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shoot-miniprograms/src/pages/practise-one.vue
2025-11-14 09:46:14 +08:00

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel2 from "@/components/ScorePanel2.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import { createPractiseAPI } from "@/apis";
import { generateCanvasImage, wxShare, debounce } from "@/util";
import { MESSAGETYPES, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 12;
const currentRound = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const wait = ref(0);
const timer = ref(null);
const onReady = async () => {
const result = await createPractiseAPI(total);
if (result) practiseId.value = result.id;
currentRound.value = 0;
scores.value = [];
start.value = true;
audioManager.play(["请开始射击", "第一轮"]);
};
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
if (scores.value.length < total) {
scores.value.push(msg.target);
currentRound.value += 1;
if (currentRound.value === 4) {
currentRound.value = 1;
}
if (practiseId && scores.value.length === total / 2) {
showGuide.value = true;
setTimeout(() => {
showGuide.value = false;
}, 3000);
}
}
setTimeout(() => {
if (scores.value.length === 3) audioManager.play("第二轮", false);
if (scores.value.length === 9) audioManager.play("第四轮", false);
}, 200);
} else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
if (practiseId.value && practiseId.value === msg.practice.id) {
setTimeout(() => {
start.value = false;
practiseResult.value = {
...msg.practice,
arrows: JSON.parse(msg.practice.arrows),
lvl: msg.lvl,
};
}, 1500);
}
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
if (msg.wait === 20) {
uni.$emit("update-ramain", 0);
wait.value = msg.wait;
}
if (msg.wait === 0) {
let count = 60;
wait.value = msg.wait;
uni.$emit("update-ramain", count);
if (scores.value.length === 6) audioManager.play("第三轮", false);
if (!timer.value) {
timer.value = setInterval(() => {
count -= 1;
if (count === 30) {
audioManager.play("最后30秒");
clearInterval(timer.value);
timer.value = null;
}
}, 1000);
}
}
}
});
}
async function onComplete() {
if (
practiseResult.value.arrows &&
practiseResult.value.arrows.length === total
) {
uni.navigateBack();
} else {
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
currentRound.value = 0;
}
}
const onClickShare = debounce(async () => {
await generateCanvasImage("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
onMounted(() => {
audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
});
</script>
<template>
<Container :bgType="1" title="个人单组练习">
<view>
<TestDistance v-if="!practiseId" />
<block v-if="practiseId">
<ShootProgress
:tips="`${
!start || scores.length === 12
? ''
: `请开始射箭第${
roundsName[Math.ceil((scores.length + 1) / 3)]
}轮`
}`"
:start="start"
:total="60"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<BowPower />
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="currentRound"
:scores="scores"
:stop="wait > 0"
/>
<ScorePanel2 :scores="scores.map((s) => s.ring)" />
<ScoreResult
v-if="practiseResult.arrows"
:rowCount="6"
:total="total"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.arrows.length < total ? 'un' : ''
}finish-tip.png`"
/>
<canvas class="share-canvas" canvas-id="shareCanvas"></canvas>
</block>
</view>
<view :style="{ marginBottom: '20px' }">
<SButton v-if="!start" :onClick="onReady">准备好了直接开始</SButton>
</view>
</Container>
</template>
<style scoped></style>