比赛逻辑代码统一

This commit is contained in:
kron
2025-07-28 13:54:37 +08:00
parent 0d7a421546
commit e116c8d22f
8 changed files with 290 additions and 764 deletions

View File

@@ -23,10 +23,6 @@ const props = defineProps({
type: Number, type: Number,
default: 120, default: 120,
}, },
seq: {
type: Number,
default: 0,
},
currentRound: { currentRound: {
type: Number, type: Number,
default: 0, default: 0,
@@ -47,7 +43,7 @@ const timer = ref(null);
const sound = ref(true); const sound = ref(true);
const currentSound = ref(""); const currentSound = ref("");
const currentRound = ref(props.currentRound); const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(!props.battleId); const currentRoundEnded = ref(false);
const ended = ref(false); const ended = ref(false);
const halfTime = ref(false); const halfTime = ref(false);
@@ -79,26 +75,21 @@ watch(
watch( watch(
() => props.tips, () => props.tips,
(newVal) => { (newVal) => {
let key = "";
if (newVal.includes("红队")) barColor.value = "#FF6060"; if (newVal.includes("红队")) barColor.value = "#FF6060";
if (newVal.includes("蓝队")) barColor.value = "#5FADFF"; if (newVal.includes("蓝队")) barColor.value = "#5FADFF";
if (newVal.includes("红队") || newVal.includes("蓝队")) {
if (timer.value) clearInterval(timer.value);
remain.value = props.total;
timer.value = setInterval(() => {
if (remain.value > 0) remain.value--;
}, 1000);
}
}, },
{ {
immediate: true, immediate: true,
} }
); );
watch(
() => [props.seq],
() => {
if (timer.value) clearInterval(timer.value);
remain.value = props.total;
timer.value = setInterval(() => {
if (remain.value > 0) remain.value--;
}, 1000);
}
);
watch( watch(
() => props.start, () => props.start,
(newVal) => { (newVal) => {

View File

@@ -3,6 +3,9 @@
{ {
"path": "pages/index" "path": "pages/index"
}, },
{
"path": "pages/match-page"
},
{ {
"path": "pages/image-share" "path": "pages/image-share"
}, },

