比赛逻辑代码统一

This commit is contained in:
kron
2025-07-28 13:54:37 +08:00
parent 0d7a421546
commit e116c8d22f
8 changed files with 290 additions and 764 deletions

View File

@@ -4,24 +4,21 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import Guide from "@/components/Guide.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import Timer from "@/components/Timer.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import Matching from "@/components/Matching.vue";
import TestDistance from "@/components/TestDistance.vue";
import { getCurrentGameAPI, matchGameAPI } from "@/apis";
import { getCurrentGameAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, getMessageTypeName } from "@/constants";
import { MESSAGETYPES } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const gameType = ref(0);
const teamSize = ref(0);
const title = ref("大乱斗");
const start = ref(false);
const startCount = ref(true);
const battleId = ref("");
@@ -29,12 +26,10 @@ const currentRound = ref(1);
const power = ref(0);
const scores = ref([]);
const tips = ref("即将开始...");
const seq = ref(0);
const players = ref([]);
const playersSorted = ref([]);
const playersScores = ref({});
const halfTimeTip = ref(false);
const onComplete = ref(null);
const isEnded = ref(false);
watch(
@@ -92,44 +87,31 @@ function recoverData(battleInfo) {
}
onLoad(async (options) => {
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
if (options.battleId) {
battleId.value = options.battleId;
const players = uni.getStorageSync("melee-players");
if (players) {
players.value = players;
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
}
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) recoverData(battleInfo);
setTimeout(getCurrentGameAPI, 2000);
} else {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
if (gameType.value && teamSize.value) {
await matchGameAPI(true, gameType.value, teamSize.value);
if (battleInfo) {
recoverData(battleInfo);
setTimeout(getCurrentGameAPI, 2000);
}
}
});
async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
onComplete.value = () => {
// 这里会掉多次;
battleId.value = msg.id;
players.value = [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
];
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
uni.$hideHint();
};
}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
start.value = true;
startCount.value = true;
seq.value += 1;
tips.value = scores.value.length
? "下半场请再射6箭"
: "上半场请先射6箭";
@@ -171,11 +153,7 @@ async function onReceiveMessage(messages = []) {
});
}
const onBack = () => {
if (battleId.value) {
uni.$showHint(2);
} else {
uni.$showHint(3);
}
uni.$showHint(2);
};
onMounted(() => {
uni.setKeepScreenOn({
@@ -188,9 +166,6 @@ onUnmounted(() => {
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
if (gameType.value && teamSize.value && !battleId.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
const refreshTimer = ref(null);
onShow(async () => {
@@ -215,64 +190,50 @@ onHide(() => {
</script>
<template>
<Container
:title="battleId ? '大乱斗排位赛' : '搜索对手...'"
:bgType="1"
:onBack="onBack"
>
<Container :title="title" :bgType="1" :onBack="onBack">
<view class="container">
<block v-if="battleId">
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="!start" :guide="false" />
<ShootProgress
:show="start"
:seq="seq"
:start="start && startCount"
:tips="tips"
:total="90"
:melee="true"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower :power="power" />
</view>
<BowTarget
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="!start" :guide="false" />
<ShootProgress
:show="start"
:start="start && startCount"
:tips="tips"
:total="90"
:melee="true"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower :power="power" />
</view>
<BowTarget
v-if="start"
:currentRound="scores.length"
:totalRound="12"
:scores="scores"
:stop="!startCount"
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
:currentRound="scores.length"
:totalRound="12"
:scores="scores"
:stop="!startCount"
v-for="(player, index) in playersSorted"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="playersScores[player.id] || []"
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
v-for="(player, index) in playersSorted"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="playersScores[player.id] || []"
/>
</view>
<Timer v-if="!start" />
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
<Timer v-if="!start" />
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
</ScreenHint>
</view>
</Container>
</template>