添加全局返回游戏
This commit is contained in:
60
src/components/BackToGame.vue
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60
src/components/BackToGame.vue
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<script setup>
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import { ref, onMounted } from "vue";
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import { onShow } from "@dcloudio/uni-app";
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import { isGamingAPI, getCurrentGameAPI } from "@/apis";
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const props = defineProps({
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signin: {
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type: Function,
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default: () => {},
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},
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});
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const show = ref(false);
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onShow(async () => {
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const isGaming = await isGamingAPI();
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show.value = isGaming;
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});
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const onClick = async () => {
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const result = await getCurrentGameAPI();
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};
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</script>
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<template>
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<view v-if="show" class="back-to-game" @click="onClick">
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<image src="../static/back-to-game-bg.png" mode="widthFix" />
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<image src="../static/pk-icon.png" mode="widthFix" />
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<text>返回进行中的对局</text>
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<image src="../static/back.png" mode="widthFix" />
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</view>
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</template>
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<style scoped>
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.back-to-game {
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position: fixed;
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display: flex;
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align-items: center;
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justify-content: center;
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color: #fff;
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width: 56vw;
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left: calc(50% - 28vw);
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top: 12%;
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z-index: 999;
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}
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.back-to-game > image:first-child {
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position: absolute;
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width: 100%;
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}
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.back-to-game > image:nth-child(2) {
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position: relative;
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width: 50px;
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}
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.back-to-game > text:nth-child(3) {
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position: relative;
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font-size: 14px;
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}
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.back-to-game > image:nth-child(4) {
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position: relative;
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width: 15px;
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margin-left: 5px;
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transform: rotate(180deg);
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}
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</style>
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@@ -214,7 +214,7 @@ const simulShoot2 = async () => {
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top: calcRealY(bow.y),
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top: calcRealY(bow.y),
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backgroundColor: 'blue',
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backgroundColor: 'blue',
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}"
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}"
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>{{ bow.ring }}</view
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>{{ index + 1 }}</view
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>
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>
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</block>
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</block>
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<image src="../static/bow-target.png" mode="widthFix" />
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<image src="../static/bow-target.png" mode="widthFix" />
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@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
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import AppBackground from "@/components/AppBackground.vue";
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import AppBackground from "@/components/AppBackground.vue";
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import Header from "@/components/Header.vue";
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import Header from "@/components/Header.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import BackToGame from "@/components/BackToGame.vue";
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import { getCurrentGameAPI } from "@/apis";
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import { getCurrentGameAPI } from "@/apis";
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import { debounce } from "@/util";
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import { debounce } from "@/util";
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defineProps({
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defineProps({
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@@ -27,6 +28,10 @@ defineProps({
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type: Boolean,
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type: Boolean,
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default: false,
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default: false,
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},
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},
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showBackToGame: {
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type: Boolean,
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default: true,
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},
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});
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});
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const isIos = ref(true);
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const isIos = ref(true);
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const showHint = ref(false);
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const showHint = ref(false);
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@@ -55,6 +60,7 @@ const goBack = () => {
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<view>
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<view>
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<AppBackground :type="bgType" />
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<AppBackground :type="bgType" />
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<Header v-if="!isHome" :title="title" :onBack="onBack" />
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<Header v-if="!isHome" :title="title" :onBack="onBack" />
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<BackToGame v-if="showBackToGame" />
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<view
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<view
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class="content"
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class="content"
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:style="{
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:style="{
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@@ -66,7 +72,9 @@ const goBack = () => {
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</view>
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</view>
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<ScreenHint :show="showHint">
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<ScreenHint :show="showHint">
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<view v-if="hintType === 1" class="tip-content">
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<view v-if="hintType === 1" class="tip-content">
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<text>完成进行中的对局才能开启新的。您有正在进行中的对局,是否进入?</text>
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<text
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>完成进行中的对局才能开启新的。您有正在进行中的对局,是否进入?</text
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>
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<view>
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<view>
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<button hover-class="none" @click="backToGame">进入</button>
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<button hover-class="none" @click="backToGame">进入</button>
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<button hover-class="none" @click="() => (showHint = false)">
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<button hover-class="none" @click="() => (showHint = false)">
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@@ -56,11 +56,11 @@ watch(
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watch(
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watch(
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() => props.start,
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() => props.start,
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(newVal, oldVal) => {
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(newVal) => {
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if (newVal === false) {
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if (!newVal && timer.value) {
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if (timer.value) clearInterval(timer.value);
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if (timer.value) clearInterval(timer.value);
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}
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}
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if (!oldVal && newVal === true) {
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if (newVal) {
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remain.value = props.total;
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remain.value = props.total;
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// setTimeout(() => {
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// setTimeout(() => {
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timer.value = setInterval(() => {
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timer.value = setInterval(() => {
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@@ -81,7 +81,15 @@ watch(
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);
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);
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const updateRemain = (value) => {
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const updateRemain = (value) => {
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if (timer.value) clearInterval(timer.value);
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remain.value = Math.floor(value);
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remain.value = Math.floor(value);
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timer.value = setInterval(() => {
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if (remain.value > 0) {
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remain.value--;
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} else {