View File

@@ -4,222 +4,23 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue"; import PlayerSeats from "@/components/PlayerSeats.vue";
import Guide from "@/components/Guide.vue"; import Guide from "@/components/Guide.vue";
import Timer from "@/components/Timer.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import BowTarget from "@/components/BowTarget.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import BattleFooter from "@/components/BattleFooter.vue";
import BowPower from "@/components/BowPower.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import SModal from "@/components/SModal.vue"; import SModal from "@/components/SModal.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
import RoundEndTip from "@/components/RoundEndTip.vue"; import { MESSAGETYPES } from "@/constants";
import TestDistance from "@/components/TestDistance.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import Avatar from "@/components/Avatar.vue";
import {
getRoomAPI,
destroyRoomAPI,
exitRoomAPI,
startRoomAPI,
getCurrentGameAPI,
} from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
const step = ref(1);
const seq = ref(0);
const battleId = ref("");
const room = ref({}); const room = ref({});
const roomNumber = ref(""); const roomNumber = ref("");
const owner = ref({}); const owner = ref({});
const opponent = ref({}); const opponent = ref({});
const redTeam = ref([]);
const blueTeam = ref([]);
const currentShooterId = ref(0);
const players = ref([]); const players = ref([]);
const playersSorted = ref([]);
const currentRound = ref(1);
const totalRounds = ref(0);
const start = ref(false);
const startCount = ref(true);
const power = ref(0);
const scores = ref([]);
const blueScores = ref([]);
const tips = ref("即将开始...");
const roundResults = ref([]);
const redPoints = ref(0);
const bluePoints = ref(0);
const currentRedPoint = ref(0);
const currentBluePoint = ref(0);
const showRoundTip = ref(false);
const playersScores = ref({});
const showModal = ref(false); const showModal = ref(false);
const halfTimeTip = ref(false);
const isFinalShoot = ref(false);
const total = ref(15);
const battleType = ref(0); const battleType = ref(0);
const isEnded = ref(false);
const refreshRoomTimer = ref(null); const refreshRoomTimer = ref(null);
const refreshTimer = ref(null);
watch(
() => [players.value, playersScores.value],
([n_players, n_scores]) => {
if (n_players.length) {
playersSorted.value = Object.keys(n_scores)
.sort((a, b) => n_scores[b].length - n_scores[a].length)
.map((pid) => n_players.find((p) => p.id == pid));
}
},
{
deep: true, // 添加深度监听
immediate: true,
}
);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
battleType.value = battleInfo.config.mode;
step.value = 2;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
}
return;
} else {
step.value = 3;
start.value = true;
}
if (battleInfo.config.mode === 1) {
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status !== 0) {
bluePoints.value = 0;
redPoints.value = 0;
currentRound.value = battleInfo.currentRound;
totalRounds.value = battleInfo.maxRound;
roundResults.value = battleInfo.roundResults;
battleInfo.roundResults.forEach((round) => {
const blueTotal = round.blueArrows.reduce(
(last, next) => last + next.ring,
0
);
const redTotal = round.redArrows.reduce(
(last, next) => last + next.ring,
0
);
if (blueTotal === redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (blueTotal > redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
});
if (
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
) {
roundResults.value.push({
redArrows: battleInfo.redTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
blueArrows: battleInfo.blueTeam[0].shotHistory[
battleInfo.currentRound
].filter((item) => !!item.playerId),
});
} else if (battleInfo.currentRound < 5) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
if (battleInfo.goldenRound) {
const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
const roundCount = Math.max(RedRecords.length, BlueRecords.length);
currentRound.value += roundCount;
isFinalShoot.value = true;
for (let i = 0; i < roundCount; i++) {
const roundData = {
redArrows:
RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
blueArrows:
BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
};
if (roundResults.value[5 + i]) {
roundResults.value[5 + i] = roundData;
} else {
roundResults.value.push(roundData);
}
}
}
const lastIndex = roundResults.value.length - 1;
if (roundResults.value[lastIndex]) {
const redArrows = roundResults.value[lastIndex].redArrows;
scores.value = [...redArrows].filter((item) => !!item.playerId);
const blueArrows = roundResults.value[lastIndex].blueArrows;
blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
}
}
// 这个状态不准
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
tips.value =
redTeam.value[0].id === currentShooterId.value
? "请红队射箭 - "
: "请蓝队射箭 - ";
tips.value += isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain < 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
}
}
} else if (battleInfo.config.mode === 2) {
total.value = 90;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) scores.value = [...p.arrows];
});
if (battleInfo.status === 2) {
startCount.value = true;
