比赛逻辑代码统一
This commit is contained in:
@@ -23,10 +23,6 @@ const props = defineProps({
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type: Number,
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type: Number,
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default: 120,
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default: 120,
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},
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},
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seq: {
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type: Number,
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default: 0,
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},
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currentRound: {
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currentRound: {
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type: Number,
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type: Number,
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default: 0,
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default: 0,
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@@ -47,7 +43,7 @@ const timer = ref(null);
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const sound = ref(true);
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const sound = ref(true);
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const currentSound = ref("");
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const currentSound = ref("");
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const currentRound = ref(props.currentRound);
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const currentRound = ref(props.currentRound);
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const currentRoundEnded = ref(!props.battleId);
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const currentRoundEnded = ref(false);
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const ended = ref(false);
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const ended = ref(false);
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const halfTime = ref(false);
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const halfTime = ref(false);
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@@ -79,26 +75,21 @@ watch(
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watch(
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watch(
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() => props.tips,
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() => props.tips,
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(newVal) => {
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(newVal) => {
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let key = "";
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if (newVal.includes("红队")) barColor.value = "#FF6060";
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if (newVal.includes("红队")) barColor.value = "#FF6060";
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if (newVal.includes("蓝队")) barColor.value = "#5FADFF";
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if (newVal.includes("蓝队")) barColor.value = "#5FADFF";
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if (newVal.includes("红队") || newVal.includes("蓝队")) {
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if (timer.value) clearInterval(timer.value);
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remain.value = props.total;
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timer.value = setInterval(() => {
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if (remain.value > 0) remain.value--;
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}, 1000);
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}
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},
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},
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{
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{
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immediate: true,
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immediate: true,
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}
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}
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);
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);
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watch(
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() => [props.seq],
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() => {
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if (timer.value) clearInterval(timer.value);
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remain.value = props.total;
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timer.value = setInterval(() => {
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if (remain.value > 0) remain.value--;
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}, 1000);
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}
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);
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watch(
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watch(
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() => props.start,
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() => props.start,
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(newVal) => {
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(newVal) => {
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@@ -3,6 +3,9 @@
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{
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{
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"path": "pages/index"
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"path": "pages/index"
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},
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},
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{
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"path": "pages/match-page"
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},
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{
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{
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"path": "pages/image-share"
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"path": "pages/image-share"
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},
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},
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@@ -4,222 +4,23 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import Container from "@/components/Container.vue";
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import PlayerSeats from "@/components/PlayerSeats.vue";
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import PlayerSeats from "@/components/PlayerSeats.vue";
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import Guide from "@/components/Guide.vue";
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import Guide from "@/components/Guide.vue";
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import Timer from "@/components/Timer.vue";
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import SButton from "@/components/SButton.vue";
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import SButton from "@/components/SButton.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import BowPower from "@/components/BowPower.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import SModal from "@/components/SModal.vue";
