房间大乱斗调试

This commit is contained in:
kron
2025-06-16 22:43:39 +08:00
parent 3139be5412
commit ca846f13ea
4 changed files with 83 additions and 43 deletions

View File

@@ -56,7 +56,7 @@ onLoad(async (options) => {
}
return false;
});
if (result.battleType === 1 && result.count === 2) {
if (result.battleType === 1) {
if (user.value.id !== owner.value.id) {
opponent.value = {
id: user.value.id,
@@ -76,6 +76,10 @@ onLoad(async (options) => {
return false;
});
}
} else if (result.battleType === 2) {
result.members.forEach((m) => {
players.value.push(m.userInfo);
});
}
}
});
@@ -103,26 +107,38 @@ async function onReceiveMessage(content) {
// 这里会掉多次;
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
if (room.value.battleType === 1) {
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
}
step.value = 2;
}
if (msg.roomNumber === roomNumber.value) {
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
if (room.value.battleType === 1 && room.value.count === 2) {
if (room.value.battleType === 1) {
opponent.value = {
id: msg.userId,
name: msg.name,
avatar: msg.avatar,
};
}
if (room.value.battleType === 2) {
players.value.push({
id: msg.userId,
name: msg.name,
avatar: msg.avatar,
});
}
}
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
if (room.value.battleType === 1 && room.value.count === 2) {
if (room.value.battleType === 1) {
opponent.value = {
id: "",
};
}
if (room.value.battleType === 2) {
players.value = players.value.filter((p) => p.id !== msg.userId);
}
}
if (msg.constructor === MESSAGETYPES.RoomDestroy) {
uni.showToast({
@@ -142,19 +158,32 @@ async function onReceiveMessage(content) {
scores.value = [];
totalRounds.value = msg.groupUserStatus.config.maxRounds;
step.value = 3;
if (room.value.battleType === 2) {
tips.value = "请在90秒内射完12支箭";
seq.value += 1;
}
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
scores.value = [];
seq.value += 1;
currentShooterId.value = msg.userId;
if (owner.id !== currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
if (room.value.battleType === 1) {
scores.value = [];
seq.value += 1;
currentShooterId.value = msg.userId;
if (owner.id !== currentShooterId.value) {
tips.value = `请红队射箭-第${roundsName[currentRound.value]}`;
} else {
tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}`;
}
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
scores.value = [msg.target];
if (room.value.battleType === 1) {
scores.value = [msg.target];
}
if (room.value.battleType === 2) {
scores.value.push(msg.target);
power.value = msg.target.battery;
}
playersScores.value[msg.userId].push(msg.target);
}
if (msg.constructor === MESSAGETYPES.RoundPoint) {
bluePoints.value += msg.blueScore;
@@ -205,7 +234,7 @@ onUnmounted(() => {
<text>天赋异禀的弓箭手们比赛即将开始</text>
</view>
</Guide>
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
<view v-if="room.battleType === 1" class="team-mode">
<image src="../static/1v1-bg.png" mode="widthFix" />
<view>
<view class="player" :style="{ transform: 'translateY(-60px)' }">
@@ -227,23 +256,20 @@ onUnmounted(() => {
</view>
</view>
<PlayerSeats
v-if="room.battleType === 2 && room.count === 10"
v-if="room.battleType === 2"
:total="room.count || 10"
:players="players"
/>
<view>
<SButton
v-if="
user.id === owner.id && room.battleType === 1 && room.count === 2
"
v-if="user.id === owner.id && room.battleType === 1"
:disabled="!opponent.id"
:onClick="startGame"
>进入对战</SButton
>
<SButton
v-if="
user.id === owner.id && room.battleType === 2 && room.count === 10
"
:disabled="players.length === 1"
v-if="user.id === owner.id && room.battleType === 2"
:disabled="players.length < 2"
:onClick="startGame"
>进入大乱斗</SButton
>
@@ -280,15 +306,11 @@ onUnmounted(() => {
<view v-if="step === 3">
<ShootProgress :tips="tips" :seq="seq" :start="start" />
<PlayersRow
v-if="room.battleType === 1 && room.count === 2"
v-if="room.battleType === 1"
:blueTeam="blueTeam"
:redTeam="redTeam"
:currentShooterId="currentShooterId"
/>
<BattleHeader
v-if="room.battleType === 2 && room.count === 10"
:players="players"
/>
<BowTarget
:power="power"
:currentRound="currentRound"
@@ -296,13 +318,13 @@ onUnmounted(() => {
:scores="scores"
/>
<BattleFooter
v-if="room.battleType === 1 && room.count === 2"
v-if="room.battleType === 1"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<PlayerScore
v-if="room.battleType === 2 && room.count === 10"
v-if="room.battleType === 2"
v-for="(player, index) in players"
:key="index"
:name="player.name"
@@ -341,7 +363,7 @@ onUnmounted(() => {
text-align: center;
display: block;
margin-top: 10px;
font-size: 14px;
font-size: 12px;
}
.player-unknow {
width: 40px;