bug修复
This commit is contained in:
@@ -48,6 +48,8 @@ const props = defineProps({
|
|||||||
});
|
});
|
||||||
|
|
||||||
const latestOne = ref(null);
|
const latestOne = ref(null);
|
||||||
|
const prevScores = ref([]);
|
||||||
|
const prevBlueScores = ref([]);
|
||||||
// const startCount = ref(false);
|
// const startCount = ref(false);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
|
|
||||||
@@ -63,12 +65,15 @@ const timer = ref(null);
|
|||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => props.scores,
|
() => props.scores,
|
||||||
(newVal, oldVal) => {
|
(newVal) => {
|
||||||
latestOne.value = newVal[newVal.length - 1];
|
if (newVal.length - prevScores.value.length === 1) {
|
||||||
if (timer.value) clearTimeout(timer.value);
|
latestOne.value = newVal[newVal.length - 1];
|
||||||
timer.value = setTimeout(() => {
|
if (timer.value) clearTimeout(timer.value);
|
||||||
latestOne.value = null;
|
timer.value = setTimeout(() => {
|
||||||
}, 1000);
|
latestOne.value = null;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
prevScores.value = [...newVal];
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
deep: true,
|
deep: true,
|
||||||
@@ -78,11 +83,14 @@ watch(
|
|||||||
watch(
|
watch(
|
||||||
() => props.blueScores,
|
() => props.blueScores,
|
||||||
(newVal) => {
|
(newVal) => {
|
||||||
latestOne.value = newVal[newVal.length - 1];
|
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||||
if (timer.value) clearTimeout(timer.value);
|
latestOne.value = newVal[newVal.length - 1];
|
||||||
timer.value = setTimeout(() => {
|
if (timer.value) clearTimeout(timer.value);
|
||||||
latestOne.value = null;
|
timer.value = setTimeout(() => {
|
||||||
}, 1000);
|
latestOne.value = null;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
prevBlueScores.value = [...newVal];
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
deep: true,
|
deep: true,
|
||||||
@@ -141,7 +149,7 @@ const simulShoot2 = async () => {
|
|||||||
<view
|
<view
|
||||||
v-if="bow.ring > 0"
|
v-if="bow.ring > 0"
|
||||||
:class="`hit ${
|
:class="`hit ${
|
||||||
index === scores.length - 1 && showLatestArrow ? 'pump-in' : ''
|
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x),
|
left: calcRealX(bow.x),
|
||||||
@@ -149,7 +157,7 @@ const simulShoot2 = async () => {
|
|||||||
backgroundColor:
|
backgroundColor:
|
||||||
index === scores.length - 1 &&
|
index === scores.length - 1 &&
|
||||||
!blueScores.length &&
|
!blueScores.length &&
|
||||||
showLatestArrow &&
|
latestOne &&
|
||||||
mode !== 'team'
|
mode !== 'team'
|
||||||
? 'green'
|
? 'green'
|
||||||
: 'red',
|
: 'red',
|
||||||
@@ -161,7 +169,7 @@ const simulShoot2 = async () => {
|
|||||||
<view
|
<view
|
||||||
v-if="bow.ring > 0"
|
v-if="bow.ring > 0"
|
||||||
:class="`hit ${
|
:class="`hit ${
|
||||||
index === blueScores.length - 1 && showLatestArrow ? 'pump-in' : ''
|
index === blueScores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x),
|
left: calcRealX(bow.x),
|
||||||
@@ -240,7 +248,6 @@ const simulShoot2 = async () => {
|
|||||||
font-size: 8px;
|
font-size: 8px;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
line-height: 10px;
|
line-height: 10px;
|
||||||
transition: all 0.3s ease;
|
|
||||||
box-sizing: border-box;
|
box-sizing: border-box;
|
||||||
}
|
}
|
||||||
.hit > text {
|
.hit > text {
|
||||||
|
|||||||
@@ -98,16 +98,12 @@ watch(
|
|||||||
watch(
|
watch(
|
||||||
() => props.start,
|
() => props.start,
|
||||||
(newVal) => {
|
(newVal) => {
|
||||||
if (!newVal && timer.value) {
|
if (timer.value) clearInterval(timer.value);
|
||||||
if (timer.value) clearInterval(timer.value);
|
|
||||||
}
|
|
||||||
if (newVal) {
|
if (newVal) {
|
||||||
remain.value = props.total;
|
