比赛逻辑代码统一
This commit is contained in:
@@ -4,222 +4,23 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import PlayerSeats from "@/components/PlayerSeats.vue";
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import Guide from "@/components/Guide.vue";
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import Timer from "@/components/Timer.vue";
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import SButton from "@/components/SButton.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import BowPower from "@/components/BowPower.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import SModal from "@/components/SModal.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import Avatar from "@/components/Avatar.vue";
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import {
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getRoomAPI,
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destroyRoomAPI,
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exitRoomAPI,
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startRoomAPI,
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getCurrentGameAPI,
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} from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
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import { MESSAGETYPES } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const step = ref(1);
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const seq = ref(0);
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const battleId = ref("");
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const room = ref({});
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const roomNumber = ref("");
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const owner = ref({});
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const opponent = ref({});
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const players = ref([]);
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const playersSorted = ref([]);
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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const startCount = ref(true);
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const power = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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const bluePoints = ref(0);
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const currentRedPoint = ref(0);
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const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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const playersScores = ref({});
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const showModal = ref(false);
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const halfTimeTip = ref(false);
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const isFinalShoot = ref(false);
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const total = ref(15);
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const battleType = ref(0);
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const isEnded = ref(false);
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const refreshRoomTimer = ref(null);
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const refreshTimer = ref(null);
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watch(
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() => [players.value, playersScores.value],
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([n_players, n_scores]) => {
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if (n_players.length) {
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playersSorted.value = Object.keys(n_scores)
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.sort((a, b) => n_scores[b].length - n_scores[a].length)
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.map((pid) => n_players.find((p) => p.id == pid));
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}
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},
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{
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deep: true, // 添加深度监听
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immediate: true,
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}
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);
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function recoverData(battleInfo) {
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uni.removeStorageSync("last-awake-time");
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battleId.value = battleInfo.id;
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battleType.value = battleInfo.config.mode;
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step.value = 2;
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if (battleInfo.status === 0) {
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const readyRemain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${readyRemain}秒`);
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if (readyRemain > 0) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain);
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}, 200);
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}
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return;
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} else {
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step.value = 3;
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start.value = true;
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}
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if (battleInfo.config.mode === 1) {
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redTeam.value = battleInfo.redTeam;
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blueTeam.value = battleInfo.blueTeam;
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if (battleInfo.status !== 0) {
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bluePoints.value = 0;
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redPoints.value = 0;
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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battleInfo.roundResults.forEach((round) => {
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const blueTotal = round.blueArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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const redTotal = round.redArrows.reduce(
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(last, next) => last + next.ring,
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0
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);
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if (blueTotal === redTotal) {
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bluePoints.value += 1;
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redPoints.value += 1;
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} else if (blueTotal > redTotal) {
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bluePoints.value += 2;
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} else {
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redPoints.value += 2;
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}
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});
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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) {
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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if (battleInfo.goldenRound) {
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const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
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const roundCount = Math.max(RedRecords.length, BlueRecords.length);
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currentRound.value += roundCount;
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isFinalShoot.value = true;
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for (let i = 0; i < roundCount; i++) {
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const roundData = {