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 300);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 300);
}
}
}
async function refreshRoomData() { async function refreshRoomData() {
if (!roomNumber.value) return; if (!roomNumber.value) return;
@@ -275,29 +76,10 @@ async function refreshRoomData() {
const startGame = async () => { const startGame = async () => {
const result = await startRoomAPI(room.value.number); const result = await startRoomAPI(room.value.number);
step.value = 2;
}; };
async function onReceiveMessage(messages = []) { async function onReceiveMessage(messages = []) {
messages.forEach((msg) => { messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
// 这里会掉多次;
battleId.value = msg.id;
step.value = 2;
if (battleType.value === 1) {
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
} else if (battleType.value === 2) {
players.value = [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
];
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
}
}
if (msg.roomNumber === roomNumber.value) { if (msg.roomNumber === roomNumber.value) {
if (msg.constructor === MESSAGETYPES.UserEnterRoom) { if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
if (battleType.value === 1) { if (battleType.value === 1) {
@@ -331,7 +113,7 @@ async function onReceiveMessage(messages = []) {
} }
} }
} }
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) { if (msg.constructor === MESSAGETYPES.UserExitRoom) {
if (battleType.value === 1) { if (battleType.value === 1) {
if (msg.userId === room.value.creator) { if (msg.userId === room.value.creator) {
owner.value = { owner.value = {
@@ -347,7 +129,7 @@ async function onReceiveMessage(messages = []) {
players.value = players.value.filter((p) => p.id !== msg.userId); players.value = players.value.filter((p) => p.id !== msg.userId);
} }
} }
if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) { if (msg.constructor === MESSAGETYPES.RoomDestroy) {
uni.showToast({ uni.showToast({
title: "房间已解散", title: "房间已解散",
icon: "none", icon: "none",
@@ -358,138 +140,25 @@ async function onReceiveMessage(messages = []) {
}, 1000); }, 1000);
} }
} }
if (msg.id === battleId.value) { if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
if (msg.constructor === MESSAGETYPES.AllReady) { if (msg.groupUserStatus) {
start.value = true; uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
totalRounds.value = msg.groupUserStatus.config.maxRounds; uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
step.value = 3; uni.setStorageSync("melee-players", [
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
total.value = 15;
}
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
start.value = true;
startCount.value = true;
step.value = 3;
seq.value += 1;
tips.value = scores.value.length
? "下半场请再射6箭"
: "上半场请先射6箭";
total.value = 90;
halfTimeTip.value = false;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (battleType.value === 1) {
if (currentShooterId.value !== msg.userId) {
seq.value += 1;
currentShooterId.value = msg.userId;
tips.value =
redTeam.value[0].id === currentShooterId.value
? "请红队射箭 - "
: "请蓝队射箭 - ";
tips.value += isFinalShoot.value
? "决金箭"
: `${roundsName[currentRound.value]}`;
}
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (battleType.value === 1) {
// 会有在蓝队射箭时间,红队射箭也有结果返回的情况
if (currentShooterId.value !== msg.userId) return;
const isRed = redTeam.value.find((item) => item.id === msg.userId);
if (isRed) scores.value.push({ ...msg.target });
else blueScores.value.push({ ...msg.target });
if (!roundResults.value[currentRound.value - 1]) {
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
}
roundResults.value[currentRound.value - 1][
isRed ? "redArrows" : "blueArrows"
].push({ ...msg.target });
}
if (battleType.value === 2 && msg.userId === user.value.id) {
scores.value.push({ ...msg.target });
power.value = msg.target.battery;
}
if (playersScores.value[msg.userId])
playersScores.value[msg.userId].push({ ...msg.target });
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
if (battleType.value === 1) {
const result = msg.preRoundResult;
scores.value = [];
blueScores.value = [];
currentShooterId.value = 0;
currentBluePoint.value = result.blueScore;
currentRedPoint.value = result.redScore;
bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
uni.$emit("update-ramain", 0);
if (result.currentRound < 5) {
currentRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
showRoundTip.value = true;
}
}
}
if (msg.constructor === MESSAGETYPES.FinalShoot) {
currentShooterId.value = 0;
currentRound.value += 1;
roundResults.value.push({
redArrows: [],
blueArrows: [],
});
if (!isFinalShoot.value) {
isFinalShoot.value = true;
showRoundTip.value = true;
tips.value = "准备开始决金箭";
}
}
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
uni.$emit("update-ramain", 0);
[
...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam, ...msg.groupUserStatus.blueTeam,
].forEach((player) => { ]);
playersScores.value[player.id] = [...player.arrows]; uni.removeStorageSync("current-battle");
if (player.id === user.value.id) scores.value = [...player.arrows]; if (msg.groupUserStatus.config.mode == 1) {
}); uni.redirectTo({