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import SModal from "@/components/SModal.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import { MESSAGETYPES } from "@/constants";
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import TestDistance from "@/components/TestDistance.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import Avatar from "@/components/Avatar.vue";
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import {
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getRoomAPI,
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destroyRoomAPI,
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exitRoomAPI,
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startRoomAPI,
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getCurrentGameAPI,
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} from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const store = useStore();
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const { user } = storeToRefs(store);
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const battleId = ref("");
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const room = ref({});
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const room = ref({});
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const roomNumber = ref("");
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const roomNumber = ref("");
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const owner = ref({});
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const owner = ref({});
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const opponent = ref({});
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const opponent = ref({});
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const players = ref([]);
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const players = ref([]);
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const playersSorted = ref([]);
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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const startCount = ref(true);
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const power = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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const playersScores = ref({});
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const showModal = ref(false);
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const showModal = ref(false);
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const halfTimeTip = ref(false);
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const isFinalShoot = ref(false);
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const total = ref(15);
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const battleType = ref(0);
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const battleType = ref(0);
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const isEnded = ref(false);
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const refreshRoomTimer = ref(null);
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const refreshRoomTimer = ref(null);
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const refreshTimer = ref(null);
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watch(
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() => [players.value, playersScores.value],
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([n_players, n_scores]) => {
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if (n_players.length) {
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playersSorted.value = Object.keys(n_scores)
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.sort((a, b) => n_scores[b].length - n_scores[a].length)
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.map((pid) => n_players.find((p) => p.id == pid));
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}
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},
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{
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deep: true, // 添加深度监听
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immediate: true,
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}
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);
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function recoverData(battleInfo) {
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uni.removeStorageSync("last-awake-time");
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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if (battleInfo.status !== 0) {
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bluePoints.value = 0;
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redPoints.value = 0;
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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const blueTotal = round.blueArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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const redTotal = round.redArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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if (blueTotal === redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (blueTotal > redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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});
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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if (battleInfo.goldenRound) {
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const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
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const roundCount = Math.max(RedRecords.length, BlueRecords.length);
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currentRound.value += roundCount;
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isFinalShoot.value = true;
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for (let i = 0; i < roundCount; i++) {
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const roundData = {
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redArrows:
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RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
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blueArrows:
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BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
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};
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if (roundResults.value[5 + i]) {
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roundResults.value[5 + i] = roundData;
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} else {
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roundResults.value.push(roundData);
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}
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}
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}
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const lastIndex = roundResults.value.length - 1;
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if (roundResults.value[lastIndex]) {
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const redArrows = roundResults.value[lastIndex].redArrows;
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scores.value = [...redArrows].filter((item) => !!item.playerId);
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const blueArrows = roundResults.value[lastIndex].blueArrows;
