829 lines
24 KiB
Vue
829 lines
24 KiB
Vue
<script setup>
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import { ref, watch, onMounted, onUnmounted } from "vue";
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import PlayerSeats from "@/components/PlayerSeats.vue";
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import Guide from "@/components/Guide.vue";
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import Timer from "@/components/Timer.vue";
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import SButton from "@/components/SButton.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import BowPower from "@/components/BowPower.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import SModal from "@/components/SModal.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import {
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getRoomAPI,
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destroyRoomAPI,
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exitRoomAPI,
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startRoomAPI,
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getCurrentGameAPI,
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} from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const battleId = ref("");
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const room = ref({});
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const roomNumber = ref("");
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const owner = ref({});
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const opponent = ref({});
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const players = ref([]);
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const playersSorted = ref([]);
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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const startCount = ref(true);
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const power = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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const playersScores = ref({});
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const showModal = ref(false);
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const halfTimeTip = ref(false);
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const isFinalShoot = ref(false);
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const total = ref(15);
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const battleType = ref(0);
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const isEnded = ref(false);
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watch(
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() => [players.value, playersScores.value],
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([n_players, n_scores]) => {
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if (n_players.length) {
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playersSorted.value = Object.keys(n_scores)
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.sort((a, b) => n_scores[b].length - n_scores[a].length)
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.map((pid) => n_players.find((p) => p.id == pid));
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}
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},
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{
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deep: true, // 添加深度监听
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immediate: true,
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}
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);
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function recoverData(battleInfo) {
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uni.removeStorageSync("last-awake-time");
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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if (battleInfo.status !== 0) {
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bluePoints.value = 0;
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redPoints.value = 0;
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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const blueTotal = round.blueArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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const redTotal = round.redArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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if (blueTotal === redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (blueTotal > redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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});
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setTimeout(() => {
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if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
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scores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].redArrows.filter((item) => !!item.playerId);
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blueScores.value = battleInfo.roundResults[
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battleInfo.roundResults.length - 1
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].blueArrows.filter((item) => !!item.playerId);
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}
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}, 300);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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// 这个状态不准
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// if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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if (battleInfo.fireTime > 0) {
