完成创建房间相关接口

This commit is contained in:
kron
2025-05-30 16:14:17 +08:00
parent 01a327e40e
commit b7d64396ef
9 changed files with 364 additions and 45 deletions

View File

@@ -1,5 +1,7 @@
<script setup>
import { ref } from "vue";
import { ref, onUnmounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import Guide from "@/components/Guide.vue";
@@ -10,24 +12,75 @@ import BattleFooter from "@/components/BattleFooter.vue";
import BowPower from "@/components/BowPower.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import { getRoomAPI, destroyRoomAPI, exitRoomAPI, startRoomAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import websocket from "@/websocket";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const step = ref(1);
const room = ref({});
const roomNumber = ref("");
const seats = new Array(10).fill(1);
const players = new Array(7).fill(1);
const teams = [{ name: "选手1", avatar: "../static/avatar.png" }];
onLoad(async (options) => {
if (options.roomNumber) {
roomNumber.value = options.roomNumber;
const result = await getRoomAPI(options.roomNumber);
room.value = result;
}
});
onUnmounted(() => {
websocket.closeWebSocket();
if (user.value.id === room.value.creator) {
destroyRoomAPI(room.value.id);
} else {
exitRoomAPI(room.value.id);
}
});
const startGame = async () => {
const result = await startRoomAPI(room.value.number);
console.log(result);
step.value = 2;
const token = uni.getStorageSync("token");
websocket.createWebSocket(token, (content) => {
const messages = JSON.parse(content).data.updates || [];
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
scores.value.push(msg.target);
if (scores.value.length === total) {
showScore.value = true;
websocket.closeWebSocket();
}
}
});
});
};
</script>
<template>
<view class="container">
<AppBackground />
<Header title="对战" />
<view v-if="step === 1">
<Container title="对战">
<view class="standby-phase" v-if="step === 1">
<Guide>
<view :style="{ display: 'flex', flexDirection: 'column' }">
<text :style="{ color: '#fed847' }">人都到齐了吗</text>
<text>天赋异禀的弓箭手们比赛即将开始</text>
</view>
</Guide>
<view class="players">
<view v-if="room.battleType === 1 && room.count === 2" class="one-on-one">
<image src="../static/1v1-bg.png" mode="widthFix" />
<view>
<image :src="user.avatarUrl" mode="widthFix" />
<image src="../static/versus.png" mode="widthFix" />
<view>
<image src="../static/question-mark.png" mode="widthFix" />
</view>
</view>
</view>
<view v-if="room.battleType === 2 && room.count === 10" class="players">
<view v-for="(_, index) in seats" :key="index">
<image src="../static/player-bg.png" mode="widthFix" />
<image
@@ -48,8 +101,19 @@ const teams = [{ name: "选手1", avatar: "../static/avatar.png" }];
/>
</view>
</view>
<SButton :onClick="() => (step = 2)">进入大乱斗</SButton>
<text class="tips">创建者点击下一步所有人即可进入游戏</text>
<view>
<SButton
v-if="room.battleType === 1 && room.count === 2"
:onClick="startGame"
>进入对战</SButton
>
<SButton
v-if="room.battleType === 2 && room.count === 10"
:onClick="startGame"
>进入大乱斗</SButton
>
<text class="tips">创建者点击下一步所有人即可进入游戏</text>
</view>
</view>
<view v-if="step === 2">
<BattleHeader />
@@ -71,12 +135,14 @@ const teams = [{ name: "选手1", avatar: "../static/avatar.png" }];
<BowTarget :power="45" currentRound="1" totalRound="3" debug />
<BattleFooter :blueTeam="[6, 2, 3]" :redTeam="[4, 5, 2]" />
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100vw;
.standby-phase {
width: 100%;
height: calc(100% - 40px);
overflow-x: hidden;
}
.players {
display: flex;
@@ -144,4 +210,43 @@ const teams = [{ name: "选手1", avatar: "../static/avatar.png" }];
.player-unknow > image {
width: 40%;
}
.one-on-one {
width: calc(100vw - 30px);
height: 120vw;
margin: 15px;
}
.one-on-one > image:first-child {
position: absolute;
width: calc(100vw - 30px);
z-index: -1;
}
.one-on-one > view {
display: flex;
justify-content: center;
align-items: center;
height: 95%;
}
.one-on-one > view > image:first-child {
width: 70px;
transform: translateY(-45px);
border-radius: 50%;
}
.one-on-one > view > image:nth-child(2) {
width: 120px;
}
.one-on-one > view > view:nth-child(3) {
width: 70px;
height: 70px;
border-radius: 50%;
background-color: #ccc;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(45px);
}
.one-on-one > view > view:nth-child(3) > image {
width: 25px;
height: 25px;
margin-right: 2px;
}
</style>

View File

@@ -6,18 +6,28 @@ import Guide from "@/components/Guide.vue";
import SButton from "@/components/SButton.vue";
import SModal from "@/components/SModal.vue";
import CreateRoom from "@/components/CreateRoom.vue";
import { getRoomAPI } from "@/apis";
const showModal = ref(false);
const warnning = ref("");
const roomNumber = ref("");
const enterRoom = () => {
const enterRoom = async () => {
if (!roomNumber.value) {
warnning.value = "请输入房间号";
showModal.value = true;
} else {
warnning.value = "查无此房";
const room = await getRoomAPI(roomNumber.value);
if (room.number) {
roomNumber.value = "";
uni.navigateTo({
url: `/pages/battle-room?roomNumber=${roomNumber.value}`,
});
} else {
warnning.value = "查无此房";
showModal.value = true;
}
}
showModal.value = true;
};
const createRoom = () => {
warnning.value = "";
@@ -61,7 +71,7 @@ const createRoom = () => {
<view v-if="warnning" class="warnning">
{{ warnning }}
</view>
<CreateRoom v-if="!warnning" />
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" />
</SModal>
</view>
</template>

View File

@@ -11,15 +11,26 @@ const store = useStore();
// 使用storeToRefs用于UI里显示保持响应性
const { user } = storeToRefs(store);
const isLogin = () => {
if (!user.value.id) {
uni.showToast({
title: "还未登录",
icon: "none",
});
}
return !!user.value.id;
};
const toLoginPage = () => {
uni.navigateTo({
url: "/pages/login",
});
};
const toFristTryPage = () => {
uni.navigateTo({
url: "/pages/first-try",
});
if (isLogin()) {
uni.navigateTo({
url: "/pages/first-try",
});
}
};
const toRankingPage = () => {
uni.navigateTo({
@@ -27,27 +38,35 @@ const toRankingPage = () => {
});
};
const toFriendBattlePage = () => {
uni.navigateTo({
url: "/pages/friend-battle",
});
if (isLogin()) {
uni.navigateTo({
url: "/pages/friend-battle",
});
}
};
const toPractisePage = () => {
uni.navigateTo({
url: "/pages/practise",
});
if (isLogin()) {
uni.navigateTo({
url: "/pages/practise",
});
}
};
const toQquipmentPage = () => {
uni.navigateTo({
url: "/pages/equipment-debug",
});
if (isLogin()) {
uni.navigateTo({
url: "/pages/equipment-debug",
});
}
};
const toAddDevicePage = () => {
uni.navigateTo({
url: "/pages/add-device",
});
if (isLogin()) {
uni.navigateTo({
url: "/pages/add-device",
});
}
};
// 获取全局配置