remain.value = props.total;
|
||||||
timer.value = setInterval(() => {
|
timer.value = setInterval(() => {
|
||||||
if (remain.value > 0) remain.value--;
|
if (remain.value > 0) remain.value--;
|
||||||
}, 1000);
|
}, 1000);
|
||||||
} else {
|
|
||||||
if (timer.value) clearInterval(timer.value);
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -118,9 +114,11 @@ watch(
|
|||||||
const updateRemain = (value) => {
|
const updateRemain = (value) => {
|
||||||
if (timer.value) clearInterval(timer.value);
|
if (timer.value) clearInterval(timer.value);
|
||||||
remain.value = Math.floor(value);
|
remain.value = Math.floor(value);
|
||||||
timer.value = setInterval(() => {
|
if (remain.value > 0) {
|
||||||
if (remain.value > 0) remain.value--;
|
timer.value = setInterval(() => {
|
||||||
}, 1000);
|
if (remain.value > 0) remain.value--;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const updateSound = () => {
|
const updateSound = () => {
|
||||||
|
|||||||
@@ -42,16 +42,17 @@ onMounted(async () => {
|
|||||||
const battleInfo = uni.getStorageSync("last-battle");
|
const battleInfo = uni.getStorageSync("last-battle");
|
||||||
console.log("----battleInfo", battleInfo);
|
console.log("----battleInfo", battleInfo);
|
||||||
data.value = battleInfo;
|
data.value = battleInfo;
|
||||||
if (battleInfo.mode === 1) {
|
const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
|
||||||
battleInfo.playerStats.forEach((p) => {
|
if (mine) {
|
||||||
if (p.id === user.value.id) {
|
if (battleInfo.mode === 1) {
|
||||||
totalPoints.value = p.totalScore;
|
totalPoints.value = mine.roundStats.reduce(
|
||||||
if (p.team === battleInfo.winner) ifWin.value = true;
|
(last, next) => last + next.arrows.length,
|
||||||
}
|
0
|
||||||
});
|
);
|
||||||
} else if (battleInfo.mode === 2) {
|
if (mine.team === battleInfo.winner) ifWin.value = true;
|
||||||
const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
|
} else if (battleInfo.mode === 2) {
|
||||||
if (mine) totalPoints.value = mine.totalScore;
|
totalPoints.value = mine.totalScore;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// const result = await getHomeData();
|
// const result = await getHomeData();
|
||||||
// if (result.user) updateUser(result.user);
|
// if (result.user) updateUser(result.user);
|
||||||
@@ -151,7 +152,7 @@ const checkBowData = () => {
|
|||||||
:borderColor="topThreeColors[index] || ''"
|
:borderColor="topThreeColors[index] || ''"
|
||||||
/>
|
/>
|
||||||
<view class="player-title">
|
<view class="player-title">
|
||||||
<text>{{ player.name }}</text>
|
<text class="truncate">{{ player.name }}</text>
|
||||||
<text>{{ getLvlName(player.totalScore) }}</text>
|
<text>{{ getLvlName(player.totalScore) }}</text>
|
||||||
</view>
|
</view>
|
||||||
<text
|
<text
|
||||||
@@ -164,12 +165,12 @@ const checkBowData = () => {
|
|||||||
<view class="battle-e">
|
<view class="battle-e">
|
||||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
||||||
<Avatar v-if="data.mode === 1" :src="user.avatar" :size="40" />
|
<Avatar v-if="data.mode === 1" :src="user.avatar" :size="40" />
|
||||||
<text v-if="data.battleMode === 1"
|
<text v-if="data.battleMode === 1">
|
||||||
>经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}</text
|
经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||||
>
|
</text>
|
||||||
<text v-if="data.battleMode === 2"
|
<text v-if="data.battleMode === 2">
|
||||||
>积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}</text
|
积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||||
>
|
</text>
|
||||||
</view>
|
</view>
|
||||||
<text v-if="data.mode === 1" class="description">{{
|
<text v-if="data.mode === 1" class="description">{{
|
||||||
ifWin ? "你已经奔跑在通向王者的路上了!" : "失败是成功之母,儿子在等你!"
