完成用户升级交互
This commit is contained in:
@@ -1,49 +1,75 @@
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<script setup>
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import { onMounted } from "vue";
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import { ref, onMounted, onUnmounted } from "vue";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const { updateUser } = store;
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const props = defineProps({
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lvl: {
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type: Number,
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default: 0,
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},
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show: {
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type: Boolean,
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default: false,
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},
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onClose: {
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type: Function,
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default: () => {},
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},
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});
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onMounted(() => {
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if (props.lvl > user.value.lvl) {
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updateUser({ ...user.value, lvl: props.lvl });
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const { updateUser, getLvlName, getLvlImage } = store;
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const show = ref(false);
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const showRank = ref(false);
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const showGrade = ref(false);
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const nextRankTitle = ref("");
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const nextRankImage = ref("");
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const lvl = ref(0);
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const timer = ref(null);
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onMounted(async () => {
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timer.value = setTimeout(() => {
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let latestRank = 0;
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let latestLvl = 0;
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latestRank = parseInt(uni.getStorageSync("latestRank") || 0);
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latestLvl = parseInt(uni.getStorageSync("latestLvl") || 0);
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let timeout = 0;
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if (latestRank > user.value.rankLvl) {
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nextRankTitle.value = getLvlName(latestRank);
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nextRankImage.value = getLvlImage(latestRank);
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show.value = true;
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showRank.value = true;
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timeout += 2000;
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updateUser({ ...user.value, rankLvl: latestRank });
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}
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if (latestLvl > user.value.lvl) {
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lvl.value = latestLvl;
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show.value = true;
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setTimeout(() => {
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showRank.value = false;
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showGrade.value = true;
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}, timeout);
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timeout += 2000;
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updateUser({ ...user.value, lvl: latestLvl });
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}
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setTimeout(() => {
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props.onClose();
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}, 1500);
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show.value = false;
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}, timeout);
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}, 1000);
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});
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onUnmounted(() => {
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if (timer.value) clearTimeout(timer.value);
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});
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</script>
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<template>
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<view class="content" :style="{ display: show ? 'flex' : 'none' }">
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<view>
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<view v-if="showRank" class="up-rank">
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<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
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<image :src="nextRankImage" mode="widthFix" />
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<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
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<image
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class="bg-effect"
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src="../static/gold-shining.png"
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mode="widthFix"
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/>
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</view>
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<view v-if="showGrade" class="up-grade">
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<image
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class="scale-in"
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src="../static/user-upgrade.png"
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mode="widthFix"
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/>
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<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
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<image
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class="scale-in bg-effect"
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src="../static/shining-bg.png"
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mode="widthFix"
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/>
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<image
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class="scale-in bg-effect"
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class="bg-effect"
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src="../static/gold-shining.png"
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mode="widthFix"
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/>
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@@ -51,7 +77,7 @@ onMounted(() => {
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<view class="text-content">
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<image src="../static/update-text-bg.png" />
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<text>恭喜你升级到</text>
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<text>射灵{{ lvl }}级</text>
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<text>{{ showRank ? nextRankTitle : `射灵${lvl}级` }}</text>
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<text>!</text>
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</view>
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<!-- <button @click="onClose" hover-class="none">关闭</button> -->
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@@ -72,33 +98,51 @@ onMounted(() => {
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z-index: 10;
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color: red;
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}
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.content > view:first-child {
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.up-rank {
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position: relative;
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height: 50vw;
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height: 80vw;
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}
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.up-rank > image:first-child {
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position: absolute;
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width: 36vw;
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left: calc(50% - 18vw);
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top: calc(50% - 18vw);
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border-radius: 50%;
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}
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.up-rank > image:nth-child(2) {
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position: absolute;
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width: 44vw;
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left: calc(50% - 22vw);
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top: calc(50% - 22vw);
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}
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.up-grade {
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position: relative;
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}
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.content > view:first-child > image:first-child {
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.up-grade > image:first-child {
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animation: scaleIn 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275) forwards;
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}
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.content > view:first-child > image:first-child {
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.up-grade > image:first-child {
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width: 50vw;
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margin: 20vw;
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margin: 18vw;
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}
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.bg-effect {
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position: absolute;