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blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
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}
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}
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// 这个状态不准
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// if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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tips.value =
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redTeam.value[0].id === currentShooterId.value
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? "请红队射箭 - "
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: "请蓝队射箭 - ";
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tips.value += isFinalShoot.value
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? "决金箭"
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: `第${roundsName[currentRound.value]}轮`;
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}
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if (battleInfo.fireTime > 0) {
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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console.log(`当前箭已过${remain}秒`);
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", 15 - remain);
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}, 300);
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) scores.value = [...p.arrows];
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});
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if (battleInfo.status === 2) {
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startCount.value = true;
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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}
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|
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|
|
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async function refreshRoomData() {
|
async function refreshRoomData() {
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if (!roomNumber.value) return;
|
if (!roomNumber.value) return;
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@@ -275,29 +76,10 @@ async function refreshRoomData() {
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const startGame = async () => {
|
const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
|
const result = await startRoomAPI(room.value.number);
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step.value = 2;
|
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||||||
};
|
};
|
||||||
|
|
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async function onReceiveMessage(messages = []) {
|
async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
|
messages.forEach((msg) => {
|
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
|
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if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
|
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// 这里会掉多次;
|
|
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battleId.value = msg.id;
|
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step.value = 2;
|
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if (battleType.value === 1) {
|
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
|
|
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} else if (battleType.value === 2) {
|
|
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players.value = [
|
|
||||||
...msg.groupUserStatus.redTeam,
|
|
||||||
...msg.groupUserStatus.blueTeam,
|
|
||||||
];
|
|
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players.value.forEach((p) => {
|
|
||||||
playersScores.value[p.id] = [];
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (msg.roomNumber === roomNumber.value) {
|
if (msg.roomNumber === roomNumber.value) {
|
||||||
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
||||||
if (battleType.value === 1) {
|
if (battleType.value === 1) {
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||||||
@@ -331,7 +113,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
|
if (msg.constructor === MESSAGETYPES.UserExitRoom) {
|
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if (battleType.value === 1) {
|
if (battleType.value === 1) {
|
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if (msg.userId === room.value.creator) {
|
if (msg.userId === room.value.creator) {
|
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owner.value = {
|
owner.value = {
|
||||||
@@ -347,7 +129,7 @@ async function onReceiveMessage(messages = []) {
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|||||||
players.value = players.value.filter((p) => p.id !== msg.userId);
|
players.value = players.value.filter((p) => p.id !== msg.userId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) {
|
if (msg.constructor === MESSAGETYPES.RoomDestroy) {
|
||||||
uni.showToast({
|
uni.showToast({
|
||||||
title: "房间已解散",
|
title: "房间已解散",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
@@ -358,138 +140,25 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}, 1000);
|
}, 1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (msg.id === battleId.value) {
|
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||||
if (msg.constructor === MESSAGETYPES.AllReady) {
|
if (msg.groupUserStatus) {
|
||||||
start.value = true;
|
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
|
||||||
totalRounds.value = msg.groupUserStatus.config.maxRounds;
|
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
|
||||||
step.value = 3;
|
uni.setStorageSync("melee-players", [
|
||||||
roundResults.value.push({
|
|
||||||
redArrows: [],
|
|
||||||
blueArrows: [],
|
|
||||||
});
|
|
||||||
total.value = 15;
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
|
||||||
start.value = true;
|
|
||||||
startCount.value = true;
|
|
||||||
step.value = 3;
|
|
||||||
seq.value += 1;
|
|
||||||
tips.value = scores.value.length
|
|
||||||
? "下半场:请再射6箭"
|
|
||||||
: "上半场:请先射6箭";
|
|
||||||
total.value = 90;
|
|
||||||
halfTimeTip.value = false;
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
|
||||||
if (battleType.value === 1) {
|
|
||||||
if (currentShooterId.value !== msg.userId) {
|
|
||||||
seq.value += 1;
|
|
||||||
currentShooterId.value = msg.userId;
|
|
||||||
tips.value =
|
|
||||||
redTeam.value[0].id === currentShooterId.value
|
|
||||||
? "请红队射箭 - "
|
|
||||||
: "请蓝队射箭 - ";
|
|
||||||
tips.value += isFinalShoot.value
|
|
||||||
? "决金箭"
|
|
||||||
: `第${roundsName[currentRound.value]}轮`;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
|
||||||
if (battleType.value === 1) {
|
|
||||||
// 会有在蓝队射箭时间,红队射箭也有结果返回的情况
|
|
||||||
if (currentShooterId.value !== msg.userId) return;
|
|
||||||
const isRed = redTeam.value.find((item) => item.id === msg.userId);
|
|
||||||
if (isRed) scores.value.push({ ...msg.target });
|
|
||||||
else blueScores.value.push({ ...msg.target });
|
|
||||||
if (!roundResults.value[currentRound.value - 1]) {
|
|
||||||
roundResults.value.push({
|
|
||||||
redArrows: [],
|
|
||||||
blueArrows: [],
|
|
||||||
});
|
|
||||||
}
|
|
||||||
roundResults.value[currentRound.value - 1][
|
|
||||||
isRed ? "redArrows" : "blueArrows"
|
|
||||||
].push({ ...msg.target });
|
|
||||||
}
|
|
||||||
if (battleType.value === 2 && msg.userId === user.value.id) {
|
|
||||||
scores.value.push({ ...msg.target });
|
|
||||||
power.value = msg.target.battery;
|
|
||||||
}
|
|
||||||
if (playersScores.value[msg.userId])
|
|
||||||
