细节完善

This commit is contained in:
kron
2025-08-15 11:23:23 +08:00
parent 2a9a373743
commit b46bc7aaa5
9 changed files with 121 additions and 80 deletions

View File

@@ -259,12 +259,14 @@ export const getGameAPI = async (battleId) => {
battleId,
mode: battleStats.mode, // 1.几V几 2.大乱斗
gameMode: battleStats.gameMode, // 1.约战 2.排位
teamSize: battleStats.teamSize,
};
if (battleStats && battleStats.mode === 1) {
data.winner = battleStats.winner;
data.roundsData = {};
data.redPlayers = {};
data.bluePlayers = {};
data.mvps = [];
data.goldenRound =
goldenRoundRecords && goldenRoundRecords.length
? goldenRoundRecords[0]
@@ -277,6 +279,9 @@ export const getGameAPI = async (battleId) => {
if (playerBattleStats.team === 1) {
data.bluePlayers[playerBattleStats.playerId] = playerBattleStats;
}
if (playerBattleStats.mvp) {
data.mvps.push(playerBattleStats);
}
roundRecords.forEach((round) => {
data.roundsData[round.roundNumber] = {
...data.roundsData[round.roundNumber],
@@ -284,6 +289,7 @@ export const getGameAPI = async (battleId) => {
};
});
});
data.mvps.sort((a, b) => b.totalRings - a.totalRings);
}
if (battleStats && battleStats.mode === 2) {
data.players = [];

View File

@@ -1,3 +1,4 @@
=
<script setup>
import BowPower from "@/components/BowPower.vue";
import { RoundImages } from "@/constants";
@@ -14,6 +15,10 @@ defineProps({
type: Number,
default: 0,
},
power: {
type: Number,
default: 0,
},
});
</script>
@@ -21,8 +26,13 @@ defineProps({
<view class="container">
<view class="guide-row">
<image src="../static/shooter.png" mode="widthFix" />
<view :style="{ marginBottom: '10px', transform: 'scale(0.8) translateX(10px)' }">
<BowPower :power="20" />
<view
:style="{
marginBottom: '10px',
transform: 'scale(0.8) translateX(10px)',
}"
>
<BowPower :power="power" />
</view>
</view>
<view>
@@ -47,9 +57,12 @@ defineProps({
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image :src="RoundImages[`round${i}`]" mode="widthFix" />
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text>{{ i }}</text>
<text></text>
<text></text>
</view>
</view>
@@ -71,7 +84,10 @@ defineProps({
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image :src="RoundImages[`round${i}`]" mode="widthFix" />
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text></text>

View File

@@ -295,7 +295,7 @@ onMounted(() => {
}
.simul {
position: absolute;
bottom: 20px;
bottom: 40px;
right: 20px;
margin-left: 20px;
}

View File

@@ -27,7 +27,6 @@ watch(
if (newVal.includes("蓝队")) key = "请蓝方射击";
if (key && sound.value) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
@@ -63,14 +62,17 @@ async function onReceiveMessage(messages = []) {
} else if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
battleId.value = msg.id;
} else if (msg.constructor === MESSAGETYPES.AllReady) {
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
melee.value = true;
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
currentRound.value += 1;
if (msg.preRoundResult && msg.preRoundResult.currentRound) {
currentRound.value = msg.preRoundResult.currentRound + 1;
currentRoundEnded.value = true;
}
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
halfTime.value = true;
audioManager.play("中场休息");
@@ -113,7 +115,7 @@ onUnmounted(() => {
<view class="container">
<text>{{ tips }}</text>
<!-- <text> ({{ currentRound }}/{{ totalRound }}) </text> -->
<button hover-class="none" @click="updateSound">
<button v-if="!!tips" hover-class="none" @click="updateSound">
<image
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"

View File

@@ -16,7 +16,7 @@ const props = defineProps({
},
});
const barColor = ref("linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)");
const barColor = ref("");
const remain = ref(15);
const timer = ref(null);

