2025-08-13 16:44:25 +08:00
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<script setup>
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2025-08-25 13:47:32 +08:00
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import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
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2025-08-13 16:44:25 +08:00
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import SButton from "@/components/SButton.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import TeamAvatars from "@/components/TeamAvatars.vue";
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import ShootProgress2 from "@/components/ShootProgress2.vue";
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2026-02-04 17:45:57 +08:00
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import { getCurrentGameAPI, laserCloseAPI, getBattleAPI } from "@/apis";
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import { isGameEnded, formatTimestamp } from "@/util";
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import { MESSAGETYPES, MESSAGETYPESV2, roundsName } from "@/constants";
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import audioManager from "@/audioManager";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const start = ref(null);
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const tips = ref("");
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const battleId = ref("");
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const currentRound = ref(0);
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const goldenRound = ref(0);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const showRoundTip = ref(false);
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const isFinalShoot = ref(false);
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2026-02-04 17:45:57 +08:00
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const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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try {
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battleId.value = battleInfo.matchId;
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blueTeam.value = battleInfo.teams[1].players || [];
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redTeam.value = battleInfo.teams[2].players || [];
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if (battleInfo.status === 0) {
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start.value = false;
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const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
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console.log(`对局已进行${readyRemain}秒`);
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if (readyRemain > 0 && readyRemain < 15) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain - 0.2);
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}, 200);
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}
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return;
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}
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if (!arrowOnly) {
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start.value = true;
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currentShooterId.value = battleInfo.current.playerId;
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const redPlayer = battleInfo.teams[2].players.find(
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(item) => item.id === battleInfo.current.playerId
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);
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let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
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if (force) nextTips += "重回";
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if (
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battleInfo.current.playerId === user.value.id &&
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redTeam.value.length > 1
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) {
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nextTips += "你";
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}
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tips.value = nextTips;
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uni.$emit("update-tips", nextTips);
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if (force) {
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const remain = (Date.now() - battleInfo.current.startTime) / 1000;
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console.log(
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`当前轮已进行${remain}秒,${Date.now()},${
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battleInfo.current.startTimeText
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}`
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);
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if (remain > 0 && remain < 15) {
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setTimeout(() => {
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uni.$emit("update-remain", 15 - remain - 0.2);
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}, 200);
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}
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} else {
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uni.$emit("update-remain", battleInfo.readyTime);
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}
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} else {
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currentRound.value = battleInfo.current.round || 1;
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const latestRound = battleInfo.rounds[currentRound.value - 1];
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if (latestRound) {
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blueScores.value = latestRound.shoots[1];
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scores.value = latestRound.shoots[2];
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}
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}
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roundResults.value = battleInfo.rounds || [];
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isFinalShoot.value = battleInfo.current.goldRound;
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bluePoints.value = battleInfo.teams[1].score;
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redPoints.value = battleInfo.teams[2].score;
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} catch (err) {
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console.log(err);
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}
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};
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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start.value = true;
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} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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recoverData(msg, { arrowOnly: true });
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} else if (msg.type === MESSAGETYPESV2.NewRound) {
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showRoundTip.value = true;
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const latestRound = msg.rounds[currentRound.value - 1];
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if (latestRound) {
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currentBluePoint.value = latestRound.scores[1].score;
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currentRedPoint.value = latestRound.scores[2].score;
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}
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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uni.redirectTo({
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url: "/pages/battle-result?battleId=" + msg.matchId,
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});
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}
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}
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onLoad(async (options) => {
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if (options.battleId) battleId.value = options.battleId;
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uni.enableAlertBeforeUnload({
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message: "离开比赛可能导致比赛失败,是否继续?",
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success: (res) => {
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console.log("已启用离开提示");
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},
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});
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});
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onMounted(async () => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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await laserCloseAPI();
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});
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onBeforeUnmount(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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audioManager.stopAll();
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});
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const refreshTimer = ref(null);
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onShow(async () => {
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if (battleId.value) {
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const result = await getBattleAPI(battleId.value);
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if (result.status === 2) {
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uni.showToast({
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title: "比赛已结束",
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icon: "none",
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});
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uni.navigateBack({
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delta: 2,
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});
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} else {
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recoverData(result, { force: true });
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}
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}
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});
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</script>
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<template>
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<Container :bgType="start ? 3 : 1">
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<view class="container">
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<BattleHeader
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v-if="start === false"
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:redTeam="redTeam"
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:blueTeam="blueTeam"
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/>
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<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
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<view v-if="start" class="players-row">
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<TeamAvatars
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:team="blueTeam"
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:isRed="false"
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:currentShooterId="currentShooterId"
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/>
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<ShootProgress2
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:tips="tips"
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:currentRound="
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goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
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"
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/>
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<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
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</view>
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<BowTarget
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v-if="start"
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mode="team"
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:scores="scores"
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:blueScores="blueScores"
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/>
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<BattleFooter
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v-if="start"
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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:goldenRound="goldenRound"
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/>
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<ScreenHint
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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:mode="isFinalShoot ? 'tall' : 'normal'"
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>
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<RoundEndTip
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v-if="showRoundTip"
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:isFinal="isFinalShoot"
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:round="currentRound"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:roundData="
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roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
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"
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:onAutoClose="() => (showRoundTip = false)"
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/>
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</ScreenHint>
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</view>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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height: 100%;
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}
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.players-row {
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display: flex;
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align-items: center;
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justify-content: center;
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margin-top: -2%;
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margin-bottom: 6%;
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}
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</style>
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