import websocket from "@/websocket"; import { isGamingAPI, getGameAPI } from "@/apis"; export const formatTimestamp = (timestamp) => { const date = new Date(timestamp * 1000); const year = date.getFullYear(); const month = date.getMonth() + 1; const day = date.getDate(); return `${year}-${month}-${day}`; }; export const debounce = (fn, delay = 300) => { let timer = null; return async (...args) => { if (timer) clearTimeout(timer); return new Promise((resolve) => { timer = setTimeout(async () => { try { const result = await fn(...args); resolve(result); } finally { timer = null; } }, delay); }); }; }; export function renderScores(ctx, arrows = []) { let rowIndex = 0; arrows.forEach((item, i) => { rowIndex = i; if (arrows.length >= 36 && i < 36) { ctx.drawImage( "../static/score-bg.png", 16 + (i % 9) * 30, 290 + Math.ceil((i + 1) / 9) * 30, 27, 27, "center" ); renderText( ctx, item.ring, 18, "#fed847", 29.5 + (i % 9) * 30, 310 + Math.ceil((i + 1) / 9) * 30, "center" ); } else if (arrows.length >= 12 && i < 12) { if (i > 5) rowIndex = i - 6; ctx.drawImage( "../static/score-bg.png", 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38 ); renderText( ctx, item.ring, 23, "#fed847", 43 + rowIndex * 42, i > 5 ? 389 : 347, "center" ); } }); } export function renderLine(ctx, from) { ctx.beginPath(); ctx.lineWidth = 1; ctx.strokeStyle = "rgba(255, 255, 255, 0.3)"; const length = 35; ctx.moveTo(from, 295); ctx.lineTo(from + length, 295); ctx.stroke(); } export function renderText( ctx, text, size, color, x, y, textAlign = "left", rotateDeg = 0 ) { ctx.setFontSize(size); ctx.setFillStyle(color); ctx.setTextAlign(textAlign); if (rotateDeg) { ctx.save(); ctx.translate(x, y); ctx.rotate((Math.PI / 180) * rotateDeg); ctx.fillText(text, 0, 0); ctx.restore(); } else { ctx.fillText(text, x, y); } } // 绘制圆角矩形(可选填充和描边) export function drawRoundedRect( ctx, x, y, width, height, radius, fillColor = "#fff", strokeColor = null, lineWidth = 1 ) { const r = Math.max(Math.min(radius, Math.min(width, height) / 2), 0); // 当圆角为 0 时,避免使用 arcTo 导致平台差异,直接绘制普通矩形 if (r === 0) { ctx.beginPath(); if (typeof ctx.rect === "function") { ctx.rect(x, y, width, height); } else { ctx.moveTo(x, y); ctx.lineTo(x + width, y); ctx.lineTo(x + width, y + height); ctx.lineTo(x, y + height); ctx.lineTo(x, y); } if (fillColor) { if (typeof ctx.setFillStyle === "function") { ctx.setFillStyle(fillColor); } else { ctx.fillStyle = fillColor; } ctx.fill(); } if (strokeColor) { if (typeof ctx.setLineWidth === "function") { ctx.setLineWidth(lineWidth); } else { ctx.lineWidth = lineWidth; } if (typeof ctx.setStrokeStyle === "function") { ctx.setStrokeStyle(strokeColor); } else { ctx.strokeStyle = strokeColor; } ctx.stroke(); } return; } ctx.beginPath(); ctx.moveTo(x + r, y); // 顶边到右上角 ctx.lineTo(x + width - r, y); ctx.quadraticCurveTo(x + width, y, x + width, y + r); // 右边到右下角 ctx.lineTo(x + width, y + height - r); ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height); // 底边到左下角 ctx.lineTo(x + r, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - r); // 左边到左上角 ctx.lineTo(x, y + r); ctx.quadraticCurveTo(x, y, x + r, y); // 显式闭合路径,避免某些 Android WebView/Canvas 在左上角出现缺口 ctx.closePath(); if (fillColor) { if (typeof ctx.setFillStyle === "function") { ctx.setFillStyle(fillColor); } else { ctx.fillStyle = fillColor; } ctx.fill(); } if (strokeColor) { if (typeof ctx.setLineWidth === "function") { ctx.setLineWidth(lineWidth); } else { ctx.lineWidth = lineWidth; } if (typeof ctx.setStrokeStyle === "function") { ctx.setStrokeStyle(strokeColor); } else { ctx.strokeStyle = strokeColor; } ctx.stroke(); } } // 将文本按字符拆分并依次向右绘制,每个字符有白色背景,背景宽度根据字符宽度+内边距动态计算 export function drawTextBoxesLine( ctx, text, startX, baselineY, fontSize = 9, padding = 10, bgColor = "#fff", textColor = "#000", radius = 4, gap = 0 ) { const str = String(text || ""); // 确保测量宽度使用一致的字号 ctx.setFontSize(fontSize); const w = ctx.measureText(str).width; // 整段文本宽度 const hPadding = padding + 4; // 左右额外加宽,保持高度不变 const rectW = Math.ceil(w) + hPadding * 2; const rectH = fontSize + padding * 2; const rectY = baselineY - fontSize - padding / 1.3; // 使文字基线位于背景内部 drawRoundedRect(ctx, startX, rectY, rectW, rectH, radius, bgColor, null, 0); // 文本在背景内居中显示 renderText( ctx, str, fontSize, textColor, startX + rectW / 2, baselineY, "center" ); return startX + rectW + gap; } export function renderRankTitle(ctx, text) { const fontSize = 8; const textWidth = ctx.measureText(text).width; const padding = 8; // 文字与背景边缘的间距 const radius = 8; // 圆角半径 const textX = 76; const textY = 50; const x = textX - padding - 10; // 文字 x 坐标减去内边距 const y = textY - fontSize - padding / 2 + 2; // 文字 y 坐标减去字体大小和内边距 const width = textWidth + padding * 2 - 25; // 背景宽度 const height = fontSize + padding - 2; // 背景高度 // 开始绘制圆角矩形 ctx.beginPath(); // 从左上角开始,顺时针绘制 ctx.moveTo(x + radius, y); // 上边框 ctx.lineTo(x + width - radius, y); ctx.quadraticCurveTo(x + width, y, x + width, y + radius); // 右边框 ctx.lineTo(x + width, y + height - radius); ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); // 下边框 ctx.lineTo(x + radius, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - radius); // 左边框 ctx.lineTo(x, y + radius); ctx.quadraticCurveTo(x, y, x + radius, y); // 设置背景颜色并填充 ctx.fillStyle = "#5F51FF"; ctx.fill(); ctx.setFontSize(fontSize); ctx.setTextAlign("center"); ctx.setFillStyle("rgba(255, 255, 255, 0.9)"); ctx.fillText(text, textX, textY); // 绘制文字 } export const drawRoundImage = async ( ctx, imgPath, x, y, width, height, radius, borderColor = null, borderWidth = 0 ) => { ctx.save(); // 创建圆角路径 ctx.beginPath(); ctx.moveTo(x + radius, y); // 右上角 ctx.lineTo(x + width - radius, y); ctx.arcTo(x + width, y, x + width, y + radius, radius); // 右下角 ctx.lineTo(x + width, y + height - radius); ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius); // 左下角 ctx.lineTo(x + radius, y + height); ctx.arcTo(x, y + height, x, y + height - radius, radius); // 左上角 ctx.lineTo(x, y + radius); ctx.arcTo(x, y, x + radius, y, radius); ctx.clip(); // 绘制图片 ctx.drawImage(imgPath, x, y, width, height); ctx.restore(); // 绘制边框(可选) if (borderWidth > 0 && borderColor) { // 内收路径,使描边完全落在给定宽高内 const inset = borderWidth / 2; const bx = x + inset; const by = y + inset; const bw = width - inset * 2; const bh = height - inset * 2; const br = Math.max(radius - inset, 0); ctx.beginPath(); ctx.moveTo(bx + br, by); // 右上角 ctx.lineTo(bx + bw - br, by); ctx.arcTo(bx + bw, by, bx + bw, by + br, br); // 右下角 ctx.lineTo(bx + bw, by + bh - br); ctx.arcTo(bx + bw, by + bh, bx + bw - br, by + bh, br); // 左下角 ctx.lineTo(bx + br, by + bh); ctx.arcTo(bx, by + bh, bx, by + bh - br, br); // 左上角 ctx.lineTo(bx, by + br); ctx.arcTo(bx, by, bx + br, by, br); if (typeof ctx.setLineWidth === "function") { ctx.setLineWidth(borderWidth); } else { ctx.lineWidth = borderWidth; } if (typeof ctx.setStrokeStyle === "function") { ctx.setStrokeStyle(borderColor); } else { ctx.strokeStyle = borderColor; } ctx.stroke(); } }; const loadImage = (src) => new Promise((resolve, reject) => { try { uni.getImageInfo({ src, success: (res) => resolve(res.path || res.tempFilePath || src), fail: (e) => reject(e), }); } catch (e) { reject(src); } }); export async function generateCanvasImage(canvasId, type, user, data) { try { var ctx = uni.createCanvasContext(canvasId); const width = 300; const height = 534; // 先填充整体背景色 if (typeof ctx.setFillStyle === "function") { ctx.setFillStyle("#F5F5F5"); } else { ctx.fillStyle = "#F5F5F5"; } if (typeof ctx.fillRect === "function") { ctx.fillRect(0, 0, width, height); } ctx.drawImage("../static/share-bg.png", 0, 0, width, height); const avatar = await loadImage(user.avatar); drawRoundImage(ctx, avatar, 17, 20, 32, 32, 20); const lvlImage = await loadImage(user.lvlImage); ctx.drawImage(lvlImage, 12, 15, 42, 42); renderText(ctx, user.nickName, 13, "#fff", 58, 34); renderRankTitle(ctx, user.lvlName); let titleImage = "../static/first-try-title.png"; let subTitle = "正式开启弓箭手之路"; if (type > 1) { subTitle = `今日弓箭练习打卡 ${data.createdAt .split(" ")[0] .replaceAll("-", ".")}`; } if (type == 2) { titleImage = "../static/practise-one-title.png"; } else if (type == 3) { titleImage = "../static/practise-two-title.png"; } ctx.drawImage(titleImage, (width - 160) / 2, 160, 160, 40); const subTitleWidth = ctx.measureText(subTitle).width; renderText( ctx, subTitle, 18, "#fff", width / 2 - subTitleWidth - (type > 1 ? 15 : 9), 220 ); renderText(ctx, "共", 14, "#fff", 122, 300); const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0); renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center"); renderText(ctx, "环", 14, "#fff", 161, 300); renderLine(ctx, 77); renderLine(ctx, 185); renderScores(ctx, data.arrows); ctx.drawImage("../static/qr-code.png", width * 0.06, height * 0.87, 52, 52); renderText(ctx, "射灵平台", 12, "#fff", width * 0.25, height * 0.9); renderText( ctx, "快加入我们一起玩吧~", 9, "rgba(255, 255, 255, 0.5)", width * 0.25, height * 0.93 ); renderText( ctx, "后羿就是这样练成的", 9, "rgba(255, 255, 255, 0.5)", width * 0.25, height * 0.955 ); // ctx.drawImage("../static/qr-code.png", width * 0.75, height * 0.86, 56, 56); ctx.draw(); } catch (err) { console.log(err); } } export const wxShare = async (canvasId = "shareCanvas") => { try { const res = await uni.canvasToTempFilePath({ canvasId, fileType: "png", // 图片格式,可选 jpg 或 png quality: 1, // 图片质量,取值范围为 0-1 }); wx.showShareImageMenu({ entrancePath: "pages/index", path: res.tempFilePath, }); } catch (error) { console.log("生成图片失败:", error); uni.showToast({ title: "生成图片失败", icon: "error", }); } }; export const isGameEnded = async (battleId) => { const isGaming = await isGamingAPI(); if (!isGaming) { const result = await getGameAPI(battleId); if (result.mode) { uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId}`, }); } else { uni.showToast({ title: "比赛已结束", icon: "none", }); setTimeout(() => { uni.navigateBack(); }, 1000); } } return !isGaming; }; // 获取元素尺寸和位置信息 export const getElementRect = (classname) => { return new Promise((resolve) => { const query = uni.createSelectorQuery(); query .select(classname) .boundingClientRect((rect) => { resolve(rect); }) .exec(); }); }; const calcNormalBowTarget = (x, y, diameter, arrowRadius) => { // 将弓箭左上角坐标转换为圆心坐标 const arrowCenterX = x + arrowRadius; const arrowCenterY = y + arrowRadius; // 