import websocket from "@/websocket"; import { isGamingAPI, getGameAPI } from "@/apis"; export const formatTimestamp = (timestamp) => { const date = new Date(timestamp * 1000); const year = date.getFullYear(); const month = date.getMonth() + 1; const day = date.getDate(); return `${year}-${month}-${day}`; }; export const checkConnection = () => { uni.sendSocketMessage({ data: JSON.stringify({ event: "ping", data: {} }), fail: () => { websocket.closeWebSocket(); const token = uni.getStorageSync("token"); if (!token) return; // 如果发送失败,说明连接已断开,需要重新连接 websocket.createWebSocket(token, (content) => { uni.$emit("socket-inbox", content); }); }, }); }; export const debounce = (fn, delay = 300) => { let timer = null; return async (...args) => { if (timer) clearTimeout(timer); return new Promise((resolve) => { timer = setTimeout(async () => { try { const result = await fn(...args); resolve(result); } finally { timer = null; } }, delay); }); }; }; export function renderScores(ctx, arrows = []) { let rowIndex = 0; arrows.forEach((item, i) => { rowIndex = i; if (arrows.length >= 36 && i < 36) { ctx.drawImage( "../static/score-bg.png", 16 + (i % 9) * 30, 290 + Math.ceil((i + 1) / 9) * 30, 27, 27, "center" ); renderText( ctx, item.ring, 18, "#fed847", 29.5 + (i % 9) * 30, 310 + Math.ceil((i + 1) / 9) * 30, "center" ); } else if (arrows.length >= 12 && i < 12) { if (i > 5) rowIndex = i - 6; ctx.drawImage( "../static/score-bg.png", 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38 ); renderText( ctx, item.ring, 23, "#fed847", 43 + rowIndex * 42, i > 5 ? 389 : 347, "center" ); } }); } export function renderLine(ctx, from) { ctx.beginPath(); ctx.lineWidth = 1; ctx.strokeStyle = "rgba(255, 255, 255, 0.3)"; const length = 35; ctx.moveTo(from, 295); ctx.lineTo(from + length, 295); ctx.stroke(); } export function renderText(ctx, text, size, color, x, y, textAlign = "left") { ctx.setFontSize(size); ctx.setFillStyle(color); ctx.setTextAlign(textAlign); ctx.fillText(text, x, y); } export function renderRankTitle(ctx, text) { const fontSize = 8; const textWidth = ctx.measureText(text).width; const padding = 8; // 文字与背景边缘的间距 const radius = 8; // 圆角半径 const textX = 76; const textY = 50; const x = textX - padding - 10; // 文字 x 坐标减去内边距 const y = textY - fontSize - padding / 2 + 2; // 文字 y 坐标减去字体大小和内边距 const width = textWidth + padding * 2 - 25; // 背景宽度 const height = fontSize + padding - 2; // 背景高度 // 开始绘制圆角矩形 ctx.beginPath(); // 从左上角开始,顺时针绘制 ctx.moveTo(x + radius, y); // 上边框 ctx.lineTo(x + width - radius, y); ctx.quadraticCurveTo(x + width, y, x + width, y + radius); // 右边框 ctx.lineTo(x + width, y + height - radius); ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); // 下边框 ctx.lineTo(x + radius, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - radius); // 左边框 ctx.lineTo(x, y + radius); ctx.quadraticCurveTo(x, y, x + radius, y); // 设置背景颜色并填充 ctx.fillStyle = "#5F51FF"; ctx.fill(); ctx.setFontSize(fontSize); ctx.setTextAlign("center"); ctx.setFillStyle("rgba(255, 255, 255, 0.9)"); ctx.fillText(text, textX, textY); // 绘制文字 } export const drawRoundImage = async ( ctx, imgPath, x, y, width, height, radius ) => { ctx.save(); // 创建圆角路径 ctx.beginPath(); ctx.moveTo(x + radius, y); // 右上角 ctx.lineTo(x + width - radius, y); ctx.arcTo(x + width, y, x + width, y + radius, radius); // 右下角 ctx.lineTo(x + width, y + height - radius); ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius); // 左下角 ctx.lineTo(x + radius, y + height); ctx.arcTo(x, y + height, x, y + height - radius, radius); // 左上角 ctx.lineTo(x, y + radius); ctx.arcTo(x, y, x + radius, y, radius); ctx.clip(); // 绘制图片 ctx.drawImage(imgPath, x, y, width, height); ctx.restore(); }; export async function generateCanvasImage(canvasId, type, user, data) { try { var ctx = uni.createCanvasContext(canvasId); const width = 300; const height = 534; ctx.drawImage("../static/share-bg.png", 0, 0, width, height); drawRoundImage(ctx, user.avatar, 17, 20, 32, 32, 20); ctx.drawImage(user.lvlImage, 12, 15, 42, 42); renderText(ctx, user.nickName, 13, "#fff", 58, 34); renderRankTitle(ctx, user.lvlName); let titleImage = "../static/first-try-title.png"; let subTitle = "正式开启弓箭手之路"; if (type > 1) { subTitle = `今日弓箭练习打卡 ${data.createdAt .split(" ")[0] .replaceAll("-", ".")}`; } if (type == 2) { titleImage = "../static/practise-one-title.png"; } else if (type == 3) { titleImage = "../static/practise-two-title.png"; } ctx.drawImage(titleImage, (width - 160) / 2, 160, 160, 40); const subTitleWidth = ctx.measureText(subTitle).width; renderText( ctx, subTitle, 18, "#fff", width / 2 - subTitleWidth - (type > 1 ? 15 : 9), 220 ); renderText(ctx, "共", 14, "#fff", 122, 300); const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0); renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center"); renderText(ctx, "环", 14, "#fff", 161, 300); renderLine(ctx, 77); renderLine(ctx, 185); renderScores(ctx, data.arrows); ctx.drawImage( "../static/device-icon.png", width * 0.06, height * 0.87, 48, 48 ); renderText(ctx, "射灵平台", 14, "#fff", width * 0.25, height * 0.9); renderText( ctx, "快加入我们一起玩吧~", 10, "rgba(255, 255, 255, 0.5)", width * 0.25, height * 0.93 ); renderText( ctx, "后羿就是这样练成的", 10, "rgba(255, 255, 255, 0.5)", width * 0.25, height * 0.955 ); ctx.drawImage("../static/qr-code.png", width * 0.75, height * 0.86, 56, 56); ctx.draw(); } catch (err) { console.log(err); } } export const wxShare = async () => { try { const res = await uni.canvasToTempFilePath({ canvasId: "shareCanvas", fileType: "png", // 图片格式,可选 jpg 或 png quality: 1, // 图片质量,取值范围为 0-1 }); wx.showShareImageMenu({ path: res.tempFilePath, }); } catch (error) { uni.showToast({ title: "生成图片失败", icon: "error", }); } }; export const isGameEnded = async (battleId) => { const isGaming = await isGamingAPI(); if (!isGaming) { const result = await getGameAPI(battleId); if (result.mode) { uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId}`, }); } else { uni.showToast({ title: "比赛已结束", icon: "none", }); setTimeout(() => { uni.navigateBack(); }, 1000); } } return !isGaming; }; // 获取元素尺寸和位置信息 export const getElementRect = (classname) => { return new Promise((resolve) => { const query = uni.createSelectorQuery(); query .select(classname) .boundingClientRect((rect) => { resolve(rect); }) .exec(); }); }; const calcNormalBowTarget = (x, y, diameter) => { // 弓箭直径为12px,半径为6px const arrowRadius = 6; // 将弓箭左上角坐标转换为圆心坐标 const arrowCenterX = x + arrowRadius; const arrowCenterY = y + arrowRadius; // 计算靶心坐标(靶纸中心) const centerX = diameter / 2; const centerY = diameter / 2; // 计算弓箭圆心到靶心的距离 const deltaX = arrowCenterX - centerX; const