
|
|
|
|
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
|
|
|
|
|
|
|
|
// 计算靶纸半径(取宽高中较小值的一半)
|
2025-08-04 13:51:36 +08:00
|
|
|
|
// const targetRadius = Math.min(targetWidth, targetHeight) / 2;
|
|
|
|
|
|
const targetRadius = targetWidth / 2;
|
2025-08-01 09:20:10 +08:00
|
|
|
|
|
|
|
|
|
|
// 如果距离超过靶纸半径,则脱靶
|
|
|
|
|
|
if (distance > targetRadius) return 0;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算相对距离(0-1之间)
|
|
|
|
|
|
const relativeDistance = distance / targetRadius;
|
|
|
|
|
|
// 全环靶有10个环,每个环占半径的10%
|
|
|
|
|
|
// 从外到内:1环到10环
|
|
|
|
|
|
// 距离越近靶心,环数越高
|
2025-08-04 16:28:34 +08:00
|
|
|
|
if (relativeDistance <= 0.05) return "X";
|
|
|
|
|
|
if (relativeDistance <= 0.1) return 10;
|
2025-08-01 09:20:10 +08:00
|
|
|
|
if (relativeDistance <= 0.2) return 9;
|
|
|
|
|
|
if (relativeDistance <= 0.3) return 8;
|
|
|
|
|
|
if (relativeDistance <= 0.4) return 7;
|
|
|
|
|
|
if (relativeDistance <= 0.5) return 6;
|
|
|
|
|
|
if (relativeDistance <= 0.6) return 5;
|
|
|
|
|
|
if (relativeDistance <= 0.7) return 4;
|
|
|
|
|
|
if (relativeDistance <= 0.8) return 3;
|
|
|
|
|
|
if (relativeDistance <= 0.9) return 2;
|
|
|
|
|
|
if (relativeDistance <= 1.0) return 1;
|
|
|
|
|
|
|
|
|
|
|
|
return 0; // 脱靶
|
2025-07-31 14:32:14 +08:00
|
|
|
|
};
|
2025-08-04 13:51:36 +08:00
|
|
|
|
|
2025-08-04 16:28:34 +08:00
|
|
|
|
const calcHalfBowTarget = (x, y, side, noX = false) => {
|
2025-08-04 13:51:36 +08:00
|
|
|
|
// 计算靶心坐标(靶纸中心)
|
|
|
|
|
|
const centerX = side / 2;
|
|
|
|
|
|
const centerY = side / 2;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算点击点到靶心的距离
|
|
|
|
|
|
const deltaX = x - centerX;
|
|
|
|
|
|
const deltaY = y - centerY;
|
|
|
|
|
|
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
|
|
|
|
|
|
|
|
// 计算靶纸半径(取宽高中较小值的一半)
|
|
|
|
|
|
const targetRadius = side / 2;
|
|
|
|
|
|
|
|
|
|
|
|
// 如果距离超过靶纸半径,则脱靶
|
|
|
|
|
|
if (distance > targetRadius) return 0;
|
|
|
|
|
|
|
|
|
|
|
|
// 计算相对距离(0-1之间)
|
|
|
|
|
|
const relativeDistance = distance / targetRadius;
|
2025-08-04 16:28:34 +08:00
|
|
|
|
if (relativeDistance <= 0.1) return noX ? 10 : "X";
|
|
|
|
|
|
if (relativeDistance <= 0.2) return noX ? 9 : 10;
|
2025-08-04 13:51:36 +08:00
|
|
|
|
if (relativeDistance <= 0.4) return 9;
|
|
|
|
|
|
if (relativeDistance <= 0.6) return 8;
|
|
|
|
|
|
if (relativeDistance <= 0.8) return 7;
|
|
|
|
|
|
if (relativeDistance <= 1.0) return 6;
|
|
|
|
|
|
|
|
|
|
|
|
return 0; // 脱靶
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-08-04 16:28:34 +08:00
|
|
|
|
export const calcTripleBowTarget = (
|
|
|
|
|
|
x,
|
|
|
|
|
|
y,
|
|
|
|
|
|
targetWidth,
|
|
|
|
|
|
targetHeight,
|
|
|
|
|
|
noX = false
|
|
|
|
|
|
) => {
|
|
|
|
|
|
const side = targetWidth * 0.325;