playersScores.value[msg.userId].push({ ...msg.target });
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
|
||||||
if (battleType.value === 1) {
|
|
||||||
const result = msg.preRoundResult;
|
|
||||||
scores.value = [];
|
|
||||||
blueScores.value = [];
|
|
||||||
currentShooterId.value = 0;
|
|
||||||
currentBluePoint.value = result.blueScore;
|
|
||||||
currentRedPoint.value = result.redScore;
|
|
||||||
bluePoints.value += result.blueScore;
|
|
||||||
redPoints.value += result.redScore;
|
|
||||||
uni.$emit("update-ramain", 0);
|
|
||||||
if (result.currentRound < 5) {
|
|
||||||
currentRound.value += 1;
|
|
||||||
roundResults.value.push({
|
|
||||||
redArrows: [],
|
|
||||||
blueArrows: [],
|
|
||||||
});
|
|
||||||
showRoundTip.value = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
|
||||||
currentShooterId.value = 0;
|
|
||||||
currentRound.value += 1;
|
|
||||||
roundResults.value.push({
|
|
||||||
redArrows: [],
|
|
||||||
blueArrows: [],
|
|
||||||
});
|
|
||||||
if (!isFinalShoot.value) {
|
|
||||||
isFinalShoot.value = true;
|
|
||||||
showRoundTip.value = true;
|
|
||||||
tips.value = "准备开始决金箭";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
|
||||||
uni.$emit("update-ramain", 0);
|
|
||||||
[
|
|
||||||
...msg.groupUserStatus.redTeam,
|
...msg.groupUserStatus.redTeam,
|
||||||
...msg.groupUserStatus.blueTeam,
|
...msg.groupUserStatus.blueTeam,
|
||||||
].forEach((player) => {
|
]);
|
||||||
playersScores.value[player.id] = [...player.arrows];
|
uni.removeStorageSync("current-battle");
|
||||||
if (player.id === user.value.id) scores.value = [...player.arrows];
|
if (msg.groupUserStatus.config.mode == 1) {
|
||||||
});
|
uni.redirectTo({
|
||||||
startCount.value = false;
|
url: `/pages/team-match?battleId=${msg.id}&gameMode=1`,
|
||||||
halfTimeTip.value = true;
|
});
|
||||||
tips.value = "准备下半场";
|
} else if (msg.groupUserStatus.config.mode == 2) {
|
||||||
}
|
uni.redirectTo({
|
||||||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
url: `/pages/melee-match?battleId=${msg.id}&gameMode=1`,
|
||||||
if (msg.endStatus.noSaved) {
|
});
|
||||||
// 正常每回合结束通知,回合会加上1
|
|
||||||
currentRound.value += 1;
|
|
||||||
currentBluePoint.value = 0;
|
|
||||||
currentRedPoint.value = 0;
|
|
||||||
showRoundTip.value = true;
|
|
||||||
setTimeout(() => {
|
|
||||||
uni.navigateBack();
|
|
||||||
}, 3000);
|
|
||||||
} else {
|
|
||||||
isEnded.value = true;
|
|
||||||
uni.setStorageSync("last-battle", msg.endStatus);
|
|
||||||
setTimeout(() => {
|
|
||||||
uni.redirectTo({
|
|
||||||
url: "/pages/battle-result",
|
|
||||||
});
|
|
||||||
}, 1500);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
|
||||||
uni.$emit("update-header-loading", false);
|
|
||||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -512,23 +181,11 @@ const setClipboardData = () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const onBack = () => {
|
const onBack = () => {
|
||||||
if (battleId.value) {
|
showModal.value = true;
|
||||||
uni.$showHint(2);
|
|
||||||
} else {
|
|
||||||
showModal.value = true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
if (options.battleId) {
|
if (options.roomNumber) {
|
||||||
const battleInfo = uni.getStorageSync("current-battle");
|
|
||||||
if (battleInfo) {
|
|
||||||
await nextTick(() => {
|
|
||||||
recoverData(battleInfo);
|
|
||||||
});
|
|
||||||
setTimeout(getCurrentGameAPI, 2000);
|
|
||||||
}
|
|
||||||
} else if (options.roomNumber) {
|
|
||||||
roomNumber.value = options.roomNumber;
|
roomNumber.value = options.roomNumber;
|
||||||
refreshRoomData();
|
refreshRoomData();
|
||||||
refreshRoomTimer.value = setInterval(refreshRoomData, 2000);
|
refreshRoomTimer.value = setInterval(refreshRoomData, 2000);
|
||||||
@@ -544,43 +201,24 @@ onMounted(() => {
|
|||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
|
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
|
||||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
if (roomNumber.value && owner.value.id !== user.value.id && !battleId.value) {
|
if (roomNumber.value && owner.value.id !== user.value.id) {
|
||||||
exitRoomAPI(roomNumber.value);
|
exitRoomAPI(roomNumber.value);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
if (battleId.value) {
|
refreshRoomData();
|
||||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
|
||||||
getCurrentGameAPI();
|
|
||||||
const refreshData = () => {
|
|
||||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
|
||||||
if (lastAwakeTime) getCurrentGameAPI();
|
|
||||||
else clearInterval(refreshTimer.value);
|
|
||||||
};
|
|
||||||
refreshTimer.value = setInterval(refreshData, 2000);
|
|
||||||
} else {
|
|
||||||
refreshRoomData();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
onHide(() => {
|
|
||||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
|
||||||
uni.setStorageSync("last-awake-time", Date.now());
|
|
||||||
});
|
});
|
||||||
|
onHide(() => {});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Container
|
<Container :title="`好友约战 - ${roomNumber}`" :onBack="onBack">
|
||||||
:title="`好友约战 ${battleId ? '' : '- ' + roomNumber}`"
|
<view class="standby-phase">
|
||||||
:onBack="onBack"
|
|
||||||
:bgType="battleId ? 1 : 0"
|
|
||||||
>
|
|
||||||
<view class="standby-phase" v-if="step === 1">
|
|
||||||
<Guide>
|
<Guide>
|
||||||
<view class="battle-guide">
|
<view class="battle-guide">
|
||||||
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
||||||
@@ -640,104 +278,15 @@ onHide(() => {
|
|||||||
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
|
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view v-if="step === 2" :style="{ width: '100%' }">
|
|
||||||
<BattleHeader
|
|
||||||
:blueTeam="blueTeam"
|
|
||||||
:redTeam="redTeam"
|
|
||||||
:players="players"
|
|
||||||
/>
|
|
||||||
<TestDistance :guide="false" />
|
|
||||||
<Timer />
|
|
||||||
</view>
|
|
||||||
<view v-if="step === 3" :style="{ width: '100%' }">
|
|
||||||
<ShootProgress
|
|
||||||
:tips="tips"
|
|
||||||
:seq="seq"
|
|
||||||
:start="players.length > 0 && start && startCount"
|
|
||||||
:total="total"
|
|
||||||
:currentRound="currentRound"
|
|
||||||
:battleId="battleId"
|
|
||||||
:melee="players.length > 0"
|
|
||||||
/>
|
|
||||||
<PlayersRow
|
|
||||||
v-if="blueTeam.length && redTeam.length"
|
|
||||||
:blueTeam="blueTeam"
|
|
||||||
:redTeam="redTeam"
|
|
||||||
:currentShooterId="currentShooterId"
|
|
||||||
/>
|
|
||||||
<view v-if="battleType === 2" class="user-row">
|
|
||||||
<Avatar :src="user.avatar" :size="35" />
|
|
||||||
<BowPower :power="power" />
|
|
||||||
</view>
|
|
||||||
<BowTarget
|
|
||||||
:mode="battleType === 1 ? 'team' : 'solo'"
|
|
||||||
:power="battleType === 1 ? power : 0"
|
|
||||||
:currentRound="scores.length"
|
|
||||||
:totalRound="battleType === 1 ? 3 : totalRounds"
|
|
||||||
:scores="scores"
|
|
||||||
:blueScores="blueScores"
|
|
||||||
:stop="!startCount"
|
|
||||||
/>
|
|
||||||
<BattleFooter
|
|
||||||
v-if="roundResults.length"
|
|
||||||
:roundResults="roundResults"
|
|
||||||
:redPoints="redPoints"
|
|
||||||
:bluePoints="bluePoints"
|
|
||||||
/>
|
|
||||||
<PlayerScore
|
|
||||||
v-if="playersSorted.length"
|
|
||||||
v-for="(player, index) in playersSorted"
|
|
||||||
:key="index"
|
|
||||||
:name="player.name"
|
|
||||||
:avatar="player.avatar"
|
|
||||||
:scores="playersScores[player.id] || []"
|
|
||||||
/>
|
|
||||||
</view>
|
|
||||||
<ScreenHint
|
|
||||||
:show="showRoundTip"
|
|
||||||
:onClose="() => (showRoundTip = false)"
|
|
