Files
shoot-miniprograms/src/apis.js
2025-07-26 19:35:31 +08:00

316 lines
8.2 KiB
JavaScript

const BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
function request(method, url, data = {}) {
const token = uni.getStorageSync("token");
const header = {};
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${BASE_URL}${url}`,
method,
header,
data,
success: (res) => {
if (res.data) {
const { code, data, message } = res.data;
if (code === 0) resolve(data);
else {
if (message.indexOf("登录身份已失效") !== -1) {
uni.removeStorageSync("token");
}
if (message === "ROOM_FULL") {
resolve({ full: true });
return;
}
if (message === "ERROR_ROOM_GAME_START") {
resolve({ started: true });
return;
}
if (url.indexOf("/user/room") !== -1 && method === "GET") {
resolve({});
return;
}
if (message === "ERROR_BATTLE_GAMING") {
resolve({});
return;
}
if (message === "BIND_DEVICE") {
resolve({ binded: true });
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: "当前有未支付订单",
icon: "none",
});
resolve({});
return;
}
uni.showToast({
title: message,
icon: "none",
});
}
}
},
fail: (err) => {
reject(err);
uni.showToast({
title: "接口调用失败",
icon: "none",
});
},
});
});
}
// 获取全局配置
export const getAppConfig = () => {
return request("GET", "/index/appConfig");
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
};
export const getProvinceData = () => {
return request("GET", "/index/provinces/list");
};
export const loginAPI = async (nickName, avatarData, code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
nickName,
avatarData,
code,
});
uni.setStorageSync("token", result.token);
return result;
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
});
};
export const unbindDeviceAPI = (deviceId) => {
return request("POST", "/user/device/unbindDevice", {
deviceId,
});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
};
export const createPractiseAPI = (arrows) => {
return request("POST", "/user/practice/create", {
arrows,
});
};
export const getPractiseAPI = async (id) => {
const result = await request("GET", `/user/practice/get?id=${id}`);
const data = { ...(result.UserPracticeRound || {}) };
if (data.arrows) data.arrows = JSON.parse(data.arrows);
return data;
};
export const createRoomAPI = (gameType, teamSize) => {
return request("POST", "/user/createroom", {
gameType,
teamSize,
});
};
export const getRoomAPI = (number) => {
return request("GET", `/user/room?number=${number}`);
};
export const joinRoomAPI = (number) => {
return request("POST", `/user/room/join`, { number });
};
export const destroyRoomAPI = (roomNumber) => {
return request("POST", "/user/room/destroyRoom", {
roomNumber,
});
};
export const exitRoomAPI = (number) => {
return request("POST", "/user/room/exitRoom", {
number,
});
};
export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", { number });
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
);
return reuslt.list;
};
export const matchGameAPI = (match, gameType, teamSize) => {
return request("POST", "/user/game/match", {
match,
gameType,
teamSize,
});
};
export const readyGameAPI = (battleId) => {
return request("POST", "/user/game/prepare", {
battleId,
});
};
export const getGameAPI = async (battleId) => {
const result = await request("POST", "/user/battle/detail", {
id: battleId,
});
const {
battleStats = {},
playerStats = {},
goldenRoundRecords = [],
} = result;
const data = {
mode: battleStats.mode, // 1.几V几 2.大乱斗
gameMode: battleStats.gameMode, // 1.约战 2.排位
};
if (battleStats && battleStats.mode === 1) {
data.winner = battleStats.winner;
data.roundsData = {};
data.redPlayers = {};
data.bluePlayers = {};
data.goldenRound =
goldenRoundRecords && goldenRoundRecords.length
? goldenRoundRecords[0]
: null;
playerStats.forEach((item) => {
const { playerBattleStats = {}, roundRecords = [] } = item;
if (playerBattleStats.team === 0) {
data.redPlayers[playerBattleStats.playerId] = playerBattleStats;
}
if (playerBattleStats.team === 1) {
data.bluePlayers[playerBattleStats.playerId] = playerBattleStats;
}
roundRecords.forEach((round) => {
data.roundsData[round.roundNumber] = {
...data.roundsData[round.roundNumber],
[round.playerId]: round.arrowHistory,
};
});
});
}
if (battleStats && battleStats.mode === 2) {
data.players = [];
playerStats.forEach((item) => {
data.players.push({
...item.playerBattleStats,
arrowHistory: item.roundRecords[0].arrowHistory,
});
});
data.players = data.players.sort((a, b) => b.totalScore - a.totalScore);
}
// console.log("game result:", result);
// console.log("format data:", data);
return data;
};
export const simulShootAPI = (device_id, x, y) => {
const data = {
device_id,
};
if (x !== undefined && y !== undefined) {
data.x = x;
data.y = y;
}
return request("POST", "/index/arrow", data);
};
export const getBattleListAPI = async (page, battleType) => {
const data = [];
const result = await request("POST", "/user/battle/details/list", {
page,
battleType,
modeType: 0,
});
(result.Battles || []).forEach((item) => {
let name = "";
if (item.battleStats.mode === 1) {
name = `${item.playerStats.length / 2}V${item.playerStats.length / 2}`;
}
if (item.battleStats.mode === 2) {
name = `${item.playerStats.length}人大乱斗`;
}
data.push({
name,
battleId: item.battleStats.battleId,
mode: item.battleStats.mode,
createdAt: item.battleStats.createdAt,
gameEndAt: item.battleStats.gameEndAt,
winner: item.battleStats.winner,
players: item.playerStats
.map((p) => p.playerBattleStats)
.sort((a, b) => b.totalScore - a.totalScore),
redPlayers: item.playerStats
.filter((p) => p.playerBattleStats.team === 0)
.map((p) => p.playerBattleStats),
bluePlayers: item.playerStats
.filter((p) => p.playerBattleStats.team === 1)
.map((p) => p.playerBattleStats),
});
});
return data;
};
export const getRankListAPI = () => {
return request("GET", "/index/ranklist");
};
export const createOrderAPI = (vipId) => {
return request("POST", "/user/order/create", {
vipId,
quanity: 1,
tradeType: "mini",
payType: "wxpay",
});
};
export const payOrderAPI = (id) => {
return request("POST", "/user/order/pay", {
id,
tradeType: "mini",
payType: "wxpay",
});
};
export const getOrderListAPI = async (page) => {
const reuslt = await request("GET", `/user/order/list?page${page}`);
return reuslt.items || [];
};
export const cancelOrderListAPI = async (id) => {
return request("POST", "/user/order/cancelOrder", { id });
};
export const isGamingAPI = async () => {
const result = await request("GET", "/user/isGaming");
return result.gaming || false;
};
export const getCurrentGameAPI = async () => {
uni.$emit("update-header-loading", true);
const result = await request("GET", "/user/join/battle");
return result.currentGame || {};
};