export function renderScores(ctx, arrows = []) { let rowIndex = 0; arrows.forEach((item, i) => { rowIndex = i; if (arrows.length >= 36 && i < 36) { ctx.drawImage( "../static/score-bg.png", 18 + (i % 9) * 30, 290 + Math.ceil((i + 1) / 9) * 30, 27, 27, "center" ); renderText( ctx, item.ring, 18, "#fed847", 31 + (i % 9) * 30, 310 + Math.ceil((i + 1) / 9) * 30, "center" ); } else if (arrows.length >= 12 && i < 12) { if (i > 5) rowIndex = i - 6; ctx.drawImage( "../static/score-bg.png", 16 + rowIndex * 46, i > 5 ? 366 : 320, 40, 40 ); renderText( ctx, item.ring, 25, "#fed847", 36 + rowIndex * 46, i > 5 ? 395 : 349, "center" ); } }); } export function renderLine(ctx, from) { ctx.beginPath(); ctx.lineWidth = 1; ctx.strokeStyle = "rgba(255, 255, 255, 0.3)"; const length = 35; ctx.moveTo(from, 293); ctx.lineTo(from + length, 293); ctx.stroke(); } export function renderText(ctx, text, size, color, x, y, textAlign = "left") { ctx.setFontSize(size); ctx.setFillStyle(color); ctx.setTextAlign(textAlign); ctx.fillText(text, x, y); } export function renderRankTitle(ctx, text) { const fontSize = 8; const textWidth = ctx.measureText(text).width; const padding = 8; // 文字与背景边缘的间距 const radius = 10; // 圆角半径 const textX = 85; const textY = 52; const x = textX - padding - 12; // 文字 x 坐标减去内边距 const y = textY - fontSize - padding / 2 + 1; // 文字 y 坐标减去字体大小和内边距 const width = textWidth + padding * 2 - 24; // 背景宽度 const height = fontSize + padding; // 背景高度 // 开始绘制圆角矩形 ctx.beginPath(); ctx.moveTo(x + radius, y); // 上边框 ctx.lineTo(x + width - radius, y); ctx.arcTo(x + width, y, x + width, y + radius, radius); // 右边框 ctx.lineTo(x + width, y + height - radius); ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius); // 下边框 ctx.lineTo(x + radius, y + height); ctx.arcTo(x, y + height, x, y + height - radius, radius); // 左边框 ctx.lineTo(x, y + radius); ctx.arcTo(x, y, x + radius, y, radius); // 设置背景颜色并填充 ctx.fillStyle = "#5F51FF"; ctx.fill(); ctx.setFontSize(fontSize); ctx.setFillStyle("rgba(255, 255, 255, 0.9)"); ctx.fillText(text, textX, textY); // 绘制文字 } export const drawRoundImage = async ( ctx, imgPath, x, y, width, height, radius ) => { ctx.save(); // 创建圆角路径 ctx.beginPath(); ctx.moveTo(x + radius, y); // 右上角 ctx.lineTo(x + width - radius, y); ctx.arcTo(x + width, y, x + width, y + radius, radius); // 右下角 ctx.lineTo(x + width, y + height - radius); ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius); // 左下角 ctx.lineTo(x + radius, y + height); ctx.arcTo(x, y + height, x, y + height - radius, radius); // 左上角 ctx.lineTo(x, y + radius); ctx.arcTo(x, y, x + radius, y, radius); ctx.clip(); // 绘制图片 ctx.drawImage(imgPath, x, y, width, height); ctx.restore(); }; export function generateCanvasImage(canvasId, type, user, data) { var ctx = uni.createCanvasContext(canvasId); const width = 303; const height = 535; ctx.drawImage("../static/share-bg.png", 0, 0, 302, 534); drawRoundImage(ctx, user.avatar, 17, 20, 37, 37, 20); ctx.drawImage("../static/avatar-frame.png", 12, 15, 47, 47); renderText(ctx, user.nickName, 14, "#fff", 80, 32, "center"); renderRankTitle(ctx, user.lvlName, "center"); let titleImage = "../static/first-try-title.png"; let subTitle = "正式开启弓箭手之路"; if (type > 1) { subTitle = `今日弓箭练习打卡 ${data.createdAt .split(" ")[0] .replaceAll("-", ".")}`; } if (type == 2) { titleImage = "../static/practise-one-title.png"; } else if (type == 3) { titleImage = "../static/practise-two-title.png"; } ctx.drawImage(titleImage, (width - 160) / 2, 160, 160, 40); const subTitleWidth = ctx.measureText(subTitle).width; renderText( ctx, subTitle, 18, "#fff", width / 2 - subTitleWidth - (type > 1 ? 15 : 8), 220 ); renderText(ctx, "共", 16, "#fff", 124, 300); const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0); renderText(ctx, totalRing, 16, "#fed847", totalRing < 100 ? 144 : 142, 300); renderText(ctx, "环", 16, "#fff", 166, 300); renderLine(ctx, 80); renderLine(ctx, 192); renderScores(ctx, data.arrows); ctx.drawImage( "../static/device-icon.png", width * 0.06, height * 0.87, 55, 55 ); renderText(ctx, "射灵平台", 16, "#fff", width * 0.28, height * 0.9); renderText( ctx, "快加入我们一起玩吧~", 11, "rgba(255, 255, 255, 0.5)", width * 0.28, height * 0.93 ); renderText( ctx, "后羿就是这样练成的", 11, "rgba(255, 255, 255, 0.5)", width * 0.28, height * 0.96 ); ctx.drawImage("../static/qr-code.png", width * 0.75, height * 0.86, 60, 60); ctx.draw(); } export const wxShare = async () => { try { const res = await uni.canvasToTempFilePath({ canvasId: "shareCanvas", fileType: "png", // 图片格式,可选 jpg 或 png quality: 1, // 图片质量,取值范围为 0-1 }); wx.showShareImageMenu({ path: res.tempFilePath, }); } catch (error) { uni.showToast({ title: "生成图片失败", icon: "error", }); } };