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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console.log(`当前箭已过${remain}秒`);
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", 15 - remain);
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}, 300);
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) scores.value = [...p.arrows];
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});
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if (battleInfo.status === 2) {
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startCount.value = true;
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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}
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
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if (battleInfo) recoverData(battleInfo);
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setTimeout(getCurrentGameAPI, 2000);
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}
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if (options.roomNumber) {
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roomNumber.value = options.roomNumber;
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const result = await getRoomAPI(options.roomNumber);
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room.value = result;
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battleType.value = result.battleType;
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result.members.some((m) => {
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if (m.userInfo.id === result.creator) {
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owner.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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if (result.battleType === 1) {
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if (user.value.id !== owner.value.id) {
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opponent.value = {
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id: user.value.id,
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name: user.value.nickName,
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avatar: user.value.avatar,
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};
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} else if (result.members.length > 1) {
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result.members.some((m) => {
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if (m.userInfo.id !== owner.value.id) {
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opponent.value = {
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id: m.userInfo.id,
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name: m.userInfo.name,
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avatar: m.userInfo.avatar,
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};
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return true;
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}
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return false;
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});
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}
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} else if (result.battleType === 2) {
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const ownerIndex = result.members.findIndex(
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(m) => m.userInfo.id === result.creator
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);
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if (ownerIndex !== -1) {
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players.value.push(result.members[ownerIndex].userInfo);
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} else {
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players.value.push({});
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}
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result.members.forEach((m, index) => {
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if (ownerIndex !== index) players.value.push(m.userInfo);
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});
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}
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}
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});
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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step.value = 2;
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};
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (
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msg.roomNumber === roomNumber.value ||
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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battleId.value = msg.id;
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step.value = 2;
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if (battleType.value === 1) {
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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} else if (battleType.value === 2) {
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players.value = [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [];
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});
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}
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}
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if (msg.roomNumber === roomNumber.value) {
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if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