||||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
|
||||||
>
|
|
||||||
<RoundEndTip
|
|
||||||
v-if="showRoundTip"
|
|
||||||
:isFinal="isFinalShoot"
|
|
||||||
:round="currentRound - 1"
|
|
||||||
:bluePoint="currentBluePoint"
|
|
||||||
:redPoint="currentRedPoint"
|
|
||||||
:roundData="
|
|
||||||
roundResults[roundResults.length - 2]
|
|
||||||
? roundResults[roundResults.length - 2]
|
|
||||||
: []
|
|
||||||
"
|
|
||||||
:onAutoClose="() => (showRoundTip = false)"
|
|
||||||
/>
|
|
||||||
</ScreenHint>
|
|
||||||
<ScreenHint
|
|
||||||
:show="halfTimeTip"
|
|
||||||
mode="small"
|
|
||||||
:onClose="() => (halfTimeTip = false)"
|
|
||||||
>
|
|
||||||
<view class="half-time-tip">
|
|
||||||
<text>上半场结束,休息一下吧:)</text>
|
|
||||||
<text>20秒后开始下半场</text>
|
|
||||||
</view>
|
|
||||||
</ScreenHint>
|
|
||||||
<SModal :show="showModal" :onClose="() => (showModal = false)">
|
<SModal :show="showModal" :onClose="() => (showModal = false)">
|
||||||
<view class="btns">
|
<view class="btns">
|
||||||
<block v-if="!battleId">
|
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
暂时离开
|
||||||
暂时离开
|
</SButton>
|
||||||
</SButton>
|
<block v-if="owner.id === user.id">
|
||||||
<block v-if="owner.id === user.id">
|
<view :style="{ height: '20px' }"></view>
|
||||||
<view :style="{ height: '20px' }"></view>
|
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
||||||
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
解散房间
|
||||||
解散房间
|
|
||||||
</SButton>
|
|
||||||
</block>
|
|
||||||
</block>
|
|
||||||
<block v-else>
|
|
||||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
|
||||||
退出比赛
|
|
||||||
</SButton>
|
</SButton>
|
||||||
</block>
|
</block>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
98
src/pages/match-page.vue
Normal file
98
src/pages/match-page.vue
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref, onMounted, onUnmounted } from "vue";
|
||||||
|
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||||
|
import Container from "@/components/Container.vue";
|
||||||
|
import Matching from "@/components/Matching.vue";
|
||||||
|
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||||
|
import TestDistance from "@/components/TestDistance.vue";
|
||||||
|
import { matchGameAPI } from "@/apis";
|
||||||
|
import { MESSAGETYPES } from "@/constants";
|
||||||
|
|
||||||
|
const gameType = ref(0);
|
||||||
|
const teamSize = ref(0);
|
||||||
|
const onComplete = ref(null);
|
||||||
|
|
||||||
|
async function stopMatch() {
|
||||||
|
uni.$showHint(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function onReceiveMessage(messages = []) {
|
||||||
|
messages.forEach((msg) => {
|
||||||
|
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||||
|
if (!onComplete.value) {
|
||||||
|
onComplete.value = () => {
|
||||||
|
if (msg.groupUserStatus) {
|
||||||
|
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
|
||||||
|
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
|
||||||
|
uni.setStorageSync("melee-players", [
|
||||||
|
...msg.groupUserStatus.redTeam,
|
||||||
|
...msg.groupUserStatus.blueTeam,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
uni.removeStorageSync("current-battle");
|
||||||
|
if (gameType.value == 1) {
|
||||||
|
uni.redirectTo({
|
||||||
|
url: `/pages/team-match?battleId=${msg.id}&gameMode=2`,
|
||||||
|
});
|
||||||
|
} else if (gameType.value == 2) {
|
||||||
|
uni.redirectTo({
|
||||||
|
url: `/pages/melee-match?battleId=${msg.id}&gameMode=2`,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
onLoad(async (options) => {
|
||||||
|
if (options.gameType && options.teamSize) {
|
||||||
|
gameType.value = options.gameType;
|
||||||
|
teamSize.value = options.teamSize;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
uni.setKeepScreenOn({
|
||||||
|
keepScreenOn: true,
|
||||||
|
});
|
||||||
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
});
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
uni.setKeepScreenOn({
|
||||||
|
keepScreenOn: false,
|
||||||
|
});
|
||||||
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
if (gameType.value && teamSize.value) {
|
||||||
|
matchGameAPI(false, gameType.value, teamSize.value);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
onShow(async () => {
|
||||||
|
if (gameType.value && teamSize.value) {
|
||||||
|
matchGameAPI(true, gameType.value, teamSize.value);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
onHide(() => {
|
||||||
|
if (gameType.value && teamSize.value) {
|
||||||
|
matchGameAPI(false, gameType.value, teamSize.value);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<Container title="搜索对手..." :bgType="1" :onBack="stopMatch">
|
||||||
|
<view class="container">
|
||||||
|
<Matching :stopMatch="stopMatch" :onComplete="onComplete" />
|
||||||
|
</view>
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -4,24 +4,21 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
|||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
import Guide from "@/components/Guide.vue";
|
|
||||||
import BattleHeader from "@/components/BattleHeader.vue";
|
import BattleHeader from "@/components/BattleHeader.vue";
|
||||||
import Timer from "@/components/Timer.vue";
|
import Timer from "@/components/Timer.vue";
|
||||||
import PlayerScore from "@/components/PlayerScore.vue";
|
import PlayerScore from "@/components/PlayerScore.vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
import ScreenHint from "@/components/ScreenHint.vue";
|
import ScreenHint from "@/components/ScreenHint.vue";
|
||||||
import Matching from "@/components/Matching.vue";
|
|
||||||
import TestDistance from "@/components/TestDistance.vue";
|
import TestDistance from "@/components/TestDistance.vue";
|
||||||
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
|
import { getCurrentGameAPI } from "@/apis";
|
||||||
import { isGameEnded } from "@/util";
|
import { isGameEnded } from "@/util";
|
||||||
import { MESSAGETYPES, getMessageTypeName } from "@/constants";
|
import { MESSAGETYPES } from "@/constants";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user } = storeToRefs(store);
|
||||||
const gameType = ref(0);
|
const title = ref("大乱斗");
|
||||||
const teamSize = ref(0);
|
|
||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const startCount = ref(true);
|
const startCount = ref(true);
|
||||||
const battleId = ref("");
|
const battleId = ref("");
|
||||||
@@ -29,12 +26,10 @@ const currentRound = ref(1);
|
|||||||
const power = ref(0);
|
const power = ref(0);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const tips = ref("即将开始...");
|
const tips = ref("即将开始...");
|
||||||
const seq = ref(0);
|
|
||||||
const players = ref([]);
|
const players = ref([]);
|
||||||
const playersSorted = ref([]);
|
const playersSorted = ref([]);
|
||||||
const playersScores = ref({});
|
const playersScores = ref({});
|
||||||
const halfTimeTip = ref(false);
|
const halfTimeTip = ref(false);
|
||||||
const onComplete = ref(null);
|
|
||||||
const isEnded = ref(false);
|
const isEnded = ref(false);
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
@@ -92,44 +87,31 @@ function recoverData(battleInfo) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
|
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
|
||||||
|
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
|
||||||
if (options.battleId) {
|
if (options.battleId) {
|
||||||
|
battleId.value = options.battleId;
|
||||||
|
const players = uni.getStorageSync("melee-players");
|
||||||
|
if (players) {
|