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props.onTimeIsUp();
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}
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}, 1000);
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};
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};
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onMounted(() => {
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onMounted(() => {
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@@ -277,6 +277,11 @@ async function onReceiveMessage(messages = []) {
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msg.target
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msg.target
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);
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);
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}
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}
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} else {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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}
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}
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if (room.value.battleType === 2) {
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if (room.value.battleType === 2) {
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@@ -373,7 +378,12 @@ onUnmounted(() => {
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</script>
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</script>
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<template>
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<template>
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<Container title="对战" :onBack="onBack" :bgType="battleId ? 1 : 0">
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<Container
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title="对战"
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:onBack="onBack"
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:bgType="battleId ? 1 : 0"
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:showBackToGame="false"
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>
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<view class="standby-phase" v-if="step === 1">
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<view class="standby-phase" v-if="step === 1">
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<Guide>
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<Guide>
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<view class="battle-guide">
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<view class="battle-guide">
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@@ -7,6 +7,7 @@ import UserHeader from "@/components/UserHeader.vue";
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import SModal from "@/components/SModal.vue";
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import SModal from "@/components/SModal.vue";
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import Signin from "@/components/Signin.vue";
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import Signin from "@/components/Signin.vue";
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import BubbleTip from "@/components/BubbleTip.vue";
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import BubbleTip from "@/components/BubbleTip.vue";
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import BackToGame from "@/components/BackToGame.vue";
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import {
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import {
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getAppConfig,
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getAppConfig,
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getHomeData,
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getHomeData,
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@@ -100,6 +101,7 @@ const comingSoon = () => {
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<Container :isHome="true">
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<Container :isHome="true">
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<view class="container" :style="{ paddingTop: isIos ? '100rpx' : '70rpx' }">
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<view class="container" :style="{ paddingTop: isIos ? '100rpx' : '70rpx' }">
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<UserHeader showRank :onSignin="() => (showModal = true)" />
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<UserHeader showRank :onSignin="() => (showModal = true)" />
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<BackToGame />
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<view :style="{ padding: '12px 10px' }">
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<view :style="{ padding: '12px 10px' }">
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<view class="feature-grid">
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<view class="feature-grid">
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<view class="bow-card">
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<view class="bow-card">
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@@ -93,7 +93,7 @@ onLoad(async (options) => {
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}
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}
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});
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});
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async function stopMatch() {
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async function stopMatch() {
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uni.navigateBack();
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uni.$showHint(3);
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}
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}
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async function readyToGo() {
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async function readyToGo() {
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if (battleId.value) {
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if (battleId.value) {
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@@ -184,6 +184,7 @@ onUnmounted(() => {
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:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
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:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
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:bgType="1"
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:bgType="1"
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:onBack="onBack"
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:onBack="onBack"
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:showBackToGame="false"
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>
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>
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<view class="container">
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<view class="container">
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<block v-if="battleId">
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<block v-if="battleId">
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@@ -47,7 +47,7 @@ const isFinalShoot = ref(false);
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onLoad(async (options) => {
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onLoad(async (options) => {
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if (options.battleId) {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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const battleInfo = uni.getStorageSync(`battle-${options.battleId}`);
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// console.log("----battleInfo", battleInfo);
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console.log("----battleInfo", battleInfo);
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if (battleInfo) {
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if (battleInfo) {
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battleId.value = battleInfo.id;
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battleId.value = battleInfo.id;
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start.value = true;
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start.value = true;
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@@ -83,7 +83,7 @@ onLoad(async (options) => {
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}
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}
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});
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});
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async function stopMatch() {
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async function stopMatch() {
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uni.navigateBack();
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uni.$showHint(3);
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}
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}
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async function readyToGo() {
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async function readyToGo() {
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if (battleId.value) {
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if (battleId.value) {
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@@ -153,6 +153,11 @@ async function onReceiveMessage(messages = []) {
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msg.target
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msg.target
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);
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);
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}
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}
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} else {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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@@ -217,6 +222,7 @@ onUnmounted(() => {
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:title="battleId ? '1V1排位赛' : '搜索对手...'"
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:title="battleId ? '1V1排位赛' : '搜索对手...'"
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:bgType="1"
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:bgType="1"
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:onBack="onBack"
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:onBack="onBack"
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:showBackToGame="false"
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>
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>
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<view class="container">
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<view class="container">
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<block v-if="battleId">
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<block v-if="battleId">
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@@ -260,7 +266,11 @@ onUnmounted(() => {
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:round="currentRound - 1"
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:round="currentRound - 1"
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:bluePoint="currentBluePoint"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:redPoint="currentRedPoint"
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:roundData="roundResults[roundResults.length - 1]"
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:roundData="
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roundResults[roundResults.length - 2]
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? roundResults[roundResults.length - 2]
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: []
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"
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:onAutoClose="() => (showRoundTip = false)"
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:onAutoClose="() => (showRoundTip = false)"
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/>
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/>
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</ScreenHint>
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</ScreenHint>
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BIN
src/static/back-to-game-bg.png
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BIN
src/static/back-to-game-bg.png
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Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
BIN
src/static/pk-icon.png
Normal file
BIN
src/static/pk-icon.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
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