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if (battleType.value === 1) {
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if (msg.userId === room.value.creator) {
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owner.value = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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} else {
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opponent.value = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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}
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}
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if (battleType.value === 2) {
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if (room.value.creator === msg.userId) {
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players.value[0] = {
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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};
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} else {
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players.value.push({
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id: msg.userId,
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name: msg.name,
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avatar: msg.avatar,
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});
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}
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}
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}
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if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
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if (battleType.value === 1) {
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if (msg.userId === room.value.creator) {
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owner.value = {
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id: "",
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};
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} else {
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opponent.value = {
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id: "",
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};
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}
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}
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if (battleType.value === 2) {
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players.value = players.value.filter((p) => p.id !== msg.userId);
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}
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}
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if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) {
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uni.showToast({
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title: "房间已解散",
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icon: "none",
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});
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roomNumber.value = "";
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setTimeout(() => {
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uni.navigateBack();
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}, 1000);
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}
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}
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if (msg.id === battleId.value) {
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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step.value = 3;
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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||
total.value = 15;
|
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}
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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step.value = 3;
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seq.value += 1;
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tips.value = scores.value.length
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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total.value = 90;
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halfTimeTip.value = false;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (battleType.value === 1) {
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if (currentShooterId.value !== msg.userId) {
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = "请红队射箭-";
|
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} else {
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tips.value = "请蓝队射箭-";
|
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}
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if (isFinalShoot.value) {
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tips.value += "决金箭";
|
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} else {
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tips.value += `第${roundsName[currentRound.value]}轮`;
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}
|
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}
|
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}
|
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}
|
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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||
if (battleType.value === 1) {
|
||
// 会有蓝队射箭时间,红队射箭也有结果返回的情况
|
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if (currentShooterId.value !== msg.userId) return;
|
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
|
