269 lines
8.4 KiB
Vue
269 lines
8.4 KiB
Vue
<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import Guide from "@/components/Guide.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import Timer from "@/components/Timer.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import SButton from "@/components/SButton.vue";
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import Matching from "@/components/Matching.vue";
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import SModal from "@/components/SModal.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const gameType = ref(0);
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const teamSize = ref(0);
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const start = ref(false);
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const battleId = ref("");
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const currentRound = ref(1);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const totalRounds = ref(0);
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const power = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const tips = ref("即将开始...");
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const seq = ref(0);
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const timerSeq = ref(0);
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const showRoundTip = ref(false);
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const onComplete = ref(null);
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const showModal = ref(false);
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const isFinalShoot = ref(false);
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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// console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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battleId.value = battleInfo.id;
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start.value = true;
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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currentRound.value = battleInfo.currentRound;
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bluePoints.value = battleInfo.blueScore;
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redPoints.value = battleInfo.redScore;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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if (remain > 0 && remain <= 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", remain);
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}, 300);
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}
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}
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} else {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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if (gameType.value && teamSize.value) {
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await matchGameAPI(true, gameType.value, teamSize.value);
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}
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}
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});
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async function stopMatch() {
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uni.navigateBack();
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}
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async function readyToGo() {
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if (battleId.value) {
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await readyGameAPI(battleId.value);
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start.value = true;
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timerSeq.value = 0;
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}
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}
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (
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!msg.id ||
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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onComplete.value = () => {
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timerSeq.value += 1;
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battleId.value = msg.id;
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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};
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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timerSeq.value = 0;
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scores.value = [];
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (currentShooterId.value !== msg.userId) {
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scores.value = [];
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blueScores.value = [];
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = "请红队射箭-";
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} else {
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tips.value = "请蓝队射箭-";
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}
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if (isFinalShoot.value) {
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tips.value += "决金箭";
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} else {
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tips.value += `第${roundsName[currentRound.value]}轮`;
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
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if (isRed) scores.value = [msg.target];
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else blueScores.value = [msg.target];
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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blueScores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
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currentRedPoint.value = result.redScore;
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bluePoints.value += result.blueScore;
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redPoints.value += result.redScore;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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if (result.currentRound < 5) showRoundTip.value = true;
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}
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if (msg.constructor === MESSAGETYPES.FinalShoot) {
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if (!isFinalShoot.value) {
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isFinalShoot.value = true;
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showRoundTip.value = true;
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tips.value = "准备开始决金箭";
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}
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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}
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});
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}
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const onBack = () => {
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if (battleId.value) {
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showModal.value = true;
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} else {
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uni.navigateBack();
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}
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};
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onMounted(() => {
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.$off("socket-inbox", onReceiveMessage);
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if (gameType.value && teamSize.value && !battleId.value) {
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matchGameAPI(false, gameType.value, teamSize.value);
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}
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});
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</script>
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<template>
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<Container
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:title="battleId ? '1V1排位赛' : '搜索对手...'"
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:bgType="1"
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:onBack="onBack"
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>
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<view class="container">
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<block v-if="battleId">
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<BattleHeader
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v-if="!start && redTeam.length && blueTeam.length"
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:redTeam="redTeam"
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:blueTeam="blueTeam"
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/>
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<TestDistance v-if="!start" :guide="false" />
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<ShootProgress v-if="start" :tips="tips" :seq="seq" :total="15" />
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<PlayersRow
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v-if="start"
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:currentShooterId="currentShooterId"
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:blueTeam="blueTeam"
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:redTeam="redTeam"
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/>
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<BowTarget
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v-if="start"
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mode="team"
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:showE="start && user.id === currentShooterId"
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:power="start ? power : 0"
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:scores="scores"
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:blueScores="blueScores"
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/>
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<BattleFooter
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v-if="start"
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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/>
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<Timer :seq="timerSeq" :callBack="readyToGo" />
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<ScreenHint
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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:mode="isFinalShoot ? 'tall' : 'normal'"
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>
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<RoundEndTip
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:isFinal="isFinalShoot"
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:round="currentRound - 1"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:roundData="roundResults[roundResults.length - 1]"
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:onAutoClose="() => (showRoundTip = false)"
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/>
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</ScreenHint>
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</block>
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<block v-else>
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<Matching
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v-if="!battleId"
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:stopMatch="stopMatch"
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:onComplete="onComplete"
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/>
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</block>
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<SModal :show="showModal" :onClose="() => (showModal = false)">
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<view class="modal" :style="{ color: '#fff9' }"
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>排位赛进行过程无法退出</view
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>
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</SModal>
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</view>
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<view :style="{ marginBottom: '20px' }">
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<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
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</view>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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height: 100%;
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}
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</style>
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