deltaY = arrowCenterY - centerY; const distanceToCenter = Math.sqrt(deltaX * deltaX + deltaY * deltaY); // 计算弓箭边缘到靶心的最近距离 const distance = Math.max(0, distanceToCenter - arrowRadius); // 计算靶纸半径(取宽高中较小值的一半) const targetRadius = diameter / 2; // 计算相对距离(0-1之间) let relativeDistance = distance / targetRadius; relativeDistance -= 0.005; // 全环靶有10个环,每个环占半径的10% // 从外到内:1环到10环 // 距离越近靶心,环数越高 if (relativeDistance <= 0.05) return "X"; if (relativeDistance <= 0.1) return 10; if (relativeDistance <= 0.2) return 9; if (relativeDistance <= 0.3) return 8; if (relativeDistance <= 0.4) return 7; if (relativeDistance <= 0.5) return 6; if (relativeDistance <= 0.6) return 5; if (relativeDistance <= 0.7) return 4; if (relativeDistance <= 0.8) return 3; if (relativeDistance <= 0.9) return 2; if (relativeDistance <= 1) return 1; return 0; // 脱靶 }; const calcHalfBowTarget = (x, y, diameter, noX = false) => { // 弓箭直径为12px,半径为6px const arrowRadius = 6; // 将弓箭左上角坐标转换为圆心坐标 const arrowCenterX = x + arrowRadius; const arrowCenterY = y + arrowRadius; // 计算靶心坐标(靶纸中心) const centerX = diameter / 2; const centerY = diameter / 2; // 计算弓箭圆心到靶心的距离 const deltaX = arrowCenterX - centerX; const deltaY = arrowCenterY - centerY; const distanceToCenter = Math.sqrt(deltaX * deltaX + deltaY * deltaY); // 计算弓箭边缘到靶心的最近距离 const distance = Math.max(0, distanceToCenter - arrowRadius); // 计算靶纸半径(取宽高中较小值的一半) const targetRadius = diameter / 2; // 计算相对距离(0-1之间) let relativeDistance = distance / targetRadius; relativeDistance -= 0.004; if (relativeDistance <= 0.1) return noX ? 10 : "X"; if (relativeDistance <= 0.2) return noX ? 9 : 10; if (relativeDistance <= 0.4) return 9; if (relativeDistance <= 0.6) return 8; if (relativeDistance <= 0.8) return 7; if (relativeDistance <= 1.0) return 6; return 0; // 脱靶 }; export const calcTripleBowTarget = (x, y, diameter, noX = false) => { const side = diameter * 0.324; if (x / diameter >= 0.306) { if (y / diameter >= 0.64) { return calcHalfBowTarget( x - diameter * 0.342, y - diameter * 0.68, side, noX ); } if (y / diameter >= 0.304) { return calcHalfBowTarget( x - diameter * 0.342, y - diameter * 0.34, side, noX ); } if (y / diameter >= -0.03) { return calcHalfBowTarget(x - diameter * 0.342, y, side, noX); } } return 0; }; export const calcPinBowTarget = (x, y, diameter, noX = false) => { const side = diameter * 0.482; if (x / diameter >= 0.488 && y / diameter >= 0.456) { return calcHalfBowTarget( x - diameter * 0.527, y - diameter * 0.486, side, noX ); } if (x / diameter >= -0.03 && y / diameter >= 0.456) { return calcHalfBowTarget(x, y - diameter * 0.486, side, noX); } if (x / diameter >= 0.23 && y / diameter >= 0.005) { return calcHalfBowTarget( x - diameter * 0.26, y - diameter * 0.0345, side, noX ); } return 0; }; export const calcRing = (bowtargetId, x, y, diameter) => { if (bowtargetId < 4) { return calcNormalBowTarget(x - 2, y - 2, diameter); } else if (bowtargetId < 7) { return calcHalfBowTarget(x - 2, y - 2, diameter); } else if (bowtargetId === 7) { return calcTripleBowTarget(x, y, diameter); } else if (bowtargetId === 8) { return calcPinBowTarget(x, y, diameter); } else if (bowtargetId === 9) { return calcTripleBowTarget(x, y, diameter, true); } else if (bowtargetId === 10) { return calcPinBowTarget(x, y, diameter, true); } return 0; };