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if (isRed) scores.value.push(msg.target);
|
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else blueScores.value.push(msg.target);
|
||
if (roundResults.value[currentRound.value - 1]) {
|
||
if (isRed && roundResults.value[currentRound.value - 1].redArrows) {
|
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roundResults.value[currentRound.value - 1].redArrows.push(
|
||
msg.target
|
||
);
|
||
}
|
||
if (
|
||
!isRed &&
|
||
roundResults.value[currentRound.value - 1].blueArrows
|
||
) {
|
||
roundResults.value[currentRound.value - 1].blueArrows.push(
|
||
msg.target
|
||
);
|
||
}
|
||
} else {
|
||
roundResults.value.push({
|
||
redArrows: [],
|
||
blueArrows: [],
|
||
});
|
||
}
|
||
}
|
||
if (battleType.value === 2 && msg.userId === user.value.id) {
|
||
scores.value.push({ ...msg.target });
|
||
power.value = msg.target.battery;
|
||
}
|
||
if (playersScores.value[msg.userId])
|
||
playersScores.value[msg.userId].push({ ...msg.target });
|
||
}
|
||
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||
if (battleType.value === 1) {
|
||
const result = msg.preRoundResult;
|
||
scores.value = [];
|
||
blueScores.value = [];
|
||
currentShooterId.value = 0;
|
||
currentBluePoint.value = result.blueScore;
|
||
currentRedPoint.value = result.redScore;
|
||
bluePoints.value += result.blueScore;
|
||
redPoints.value += result.redScore;
|
||
currentRound.value = result.currentRound + 1;
|
||
uni.$emit("update-ramain", 0);
|
||
if (result.currentRound < 5) {
|
||
roundResults.value.push({
|
||
redArrows: [],
|
||
blueArrows: [],
|
||
});
|
||
showRoundTip.value = true;
|
||
}
|
||
}
|
||
}
|
||
if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||
if (!isFinalShoot.value) {
|
||
isFinalShoot.value = true;
|
||
showRoundTip.value = true;
|
||
tips.value = "准备开始决金箭";
|
||
}
|
||
}
|
||
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||
uni.$emit("update-ramain", 0);
|
||
[
|
||
...msg.groupUserStatus.redTeam,
|
||
...msg.groupUserStatus.blueTeam,
|
||
].forEach((player) => {
|
||
playersScores.value[player.id] = [...player.arrows];
|
||
if (player.id === user.value.id) scores.value = [...player.arrows];
|
||
});
|
||
startCount.value = false;
|
||
halfTimeTip.value = true;
|
||
tips.value = "准备下半场";
|
||
}
|
||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||
if (msg.endStatus.noSaved) {
|
||
// uni.showToast({
|
||
// title: "本场比赛无人射箭,已取消",
|
||
// icon: "none",
|
||
// });
|
||
currentBluePoint.value = 0;
|
||
currentRedPoint.value = 0;
|
||
setTimeout(() => {
|
||
uni.navigateBack();
|
||
}, 1500);
|
||
} else {
|
||
isEnded.value = true;
|
||
uni.setStorageSync("last-battle", msg.endStatus);
|
||
setTimeout(() => {
|
||
uni.redirectTo({
|
||
url: "/pages/battle-result",
|
||
});
|
||
}, 1500);
|
||
}
|
||
}
|
||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||
uni.$emit("update-header-loading", false);
|
||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
const destroyRoom = async () => {
|
||
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
|
||
};
|
||
|
||
const exitRoom = async () => {
|
||
uni.navigateBack();
|
||
};
|
||
|
||
const setClipboardData = () => {
|
||
uni.setClipboardData({
|
||
data: roomNumber.value,
|
||
success() {
|
||
uni.showToast({ title: "复制成功" });
|
||
},
|
||
});
|
||
};
|
||
|
||
const onBack = () => {
|
||
if (battleId.value) {
|
||
uni.$showHint(2);
|
||
} else {
|
||
showModal.value = true;
|
||
}
|
||
};
|
||
|
||
onMounted(() => {
|
||
uni.setKeepScreenOn({
|
||
keepScreenOn: true,
|
||
});
|
||
uni.$on("socket-inbox", onReceiveMessage);
|
||
});
|
||
|
||
onUnmounted(() => {
|
||
uni.setKeepScreenOn({
|
||
keepScreenOn: false,
|
||
});
|
||
uni.$off("socket-inbox", onReceiveMessage);
|
||
if (roomNumber.value && owner.value.id !== user.value.id && !battleId.value) {
|
||
exitRoomAPI(roomNumber.value);
|
||
}
|
||
});
|
||
|
||
const refreshTimer = ref(null);
|
||
onShow(async () => {
|
||
if (battleId.value) {
|
||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||
getCurrentGameAPI();
|
||
const refreshData = () => {
|
||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||
if (lastAwakeTime) {
|
||
getCurrentGameAPI();
|
||
} else {
|
||
clearInterval(refreshTimer.value);
|
||
}
|
||
};
|
||
refreshTimer.value = setInterval(refreshData, 2000);
|
||
}
|
||
});
|
||
onHide(() => {
|
||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||
uni.setStorageSync("last-awake-time", Date.now());
|
||
});
|
||
</script>
|
||
|
||
<template>
|
||
<Container title="对战" :onBack="onBack" :bgType="battleId ? 1 : 0">
|
||
<view class="standby-phase" v-if="step === 1">
|
||
<Guide>
|
||
<view class="battle-guide">
|
||
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
||
<text :style="{ color: '#fed847' }">弓箭手们,人都到齐了吗?</text>
|
||
<text v-if="battleType === 1">1v1比赛即将开始! </text>
|
||
<text v-if="battleType === 2">大乱斗即将开始! </text>
|
||
</view>
|
||
<view @click="setClipboardData">邀请好友</view>
|
||
</view>
|
||
</Guide>
|
||
<view v-if="battleType === 1" class="team-mode">
|
||
<image src="../static/1v1-bg.png" mode="widthFix" />
|
||
<view>
|
||
<view class="player" :style="{ transform: 'translateY(-60px)' }">
|
||
<image
|
||
:src="owner.avatar || '../static/user-icon.png'"
|
||
mode="widthFix"
|
||
/>
|
||
<text>{{ owner.name }}</text>
|
||
</view>
|
||
<image src="../static/versus.png" mode="widthFix" />
|
||
<block v-if="opponent.id">
|
||
<view class="player" :style="{ transform: 'translateY(60px)' }">
|
||
<image
|
||
:src="opponent.avatar || '../static/user-icon.png'"
|
||
mode="widthFix"
|
||
/>
|
||
<text v-if="opponent.name">{{ opponent.name }}</text>