||||||
|
players.value = players;
|
||||||
|
players.value.forEach((p) => {
|
||||||
|
playersScores.value[p.id] = [];
|
||||||
|
});
|
||||||
|
}
|
||||||
const battleInfo = uni.getStorageSync("current-battle");
|
const battleInfo = uni.getStorageSync("current-battle");
|
||||||
if (battleInfo) recoverData(battleInfo);
|
if (battleInfo) {
|
||||||
setTimeout(getCurrentGameAPI, 2000);
|
recoverData(battleInfo);
|
||||||
} else {
|
setTimeout(getCurrentGameAPI, 2000);
|
||||||
gameType.value = options.gameType;
|
|
||||||
teamSize.value = options.teamSize;
|
|
||||||
if (gameType.value && teamSize.value) {
|
|
||||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
async function stopMatch() {
|
|
||||||
uni.$showHint(3);
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(messages = []) {
|
async function onReceiveMessage(messages = []) {
|
||||||
messages.forEach((msg) => {
|
messages.forEach((msg) => {
|
||||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
|
||||||
onComplete.value = () => {
|
|
||||||
// 这里会掉多次;
|
|
||||||
battleId.value = msg.id;
|
|
||||||
players.value = [
|
|
||||||
...msg.groupUserStatus.redTeam,
|
|
||||||
...msg.groupUserStatus.blueTeam,
|
|
||||||
];
|
|
||||||
players.value.forEach((p) => {
|
|
||||||
playersScores.value[p.id] = [];
|
|
||||||
});
|
|
||||||
uni.$hideHint();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
if (msg.id !== battleId.value) return;
|
if (msg.id !== battleId.value) return;
|
||||||
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||||
start.value = true;
|
start.value = true;
|
||||||
startCount.value = true;
|
startCount.value = true;
|
||||||
seq.value += 1;
|
|
||||||
tips.value = scores.value.length
|
tips.value = scores.value.length
|
||||||
? "下半场:请再射6箭"
|
? "下半场:请再射6箭"
|
||||||
: "上半场:请先射6箭";
|
: "上半场:请先射6箭";
|
||||||
@@ -171,11 +153,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
const onBack = () => {
|
const onBack = () => {
|
||||||
if (battleId.value) {
|
uni.$showHint(2);
|
||||||
uni.$showHint(2);
|
|
||||||
} else {
|
|
||||||
uni.$showHint(3);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
@@ -188,9 +166,6 @@ onUnmounted(() => {
|
|||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
if (gameType.value && teamSize.value && !battleId.value) {
|
|
||||||
matchGameAPI(false, gameType.value, teamSize.value);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
const refreshTimer = ref(null);
|
const refreshTimer = ref(null);
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
@@ -215,64 +190,50 @@ onHide(() => {
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Container
|
<Container :title="title" :bgType="1" :onBack="onBack">
|
||||||
:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
|
|
||||||
:bgType="1"
|
|
||||||
:onBack="onBack"
|
|
||||||
>
|
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<block v-if="battleId">
|
<BattleHeader v-if="!start" :players="players" />
|
||||||
<BattleHeader v-if="!start" :players="players" />
|
<TestDistance v-if="!start" :guide="false" />
|
||||||
<TestDistance v-if="!start" :guide="false" />
|
<ShootProgress
|
||||||
<ShootProgress
|
:show="start"
|
||||||
:show="start"
|
:start="start && startCount"
|
||||||
:seq="seq"
|
:tips="tips"
|
||||||
:start="start && startCount"
|
:total="90"
|
||||||
:tips="tips"
|
:melee="true"
|
||||||
:total="90"
|
:battleId="battleId"
|
||||||
:melee="true"
|
/>
|
||||||
:battleId="battleId"
|
<view v-if="start" class="user-row">
|
||||||
/>
|
<Avatar :src="user.avatar" :size="35" />
|
||||||
<view v-if="start" class="user-row">
|
<BowPower :power="power" />
|
||||||
<Avatar :src="user.avatar" :size="35" />
|
</view>
|
||||||
<BowPower :power="power" />
|
<BowTarget
|
||||||
</view>
|
v-if="start"
|
||||||
<BowTarget
|
:currentRound="scores.length"
|
||||||
|
:totalRound="12"
|
||||||
|
:scores="scores"
|
||||||
|
:stop="!startCount"
|
||||||
|
/>
|
||||||
|
<view :style="{ paddingBottom: '20px' }">
|
||||||
|
<PlayerScore
|
||||||
v-if="start"
|
v-if="start"
|
||||||
:currentRound="scores.length"
|
v-for="(player, index) in playersSorted"
|
||||||
:totalRound="12"
|
:key="index"
|
||||||
:scores="scores"
|
:name="player.name"
|
||||||
:stop="!startCount"
|
:avatar="player.avatar"
|
||||||
|
:scores="playersScores[player.id] || []"
|
||||||
/>
|
/>
|
||||||
<view :style="{ paddingBottom: '20px' }">
|
</view>
|
||||||
<PlayerScore
|
<Timer v-if="!start" />
|
||||||
v-if="start"
|
<ScreenHint
|
||||||
v-for="(player, index) in playersSorted"
|
:show="halfTimeTip"
|
||||||
:key="index"
|
mode="small"
|
||||||
:name="player.name"
|
:onClose="() => (halfTimeTip = false)"
|
||||||
:avatar="player.avatar"
|
>
|
||||||
:scores="playersScores[player.id] || []"
|
<view class="half-time-tip">
|
||||||
/>
|
<text>上半场结束,休息一下吧:)</text>
|
||||||
|
<text>20秒后开始下半场</text>
|
||||||
</view>
|
</view>
|
||||||
<Timer v-if="!start" />
|
</ScreenHint>
|
||||||
<ScreenHint
|
|
||||||
:show="halfTimeTip"
|
|
||||||
mode="small"
|
|
||||||
:onClose="() => (halfTimeTip = false)"
|
|
||||||
>
|
|
||||||
<view class="half-time-tip">
|
|
||||||
<text>上半场结束,休息一下吧:)</text>
|
|
||||||
<text>20秒后开始下半场</text>
|
|
||||||
</view>
|
|
||||||
</ScreenHint>
|
|
||||||
</block>
|
|
||||||
<block v-else>
|
|
||||||
<Matching
|
|
||||||
v-if="!battleId"
|
|
||||||
:stopMatch="stopMatch"
|
|
||||||
:onComplete="onComplete"
|
|
||||||
/>
|
|
||||||
</block>
|
|
||||||
</view>
|
</view>
|
||||||
</Container>
|
</Container>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -36,24 +36,7 @@ const handleSelect = (index) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const toTeamMatchPage = async (gameType, teamSize) => {
|
const toMatchPage = async (gameType, teamSize) => {
|
||||||
if (!device.value.deviceId) {
|
|
||||||
return uni.showToast({
|
|
||||||
title: "请先绑定设备",
|
|
||||||
icon: "none",
|
|
||||||
});
|
|
||||||
}
|
|
||||||
const isGaming = await isGamingAPI();
|
|
||||||
if (isGaming) {
|
|
||||||
uni.$showHint(1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/team-match?gameType=${gameType}&teamSize=${teamSize}`,
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
const toMeleeMatchPage = async (gameType, teamSize) => {
|
|
||||||
if (!device.value.deviceId) {
|
if (!device.value.deviceId) {
|
||||||
return uni.showToast({
|
return uni.showToast({
|
||||||
title: "请先绑定设备",
|
title: "请先绑定设备",
|
||||||
@@ -72,7 +55,7 @@ const toMeleeMatchPage = async (gameType, teamSize) => {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: `/pages/melee-match?gameType=${gameType}&teamSize=${teamSize}`,
|
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
const toMyGrowthPage = () => {
|
const toMyGrowthPage = () => {
|
||||||
@@ -205,17 +188,17 @@ onShow(async () => {
|
|||||||
<image
|
<image
|
||||||
src="../static/battle1v1.png"
|
src="../static/battle1v1.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toTeamMatchPage(1, 2)"
|
@click.stop="() => toMatchPage(1, 2)"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/battle5.png"
|
src="../static/battle5.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMeleeMatchPage(2, 5)"
|
@click.stop="() => toMatchPage(2, 5)"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/battle10.png"
|
src="../static/battle10.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMeleeMatchPage(2, 10)"
|
@click.stop="() => toMatchPage(2, 10)"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
<view class="data-progress">
|
<view class="data-progress">
