<script setup>
import { ref, watch, onMounted, onUnmounted } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);

const tips = ref("");
const melee = ref(false);
const timer = ref(null);
const sound = ref(true);
const currentSound = ref("");
const currentRound = ref(1);
const totalRound = ref(1);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);

watch(
  () => tips.value,
  (newVal) => {
    let key = "";
    if (newVal.includes("红队")) key = "请红方射箭";
    if (newVal.includes("蓝队")) key = "请蓝方射箭";
    if (key && sound.value) {
      if (currentRoundEnded.value) {
        currentRoundEnded.value = false;
        if (currentRound.value === 1) audioManager.play("第一轮");
        if (currentRound.value === 2) audioManager.play("第二轮");
        if (currentRound.value === 3) audioManager.play("第三轮");
        if (currentRound.value === 4) audioManager.play("第四轮");
        if (currentRound.value === 5) audioManager.play("第五轮");
        setTimeout(() => {
          audioManager.play(key);
        }, 1000);
      } else {
        audioManager.play(key);
      }
    }
  }
);

const updateSound = () => {
  sound.value = !sound.value;
  if (!sound.value) audioManager.stop(currentSound.value);
};

async function onReceiveMessage(messages = []) {
  if (!sound.value || ended.value) return;
  messages.forEach((msg) => {
    if (msg.constructor === MESSAGETYPES.ShootResult) {
      if (melee.value && msg.userId !== user.value.id) return;
      if (!halfTime.value && msg.target) {
        currentSound.value = msg.target.ring
          ? `${msg.target.ring}环`
          : "未上靶";
        audioManager.play(currentSound.value);
      }
    } else if (msg.constructor === MESSAGETYPES.InvalidShot) {
      uni.showToast({
        title: "无效射击",
        icon: "none",
      });
    } else if (msg.constructor === MESSAGETYPES.AllReady) {
      currentRoundEnded.value = true;
      audioManager.play("比赛开始");
    } else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
      melee.value = true;
      halfTime.value = false;
      audioManager.play("比赛开始");
    } else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
      if (msg.preRoundResult && msg.preRoundResult.currentRound) {
        currentRound.value = msg.preRoundResult.currentRound + 1;
        currentRoundEnded.value = true;
      }
    } else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
      halfTime.value = true;
      audioManager.play("中场休息");
    } else if (msg.constructor === MESSAGETYPES.MatchOver) {
      audioManager.play("比赛结束");
    } else if (msg.constructor === MESSAGETYPES.FinalShoot) {
      audioManager.play("决金箭轮");
      tips.value = "即将开始...";
    } else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
      ended.value = true;
    } else if (msg.constructor === MESSAGETYPES.MatchOver) {
      ended.value = true;
    } else if (msg.constructor === MESSAGETYPES.BackToGame) {
      if (msg.battleInfo) {
        melee.value = msg.battleInfo.config.mode === 2;
      }
    }
  });
}

const playSound = (key) => {
  currentSound.value = key;
  audioManager.play(key);
};

const onUpdateTips = (newVal) => {
  tips.value = newVal;
};

onMounted(() => {
  uni.$on("update-tips", onUpdateTips);
  uni.$on("socket-inbox", onReceiveMessage);
  uni.$on("play-sound", playSound);
});

onUnmounted(() => {
  uni.$off("update-tips", onUpdateTips);
  uni.$off("socket-inbox", onReceiveMessage);
  uni.$off("play-sound", playSound);
  if (timer.value) clearInterval(timer.value);
});
</script>

<template>
  <view class="container">
    <text>{{ tips }}</text>
    <!-- <text> ({{ currentRound }}/{{ totalRound }}) </text> -->
    <button v-if="!!tips" hover-class="none" @click="updateSound">
      <image
        :src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
        mode="widthFix"
      />
    </button>
  </view>
</template>

<style scoped>
.container {
  width: 50vw;
  color: #fed847;
  display: flex;
  align-items: center;
  justify-content: center;
}
.container > button:last-child {
  width: 36px;
  height: 36px;
}
.container > button:last-child > image {
  width: 36px;
  min-height: 36px;
}
</style>