计算靶心坐标(靶纸中心) const centerX = diameter / 2; const centerY = diameter / 2; // 计算弓箭圆心到靶心的距离 const deltaX = arrowCenterX - centerX; const deltaY = arrowCenterY - centerY; const distanceToCenter = Math.sqrt(deltaX * deltaX + deltaY * deltaY); // 计算弓箭边缘到靶心的最近距离 const distance = Math.max(0, distanceToCenter - arrowRadius); // 计算靶纸半径(取宽高中较小值的一半) const targetRadius = diameter / 2; // 计算相对距离(0-1之间) let relativeDistance = distance / targetRadius; // 全环靶有10个环,每个环占半径的10% // 从外到内:1环到10环 // 距离越近靶心,环数越高 if (relativeDistance <= 0.05) return "X"; if (relativeDistance <= 0.1) return 10; if (relativeDistance <= 0.2) return 9; if (relativeDistance <= 0.3) return 8; if (relativeDistance <= 0.4) return 7; if (relativeDistance <= 0.5) return 6; if (relativeDistance <= 0.6) return 5; if (relativeDistance <= 0.7) return 4; if (relativeDistance <= 0.8) return 3; if (relativeDistance <= 0.9) return 2; if (relativeDistance <= 1) return 1; return 0; // 脱靶 }; const calcHalfBowTarget = (x, y, diameter, arrowRadius, noX = false) => { // 将弓箭左上角坐标转换为圆心坐标 const arrowCenterX = x + arrowRadius; const arrowCenterY = y + arrowRadius; // 计算靶心坐标(靶纸中心) const centerX = diameter / 2; const centerY = diameter / 2; // 计算弓箭圆心到靶心的距离 const deltaX = arrowCenterX - centerX; const deltaY = arrowCenterY - centerY; const distanceToCenter = Math.sqrt(deltaX * deltaX + deltaY * deltaY); // 计算弓箭边缘到靶心的最近距离 const distance = Math.max(0, distanceToCenter - arrowRadius); // 计算靶纸半径(取宽高中较小值的一半) const targetRadius = diameter / 2; // 计算相对距离(0-1之间) let relativeDistance = distance / targetRadius; if (relativeDistance <= 0.1) return noX ? 10 : "X"; if (relativeDistance <= 0.2) return noX ? 9 : 10; if (relativeDistance <= 0.4) return 9; if (relativeDistance <= 0.6) return 8; if (relativeDistance <= 0.8) return 7; if (relativeDistance <= 0.992) return 6; return 0; // 脱靶 }; export const calcTripleBowTarget = ( x, y, diameter, arrowRadius, noX = false ) => { const side = diameter * 0.324; if (x / diameter >= 0.316) { if (y / diameter >= 0.654) { return calcHalfBowTarget( x - diameter * 0.342, y - diameter * 0.68, side, arrowRadius, noX ); } if (y / diameter >= 0.313) { return calcHalfBowTarget( x - diameter * 0.342, y - diameter * 0.34, side, arrowRadius, noX ); } if (y / diameter >= -0.023) { return calcHalfBowTarget( x - diameter * 0.342, y - diameter * 0.005, side, arrowRadius, noX ); } } return 0; }; export const calcPinBowTarget = (x, y, diameter, arrowRadius, noX = false) => { const side = diameter * 0.484; let r1 = 0; let r2 = 0; let r3 = 0; if (x / diameter >= 0.23 && y / diameter >= 0.005) { r1 = calcHalfBowTarget( x - diameter * 0.26, y - diameter * 0.0345, side, arrowRadius, noX ); } if (x / diameter >= -0.03 && y / diameter >= 0.456) { r2 = calcHalfBowTarget(x, y - diameter * 0.486, side, arrowRadius, noX); } if (x / diameter >= 0.49 && y / diameter >= 0.456) { r3 = calcHalfBowTarget( x - diameter * 0.52, y - diameter * 0.49, side, arrowRadius, noX ); } return r1 || r2 || r3; }; export const calcRing = (bowtargetId, x, y, diameter, arrowRadius = 5) => { if (bowtargetId < 4) { return calcNormalBowTarget(x, y, diameter, arrowRadius); } else if (bowtargetId < 7) { return calcHalfBowTarget(x, y, diameter + 2, arrowRadius); } else if (bowtargetId === 7) { return calcTripleBowTarget(x, y, diameter, arrowRadius); } else if (bowtargetId === 8) { return calcPinBowTarget(x, y, diameter, arrowRadius); } else if (bowtargetId === 9) { return