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redArrows:
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RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
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blueArrows:
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BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
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};
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if (roundResults.value[5 + i]) {
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roundResults.value[5 + i] = roundData;
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} else {
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roundResults.value.push(roundData);
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}
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}
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}
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const lastIndex = roundResults.value.length - 1;
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if (roundResults.value[lastIndex]) {
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const redArrows = roundResults.value[lastIndex].redArrows;
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scores.value = [...redArrows].filter((item) => !!item.playerId);
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const blueArrows = roundResults.value[lastIndex].blueArrows;
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blueScores.value = [...blueArrows].filter((item) => !!item.playerId);
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}
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}
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// 这个状态不准
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// if (battleInfo.status !== 11) return;
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if (battleInfo.firePlayerIndex) {
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currentShooterId.value = battleInfo.firePlayerIndex;
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tips.value =
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redTeam.value[0].id === currentShooterId.value
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? "请红队射箭 - "
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: "请蓝队射箭 - ";
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tips.value += isFinalShoot.value
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? "决金箭"
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: `第${roundsName[currentRound.value]}轮`;
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}
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if (battleInfo.fireTime > 0) {
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const remain = Date.now() / 1000 - battleInfo.fireTime;
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console.log(`当前箭已过${remain}秒`);
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if (remain > 0 && remain < 15) {
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// 等渲染好再通知
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setTimeout(() => {
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uni.$emit("update-ramain", 15 - remain);
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}, 300);
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}
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}
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} else if (battleInfo.config.mode === 2) {
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total.value = 90;
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players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [...p.arrows];
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if (p.id === user.value.id) scores.value = [...p.arrows];
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});
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if (battleInfo.status === 2) {
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startCount.value = true;
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const remain = Date.now() / 1000 - battleInfo.startTime;
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console.log(`当前局已进行${remain}秒`);
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tips.value = battleInfo.halfGame
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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setTimeout(() => {
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uni.$emit("update-ramain", 90 - remain);
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}, 300);
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} else if (battleInfo.status === 9) {
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startCount.value = false;
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tips.value = "准备下半场";
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setTimeout(() => {
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uni.$emit("update-ramain", 0);
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}, 300);
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}
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}
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}
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async function refreshRoomData() {
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if (!roomNumber.value) return;
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@@ -275,29 +76,10 @@ async function refreshRoomData() {
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const startGame = async () => {
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const result = await startRoomAPI(room.value.number);
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step.value = 2;
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};
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async function onReceiveMessage(messages = []) {
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messages.forEach((msg) => {
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
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// 这里会掉多次;
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battleId.value = msg.id;
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step.value = 2;
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if (battleType.value === 1) {
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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} else if (battleType.value === 2) {
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players.value = [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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];
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players.value.forEach((p) => {
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playersScores.value[p.id] = [];
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});
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}
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}
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if (msg.roomNumber === roomNumber.value) {
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if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
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if (battleType.value === 1) {
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@@ -331,7 +113,7 @@ async function onReceiveMessage(messages = []) {
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}
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}
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}
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if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
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if (msg.constructor === MESSAGETYPES.UserExitRoom) {
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if (battleType.value === 1) {
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if (msg.userId === room.value.creator) {
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owner.value = {
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@@ -347,7 +129,7 @@ async function onReceiveMessage(messages = []) {