|
ifWin ? "你已经奔跑在通向王者的路上了!" : "失败是成功之母,儿子在等你!"
|
||||||
@@ -350,6 +351,7 @@ const checkBowData = () => {
|
|||||||
.player-title > text:first-child {
|
.player-title > text:first-child {
|
||||||
color: #fff;
|
color: #fff;
|
||||||
margin-bottom: 3px;
|
margin-bottom: 3px;
|
||||||
|
width: 40vw;
|
||||||
}
|
}
|
||||||
.player-title > text:last-child {
|
.player-title > text:last-child {
|
||||||
font-size: 13px;
|
font-size: 13px;
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ const showModal = ref(false);
|
|||||||
const halfTimeTip = ref(false);
|
const halfTimeTip = ref(false);
|
||||||
const isFinalShoot = ref(false);
|
const isFinalShoot = ref(false);
|
||||||
const total = ref(15);
|
const total = ref(15);
|
||||||
|
const battleType = ref(0);
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => [players.value, playersScores.value],
|
() => [players.value, playersScores.value],
|
||||||
@@ -77,6 +78,7 @@ onLoad(async (options) => {
|
|||||||
console.log("----battleInfo", battleInfo);
|
console.log("----battleInfo", battleInfo);
|
||||||
if (battleInfo) {
|
if (battleInfo) {
|
||||||
battleId.value = battleInfo.id;
|
battleId.value = battleInfo.id;
|
||||||
|
battleType.value = battleInfo.config.mode;
|
||||||
start.value = true;
|
start.value = true;
|
||||||
step.value = 3;
|
step.value = 3;
|
||||||
if (battleInfo.config.mode === 1) {
|
if (battleInfo.config.mode === 1) {
|
||||||
@@ -88,6 +90,18 @@ onLoad(async (options) => {
|
|||||||
totalRounds.value = battleInfo.maxRound;
|
totalRounds.value = battleInfo.maxRound;
|
||||||
roundResults.value = battleInfo.roundResults;
|
roundResults.value = battleInfo.roundResults;
|
||||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||||
|
setTimeout(() => {
|
||||||
|
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
|
||||||
|
scores.value =
|
||||||
|
battleInfo.roundResults[
|
||||||
|
battleInfo.roundResults.length - 1
|
||||||
|
].redArrows;
|
||||||
|
blueScores.value =
|
||||||
|
battleInfo.roundResults[
|
||||||
|
battleInfo.roundResults.length - 1
|
||||||
|
].blueArrows;
|
||||||
|
}
|
||||||
|
}, 300);
|
||||||
if (
|
if (
|
||||||
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
||||||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
||||||
@@ -151,6 +165,7 @@ onLoad(async (options) => {
|
|||||||
roomNumber.value = options.roomNumber;
|
roomNumber.value = options.roomNumber;
|
||||||
const result = await getRoomAPI(options.roomNumber);
|
const result = await getRoomAPI(options.roomNumber);
|
||||||
room.value = result;
|
room.value = result;
|
||||||
|
battleType.value = result.battleType;
|
||||||
result.members.some((m) => {
|
result.members.some((m) => {
|
||||||
if (m.userInfo.id === result.creator) {
|
if (m.userInfo.id === result.creator) {
|
||||||
owner.value = {
|
owner.value = {
|
||||||
@@ -218,10 +233,10 @@ async function onReceiveMessage(messages = []) {
|
|||||||
timerSeq.value += 1;
|
timerSeq.value += 1;
|
||||||
battleId.value = msg.id;
|
battleId.value = msg.id;
|
||||||
step.value = 2;
|
step.value = 2;
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
redTeam.value = msg.groupUserStatus.redTeam;
|
redTeam.value = msg.groupUserStatus.redTeam;
|
||||||
blueTeam.value = msg.groupUserStatus.blueTeam;
|
blueTeam.value = msg.groupUserStatus.blueTeam;
|
||||||
} else if (room.value.battleType === 2) {
|
} else if (battleType.value === 2) {
|
||||||
players.value = [
|
players.value = [
|
||||||
...msg.groupUserStatus.redTeam,
|
...msg.groupUserStatus.redTeam,
|
||||||
...msg.groupUserStatus.blueTeam,
|
...msg.groupUserStatus.blueTeam,
|
||||||
@@ -233,7 +248,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}
|
}
|
||||||
if (msg.roomNumber === roomNumber.value) {
|
