房间比赛流程同步
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@@ -35,8 +35,10 @@ const players = ref([]);
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const currentRound = ref(1);
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const totalRounds = ref(0);
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const start = ref(false);
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const startCount = ref(false);
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const power = ref(0);
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const scores = ref([]);
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const blueScores = ref([]);
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const tips = ref("即将开始...");
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const roundResults = ref([]);
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const redPoints = ref(0);
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@@ -46,6 +48,9 @@ const currentBluePoint = ref(0);
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const showRoundTip = ref(false);
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const playersScores = ref({});
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const showModal = ref(false);
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const halfTimeTip = ref(false);
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const total = ref(90);
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onLoad(async (options) => {
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if (options.roomNumber) {
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roomNumber.value = options.roomNumber;
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@@ -63,6 +68,7 @@ onLoad(async (options) => {
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return false;
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});
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if (result.battleType === 1) {
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total.value = 15;
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if (user.value.id !== owner.value.id) {
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opponent.value = {
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id: user.value.id,
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@@ -159,7 +165,7 @@ async function onReceiveMessage(messages = []) {
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players.value = players.value.filter((p) => p.id !== msg.userId);
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}
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}
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if (msg.constructor === MESSAGETYPES.RoomDestroy) {
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if (msg.constructor === MESSAGETYPES.RoomDestroy && !battleId.value) {
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uni.showToast({
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title: "房间已解散",
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icon: "none",
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@@ -182,12 +188,21 @@ async function onReceiveMessage(messages = []) {
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seq.value += 1;
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}
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}
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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start.value = true;
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startCount.value = true;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = "请连续射出6支箭";
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scores.value = [];
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (room.value.battleType === 1) {
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scores.value = [];
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blueScores.value = [];
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seq.value += 1;
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currentShooterId.value = msg.userId;
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if (owner.id !== currentShooterId.value) {
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if (redTeam.value[0].id === currentShooterId.value) {
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tips.value = `请红队射箭-第${roundsName[currentRound.value]}轮`;
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} else {
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tips.value = `请蓝队射箭-第${roundsName[currentRound.value]}轮`;
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@@ -196,7 +211,12 @@ async function onReceiveMessage(messages = []) {
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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if (room.value.battleType === 1) {
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scores.value = [msg.target];
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
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if (isRed) {
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scores.value = [msg.target];
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} else {
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blueScores.value = [msg.target];
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}
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}
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if (room.value.battleType === 2) {
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scores.value.push(msg.target);
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@@ -205,26 +225,32 @@ async function onReceiveMessage(messages = []) {
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if (playersScores.value[msg.userId])
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playersScores.value[msg.userId].push(msg.target);
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}
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if (msg.constructor === MESSAGETYPES.RoundPoint) {
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bluePoints.value += msg.blueScore;
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redPoints.value += msg.redScore;
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}
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if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
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const result = msg.preRoundResult;
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scores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
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currentRedPoint.value = result.redScore;
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showRoundTip.value = true;
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if (
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result.currentRound > 0 &&
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result.currentRound < totalRounds.value
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) {
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// 开始下一轮;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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if (room.value.battleType === 1) {
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const result = msg.preRoundResult;
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scores.value = [];
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blueScores.value = [];
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currentShooterId.value = 0;
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currentBluePoint.value = result.blueScore;
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currentRedPoint.value = result.redScore;
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bluePoints.value += result.blueScore;
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redPoints.value += result.redScore;
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showRoundTip.value = true;
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if (
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result.currentRound > 0 &&
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result.currentRound < totalRounds.value
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) {
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// 开始下一轮;
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roundResults.value = result.roundResults;
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currentRound.value = result.currentRound + 1;
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}
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}
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}
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if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
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startCount.value = false;
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halfTimeTip.value = true;
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tips.value = "准备下半场";
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}`,
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@@ -341,7 +367,12 @@ onUnmounted(() => {
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/>
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</view>
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<view v-if="step === 3">
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<ShootProgress :tips="tips" :seq="seq" :start="start" />
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<ShootProgress
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:tips="tips"
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:seq="seq"
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:start="start && startCount"
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:total="total"
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/>
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<PlayersRow
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v-if="room.battleType === 1"
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:blueTeam="blueTeam"
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@@ -349,10 +380,13 @@ onUnmounted(() => {
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:currentShooterId="currentShooterId"
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/>
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<BowTarget
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:power="power"
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:mode="room.battleType ? 'team' : 'solo'"
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:showE="start && user.id === currentShooterId"
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:power="start ? power : 0"
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:scores="scores"
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:blueScores="blueScores"
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/>
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<BattleFooter
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v-if="room.battleType === 1"
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@@ -383,6 +417,16 @@ onUnmounted(() => {
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</view>
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</view>
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</ScreenHint>
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<ScreenHint
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:show="halfTimeTip"
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mode="small"
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:onClose="() => (halfTimeTip = false)"
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>
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<view class="half-time-tip">
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<text>上半场结束,休息一下吧:)</text>
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<text>20秒后开始下半场</text>
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</view>
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</ScreenHint>
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<SModal :show="showModal" :onClose="() => (showModal = false)">
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<view class="btns">
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<SButton :onClick="exitRoom" width="200px" :rounded="20">
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