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players.value = players.value.filter((p) => p.id !== msg.userId);
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}
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}
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if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) {
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if (msg.constructor === MESSAGETYPES.RoomDestroy) {
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uni.showToast({
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title: "房间已解散",
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icon: "none",
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@@ -358,138 +140,25 @@ async function onReceiveMessage(messages = []) {
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}, 1000);
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}
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}
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if (msg.id === battleId.value) {
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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step.value = 3;
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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total.value = 15;
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}
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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step.value = 3;
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seq.value += 1;
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tips.value = scores.value.length
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? "下半场:请再射6箭"
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: "上半场:请先射6箭";
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total.value = 90;
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halfTimeTip.value = false;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (battleType.value === 1) {
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if (currentShooterId.value !== msg.userId) {
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seq.value += 1;
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currentShooterId.value = msg.userId;
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tips.value =
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redTeam.value[0].id === currentShooterId.value
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? "请红队射箭 - "
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: "请蓝队射箭 - ";
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tips.value += isFinalShoot.value
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? "决金箭"
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: `第${roundsName[currentRound.value]}轮`;
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (battleType.value === 1) {
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// 会有在蓝队射箭时间,红队射箭也有结果返回的情况
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if (currentShooterId.value !== msg.userId) return;
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
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if (isRed) scores.value.push({ ...msg.target });
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else blueScores.value.push({ ...msg.target });
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if (!roundResults.value[currentRound.value - 1]) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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}
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roundResults.value[currentRound.value - 1][
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isRed ? "redArrows" : "blueArrows"
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].push({ ...msg.target });
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}
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if (battleType.value === 2 && msg.userId === user.value.id) {
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scores.value.push({ ...msg.target });
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power.value = msg.target.battery;
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}
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if (playersScores.value[msg.userId])
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playersScores.value[msg.userId].push({ ...msg.target });
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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if (battleType.value === 1) {
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const result = msg.preRoundResult;
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scores.value = [];
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blueScores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
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currentRedPoint.value = result.redScore;
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bluePoints.value += result.blueScore;
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redPoints.value += result.redScore;
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uni.$emit("update-ramain", 0);
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if (result.currentRound < 5) {
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currentRound.value += 1;
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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showRoundTip.value = true;
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.FinalShoot) {
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currentShooterId.value = 0;
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currentRound.value += 1;
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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if (!isFinalShoot.value) {
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isFinalShoot.value = true;
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showRoundTip.value = true;
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tips.value = "准备开始决金箭";
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}
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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uni.$emit("update-ramain", 0);
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[
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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if (msg.groupUserStatus) {
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uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
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uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
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uni.setStorageSync("melee-players", [
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...msg.groupUserStatus.redTeam,
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...msg.groupUserStatus.blueTeam,
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].forEach((player) => {
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playersScores.value[player.id] = [...player.arrows];
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if (player.id === user.value.id) scores.value = [...player.arrows];
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});
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startCount.value = false;
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halfTimeTip.value = true;
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tips.value = "准备下半场";
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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if (msg.endStatus.noSaved) {
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// 正常每回合结束通知,回合会加上1
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currentRound.value += 1;
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currentBluePoint.value = 0;
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currentRedPoint.value = 0;
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showRoundTip.value = true;
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setTimeout(() => {