startCount.value = false; url: `/pages/team-match?battleId=${msg.id}&gameMode=1`,
halfTimeTip.value = true; });
tips.value = "准备下半场"; } else if (msg.groupUserStatus.config.mode == 2) {
} uni.redirectTo({
if (msg.constructor === MESSAGETYPES.MatchOver) { url: `/pages/melee-match?battleId=${msg.id}&gameMode=1`,
if (msg.endStatus.noSaved) { });
// 正常每回合结束通知回合会加上1
currentRound.value += 1;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
showRoundTip.value = true;
setTimeout(() => {
uni.navigateBack();
}, 3000);
} else {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);
setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result",
});
}, 1500);
} }
} }
if (msg.constructor === MESSAGETYPES.BackToGame) {
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
} }
}); });
} }
@@ -512,23 +181,11 @@ const setClipboardData = () => {
}; };
const onBack = () => { const onBack = () => {
if (battleId.value) { showModal.value = true;
uni.$showHint(2);
} else {
showModal.value = true;
}
}; };
onLoad(async (options) => { onLoad(async (options) => {
if (options.battleId) { if (options.roomNumber) {
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
await nextTick(() => {
recoverData(battleInfo);
});
setTimeout(getCurrentGameAPI, 2000);
}
} else if (options.roomNumber) {
roomNumber.value = options.roomNumber; roomNumber.value = options.roomNumber;
refreshRoomData(); refreshRoomData();
refreshRoomTimer.value = setInterval(refreshRoomData, 2000); refreshRoomTimer.value = setInterval(refreshRoomData, 2000);
@@ -544,43 +201,24 @@ onMounted(() => {
onUnmounted(() => { onUnmounted(() => {
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value); if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
if (roomNumber.value && owner.value.id !== user.value.id && !battleId.value) { if (roomNumber.value && owner.value.id !== user.value.id) {
exitRoomAPI(roomNumber.value); exitRoomAPI(roomNumber.value);
} }
}); });
onShow(async () => { onShow(async () => {
if (battleId.value) { refreshRoomData();
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) getCurrentGameAPI();
else clearInterval(refreshTimer.value);
};
refreshTimer.value = setInterval(refreshData, 2000);
} else {
refreshRoomData();
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
}); });
onHide(() => {});
</script> </script>
<template> <template>
<Container <Container :title="`好友约战 - ${roomNumber}`" :onBack="onBack">
:title="`好友约战 ${battleId ? '' : '- ' + roomNumber}`" <view class="standby-phase">
:onBack="onBack"
:bgType="battleId ? 1 : 0"
>
<view class="standby-phase" v-if="step === 1">
<Guide> <Guide>
<view class="battle-guide"> <view class="battle-guide">
<view :style="{ display: 'flex', flexDirection: 'column' }"> <view :style="{ display: 'flex', flexDirection: 'column' }">
@@ -640,104 +278,15 @@ onHide(() => {
<text class="tips">创建者点击下一步所有人即可进入游戏</text> <text class="tips">创建者点击下一步所有人即可进入游戏</text>
</view> </view>
</view> </view>
<view v-if="step === 2" :style="{ width: '100%' }">
<BattleHeader
:blueTeam="blueTeam"
:redTeam="redTeam"
:players="players"
/>
<TestDistance :guide="false" />
<Timer />
</view>
<view v-if="step === 3" :style="{ width: '100%' }">
<ShootProgress
:tips="tips"
:seq="seq"
:start="players.length > 0 && start && startCount"
:total="total"
:currentRound="currentRound"
:battleId="battleId"
:melee="players.length > 0"
/>
<PlayersRow
v-if="blueTeam.length && redTeam.length"
:blueTeam="blueTeam"
:redTeam="redTeam"
:currentShooterId="currentShooterId"
/>
<view v-if="battleType === 2" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower :power="power" />
</view>
<BowTarget
:mode="battleType === 1 ? 'team' : 'solo'"
:power="battleType === 1 ? power : 0"
:currentRound="scores.length"
:totalRound="battleType === 1 ? 3 : totalRounds"
:scores="scores"
:blueScores="blueScores"
:stop="!startCount"
/>
<BattleFooter
v-if="roundResults.length"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<PlayerScore
v-if="playersSorted.length"
v-for="(player, index) in playersSorted"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="playersScores[player.id] || []"
/>
</view>
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound - 1"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
roundResults[roundResults.length - 2]
? roundResults[roundResults.length - 2]
: []
"
:onAutoClose="() => (showRoundTip = false)"
/>
</ScreenHint>
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
<SModal :show="showModal" :onClose="() => (showModal = false)"> <SModal :show="showModal" :onClose="() => (showModal = false)">
<view class="btns"> <view class="btns">
<block v-if="!battleId"> <SButton :onClick="exitRoom" width="200px" :rounded="20">
<SButton :onClick="exitRoom" width="200px" :rounded="20"> 暂时离开
暂时离开 </SButton>
</SButton> <block v-if="owner.id === user.id">
<block v-if="owner.id === user.id"> <view :style="{ height: '20px' }"></view>
<view :style="{ height: '20px' }"></view> <SButton :onClick="destroyRoom" width="200px" :rounded="20">
<SButton :onClick="destroyRoom" width="200px" :rounded="20"> 解散房间
解散房间
</SButton>
</block>
</block>
<block v-else>
<SButton :onClick="exitRoom" width="200px" :rounded="20">
退出比赛
</SButton> </SButton>
</block> </block>
</view> </view>

