263 lines
7.6 KiB
Vue
263 lines
7.6 KiB
Vue
<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
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import Guide from "@/components/Guide.vue";
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import SButton from "@/components/SButton.vue";
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import Swiper from "@/components/Swiper.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import ScoreResult from "@/components/ScoreResult.vue";
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import ScorePanel from "@/components/ScorePanel.vue";
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import Container from "@/components/Container.vue";
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import Avatar from "@/components/Avatar.vue";
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import BowPower from "@/components/BowPower.vue";
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import { createPractiseAPI } from "@/apis";
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import { generateCanvasImage, checkConnection } from "@/util";
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import { MESSAGETYPES } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const { updateUser } = store;
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const scores = ref([]);
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const step = ref(0);
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const total = 12;
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const stepButtonTexts = [
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"开始",
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"进入下一个任务",
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"进入下一个任务",
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"我准备好了,开始",
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"",
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"退出新手试炼",
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];
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const title = ref("新手试炼场");
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const start = ref(false);
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const practiseResult = ref({});
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const power = ref(0);
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const btnDisabled = ref(false);
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const practiseId = ref("");
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const createPractise = async (arrows) => {
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const result = await createPractiseAPI(arrows);
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if (result) practiseId.value = result.id;
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};
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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power.value = msg.target.battery;
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// if (step.value === 2 && msg.target.dst / 100 > 5) {
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if (step.value === 2 && msg.target.dst > 5) {
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btnDisabled.value = false;
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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if (practiseId.value && practiseId.value === msg.practice.id) {
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setTimeout(() => {
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start.value = false;
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practiseResult.value = {
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...msg.practice,
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arrows: JSON.parse(msg.practice.arrows),
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};
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generateCanvasImage(
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"shareCanvas",
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1,
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user.value,
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practiseResult.value
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);
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}, 2000);
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}
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}
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});
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}
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onMounted(() => {
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checkConnection();
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.$off("socket-inbox", onReceiveMessage);
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});
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const nextStep = async () => {
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if (step.value === 0) {
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step.value = 1;
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title.value = "凹造型";
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} else if (step.value === 1) {
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btnDisabled.value = true;
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step.value = 2;
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title.value = "感知距离";
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} else if (step.value === 2) {
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step.value = 3;
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title.value = "小试牛刀";
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} else if (step.value === 3) {
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title.value = "新手试炼场";
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await createPractise(total);
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scores.value = [];
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step.value = 4;
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start.value = true;
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} else if (step.value === 5) {
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uni.navigateBack({
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delta: 1,
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});
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}
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};
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const onClose = () => {
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setTimeout(() => {
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practiseResult.value = {};
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step.value = 5;
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}, 500);
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};
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</script>
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<template>
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<Container :bgType="1" :title="title">
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<view class="container">
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<Guide
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v-if="step !== 4"
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:type="
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step === 2
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? 2
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: step === 5 || (step === 0 && user.nickName.length > 6)
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? 1
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: 0
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"
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>
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<text v-if="step === 0">
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hi,<text :style="{ color: '#fed847' }">{{ user.nickName }}</text>
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,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
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</text>
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<text v-if="step === 1"
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>这是我们人帅技高的高教练。首先,请按教练示范,尝试自己去做这些动作和手势吧。</text
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>
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<view v-if="step === 2">
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<view :style="{ display: 'flex', flexDirection: 'column' }">
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<text :style="{ color: '#fed847' }">你知道5米射程有多远吗?</text>
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<text>
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在我们的排位赛中,射程小于5米的成绩无效、哦!建议平时练习距离至少5米。现在,来边射箭边调整你的站位点吧!
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</text>
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</view>
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</view>
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<view v-if="step === 3">
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<view :style="{ display: 'flex', flexDirection: 'column' }">
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<text :style="{ color: '#fed847' }">一切准备就绪</text>
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<text>试着完成一个真正的弓箭手任务吧!</text>
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</view>
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</view>
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<view v-if="step === 5">
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<view
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:style="{ display: 'flex', flexDirection: 'column', marginTop: 20 }"
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>
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<text :style="{ color: '#fed847' }">新手试炼场通关啦,优秀!</text>
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<text
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>反曲弓运动基本知识和射灵世界系统规则你已Get,是不是挺容易呀:)</text
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>
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<text :style="{ opacity: 0 }">新手试炼场通关啦,优秀!</text>
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</view>
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</view>
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</Guide>
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<image
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src="../static/first-try-tip.png"
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class="try-tip"
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mode="widthFix"
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v-if="step === 0"
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/>
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<image
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src="../static/first-try-tip2.png"
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class="try-tip"
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mode="widthFix"
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v-if="step === 3"
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/>
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<image
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src="../static/first-try-tip3.png"
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class="try-tip"
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mode="widthFix"
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v-if="step === 5"
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/>
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<view style="height: 570px" v-if="step === 1">
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<Swiper
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:data="[
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'../static/first-try-tip.png',
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'../static/first-try-tip.png',
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'../static/first-try-tip.png',
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]"
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/>
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</view>
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<ShootProgress
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v-if="step === 4"
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tips="请开始连续射箭"
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:total="100"
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:start="start"
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/>
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<view
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class="infos"
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v-if="step === 2 || step === 4"
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:style="{ marginBottom: step === 2 ? '40px' : '0' }"
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>
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<text v-if="step === 2">大人,请射箭</text>
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<Avatar v-if="step === 4" :src="user.avatar" :size="35" />
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<BowPower :power="power" />
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</view>
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<BowTarget
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:start="start"
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:avatar="step === 2 ? user.avatar : ''"
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:debug="step === 2"
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v-if="step === 2 || step === 4"
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:currentRound="step === 4 ? scores.length : 0"
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:totalRound="step === 4 ? total : 0"
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:tips="
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step === 2 && scores.length > 0
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? `本次射程${scores[scores.length - 1].dst / 100}米,${
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scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
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}达到距离要求`
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: ''
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"
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:scores="scores"
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/>
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<ScorePanel
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v-if="step === 4"
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:total="total"
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:rowCount="6"
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:scores="scores.map((s) => s.ring)"
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/>
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<ScoreResult
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v-if="practiseResult.arrows"
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:total="total"
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:rowCount="6"
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:onClose="onClose"
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:result="practiseResult"
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tipSrc="../static/first-try-finish-tip.png"
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/>
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<canvas class="share-canvas" canvas-id="shareCanvas"></canvas>
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</view>
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<view :style="{ marginBottom: '20px' }">
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<SButton v-if="step !== 4" :onClick="nextStep" :disabled="btnDisabled">{{
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stepButtonTexts[step]
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}}</SButton>
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</view>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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}
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.try-tip {
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width: calc(100% - 20px);
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margin: 10px 10px;
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}
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.infos {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 15px;
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padding-top: 20px;
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}
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.infos > text {
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font-size: 20px;
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color: #fed847;
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}
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</style>
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