|
|
|
|
|
|
if (x / targetWidth >= 0.337 && x / targetWidth <= 0.663) {
|
|
|
|
|
|
if (y / targetHeight <= 0.325) {
|
|
|
|
|
|
return calcHalfBowTarget(x - targetWidth * 0.337, y, side, noX);
|
|
|
|
|
|
} else if (y / targetHeight >= 0.335 && y / targetHeight <= 0.662) {
|
|
|
|
|
|
return calcHalfBowTarget(
|
|
|
|
|
|
x - targetWidth * 0.337,
|
|
|
|
|
|
y - targetHeight * 0.335,
|
|
|
|
|
|
side,
|
|
|
|
|
|
noX
|
|
|
|
|
|
);
|
|
|
|
|
|
} else if (y / targetHeight >= 0.674) {
|
|
|
|
|
|
return calcHalfBowTarget(
|
|
|
|
|
|
x - targetWidth * 0.337,
|
|
|
|
|
|
y - targetHeight * 0.674,
|
|
|
|
|
|
side,
|
|
|
|
|
|
noX
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
export const calcPinBowTarget = (
|
|
|
|
|
|
x,
|
|
|
|
|
|
y,
|
|
|
|
|
|
targetWidth,
|
|
|
|
|
|
targetHeight,
|
|
|
|
|
|
noX = false
|
|
|
|
|
|
) => {
|
2025-08-04 13:51:36 +08:00
|
|
|
|
const side = targetWidth * 0.48;
|
|
|
|
|
|
if (
|
|
|
|
|
|
x / targetWidth >= 0.26 &&
|
|
|
|
|
|
x / targetWidth <= 0.74 &&
|
2025-08-06 17:34:38 +08:00
|
|
|
|
y / targetWidth >= 0.032 &&
|
|
|
|
|
|
y / targetHeight <= 0.51
|
2025-08-04 13:51:36 +08:00
|
|
|
|
) {
|
2025-08-06 17:34:38 +08:00
|
|
|
|
return calcHalfBowTarget(x - targetWidth * 0.26, y - targetHeight * 0.032, side, noX);
|
|
|
|
|
|
} else if (x / targetHeight <= 0.48 && y / targetHeight >= 0.482) {
|
|
|
|
|
|
return calcHalfBowTarget(x, y - targetHeight * 0.482, side, noX);
|
|
|
|
|
|
} else if (x / targetHeight >= 0.52 && y / targetHeight >= 0.482) {
|
2025-08-04 16:28:34 +08:00
|
|
|
|
return calcHalfBowTarget(
|
2025-08-04 13:51:36 +08:00
|
|
|
|
x - targetWidth * 0.52,
|
2025-08-06 17:34:38 +08:00
|
|
|
|
y - targetHeight * 0.482,
|
2025-08-04 16:28:34 +08:00
|
|
|
|
side,
|
|
|
|
|
|
noX
|
2025-08-04 13:51:36 +08:00
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
2025-08-04 16:28:34 +08:00
|
|
|
|
export const calcRing = (bowtargetId, x, y, targetWidth, targetHeight) => {
|
|
|
|
|
|
if (bowtargetId < 4) {
|
|
|
|
|
|
return calcNormalBowTarget(x, y, targetWidth, targetHeight);
|
|
|
|
|
|
} else if (bowtargetId < 7) {
|
|
|
|
|
|
return calcHalfBowTarget(x, y, targetWidth);
|
|
|
|
|
|
} else if (bowtargetId === 7) {
|
|
|
|
|
|
return calcTripleBowTarget(x, y, targetWidth, targetHeight);
|
|
|
|
|
|
} else if (bowtargetId === 8) {
|
|
|
|
|
|
return calcPinBowTarget(x, y, targetWidth, targetHeight);
|
|
|
|
|
|
} else if (bowtargetId === 9) {
|
|
|
|
|
|
return calcTripleBowTarget(x, y, targetWidth, targetHeight, true);
|
|
|
|
|
|
} else if (bowtargetId === 10) {
|
|
|
|
|
|
return calcPinBowTarget(x, y, targetWidth, targetHeight, true);
|
2025-08-04 13:51:36 +08:00
|
|
|
|
}
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
};
|