98
src/pages/match-page.vue Normal file
View File

@@ -0,0 +1,98 @@
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue";
import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import { matchGameAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
if (!onComplete.value) {
onComplete.value = () => {
if (msg.groupUserStatus) {
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
uni.setStorageSync("melee-players", [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
]);
}
uni.removeStorageSync("current-battle");
if (gameType.value == 1) {
uni.redirectTo({
url: `/pages/team-match?battleId=${msg.id}&gameMode=2`,
});
} else if (gameType.value == 2) {
uni.redirectTo({
url: `/pages/melee-match?battleId=${msg.id}&gameMode=2`,
});
}
};
}
}
});
}
onLoad(async (options) => {
if (options.gameType && options.teamSize) {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
});
onMounted(() => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
});
onUnmounted(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
if (gameType.value && teamSize.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
onShow(async () => {
if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value);
}
});
onHide(() => {
if (gameType.value && teamSize.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
</script>
<template>
<Container title="搜索对手..." :bgType="1" :onBack="stopMatch">
<view class="container">
<Matching :stopMatch="stopMatch" :onComplete="onComplete" />
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
</style>

View File

@@ -4,24 +4,21 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
import Guide from "@/components/Guide.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
import Timer from "@/components/Timer.vue"; import Timer from "@/components/Timer.vue";
import PlayerScore from "@/components/PlayerScore.vue"; import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import Matching from "@/components/Matching.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import { getCurrentGameAPI, matchGameAPI } from "@/apis"; import { getCurrentGameAPI } from "@/apis";
import { isGameEnded } from "@/util"; import { isGameEnded } from "@/util";
import { MESSAGETYPES, getMessageTypeName } from "@/constants"; import { MESSAGETYPES } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
const gameType = ref(0); const title = ref("大乱斗");
const teamSize = ref(0);
const start = ref(false); const start = ref(false);
const startCount = ref(true); const startCount = ref(true);
const battleId = ref(""); const battleId = ref("");
@@ -29,12 +26,10 @@ const currentRound = ref(1);
const power = ref(0); const power = ref(0);
const scores = ref([]); const scores = ref([]);
const tips = ref("即将开始..."); const tips = ref("即将开始...");
const seq = ref(0);
const players = ref([]); const players = ref([]);
const playersSorted = ref([]); const playersSorted = ref([]);
const playersScores = ref({}); const playersScores = ref({});
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const onComplete = ref(null);
const isEnded = ref(false); const isEnded = ref(false);
watch( watch(
@@ -92,44 +87,31 @@ function recoverData(battleInfo) {
} }
onLoad(async (options) => { onLoad(async (options) => {
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
if (options.battleId) { if (options.battleId) {
battleId.value = options.battleId;
const players = uni.getStorageSync("melee-players");
if (players) {
players.value = players;
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
}
const battleInfo = uni.getStorageSync("current-battle"); const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) recoverData(battleInfo); if (battleInfo) {
setTimeout(getCurrentGameAPI, 2000); recoverData(battleInfo);
} else { setTimeout(getCurrentGameAPI, 2000);
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
} }
} }
}); });
async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) { async function onReceiveMessage(messages = []) {
messages.forEach((msg) => { messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
onComplete.value = () => {
// 这里会掉多次;
battleId.value = msg.id;
players.value = [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
];
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
uni.$hideHint();
};
}
if (msg.id !== battleId.value) return; if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.MeleeAllReady) { if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
start.value = true; start.value = true;
startCount.value = true; startCount.value = true;
seq.value += 1;
tips.value = scores.value.length tips.value = scores.value.length
? "下半场请再射6箭" ? "下半场请再射6箭"
: "上半场请先射6箭"; : "上半场请先射6箭";
@@ -171,11 +153,7 @@ async function onReceiveMessage(messages = []) {
}); });
} }
const onBack = () => { const onBack = () => {
if (battleId.value) { uni.$showHint(2);
uni.$showHint(2);
} else {
uni.$showHint(3);
}
}; };
onMounted(() => { onMounted(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
@@ -188,9 +166,6 @@ onUnmounted(() => {
keepScreenOn: false, keepScreenOn: false,
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
if (gameType.value && teamSize.value && !battleId.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
}); });
const refreshTimer = ref(null); const refreshTimer = ref(null);
onShow(async () => { onShow(async () => {
@@ -215,64 +190,50 @@ onHide(() => {
</script> </script>
<template> <template>
<Container <Container :title="title" :bgType="1" :onBack="onBack">
:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
:bgType="1"
:onBack="onBack"
>
<view class="container"> <view class="container">
<block v-if="battleId"> <BattleHeader v-if="!start" :players="players" />
<BattleHeader v-if="!start" :players="players" /> <TestDistance v-if="!start" :guide="false" />
<TestDistance v-if="!start" :guide="false" /> <ShootProgress
<ShootProgress :show="start"
:show="start" :start="start && startCount"
:seq="seq" :tips="tips"
:start="start && startCount" :total="90"
:tips="tips" :melee="true"
:total="90" :battleId="battleId"
:melee="true" />
:battleId="battleId" <view v-if="start" class="user-row">
/> <Avatar :src="user.avatar" :size="35" />
<view v-if="start" class="user-row"> <BowPower :power="power" />
<Avatar :src="user.avatar" :size="35" /> </view>
<BowPower :power="power" /> <BowTarget
</view> v-if="start"
<BowTarget :currentRound="scores.length"
:totalRound="12"
:scores="scores"
:stop="!startCount"
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start" v-if="start"
:currentRound="scores.length" v-for="(player, index) in playersSorted"
:totalRound="12" :key="index"
:scores="scores" :name="player.name"
:stop="!startCount" :avatar="player.avatar"
:scores="playersScores[player.id] || []"
/> />
<view :style="{ paddingBottom: '20px' }"> </view>
<PlayerScore <Timer v-if="!start" />
v-if="start" <ScreenHint
v-for="(player, index) in playersSorted" :show="halfTimeTip"
:key="index" mode="small"
:name="player.name" :onClose="() => (halfTimeTip = false)"
:avatar="player.avatar" >
:scores="playersScores[player.id] || []" <view class="half-time-tip">
/> <text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view> </view>
<Timer v-if="!start" /> </ScreenHint>
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
</view> </view>
</Container> </Container>
</template> </template>