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, watch } from "vue";
import { ref, watch, onMounted } from "vue";
const props = defineProps({
isRed: {
type: Boolean,
@@ -18,13 +18,33 @@ const props = defineProps({
default: false,
},
});
const players = ref(props.team);
const players = ref({});
const youTurn = ref(false);
const firstName = ref("");
onMounted(() => {
props.team.forEach((p, index) => {
players.value[p.id] = { sort: index, ...p };
});
});
watch(
() => props.currentShooterId,
(newVal) => {
const exit = props.team.some((p) => p.id === newVal);
youTurn.value = !!exit;
if (!newVal) return;
const index = props.team.findIndex((p) => p.id === newVal);
youTurn.value = index >= 0;
if (index >= 0) {
const newPlayers = [...props.team];
const target = newPlayers.splice(index, 1)[0];
if (target) {
newPlayers.unshift(target);
firstName.value = target.name;
newPlayers.forEach((p, index) => {
players.value[p.id] = { sort: index, ...p };
});
}
}
},
{ immediate: true }
);
@@ -37,17 +57,22 @@ watch(
:key="index"
class="player"
:style="{
width: (youTurn ? 40 - index * 5 : 30) + 'px',
height: (youTurn ? 40 - index * 5 : 30) + 'px',
width:
(youTurn ? 40 - ((players[item.id] || {}).sort || 0) * 5 : 35) + 'px',
height:
(youTurn ? 40 - ((players[item.id] || {}).sort || 0) * 5 : 35) + 'px',
borderColor: isRed ? '#ff6060' : '#5fadff',
zIndex: players.length - index,
top: youTurn ? index * 2 + 'px' : '6px',
left: (isRed ? index * 20 : 35 - index * 15) + 'px',
zIndex: team.length - ((players[item.id] || {}).sort || 0),
top: youTurn ? ((players[item.id] || {}).sort || 0) * 2 + 'px' : '6px',
left:
(isRed
? ((players[item.id] || {}).sort || 0) * 20
: 35 - ((players[item.id] || {}).sort || 0) * 15) + 'px',
}"
>
<image :src="item.avatar || '../static/user-icon.png'" mode="widthFix" />
<text
v-if="youTurn && index === 0"
v-if="youTurn && ((players[item.id] || {}).sort || 0) === 0"
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
>{{ isRed ? "红队" : "蓝队" }}</text
>
@@ -59,7 +84,7 @@ watch(
color: isRed ? '#ff6060' : '#5fadff',
[isRed ? 'left' : 'right']: 0,
}"
>{{ team[0].name }}</text
>{{ firstName }}</text
>
</view>
</template>

View File

@@ -21,12 +21,10 @@ function exit() {
}
onLoad(async (options) => {
// const myId = user.value.id;
const myId = 39;
const myId = user.value.id;
if (options.battleId) {
const result = await getGameAPI(
options.battleId || "BATTLE-1754302650041171466-546"
// options.battleId || "BATTLE-1754017978280570919-571"
options.battleId || "BATTLE-1755156795334880000-865"
);
data.value = {
...result,
@@ -58,12 +56,17 @@ onLoad(async (options) => {
} else {
const battleInfo = uni.getStorageSync("last-battle");
if (!battleInfo) return;
data.value = battleInfo;
data.value = {
mvps: [],
...battleInfo,
};
if (battleInfo.mode === 1) {
battleInfo.playerStats.forEach((p) => {
if (p.team === 1) data.value.bluePlayers = [p];
if (p.team === 0) data.value.redPlayers = [p];
if (p.mvp) data.value.mvps.push(p);
});
data.value.mvps.sort((a, b) => b.totalRings - a.totalRings);
}
rank.value = 0;
const mine = battleInfo.playerStats.find((p, index) => {
@@ -90,7 +93,7 @@ const checkBowData = () => {
<block v-if="data.mode === 1">
<view class="header-team" :style="{ marginTop: '25%' }">
<image src="../static/battle-result.png" mode="widthFix" />
<!-- <view class="header-solo">
<view class="header-solo" v-if="data.teamSize === 2">
<text
:style="{
background:
@@ -110,47 +113,38 @@ const checkBowData = () => {
:borderColor="data.winner === 1 ? '#5FADFF' : '#FF5656'"
mode="widthFix"
/>
</view> -->
</view>
<view class="header-mvp">
<image src="../static/red-team-win.png" mode="widthFix" />
<view>
</view>
<view class="header-mvp" v-if="data.teamSize !== 2">
<image
:src="`../static/${data.winner === 1 ? 'blue' : 'red'}-team-win.png`"
mode="widthFix"
/>
<view>
<view v-if="data.mvps && data.mvps[0].totalRings">
<image src="../static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
:style="{ color: '#fed847', fontSize: '18px', margin: '0 2px' }"
>60</text
>{{ data.mvps[0].totalRings }}</text
></text
>
</view>
<view>
<view>
<view v-if="data.mvps && data.mvps.length">
<view v-for="(player, index) in data.mvps" :key="index">
<view class="team-avatar">
<Avatar
:src="user.avatar"
:src="player.avatar"
:size="40"
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text :style="{ backgroundColor: '#ff6060' }">自己</text>
<text
v-if="player.id === user.id"
:style="{ backgroundColor: '#ff6060' }"
>自己</text
>
</view>
<text>某某某</text>
</view>
<view>
<Avatar
:src="user.avatar"
:size="40"
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text>某某某</text>
</view>
<view>
<Avatar
:src="user.avatar"
:size="40"
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text>某某某</text>
<text>{{ player.name }}</text>
</view>
</view>
</view>
@@ -522,6 +516,7 @@ const checkBowData = () => {
font-size: 8px;
text-align: center;
transform: translateY(-16px) skewY(-6deg);
min-width: 40%;
}
.header-mvp > view > view:last-child > view {
margin-right: 4vw;