if (msg.roomNumber === roomNumber.value) {
|
||||||
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
if (msg.userId === room.value.creator) {
|
if (msg.userId === room.value.creator) {
|
||||||
owner.value = {
|
owner.value = {
|
||||||
id: msg.userId,
|
id: msg.userId,
|
||||||
@@ -248,7 +263,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (room.value.battleType === 2) {
|
if (battleType.value === 2) {
|
||||||
if (room.value.creator === msg.userId) {
|
if (room.value.creator === msg.userId) {
|
||||||
players.value[0] = {
|
players.value[0] = {
|
||||||
id: msg.userId,
|
id: msg.userId,
|
||||||
@@ -265,7 +280,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
|
if (!start.value && msg.constructor === MESSAGETYPES.UserExitRoom) {
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
if (msg.userId === room.value.creator) {
|
if (msg.userId === room.value.creator) {
|
||||||
owner.value = {
|
owner.value = {
|
||||||
id: "",
|
id: "",
|
||||||
@@ -276,7 +291,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (room.value.battleType === 2) {
|
if (battleType.value === 2) {
|
||||||
players.value = players.value.filter((p) => p.id !== msg.userId);
|
players.value = players.value.filter((p) => p.id !== msg.userId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -298,7 +313,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
scores.value = [];
|
scores.value = [];
|
||||||
totalRounds.value = msg.groupUserStatus.config.maxRounds;
|
totalRounds.value = msg.groupUserStatus.config.maxRounds;
|
||||||
step.value = 3;
|
step.value = 3;
|
||||||
if (room.value.battleType === 2) {
|
if (battleType.value === 2) {
|
||||||
tips.value = "请在90秒内射完12支箭";
|
tips.value = "请在90秒内射完12支箭";
|
||||||
seq.value += 1;
|
seq.value += 1;
|
||||||
}
|
}
|
||||||
@@ -319,7 +334,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
total.value = 90;
|
total.value = 90;
|
||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
if (currentShooterId.value !== msg.userId) {
|
if (currentShooterId.value !== msg.userId) {
|
||||||
seq.value += 1;
|
seq.value += 1;
|
||||||
currentShooterId.value = msg.userId;
|
currentShooterId.value = msg.userId;
|
||||||
@@ -337,7 +352,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
const isRed = redTeam.value.find((item) => item.id === msg.userId);
|
const isRed = redTeam.value.find((item) => item.id === msg.userId);
|
||||||
if (isRed) scores.value.push(msg.target);
|
if (isRed) scores.value.push(msg.target);
|
||||||
else blueScores.value.push(msg.target);
|
else blueScores.value.push(msg.target);
|
||||||
@@ -362,7 +377,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (room.value.battleType === 2) {
|
if (battleType.value === 2) {
|
||||||
scores.value.push(msg.target);
|
scores.value.push(msg.target);
|
||||||
power.value = msg.target.battery;
|
power.value = msg.target.battery;
|
||||||
}
|
}
|
||||||
@@ -370,7 +385,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
playersScores.value[msg.userId].push(msg.target);
|
playersScores.value[msg.userId].push(msg.target);
|
||||||
}
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||||
if (room.value.battleType === 1) {
|
if (battleType.value === 1) {
|
||||||
const result = msg.preRoundResult;
|
const result = msg.preRoundResult;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
blueScores.value = [];
|
blueScores.value = [];
|
||||||
@@ -381,6 +396,7 @@ async function onReceiveMessage(messages = []) {
|
|||||||
redPoints.value += result.redScore;
|
redPoints.value += result.redScore;
|
||||||
// roundResults.value = result.roundResults;
|
// roundResults.value = result.roundResults;
|
||||||
currentRound.value = result.currentRound + 1;
|
currentRound.value = result.currentRound + 1;
|
||||||
|