View File

@@ -36,24 +36,7 @@ const handleSelect = (index) => {
} }
}; };
const toTeamMatchPage = async (gameType, teamSize) => { const toMatchPage = async (gameType, teamSize) => {
if (!device.value.deviceId) {
return uni.showToast({
title: "请先绑定设备",
icon: "none",
});
}
const isGaming = await isGamingAPI();
if (isGaming) {
uni.$showHint(1);
return;
}
uni.navigateTo({
url: `/pages/team-match?gameType=${gameType}&teamSize=${teamSize}`,
});
};
const toMeleeMatchPage = async (gameType, teamSize) => {
if (!device.value.deviceId) { if (!device.value.deviceId) {
return uni.showToast({ return uni.showToast({
title: "请先绑定设备", title: "请先绑定设备",
@@ -72,7 +55,7 @@ const toMeleeMatchPage = async (gameType, teamSize) => {
return; return;
} }
uni.navigateTo({ uni.navigateTo({
url: `/pages/melee-match?gameType=${gameType}&teamSize=${teamSize}`, url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
}); });
}; };
const toMyGrowthPage = () => { const toMyGrowthPage = () => {
@@ -205,17 +188,17 @@ onShow(async () => {
<image <image
src="../static/battle1v1.png" src="../static/battle1v1.png"
mode="widthFix" mode="widthFix"
@click.stop="() => toTeamMatchPage(1, 2)" @click.stop="() => toMatchPage(1, 2)"
/> />
<image <image
src="../static/battle5.png" src="../static/battle5.png"
mode="widthFix" mode="widthFix"
@click.stop="() => toMeleeMatchPage(2, 5)" @click.stop="() => toMatchPage(2, 5)"
/> />
<image <image
src="../static/battle10.png" src="../static/battle10.png"
mode="widthFix" mode="widthFix"
@click.stop="() => toMeleeMatchPage(2, 10)" @click.stop="() => toMatchPage(2, 10)"
/> />
</view> </view>
<view class="data-progress"> <view class="data-progress">

