201 lines
5.9 KiB
Vue
201 lines
5.9 KiB
Vue
<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import Guide from "@/components/Guide.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import Timer from "@/components/Timer.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const gameType = ref(0);
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const teamSize = ref(0);
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const matching = ref(false);
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const start = ref(false);
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const startCount = ref(false);
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const battleId = ref("");
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const power = ref(0);
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const scores = ref([]);
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const tips = ref("即将开始...");
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const seq = ref(0);
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const timerSeq = ref(0);
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const players = ref([]);
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const playersScores = ref({});
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const halfTimeTip = ref(false);
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onLoad((options) => {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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});
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async function startMatch() {
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await matchGameAPI(true, gameType.value, teamSize.value);
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matching.value = true;
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}
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async function stopMatch() {
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await matchGameAPI(false, gameType.value, teamSize.value);
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matching.value = false;
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}
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async function readyToGo() {
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if (battleId.value) {
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await readyGameAPI(battleId.value);
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scores.value = [];
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start.value = true;
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timerSeq.value = 0;
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}
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}
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (
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!msg.id ||
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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players.value = [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [];
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});
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = "请连续射出6支箭";
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scores.value = [];
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (msg.userId === user.value.id) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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}
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playersScores.value[msg.userId].push(msg.target);
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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startCount.value = false;
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halfTimeTip.value = true;
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tips.value = "准备下半场";
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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}
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});
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}
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onMounted(() => {
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.$off("socket-inbox", onReceiveMessage);
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if (startMatch.value) {
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matchGameAPI(false, gameType.value, teamSize.value);
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}
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});
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</script>
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<template>
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<Container title="大乱斗排位赛" :bgType="1">
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<view class="container">
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<BattleHeader v-if="!start && players.length" :players="players" />
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<Guide noBg v-if="!start && matching">
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<view :style="{ display: 'flex', justifyContent: 'space-between' }">
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<view :style="{ display: 'flex', flexDirection: 'column' }">
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<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
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<text>请确保射击距离只有5米</text>
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</view>
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<BowPower :power="45" />
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</view>
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</Guide>
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<ShootProgress v-if="start" :seq="seq" :start="startCount" :tips="tips" />
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<view v-if="start" class="infos">
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<Avatar :src="user.avatar" :size="35" />
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<BowPower :power="power" />
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</view>
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<BowTarget
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v-if="matching"
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:showE="start"
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:currentRound="scores.length"
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:totalRound="start ? 12 : 0"
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:scores="scores"
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/>
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<PlayerScore
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v-if="start"
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v-for="(player, index) in players"
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:key="index"
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:name="player.name"
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:avatar="player.avatar"
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:scores="playersScores[player.id]"
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:done="playersScores[player.id].length === 12"
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/>
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<Timer :seq="timerSeq" :callBack="readyToGo" />
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<ScreenHint
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:show="halfTimeTip"
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mode="small"
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:onClose="() => (halfTimeTip = false)"
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>
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<view class="half-time-tip">
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<text>上半场结束,休息一下吧:)</text>
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<text>20秒后开始下半场</text>
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</view>
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</ScreenHint>
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</view>
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<view :style="{ marginBottom: '20px' }">
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<SButton v-if="!battleId" :onClick="matching ? stopMatch : startMatch">{{
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matching ? "取消匹配" : "开始匹配"
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}}</SButton>
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<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
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</view>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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}
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.infos {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 15px;
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padding-top: 15px;
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}
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.half-time-tip {
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width: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding-top: 52px;
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}
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.half-time-tip > text:last-child {
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margin-top: 20px;
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color: #fff9;
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}
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</style>
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