uni.$emit("update-ramain", 0);
|
||||||
if (result.currentRound < 5) {
|
if (result.currentRound < 5) {
|
||||||
roundResults.value.push({
|
roundResults.value.push({
|
||||||
redArrows: [],
|
redArrows: [],
|
||||||
@@ -468,13 +484,13 @@ onUnmounted(() => {
|
|||||||
<view class="battle-guide">
|
<view class="battle-guide">
|
||||||
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
<view :style="{ display: 'flex', flexDirection: 'column' }">
|
||||||
<text :style="{ color: '#fed847' }">弓箭手们,人都到齐了吗?</text>
|
<text :style="{ color: '#fed847' }">弓箭手们,人都到齐了吗?</text>
|
||||||
<text v-if="room.battleType === 1">1v1比赛即将开始! </text>
|
<text v-if="battleType === 1">1v1比赛即将开始! </text>
|
||||||
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
<text v-if="battleType === 2">大乱斗即将开始! </text>
|
||||||
</view>
|
</view>
|
||||||
<view @click="setClipboardData">邀请好友</view>
|
<view @click="setClipboardData">邀请好友</view>
|
||||||
</view>
|
</view>
|
||||||
</Guide>
|
</Guide>
|
||||||
<view v-if="room.battleType === 1" class="team-mode">
|
<view v-if="battleType === 1" class="team-mode">
|
||||||
<image src="../static/1v1-bg.png" mode="widthFix" />
|
<image src="../static/1v1-bg.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<view class="player" :style="{ transform: 'translateY(-60px)' }">
|
<view class="player" :style="{ transform: 'translateY(-60px)' }">
|
||||||
@@ -502,19 +518,19 @@ onUnmounted(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<PlayerSeats
|
<PlayerSeats
|
||||||
v-if="room.battleType === 2"
|
v-if="battleType === 2"
|
||||||
:total="room.count || 10"
|
:total="room.count || 10"
|
||||||
:players="players"
|
:players="players"
|
||||||
/>
|
/>
|
||||||
<view>
|
<view>
|
||||||
<SButton
|
<SButton
|
||||||
v-if="user.id === owner.id && room.battleType === 1"
|
v-if="user.id === owner.id && battleType === 1"
|
||||||
:disabled="!opponent.id"
|
:disabled="!opponent.id"
|
||||||
:onClick="startGame"
|
:onClick="startGame"
|
||||||
>进入对战</SButton
|
>进入对战</SButton
|
||||||
>
|
>
|
||||||
<SButton
|
<SButton
|
||||||
v-if="user.id === owner.id && room.battleType === 2"
|
v-if="user.id === owner.id && battleType === 2"
|
||||||
:disabled="players.length < 3"
|
:disabled="players.length < 3"
|
||||||
:onClick="startGame"
|
:onClick="startGame"
|
||||||
>进入大乱斗</SButton
|
>进入大乱斗</SButton
|
||||||
@@ -548,7 +564,7 @@ onUnmounted(() => {
|
|||||||
:currentShooterId="currentShooterId"
|
:currentShooterId="currentShooterId"
|
||||||
/>
|
/>
|
||||||
<BowTarget
|
<BowTarget
|
||||||
:mode="room.battleType ? 'team' : 'solo'"
|
:mode="battleType ? 'team' : 'solo'"
|
||||||
:power="start ? power : 0"
|
:power="start ? power : 0"
|
||||||
:currentRound="currentRound"
|
:currentRound="currentRound"
|
||||||
:totalRound="totalRounds"
|
:totalRound="totalRounds"
|
||||||
|
|||||||
@@ -58,6 +58,18 @@ onLoad(async (options) => {
|
|||||||
redPoints.value = battleInfo.redScore;
|
redPoints.value = battleInfo.redScore;
|
||||||
totalRounds.value = battleInfo.maxRound;
|
totalRounds.value = battleInfo.maxRound;
|
||||||
roundResults.value = battleInfo.roundResults;
|
roundResults.value = battleInfo.roundResults;
|
||||||
|
setTimeout(() => {
|
||||||
|
if (battleInfo.roundResults[battleInfo.roundResults.length - 1]) {
|
||||||
|
scores.value =
|
||||||
|
battleInfo.roundResults[
|
||||||
|
battleInfo.roundResults.length - 1
|
||||||
|
].redArrows;
|
||||||
|
blueScores.value =
|
||||||
|
battleInfo.roundResults[
|
||||||
|
battleInfo.roundResults.length - 1
|
||||||
|
].blueArrows;
|
||||||
|
}
|
||||||
|
}, 300);
|
||||||
if (
|
if (
|
||||||
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
|
||||||
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
|
||||||
|
|||||||
Reference in New Issue
Block a user