calcTripleBowTarget(x, y, diameter, arrowRadius, true); } else if (bowtargetId === 10) { return calcPinBowTarget(x, y, diameter, arrowRadius, true); } return 0; }; export const generateShareCard = (canvasId, date, actual, total) => { try { const ctx = uni.createCanvasContext(canvasId); const imgUrl = "https://static.shelingxingqiu.com/attachment/2025-11-04/ddzpm4tyh5vunyacsr.png"; const drawWidth = 375; const drawHeight = 300; // 先填充整体背景色 if (typeof ctx.setFillStyle === "function") { ctx.setFillStyle("#F5F5F5"); } else { ctx.fillStyle = "#F5F5F5"; } if (typeof ctx.fillRect === "function") { ctx.fillRect(0, 0, drawWidth, drawHeight); } // 兼容第三个参数传入 "actual/total" 的情况 let a = actual; let t = total; if ( (t === undefined || t === null) && typeof a === "string" && a.includes("/") ) { const parts = a.split("/"); a = parts[0]; t = parts[1] || ""; } return new Promise((resolve, reject) => { uni.getImageInfo({ src: imgUrl, success: (res) => { const path = res.path || res.tempFilePath || imgUrl; if (typeof ctx.clearRect === "function") { ctx.clearRect(0, 0, drawWidth, drawHeight); } ctx.drawImage(path, 0, 0, drawWidth, drawHeight); // 绘制左上角日期(白色,22px) renderText(ctx, String(date || ""), 18, "#FFFFFF", 6, 20, "left"); // 居中绘制第三个参数为圆角黑底标签 const rectW = 200; const rectH = 78; const radius = 39; const rectX = (drawWidth - rectW) / 2; const rectY = (drawHeight - rectH) / 2; ctx.save(); ctx.beginPath(); ctx.moveTo(rectX + radius, rectY); ctx.lineTo(rectX + rectW - radius, rectY); ctx.quadraticCurveTo( rectX + rectW, rectY, rectX + rectW, rectY + radius ); ctx.lineTo(rectX + rectW, rectY + rectH - radius); ctx.quadraticCurveTo( rectX + rectW, rectY + rectH, rectX + rectW - radius, rectY + rectH ); ctx.lineTo(rectX + radius, rectY + rectH); ctx.quadraticCurveTo( rectX, rectY + rectH, rectX, rectY + rectH - radius ); ctx.lineTo(rectX, rectY + radius); ctx.quadraticCurveTo(rectX, rectY, rectX + radius, rectY); ctx.closePath(); ctx.setFillStyle("rgba(0,0,0,0.5)"); ctx.fill(); ctx.restore(); // 居中排版:左侧显示 actual/,右侧显示 total,再追加“环” ctx.save(); if (typeof ctx.setTextBaseline === "function") ctx.setTextBaseline("middle"); const centerX = rectX + rectW / 2; const centerY = rectY + rectH / 2; // 左半部:右对齐 actual/ renderText(ctx, `${a}/`, 40, "#FFFFFF", centerX, centerY, "right"); // 右半部:左对齐 total renderText( ctx, `${t || ""}`, 30, "#FFFFFF", centerX, centerY, "left" ); // 追加单位“环”:放在 total 文本之后 16px const totalWidth = ctx.measureText(`${t || ""}`).width || 0; renderText( ctx, "环", 20, "#FFFFFF", centerX + totalWidth + 5, centerY, "left" ); ctx.restore(); ctx.draw(false, () => { try { uni.canvasToTempFilePath({ canvasId, width: drawWidth, height: drawHeight, destWidth: drawWidth, destHeight: drawHeight, fileType: "png", quality: 1, success: (r) => { const path = r.tempFilePath || r.apFilePath || r.filePath; resolve(path); }, fail: (err) => reject(err), }); } catch (err) { reject(err); } }); }, fail: () => { try { ctx.drawImage(imgUrl, 0, 0, drawWidth, drawHeight); // 绘制左上角日期(白色,22px) renderText(ctx, String(date || ""), 22, "#FFFFFF", 10, 22, "left"); // 居中绘制第三个参数为圆角黑底标签 const rectW = 200; const rectH = 78; const radius = 39; const rectX = (drawWidth - rectW) / 2; const rectY = (drawHeight - rectH) / 2; ctx.save(); ctx.beginPath(); ctx.moveTo(rectX + radius, rectY); ctx.lineTo(rectX + rectW - radius, rectY); ctx.quadraticCurveTo( rectX + rectW, rectY, rectX + rectW, rectY + radius ); ctx.lineTo(rectX + rectW, rectY + rectH - radius); ctx.quadraticCurveTo( rectX + rectW, rectY + rectH, rectX + rectW - radius, rectY + rectH ); ctx.lineTo(rectX + radius, rectY + rectH); ctx.quadraticCurveTo( rectX, rectY + rectH, rectX, rectY + rectH - radius ); ctx.lineTo(rectX, rectY + radius); ctx.quadraticCurveTo(rectX, rectY, rectX + radius, rectY); ctx.closePath(); ctx.setFillStyle("rgba(0,0,0,0.5)"); ctx.fill(); ctx.restore(); // 居中排版:左侧显示 actual/,右侧显示 total,再追加“环” ctx.save(); if (typeof ctx.setTextBaseline === "function") ctx.setTextBaseline("middle"); const centerX = rectX + rectW / 2; const centerY = rectY + rectH / 2; // 左半部:右对齐 actual/ renderText(ctx, `${a}/`, 40, "#FFFFFF", centerX, centerY, "right"); // 右半部:左对齐 total renderText( ctx, `${t || ""}`, 35, "#FFFFFF", centerX, centerY, "left" ); // 追加单位“环”:放在 total 文本之后 16px const totalWidth = ctx.measureText(`${t || ""}`).width || 0; renderText( ctx, "环", 20, "#FFFFFF", centerX + totalWidth + 5, centerY, "left" ); ctx.restore(); ctx.draw(false, () => { try { uni.canvasToTempFilePath({ canvasId, width: drawWidth, height: drawHeight, destWidth: drawWidth, destHeight: drawHeight, fileType: "png", quality: 1, success: (r) => { const path = r.tempFilePath || r.apFilePath || r.filePath; resolve(path); }, fail: (err) => reject(err), }); } catch (err) { reject(err); } }); } catch (e) { reject(e); } }, }); }); } catch (e) { console.error("generateShareCardImage 绘制失败:", e); } }; export const generateShareImage = async (canvasId, data) => { try { const pointBook = uni.getStorageSync("point-book"); console.log("generate data:", data, pointBook); const ctx = uni.createCanvasContext(canvasId); const width = 375; const height = 800; ctx.setFillStyle("#F5F5F5"); ctx.fillRect(0, 0, width, height); const bgUrl = await loadImage( "https://static.shelingxingqiu.com/attachment/2025-11-14/de82iol96zxgwxbjhb.png" ); ctx.drawImage(bgUrl, 0, 0, width, height); const avatarUrl = await loadImage(data.user.avatar); drawRoundImage(ctx, avatarUrl, 13, 13, 54, 54, 27, "#000", 1); renderText(ctx, data.user.name, 18, "#000", 84, 36); renderText(ctx, data.recordDate, 9, "#fff", 350, 24, "center", 38); renderText(ctx, "今日打卡", 13, "#fff", 338, 36, "center", 38); // 以第一个字的 x 为起点,右侧字符依次向右排列,每个字符有白色背景并留 5 像素内边距 let cursorX = 84; cursorX = drawTextBoxesLine( ctx, pointBook.bowType.name, cursorX, 58, 9, 5, "#fff", "#000", 6, 2 ); cursorX = drawTextBoxesLine( ctx, String(pointBook.distance) + " 米", cursorX + 6, 58, 9, 5, "#fff", "#000", 6, 2 ); cursorX = drawTextBoxesLine( ctx, pointBook.bowtargetType.name, cursorX + 6, 58, 9, 5, "#fff", "#000", 6, 2 ); // const pointBookQrcodeUrl = await loadImage( // "https://static.shelingxingqiu.com/attachment/2025-11-13/de7fzgghsfgqu0ytu6.png" // ); // ctx.drawImage(pointBookQrcodeUrl, 45, 777, 68, 68); ctx.draw(); } catch (e) { console.error("generateShareImage 绘制失败:", e); } }; export const getDirectionText = (angle = 0) => { if (angle < 0) return ""; if (angle >= 337.5 || angle < 22.5) { return "下"; } else if (angle >= 22.5 && angle < 67.5) { return "左下"; } else if (angle >= 67.5 && angle < 112.5) { return "左"; } else if (angle >= 112.5 && angle < 157.5) { return "左上"; } else if (angle >= 157.5 && angle < 202.5) { return "上"; } else if (angle >= 202.5 && angle < 247.5) { return "右上"; } else if (angle >= 247.5 && angle < 292.5) { return "右"; } else if (angle >= 292.5 && angle < 337.5) { return "右下"; } };