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ import { ref, onMounted, onUnmounted, nextTick } from "vue";
|
|||||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import BattleHeader from "@/components/BattleHeader.vue";
|
import BattleHeader from "@/components/BattleHeader.vue";
|
||||||
import Guide from "@/components/Guide.vue";
|
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
import PlayersRow from "@/components/PlayersRow.vue";
|
import PlayersRow from "@/components/PlayersRow.vue";
|
||||||
@@ -11,18 +10,16 @@ import Timer from "@/components/Timer.vue";
|
|||||||
import BattleFooter from "@/components/BattleFooter.vue";
|
import BattleFooter from "@/components/BattleFooter.vue";
|
||||||
import ScreenHint from "@/components/ScreenHint.vue";
|
import ScreenHint from "@/components/ScreenHint.vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
import Matching from "@/components/Matching.vue";
|
|
||||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||||
import TestDistance from "@/components/TestDistance.vue";
|
import TestDistance from "@/components/TestDistance.vue";
|
||||||
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
|
import { getCurrentGameAPI } from "@/apis";
|
||||||
import { isGameEnded } from "@/util";
|
import { isGameEnded } from "@/util";
|
||||||
import { MESSAGETYPES, roundsName } from "@/constants";
|
import { MESSAGETYPES, roundsName } from "@/constants";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user } = storeToRefs(store);
|
||||||
const gameType = ref(0);
|
const title = ref("1V1");
|
||||||
const teamSize = ref(0);
|
|
||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const battleId = ref("");
|
const battleId = ref("");
|
||||||
const currentRound = ref(1);
|
const currentRound = ref(1);
|
||||||
@@ -36,12 +33,10 @@ const redTeam = ref([]);
|
|||||||
const blueTeam = ref([]);
|
const blueTeam = ref([]);
|
||||||
const currentShooterId = ref(0);
|
const currentShooterId = ref(0);
|
||||||
const tips = ref("即将开始...");
|
const tips = ref("即将开始...");
|
||||||
const seq = ref(0);
|
|
||||||
const roundResults = ref([]);
|
const roundResults = ref([]);
|
||||||
const redPoints = ref(0);
|
const redPoints = ref(0);
|
||||||
const bluePoints = ref(0);
|
const bluePoints = ref(0);
|
||||||
const showRoundTip = ref(false);
|
const showRoundTip = ref(false);
|
||||||
const onComplete = ref(null);
|
|
||||||
const isFinalShoot = ref(false);
|
const isFinalShoot = ref(false);
|
||||||
const isEnded = ref(false);
|
const isEnded = ref(false);
|
||||||
|
|
||||||
@@ -127,47 +122,33 @@ function recoverData(battleInfo) {
|
|||||||
const blueArrows = roundResults.value[lastIndex].blueArrows;
|
const blueArrows = roundResults.value[lastIndex].blueArrows;
|
||||||
blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
|
blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
|
||||||
}
|
}
|
||||||
}
|
// if (battleInfo.status !== 11) return;
|
||||||
// if (battleInfo.status !== 11) return;
|
if (battleInfo.firePlayerIndex) {
|
||||||
if (battleInfo.firePlayerIndex) {
|
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
const teamPrefix =
|
||||||
const teamPrefix =
|
redTeam.value[0].id === currentShooterId.value
|
||||||
redTeam.value[0].id === currentShooterId.value
|
? "请红队射箭 - "
|
||||||
? "请红队射箭 - "
|
: "请蓝队射箭 - ";
|
||||||
: "请蓝队射箭 - ";
|
const roundSuffix = isFinalShoot.value
|
||||||
const roundSuffix = isFinalShoot.value
|
? "决金箭"
|
||||||
? "决金箭"
|
: `第${roundsName[currentRound.value]}轮`;
|
||||||
: `第${roundsName[currentRound.value]}轮`;
|
tips.value = teamPrefix + roundSuffix;
|
||||||
tips.value = teamPrefix + roundSuffix;
|
}
|
||||||
}
|
if (battleInfo.fireTime > 0) {
|
||||||
if (battleInfo.fireTime > 0) {
|
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
||||||
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
console.log(`当前箭已过${remain}秒`);
|
||||||
console.log(`当前箭已过${remain}秒`);
|
if (remain > 0 && remain <= 15) {
|
||||||
if (remain > 0 && remain <= 15) {
|
// 等渲染好再通知
|
||||||
// 等渲染好再通知
|
setTimeout(() => {
|
||||||
setTimeout(() => {
|
uni.$emit("update-ramain", 15 - remain);
|
||||||
uni.$emit("update-ramain", 15 - remain);
|
}, 300);
|
||||||
}, 300);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
async function stopMatch() {
|
|
||||||
uni.$showHint(3);
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(messages = []) {
|
async function onReceiveMessage(messages = []) {
|
||||||
messages.forEach((msg) => {
|
messages.forEach((msg) => {
|
||||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
|
||||||
// 这里会掉多次;
|
|
||||||
if (!onComplete.value) {
|
|
||||||
onComplete.value = () => {
|
|
||||||
battleId.value = msg.id;
|
|
||||||
redTeam.value = msg.groupUserStatus.redTeam;
|
|
||||||
blueTeam.value = msg.groupUserStatus.blueTeam;
|
|
||||||
uni.$hideHint();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (msg.id !== battleId.value) return;
|
if (msg.id !== battleId.value) return;
|
||||||
if (msg.constructor === MESSAGETYPES.AllReady) {
|
if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||||
start.value = true;
|
start.value = true;
|
||||||
@@ -181,7 +162,6 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
||||||
if (currentShooterId.value !== msg.userId) {
|
if (currentShooterId.value !== msg.userId) {
|
||||||
seq.value += 1;
|
|
||||||
currentShooterId.value = msg.userId;
|
currentShooterId.value = msg.userId;
|
||||||
const teamPrefix =
|
const teamPrefix =
|
||||||
redTeam.value[0].id === currentShooterId.value
|
redTeam.value[0].id === currentShooterId.value
|
||||||
@@ -265,15 +245,16 @@ async function onReceiveMessage(messages = []) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
const onBack = () => {
|
const onBack = () => {
|
||||||
if (battleId.value) {
|
uni.$showHint(2);
|
||||||
uni.$showHint(2);
|
|
||||||
} else {
|
|
||||||
uni.$showHint(3);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
|
if (options.gameMode == 1) title.value = "好友约战 - 1V1";
|
||||||
|
if (options.gameMode == 2) title.value = "排位赛 - 1V1";
|
||||||
if (options.battleId) {
|
if (options.battleId) {
|
||||||
|
battleId.value = options.battleId;
|
||||||
|
redTeam.value = uni.getStorageSync("red-team");
|
||||||
|
blueTeam.value = uni.getStorageSync("blue-team");
|
||||||
const battleInfo = uni.getStorageSync("current-battle");
|
const battleInfo = uni.getStorageSync("current-battle");
|
||||||
if (battleInfo) {
|
if (battleInfo) {
|
||||||
await nextTick(() => {
|
await nextTick(() => {
|
||||||
@@ -281,12 +262,6 @@ onLoad(async (options) => {
|
|||||||
});
|
});
|
||||||
setTimeout(getCurrentGameAPI, 2000);
|
setTimeout(getCurrentGameAPI, 2000);
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
gameType.value = options.gameType;
|
|
||||||
teamSize.value = options.teamSize;
|
|
||||||
if (gameType.value && teamSize.value) {
|
|
||||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
@@ -300,9 +275,6 @@ onUnmounted(() => {
|
|||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
if (gameType.value && teamSize.value && !battleId.value) {
|
|
||||||
matchGameAPI(false, gameType.value, teamSize.value);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
const refreshTimer = ref(null);
|
const refreshTimer = ref(null);
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
@@ -327,72 +299,58 @@ onHide(() => {
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Container
|
<Container :title="title" :bgType="1" :onBack="onBack">
|
||||||
:title="battleId ? '1V1排位赛' : '搜索对手...'"
