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shoot-miniprograms/src/pages/team-battle.vue
2025-11-06 16:08:02 +08:00

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Vue
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<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import BattleFooter from "@/components/BattleFooter.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import SButton from "@/components/SButton.vue";
import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue";
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName } from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const start = ref(false);
const tips = ref("");
const battleId = ref("");
const currentRound = ref(1);
const goldenRound = ref(0);
const currentRedPoint = ref(0);
const currentBluePoint = ref(0);
const totalRounds = ref(0);
const scores = ref([]);
const blueScores = ref([]);
const redTeam = ref([]);
const blueTeam = ref([]);
const currentShooterId = ref(0);
const roundResults = ref([]);
const redPoints = ref(0);
const bluePoints = ref(0);
const showRoundTip = ref(false);
const isFinalShoot = ref(false);
const isEnded = ref(false);
const onBack = () => {
uni.$showHint(2);
};
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
} else {
start.value = true;
bluePoints.value = 0;
redPoints.value = 0;
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = [...battleInfo.roundResults];
battleInfo.roundResults.forEach((round) => {
const blueTotal = round.blueArrows.reduce(
(last, next) => last + next.ring,
0
);
const redTotal = round.redArrows.reduce(
(last, next) => last + next.ring,
0
);
if (blueTotal === redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (blueTotal > redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
});
const hasCurrentRoundData =
battleInfo.redTeam.some(
(item) => !!item.shotHistory[battleInfo.currentRound]
) ||
battleInfo.blueTeam.some(
(item) => !!item.shotHistory[battleInfo.currentRound]
);
if (
battleInfo.currentRound > battleInfo.roundResults.length &&
hasCurrentRoundData
) {
const blueArrows = [];
const redArrows = [];
battleInfo.redTeam.forEach((item) =>
item.shotHistory[battleInfo.currentRound]
.filter((item) => !!item.playerId)
.forEach((item) => redArrows.push(item))
);
battleInfo.blueTeam.forEach((item) =>
item.shotHistory[battleInfo.currentRound]
.filter((item) => !!item.playerId)
.forEach((item) => blueArrows.push(item))
);
roundResults.value.push({
redArrows,
blueArrows,
});
}
if (battleInfo.goldenRound) {
const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
currentRound.value += ShotCount;
goldenRound.value += ShotCount;
isFinalShoot.value = true;
for (let i = 0; i < ShotCount; i++) {
const roundData = {
redArrows:
RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
blueArrows:
BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
gold: true,
};
roundResults.value.push(roundData);
}
} else {
[...battleInfo.redTeam, ...battleInfo.blueTeam].some((p) => {
if (p.id === user.value.id) {
const roundArrows = Object.values(p.shotHistory);
if (roundArrows.length) {
uni.$emit("update-shot", {
currentShot: roundArrows[roundArrows.length - 1].length,
totalShot: battleInfo.config.teamSize === 2 ? 3 : 2,
});
}
return true;
}
return false;
});
}
const lastIndex = roundResults.value.length - 1;
if (roundResults.value[lastIndex]) {
const redArrows = roundResults.value[lastIndex].redArrows;
scores.value = [...redArrows].filter((item) => !!item.playerId);
const blueArrows = roundResults.value[lastIndex].blueArrows;
blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
}
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
);
tips.value = redPlayer ? "请红队射箭" : "请蓝队射箭";
uni.$emit("update-tips", tips.value);
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain <= 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
}
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
totalRounds.value = msg.groupUserStatus.config.maxRounds;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (currentShooterId.value !== msg.userId) {
currentShooterId.value = msg.userId;
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
);
if (msg.userId === user.value.id) audioManager.play("轮到你了");
const nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
if (nextTips !== tips.value) {
tips.value = nextTips;
uni.$emit("update-tips", tips.value);
} else {
uni.$emit("update-ramain", 15);
}
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (currentShooterId.value !== msg.userId) return;
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push({ ...msg.target });
else blueScores.value.push({ ...msg.target });
// 下标从0开始的要减1
if (!roundResults.value[currentRound.value - 1]) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
gold: goldenRound.value > 0,
});
}
roundResults.value[currentRound.value - 1][
isRed ? "redArrows" : "blueArrows"
].push({ ...msg.target });
if (msg.battleInfo) recoverData(msg.battleInfo);
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
scores.value = [];
blueScores.value = [];
currentShooterId.value = 0;
currentBluePoint.value = result.blueScore;
currentRedPoint.value = result.redScore;
bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
currentRound.value = result.currentRound + 1;
if (!result.goldenRound) {
showRoundTip.value = true;
}
}
if (msg.constructor === MESSAGETYPES.FinalShoot) {
currentShooterId.value = 0;
currentRound.value = msg.groupUserStatus.currentRound + 1;
goldenRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
currentBluePoint.value = bluePoints.value;
currentRedPoint.value = redPoints.value;
if (!isFinalShoot.value) {
isFinalShoot.value = true;
showRoundTip.value = true;
tips.value = "准备开始决金箭";
}
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
if (msg.endStatus.noSaved) {
currentRound.value += 1;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
showRoundTip.value = true;
isFinalShoot.value = false;
setTimeout(() => {
uni.navigateBack();
}, 3000);
} else {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);
setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result",
});
}, 1000);
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
});
}
onLoad(async (options) => {
if (options.battleId) {
battleId.value = options.battleId;
redTeam.value = uni.getStorageSync("red-team");
blueTeam.value = uni.getStorageSync("blue-team");
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
await nextTick(() => {
recoverData(battleInfo);
});
setTimeout(getCurrentGameAPI, 2000);
}
}
});
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>
<Container :bgType="start ? 3 : 1" :onBack="onBack">
<view class="container">
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
<view v-if="start" class="players-row">
<TeamAvatars
:team="blueTeam"
:isRed="false"
:currentShooterId="currentShooterId"
/>
<ShootProgress2
:tips="tips"
:currentRound="
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
"
/>
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
</view>
<BowTarget
v-if="start"
mode="team"
:scores="scores"
:blueScores="blueScores"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
:goldenRound="goldenRound"
/>
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound - 1"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
roundResults[currentRound - 2] ? roundResults[currentRound - 2] : []
"
:onAutoClose="() => (showRoundTip = false)"
/>
</ScreenHint>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
.players-row {
display: flex;
align-items: center;
justify-content: center;
margin-bottom: -7vw;
margin-top: -3vw;
}
</style>