|
||
</view>
|
||
</block>
|
||
<block v-else>
|
||
<view class="no-player">
|
||
<image src="../static/question-mark.png" mode="widthFix" />
|
||
</view>
|
||
</block>
|
||
</view>
|
||
</view>
|
||
<PlayerSeats
|
||
v-if="battleType === 2"
|
||
:total="room.count || 10"
|
||
:players="players"
|
||
/>
|
||
<view>
|
||
<SButton
|
||
v-if="user.id === owner.id && battleType === 1"
|
||
:disabled="!opponent.id"
|
||
:onClick="startGame"
|
||
>进入对战</SButton
|
||
>
|
||
<SButton
|
||
v-if="user.id === owner.id && battleType === 2"
|
||
:disabled="players.length < 3"
|
||
:onClick="startGame"
|
||
>进入大乱斗</SButton
|
||
>
|
||
<SButton v-if="user.id !== owner.id" disabled>等待房主开启对战</SButton>
|
||
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
|
||
</view>
|
||
</view>
|
||
<view v-if="step === 2" :style="{ width: '100%' }">
|
||
<BattleHeader
|
||
:blueTeam="blueTeam"
|
||
:redTeam="redTeam"
|
||
:players="players"
|
||
/>
|
||
<TestDistance :guide="false" />
|
||
<Timer />
|
||
</view>
|
||
<view v-if="step === 3" :style="{ width: '100%' }">
|
||
<ShootProgress
|
||
:tips="tips"
|
||
:seq="seq"
|
||
:start="players.length > 0 && start && startCount"
|
||
:total="total"
|
||
:currentRound="currentRound"
|
||
:battleId="battleId"
|
||
:melee="players.length > 0"
|
||
/>
|
||
<PlayersRow
|
||
v-if="blueTeam.length && redTeam.length"
|
||
:blueTeam="blueTeam"
|
||
:redTeam="redTeam"
|
||
:currentShooterId="currentShooterId"
|
||
/>
|
||
<BowTarget
|
||
:mode="battleType === 1 ? 'team' : 'solo'"
|
||
:power="start ? power : 0"
|
||
:currentRound="scores.length"
|
||
:totalRound="battleType === 1 ? 3 : totalRounds"
|
||
:scores="scores"
|
||
:blueScores="blueScores"
|
||
:stop="!startCount"
|
||
/>
|
||
<BattleFooter
|
||
v-if="roundResults.length"
|
||
:roundResults="roundResults"
|
||
:redPoints="redPoints"
|
||
:bluePoints="bluePoints"
|
||
/>
|
||
<PlayerScore
|
||
v-if="playersSorted.length"
|
||
v-for="(player, index) in playersSorted"
|
||
:key="index"
|
||
:name="player.name"
|
||
:avatar="player.avatar"
|
||
:scores="playersScores[player.id] || []"
|
||
/>
|
||
</view>
|
||
<ScreenHint
|
||
:show="showRoundTip"
|
||
:onClose="() => (showRoundTip = false)"
|
||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||
>
|
||
<RoundEndTip
|
||
:isFinal="isFinalShoot"
|
||
:round="currentRound - 1"
|
||
:bluePoint="currentBluePoint"
|
||
:redPoint="currentRedPoint"
|
||
:roundData="
|
||
roundResults[roundResults.length - 2]
|
||
? roundResults[roundResults.length - 2]
|
||
: []
|
||
"
|
||
:onAutoClose="() => (showRoundTip = false)"
|
||
/>
|
||
</ScreenHint>
|
||
<ScreenHint
|
||
:show="halfTimeTip"
|
||
mode="small"
|
||
:onClose="() => (halfTimeTip = false)"
|
||
>
|
||
<view class="half-time-tip">
|
||
<text>上半场结束,休息一下吧:)</text>
|
||
<text>20秒后开始下半场</text>
|
||
</view>
|
||
</ScreenHint>
|
||
<SModal :show="showModal" :onClose="() => (showModal = false)">
|
||
<view class="btns">
|
||
<block v-if="!battleId">
|
||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||
暂时离开
|
||
</SButton>
|
||
<block v-if="owner.id === user.id">
|
||
<view :style="{ height: '20px' }"></view>
|
||
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
||
解散房间
|
||
</SButton>
|
||
</block>
|
||
</block>
|
||
<block v-else>
|
||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||
退出比赛
|
||
</SButton>
|
||
</block>
|
||
</view>
|
||
</SModal>
|
||
</Container>
|
||
</template>
|
||
|
||
<style scoped>
|
||
.standby-phase {
|
||
width: 100%;
|
||
height: calc(100% - 40px);
|
||
overflow-x: hidden;
|
||
}
|
||
.tips {
|
||
color: #fff9;
|
||
width: 100%;
|
||
text-align: center;
|
||
display: block;
|
||
margin-top: 10px;
|
||
font-size: 12px;
|
||
}
|
||
.player-unknow {
|
||
width: 40px;
|
||
height: 40px;
|
||
margin: 0 10px;
|
||
border: 1px solid #fff3;
|
||
border-radius: 50%;
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: center;
|
||
background-color: #69686866;
|
||
}
|
||
.player-unknow > image {
|
||
width: 40%;
|
||
}
|
||
.team-mode {
|
||
width: calc(100vw - 30px);
|
||
height: 125vw;
|
||
margin: 15px;
|
||
}
|
||
.team-mode > image:first-child {
|
||
position: absolute;
|
||
width: calc(100vw - 30px);
|
||
z-index: -1;
|
||
}
|
||
.team-mode > view {
|
||
display: flex;
|
||
justify-content: center;
|
||
align-items: center;
|
||
height: 95%;
|
||
}
|
||
.player {
|
||
width: 70px;
|
||
display: flex;
|
||
flex-direction: column;
|
||
justify-content: center;
|
||
align-items: center;
|
||
transform: translateY(-60px);
|
||
color: #fff9;
|
||
font-size: 14px;
|
||
}
|
||
.player > image {
|
||
width: 70px;
|
||
height: 70px;
|
||
border-radius: 50%;
|
||
background-color: #ccc;
|
||
margin-bottom: 5px;
|
||
}
|
||
.player > text {
|
||
width: 100px;
|
||
white-space: nowrap;
|
||
overflow: hidden;
|
||
text-overflow: ellipsis;
|
||
text-align: center;
|
||
}
|
||
.team-mode > view > image:nth-child(2) {
|
||
width: 120px;
|
||
}
|
||
.no-player {
|
||
width: 70px;
|
||
height: 70px;
|
||
border-radius: 50%;
|
||
background-color: #ccc;
|
||
display: flex;
|
||
justify-content: center;
|
||
align-items: center;
|
||
transform: translateY(60px);
|
||
}
|
||
.no-player > image {
|
||
width: 20px;
|
||
margin-right: 2px;
|
||
}
|
||
.btns {
|
||
height: 100%;
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
justify-content: center;
|
||
}
|
||
.battle-guide {
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: space-between;
|
||
}
|
||
.battle-guide > view:last-child {
|
||
color: #fed847;
|
||
border: 1px solid #fed847;
|
||
margin-right: 10px;
|
||
padding: 5px 12px;
|
||
border-radius: 20px;
|
||
position: relative;
|
||
}
|
||
</style>
|