|
|
||||||
:bgType="1"
|
|
||||||
:onBack="onBack"
|
|
||||||
>
|
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<block v-if="battleId">
|
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
|
||||||
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
|
<TestDistance v-if="!start" :guide="false" />
|
||||||
<TestDistance v-if="!start" :guide="false" />
|
<ShootProgress
|
||||||
<ShootProgress
|
:show="start"
|
||||||
:show="start"
|
:tips="tips"
|
||||||
:tips="tips"
|
:total="15"
|
||||||
:seq="seq"
|
:currentRound="currentRound"
|
||||||
:total="15"
|
:battleId="battleId"
|
||||||
:currentRound="currentRound"
|
/>
|
||||||
:battleId="battleId"
|
<PlayersRow
|
||||||
|
v-if="start"
|
||||||
|
:currentShooterId="currentShooterId"
|
||||||
|
:blueTeam="blueTeam"
|
||||||
|
:redTeam="redTeam"
|
||||||
|
/>
|
||||||
|
<BowTarget
|
||||||
|
v-if="start"
|
||||||
|
mode="team"
|
||||||
|
:power="start ? power : 0"
|
||||||
|
:currentRound="scores.length"
|
||||||
|
:totalRound="3"
|
||||||
|
:scores="scores"
|
||||||
|
:blueScores="blueScores"
|
||||||
|
/>
|
||||||
|
<BattleFooter
|
||||||
|
v-if="start"
|
||||||
|
:roundResults="roundResults"
|
||||||
|
:redPoints="redPoints"
|
||||||
|
:bluePoints="bluePoints"
|
||||||
|
/>
|
||||||
|
<Timer v-if="!start" />
|
||||||
|
<ScreenHint
|
||||||
|
:show="showRoundTip"
|
||||||
|
:onClose="() => (showRoundTip = false)"
|
||||||
|
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||||
|
>
|
||||||
|
<RoundEndTip
|
||||||
|
v-if="showRoundTip"
|
||||||
|
:isFinal="isFinalShoot"
|
||||||
|
:round="currentRound - 1"
|
||||||
|
:bluePoint="currentBluePoint"
|
||||||
|
:redPoint="currentRedPoint"
|
||||||
|
:roundData="
|
||||||
|
roundResults[roundResults.length - 2]
|
||||||
|
? roundResults[roundResults.length - 2]
|
||||||
|
: []
|
||||||
|
"
|
||||||
|
:onAutoClose="() => (showRoundTip = false)"
|
||||||
/>
|
/>
|
||||||
<PlayersRow
|
</ScreenHint>
|
||||||
v-if="start"
|
|
||||||
:currentShooterId="currentShooterId"
|
|
||||||
:blueTeam="blueTeam"
|
|
||||||
:redTeam="redTeam"
|
|
||||||
/>
|
|
||||||
<BowTarget
|
|
||||||
v-if="start"
|
|
||||||
mode="team"
|
|
||||||
:power="start ? power : 0"
|
|
||||||
:currentRound="scores.length"
|
|
||||||
:totalRound="3"
|
|
||||||
:scores="scores"
|
|
||||||
:blueScores="blueScores"
|
|
||||||
/>
|
|
||||||
<BattleFooter
|
|
||||||
v-if="start"
|
|
||||||
:roundResults="roundResults"
|
|
||||||
:redPoints="redPoints"
|
|
||||||
:bluePoints="bluePoints"
|
|
||||||
/>
|
|
||||||
<Timer v-if="!start" />
|
|
||||||
<ScreenHint
|
|
||||||
:show="showRoundTip"
|
|
||||||
:onClose="() => (showRoundTip = false)"
|
|
||||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
|
||||||
>
|
|
||||||
<RoundEndTip
|
|
||||||
v-if="showRoundTip"
|
|
||||||
:isFinal="isFinalShoot"
|
|
||||||
:round="currentRound - 1"
|
|
||||||
:bluePoint="currentBluePoint"
|
|
||||||
:redPoint="currentRedPoint"
|
|
||||||
:roundData="
|
|
||||||
roundResults[roundResults.length - 2]
|
|
||||||
? roundResults[roundResults.length - 2]
|
|
||||||
: []
|
|
||||||
"
|
|
||||||
:onAutoClose="() => (showRoundTip = false)"
|
|
||||||
/>
|
|
||||||
</ScreenHint>
|
|
||||||
</block>
|
|
||||||
<block v-else>
|
|
||||||
<Matching
|
|
||||||
v-if="!battleId"
|
|
||||||
:stopMatch="stopMatch"
|
|
||||||
:onComplete="onComplete"
|
|
||||||
/>
|
|
||||||
</block>
|
|
||||||
</view>
|
</view>
|
||||||
</Container>
|
</Container>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -38,34 +38,17 @@ function createWebSocket(token, onMessage) {
|
|||||||
) {
|
) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// const lastRoute = uni.getStorageSync("last-route");
|
|
||||||
// if (
|
|
||||||
// lastRoute === "pages/battle-room" ||
|
|
||||||
// lastRoute === "pages/team-match" ||
|
|
||||||
// lastRoute === "pages/melee-match"
|
|
||||||
// ) {
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
const { battleInfo } = msg;
|
const { battleInfo } = msg;
|
||||||
uni.setStorageSync("current-battle", battleInfo);
|
uni.setStorageSync("current-battle", battleInfo);
|
||||||
console.log("----battleInfo", battleInfo);
|
console.log("----battleInfo", battleInfo);
|
||||||
// 约战
|
if (battleInfo.config.mode === 1) {
|
||||||
if (battleInfo.config.battleMode === 1) {
|
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: `/pages/battle-room?battleId=${battleInfo.id}`,
|
url: `/pages/team-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
|
||||||
|
});
|
||||||
|
} else if (battleInfo.config.mode === 2) {
|
||||||
|
uni.navigateTo({
|
||||||
|
url: `/pages/melee-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
|
||||||
});
|
});
|
||||||
}
|
|
||||||
// 排位
|
|
||||||
if (battleInfo.config.battleMode === 2) {
|
|
||||||
if (battleInfo.config.mode === 1) {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/team-match?battleId=${battleInfo.id}`,
|
|
||||||
});
|
|
||||||
} else if (battleInfo.config.mode === 2) {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/melee-match?battleId=${battleInfo.id}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||||
uni.$emit("game-over");
|
uni.$emit("game-over");
|
||||||
|
|||||||
Reference in New Issue
Block a user