View File

@@ -3,7 +3,6 @@ import { ref, onMounted, onUnmounted, nextTick } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
import Guide from "@/components/Guide.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue"; import PlayersRow from "@/components/PlayersRow.vue";
@@ -11,18 +10,16 @@ import Timer from "@/components/Timer.vue";
import BattleFooter from "@/components/BattleFooter.vue"; import BattleFooter from "@/components/BattleFooter.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import Matching from "@/components/Matching.vue";
import RoundEndTip from "@/components/RoundEndTip.vue"; import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import { getCurrentGameAPI, matchGameAPI } from "@/apis"; import { getCurrentGameAPI } from "@/apis";
import { isGameEnded } from "@/util"; import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName } from "@/constants"; import { MESSAGETYPES, roundsName } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
const gameType = ref(0); const title = ref("1V1");
const teamSize = ref(0);
const start = ref(false); const start = ref(false);
const battleId = ref(""); const battleId = ref("");
const currentRound = ref(1); const currentRound = ref(1);
@@ -36,12 +33,10 @@ const redTeam = ref([]);
const blueTeam = ref([]); const blueTeam = ref([]);
const currentShooterId = ref(0); const currentShooterId = ref(0);
const tips = ref("即将开始..."); const tips = ref("即将开始...");
const seq = ref(0);
const roundResults = ref([]); const roundResults = ref([]);
const redPoints = ref(0); const redPoints = ref(0);
const bluePoints = ref(0); const bluePoints = ref(0);
const showRoundTip = ref(false); const showRoundTip = ref(false);
const onComplete = ref(null);
const isFinalShoot = ref(false); const isFinalShoot = ref(false);
const isEnded = ref(false); const isEnded = ref(false);
@@ -127,47 +122,33 @@ function recoverData(battleInfo) {
const blueArrows = roundResults.value[lastIndex].blueArrows; const blueArrows = roundResults.value[lastIndex].blueArrows;
blueScores.value = [...blueArrows].filter((item) => !!item.playerId); blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
} }
} // if (battleInfo.status !== 11) return;
// if (battleInfo.status !== 11) return; if (battleInfo.firePlayerIndex) {
if (battleInfo.firePlayerIndex) { currentShooterId.value = battleInfo.firePlayerIndex;
currentShooterId.value = battleInfo.firePlayerIndex; const teamPrefix =
const teamPrefix = redTeam.value[0].id === currentShooterId.value
redTeam.value[0].id === currentShooterId.value ? "请红队射箭 - "
? "请队射箭 - " : "请队射箭 - ";
: "请蓝队射箭 - "; const roundSuffix = isFinalShoot.value
const roundSuffix = isFinalShoot.value ? "决金箭"
? "决金箭" : `${roundsName[currentRound.value]}`;
: `${roundsName[currentRound.value]}`; tips.value = teamPrefix + roundSuffix;
tips.value = teamPrefix + roundSuffix; }
} if (battleInfo.fireTime > 0) {
if (battleInfo.fireTime > 0) { const remain = Date.now() / 1000 - battleInfo.fireTime;
const remain = Date.now() / 1000 - battleInfo.fireTime; console.log(`当前箭已过${remain}`);
console.log(`当前箭已过${remain}`); if (remain > 0 && remain <= 15) {
if (remain > 0 && remain <= 15) { // 等渲染好再通知
// 等渲染好再通知 setTimeout(() => {
setTimeout(() => { uni.$emit("update-ramain", 15 - remain);
uni.$emit("update-ramain", 15 - remain); }, 300);
}, 300); }
} }
} }
} }
async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) { async function onReceiveMessage(messages = []) {
messages.forEach((msg) => { messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
// 这里会掉多次;
if (!onComplete.value) {
onComplete.value = () => {
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
uni.$hideHint();
};
}
}
if (msg.id !== battleId.value) return; if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) { if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true; start.value = true;
@@ -181,7 +162,6 @@ async function onReceiveMessage(messages = []) {
} }
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) { if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (currentShooterId.value !== msg.userId) { if (currentShooterId.value !== msg.userId) {
seq.value += 1;
currentShooterId.value = msg.userId; currentShooterId.value = msg.userId;
const teamPrefix = const teamPrefix =
redTeam.value[0].id === currentShooterId.value redTeam.value[0].id === currentShooterId.value
@@ -265,15 +245,16 @@ async function onReceiveMessage(messages = []) {
}); });
} }
const onBack = () => { const onBack = () => {
if (battleId.value) { uni.$showHint(2);
uni.$showHint(2);
} else {
uni.$showHint(3);
}
}; };
onLoad(async (options) => { onLoad(async (options) => {
if (options.gameMode == 1) title.value = "好友约战 - 1V1";
if (options.gameMode == 2) title.value = "排位赛 - 1V1";
if (options.battleId) { if (options.battleId) {
battleId.value = options.battleId;
redTeam.value = uni.getStorageSync("red-team");
blueTeam.value = uni.getStorageSync("blue-team");
const battleInfo = uni.getStorageSync("current-battle"); const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) { if (battleInfo) {
await nextTick(() => { await nextTick(() => {
@@ -281,12 +262,6 @@ onLoad(async (options) => {
}); });
setTimeout(getCurrentGameAPI, 2000); setTimeout(getCurrentGameAPI, 2000);
} }
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
}
} }
}); });
onMounted(() => { onMounted(() => {
@@ -300,9 +275,6 @@ onUnmounted(() => {
keepScreenOn: false, keepScreenOn: false,
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
if (gameType.value && teamSize.value && !battleId.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
}); });
const refreshTimer = ref(null); const refreshTimer = ref(null);
onShow(async () => { onShow(async () => {
@@ -327,72 +299,58 @@ onHide(() => {
</script> </script>
<template> <template>
<Container <Container :title="title" :bgType="1" :onBack="onBack">
:title="battleId ? '1V1排位赛' : '搜索对手...'"
:bgType="1"
:onBack="onBack"
>
<view class="container"> <view class="container">
<block v-if="battleId"> <BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" /> <TestDistance v-if="!start" :guide="false" />
<TestDistance v-if="!start" :guide="false" /> <ShootProgress
<ShootProgress :show="start"
:show="start" :tips="tips"
:tips="tips" :total="15"
:seq="seq" :currentRound="currentRound"
:total="15" :battleId="battleId"
:currentRound="currentRound" />
:battleId="battleId" <PlayersRow
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
<BowTarget
v-if="start"
mode="team"
:power="start ? power : 0"
:currentRound="scores.length"
:totalRound="3"
:scores="scores"
:blueScores="blueScores"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<Timer v-if="!start" />
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound - 1"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
roundResults[roundResults.length - 2]
? roundResults[roundResults.length - 2]
: []
"
:onAutoClose="() => (showRoundTip = false)"
/> />
<PlayersRow </ScreenHint>
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
<BowTarget
v-if="start"
mode="team"
:power="start ? power : 0"
:currentRound="scores.length"
:totalRound="3"
:scores="scores"
:blueScores="blueScores"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<Timer v-if="!start" />
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound - 1"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
roundResults[roundResults.length - 2]
? roundResults[roundResults.length - 2]
: []
"
:onAutoClose="() => (showRoundTip = false)"
/>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
</view> </view>
</Container> </Container>
</template> </template>