View File

@@ -13,6 +13,8 @@ const { getLvlName } = store;
const defaultSeasonData = {
"1v1": { totalGames: 0, winCount: 0, winRate: 0 },
"2v2": { totalGames: 0, winCount: 0, winRate: 0 },
"3v3": { totalGames: 0, winCount: 0, winRate: 0 },
"5m": { totalGames: 0, winCount: 0, winRate: 0 },
"10m": { totalGames: 0, winCount: 0, winRate: 0 },
};
@@ -98,6 +100,8 @@ const updateData = () => {
}
let keyName = "";
if (item.gameType === 1 && item.teamSize === 2) keyName = "1v1";
if (item.gameType === 1 && item.teamSize === 3) keyName = "2v2";
if (item.gameType === 1 && item.teamSize === 5) keyName = "3v3";
if (item.gameType === 2 && item.teamSize === 5) keyName = "5m";
if (item.gameType === 2 && item.teamSize === 10) keyName = "10m";
if (keyName) {
@@ -234,13 +238,13 @@ onShow(async () => {
<view class="data-progress">
<text>
{{
`【2 V 2】${currentSeasonData["1v1"].totalGames}场 胜率 ${currentSeasonData["1v1"].winRate}%`
`【2 V 2】${currentSeasonData["2v2"].totalGames}场 胜率 ${currentSeasonData["2v2"].winRate}%`
}}
</text>
<view>
<view
:style="{
width: `${currentSeasonData['1v1'].winRate}%`,
width: `${currentSeasonData['2v2'].winRate}%`,
backgroundColor: '#69B5FF',
}"
/>
@@ -249,7 +253,7 @@ onShow(async () => {
<view class="data-progress">
<text>
{{
`【3 V 3】${currentSeasonData["1v1"].totalGames}场 胜率 ${currentSeasonData["1v1"].winRate}%`
`【3 V 3】${currentSeasonData["3v3"].totalGames}场 胜率 ${currentSeasonData["3v3"].winRate}%`
}}
</text>
<view>

View File

@@ -130,17 +130,10 @@ function recoverData(battleInfo) {
// if (battleInfo.status !== 11) return;
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
// const teamPrefix =
// redTeam.value[0].id === currentShooterId.value
// ? "请红队射箭 - "
// : "请蓝队射箭 - ";
// const roundSuffix = isFinalShoot.value
// ? "决金箭"
// : `第${roundsName[currentRound.value]}轮`;
tips.value =
redTeam.value[0].id === currentShooterId.value
? "请红队射箭"
: "请蓝队射箭";
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
);
tips.value = redPlayer ? "请红队射箭" : "请蓝队射箭";
uni.$emit("update-tips", tips.value);
}
if (battleInfo.fireTime > 0) {
@@ -171,17 +164,16 @@ async function onReceiveMessage(messages = []) {
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (currentShooterId.value !== msg.userId) {
currentShooterId.value = msg.userId;
// const teamPrefix =
// redTeam.value[0].id === currentShooterId.value
// ? "请红队射箭 - "
// : "请蓝队射箭 - ";
// const roundSuffix = isFinalShoot.value
// ? "决金箭"
// : `第${roundsName[currentRound.value]}轮`;
tips.value =
redTeam.value[0].id === currentShooterId.value
? "请红队射箭"
: "请蓝队射箭";
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
);
tips.value = redPlayer ? "请红队射箭" : "请蓝队射箭";
uni.$emit("update-tips", tips.value);
// if (redPlayer) tips.value = "红队" + redPlayer.id;
// const bluePlayer = blueTeam.value.find(
// (item) => item.id === currentShooterId.value
// );
// if (bluePlayer) tips.value = "蓝队" + bluePlayer.id;
uni.$emit("update-tips", tips.value);
}
}
@@ -331,6 +323,7 @@ onHide(() => {
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
:power="power"
/>
<Timer v-if="!start" />
<ScreenHint