UI完善
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153
src/pages/melee-match.vue
Normal file
153
src/pages/melee-match.vue
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<script setup>
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import { ref, onMounted, onUnmounted } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import PlayersRow from "@/components/PlayersRow.vue";
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import Timer from "@/components/Timer.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import SButton from "@/components/SButton.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, roundsName } from "@/constants";
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const gameType = ref(0);
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const teamSize = ref(0);
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const matching = ref(false);
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const start = ref(false);
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const battleId = ref("");
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const power = ref(0);
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const scores = ref([]);
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const currentShooterId = ref(0);
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const tips = ref("即将开始...");
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const seq = ref(0);
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const timerSeq = ref(0);
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const roundResults = ref([
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]);
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onLoad((options) => {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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});
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async function startMatch() {
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if (gameType.value && teamSize.value) {
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await matchGameAPI(true, gameType.value, teamSize.value);
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startMatch.value = true;
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}
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}
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async function stopMatch() {
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if (gameType.value && teamSize.value) {
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await matchGameAPI(false, gameType.value, teamSize.value);
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startMatch.value = false;
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}
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}
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async function readyToGo() {
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if (battleId.value) {
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await readyGameAPI(battleId.value);
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start.value = true;
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timerSeq.value = 0;
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}
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}
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async function onReceiveMessage(content) {
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const messages = JSON.parse(content).data.updates || [];
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messages.forEach((msg) => {
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if (
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!msg.id ||
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", msg);
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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timerSeq.value += 1;
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battleId.value = msg.id;
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redTeam.value = msg.groupUserStatus.redTeam;
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blueTeam.value = msg.groupUserStatus.blueTeam;
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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timerSeq.value = 0;
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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scores.value = [];
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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}
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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scores.value = [msg.target];
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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currentShooterId.value = 0;
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if (result.currentRound > 0 && result.currentRound < totalRounds.value) {
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// 开始下一轮;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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}
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: "/pages/battle-result?battleId=" + msg.id,
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});
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}
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});
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}
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onMounted(() => {
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uni.$on("socket-inbox", onReceiveMessage);
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});
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onUnmounted(() => {
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uni.$off("socket-inbox", onReceiveMessage);
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if (startMatch.value) {
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matchGameAPI(false, gameType.value, teamSize.value);
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}
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});
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</script>
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<template>
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<Container title="排位赛" :bgType="1">
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<view class="container">
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<ShootProgress v-if="start" :tips="tips" :seq="seq" />
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<PlayersRow
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v-if="start"
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:currentShooterId="currentShooterId"
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:blueTeam="blueTeam"
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:redTeam="redTeam"
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/>
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<BowTarget
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v-if="start"
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:power="power"
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:scores="scores"
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/>
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<BattleFooter
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v-if="roundResults.length > 0"
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:roundResults="roundResults"
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/>
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<Timer :seq="timerSeq" :callBack="readyToGo" />
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</view>
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<SButton v-if="!battleId" :onClick="matching ? stopMatch : startMatch">{{
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matching ? "取消匹配" : "开始匹配"
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}}</SButton>
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<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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}
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</style>
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