View File

@@ -38,34 +38,17 @@ function createWebSocket(token, onMessage) {
) { ) {
return; return;
} }
// const lastRoute = uni.getStorageSync("last-route");
// if (
// lastRoute === "pages/battle-room" ||
// lastRoute === "pages/team-match" ||
// lastRoute === "pages/melee-match"
// ) {
// return;
// }
const { battleInfo } = msg; const { battleInfo } = msg;
uni.setStorageSync("current-battle", battleInfo); uni.setStorageSync("current-battle", battleInfo);
console.log("----battleInfo", battleInfo); console.log("----battleInfo", battleInfo);
// 约战 if (battleInfo.config.mode === 1) {
if (battleInfo.config.battleMode === 1) {
uni.navigateTo({ uni.navigateTo({
url: `/pages/battle-room?battleId=${battleInfo.id}`, url: `/pages/team-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
});
} else if (battleInfo.config.mode === 2) {
uni.navigateTo({
url: `/pages/melee-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
}); });
}
// 排位
if (battleInfo.config.battleMode === 2) {
if (battleInfo.config.mode === 1) {
uni.navigateTo({
url: `/pages/team-match?battleId=${battleInfo.id}`,
});
} else if (battleInfo.config.mode === 2) {
uni.navigateTo({
url: `/pages/melee-match?battleId=${battleInfo.id}`,
});
}
} }
} else if (msg.constructor === MESSAGETYPES.MatchOver) { } else if (msg.constructor === MESSAGETYPES.MatchOver) {
uni.$emit("game-over"); uni.$emit("game-over");