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uni.navigateBack();
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}, 3000);
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} else {
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isEnded.value = true;
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uni.setStorageSync("last-battle", msg.endStatus);
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setTimeout(() => {
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uni.redirectTo({
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url: "/pages/battle-result",
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});
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}, 1500);
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]);
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uni.removeStorageSync("current-battle");
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if (msg.groupUserStatus.config.mode == 1) {
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uni.redirectTo({
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url: `/pages/team-match?battleId=${msg.id}&gameMode=1`,
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});
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} else if (msg.groupUserStatus.config.mode == 2) {
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uni.redirectTo({
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url: `/pages/melee-match?battleId=${msg.id}&gameMode=1`,
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});
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}
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}
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if (msg.constructor === MESSAGETYPES.BackToGame) {
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uni.$emit("update-header-loading", false);
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if (msg.battleInfo) recoverData(msg.battleInfo);
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}
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}
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});
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}
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@@ -512,23 +181,11 @@ const setClipboardData = () => {
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};
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||||
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const onBack = () => {
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if (battleId.value) {
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uni.$showHint(2);
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} else {
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showModal.value = true;
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}
|
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showModal.value = true;
|
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};
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onLoad(async (options) => {
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if (options.battleId) {
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const battleInfo = uni.getStorageSync("current-battle");
|
||||
if (battleInfo) {
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await nextTick(() => {
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||||
recoverData(battleInfo);
|
||||
});
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setTimeout(getCurrentGameAPI, 2000);
|
||||
}
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} else if (options.roomNumber) {
|
||||
if (options.roomNumber) {
|
||||
roomNumber.value = options.roomNumber;
|
||||
refreshRoomData();
|
||||
refreshRoomTimer.value = setInterval(refreshRoomData, 2000);
|
||||
@@ -544,43 +201,24 @@ onMounted(() => {
|
||||
|
||||
onUnmounted(() => {
|
||||
if (refreshRoomTimer.value) clearInterval(refreshRoomTimer.value);
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (roomNumber.value && owner.value.id !== user.value.id && !battleId.value) {
|
||||
if (roomNumber.value && owner.value.id !== user.value.id) {
|
||||
exitRoomAPI(roomNumber.value);
|
||||
}
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||||
getCurrentGameAPI();
|
||||
const refreshData = () => {
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) getCurrentGameAPI();
|
||||
else clearInterval(refreshTimer.value);
|
||||
};
|
||||
refreshTimer.value = setInterval(refreshData, 2000);
|
||||
} else {
|
||||
refreshRoomData();
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
refreshRoomData();
|
||||
});
|
||||
onHide(() => {});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container
|
||||
:title="`好友约战 ${battleId ? '' : '- ' + roomNumber}`"
|
||||
:onBack="onBack"
|
||||
:bgType="battleId ? 1 : 0"
|
||||
>
|
||||
<view class="standby-phase" v-if="step === 1">
|
||||
<Container :title="`好友约战 - ${roomNumber}`" :onBack="onBack">
|
||||
<view class="standby-phase">
|
||||
<Guide>
|
||||
<view class="battle-guide">
|
||||
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
||||
@@ -640,104 +278,15 @@ onHide(() => {
|
||||
<text class="tips">创建者点击下一步,所有人即可进入游戏。</text>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="step === 2" :style="{ width: '100%' }">
|
||||
<BattleHeader
|
||||
:blueTeam="blueTeam"
|
||||
:redTeam="redTeam"
|
||||
:players="players"
|
||||
/>
|
||||
<TestDistance :guide="false" />
|
||||
<Timer />
|
||||
</view>
|
||||
<view v-if="step === 3" :style="{ width: '100%' }">
|
||||
<ShootProgress
|
||||
:tips="tips"
|
||||
:seq="seq"
|
||||
:start="players.length > 0 && start && startCount"
|
||||
:total="total"
|
||||
:currentRound="currentRound"
|
||||
:battleId="battleId"
|
||||
:melee="players.length > 0"
|
||||
/>
|
||||
<PlayersRow
|
||||
v-if="blueTeam.length && redTeam.length"
|
||||
:blueTeam="blueTeam"
|
||||
:redTeam="redTeam"
|
||||
:currentShooterId="currentShooterId"
|
||||
/>
|
||||
<view v-if="battleType === 2" class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower :power="power" />
|
||||
</view>
|
||||
<BowTarget
|
||||
:mode="battleType === 1 ? 'team' : 'solo'"
|
||||
:power="battleType === 1 ? power : 0"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="battleType === 1 ? 3 : totalRounds"
|
||||
:scores="scores"
|
||||
:blueScores="blueScores"
|
||||
:stop="!startCount"
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="roundResults.length"
|
||||
:roundResults="roundResults"
|
||||
:redPoints="redPoints"
|
||||
:bluePoints="bluePoints"
|
||||
/>
|
||||
<PlayerScore
|
||||
v-if="playersSorted.length"
|
||||
v-for="(player, index) in playersSorted"
|
||||
:key="index"
|
||||
:name="player.name"
|
||||
:avatar="player.avatar"
|
||||
:scores="playersScores[player.id] || []"
|
||||
/>
|
||||
</view>
|
||||
<ScreenHint
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
>
|
||||
<RoundEndTip
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound - 1"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[roundResults.length - 2]
|
||||
? roundResults[roundResults.length - 2]
|
||||
: []
|
||||
"
|
||||
:onAutoClose="() => (showRoundTip = false)"
|
||||
/>
|
||||
</ScreenHint>
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<SModal :show="showModal" :onClose="() => (showModal = false)">
|
||||
<view class="btns">
|
||||
<block v-if="!battleId">
|
||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||||
暂时离开
|
||||
</SButton>
|
||||
<block v-if="owner.id === user.id">
|
||||
<view :style="{ height: '20px' }"></view>
|
||||
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
||||
解散房间
|
||||
</SButton>
|
||||
</block>
|
||||
</block>
|
||||
<block v-else>
|
||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||||
退出比赛
|
||||
<SButton :onClick="exitRoom" width="200px" :rounded="20">
|
||||
暂时离开
|
||||
</SButton>
|
||||
<block v-if="owner.id === user.id">
|
||||
<view :style="{ height: '20px' }"></view>
|
||||
<SButton :onClick="destroyRoom" width="200px" :rounded="20">
|
||||
解散房间
|
||||
</SButton>
|
||||
</block>
|
||||
</view>
|
||||
|
||||
Reference in New Issue
Block a user