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width: 80vw;
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left: calc(50% - 40vw);
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z-index: -1;
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transform: scale(0);
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opacity: 0;
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/* transform: scale(0); */
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/* opacity: 0; */
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animation: rotate 10s linear infinite;
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}
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.text-content {
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color: #fff;
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display: flex;
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font-size: 20px;
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font-weight: bold;
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margin-top: -6vw;
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position: relative;
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line-height: 60px;
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margin-bottom: 20vw;
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}
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.text-content > image:first-child {
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position: absolute;
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@@ -15,21 +15,33 @@ const ifWin = ref(false);
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const data = ref({});
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const totalPoints = ref(0);
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const rank = ref(0);
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const showUpgrade = ref(false);
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const timer = ref(null);
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const latestLvl = ref(0);
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function exit() {
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uni.navigateBack();
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}
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const checkBowData = () => {
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uni.navigateTo({
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url: `/pages/match-detail?id=${data.value.id}`,
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});
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};
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onMounted(async () => {
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onLoad(async (options) => {
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if (options.battleId) {
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battleId.value = options.battleId;
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const result = await getGameAPI(
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options.battleId || "BATTLE-1752563964391008873-624"
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);
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data.value = result;
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// if (result.mode === 1 && result.redPlayers[user.value.id]) {
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// totalPoints.value = result.redPlayers[user.value.id].totalScore;
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// ifWin.value = result.winner === 0;
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// }
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// if (result.mode === 1 && result.bluePlayers[user.value.id]) {
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// totalPoints.value = result.bluePlayers[user.value.id].totalScore;
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// ifWin.value = result.winner === 1;
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// }
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// if (result.mode === 2) {
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// const mine = result.players.find((p) => p.playerId === user.value.id);
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// if (mine) totalPoints.value = mine.totalScore;
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// }
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} else {
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const battleInfo = uni.getStorageSync("last-battle");
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if (!battleInfo) return;
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data.value = battleInfo;
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const mine = battleInfo.playerStats.find((p) => p.id === user.value.id);
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rank.value =
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@@ -38,16 +50,15 @@ onMounted(async () => {
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totalPoints.value = mine.totalScore;
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ifWin.value = battleInfo.mode === 1 && mine.team === battleInfo.winner;
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}
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timer.value = setTimeout(() => {
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const lastLvl = uni.getStorageSync("latest-lvl");
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if (parseInt(lastLvl) > user.value.lvl) {
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latestLvl.value = parseInt(lastLvl);
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}
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}, 1000);
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});
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onUnmounted(() => {
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if (timer.value) clearTimeout(timer.value);
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const checkBowData = () => {
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uni.navigateTo({
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url: `/pages/match-detail?id=${data.value.id}`,
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});
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};
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</script>
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<template>
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@@ -164,11 +175,7 @@ onUnmounted(() => {
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<view @click="checkBowData">查看成绩</view>
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<view @click="exit">退出</view>
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</view>
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<UserUpgrade
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:show="showUpgrade"
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:onClose="() => (showUpgrade = false)"
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:lvl="latestLvl"
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/>
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<UserUpgrade />
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</view>
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</template>
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@@ -479,7 +479,7 @@ async function onReceiveMessage(messages = []) {
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isEnded.value = true;
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setTimeout(() => {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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url: "/pages/battle-result",
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});
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}, 1500);
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}
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@@ -533,6 +533,7 @@ onUnmounted(() => {
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exitRoomAPI(roomNumber.value);
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}
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});
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const refreshTimer = ref(null);
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onShow(async () => {
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if (battleId.value) {
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@@ -175,7 +175,7 @@ async function onReceiveMessage(messages = []) {
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isEnded.value = true;
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setTimeout(() => {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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url: "/pages/battle-result",
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});
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}, 1500);
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}
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@@ -211,7 +211,7 @@ onUnmounted(() => {
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const refreshTimer = ref(null);
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onShow(async () => {
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if (battleId.value) {
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if (!isEnded.value && (await isGameEnded())) return;
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if (!isEnded.value && (await isGameEnded(battleId.value))) return;
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getCurrentGameAPI();
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const refreshData = () => {
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const lastAwakeTime = uni.getStorageSync("last-awake-time");
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@@ -253,7 +253,7 @@ async function onReceiveMessage(messages = []) {
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isEnded.value = true;
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setTimeout(() => {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}`,
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url: "/pages/battle-result",
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});
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}, 1500);
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}
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@@ -61,9 +61,9 @@ function createWebSocket(token, onMessage) {
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.$emit("game-over");
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} else if (msg.constructor === MESSAGETYPES.RankUpdate) {
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console.log("RankUpdate", msg);
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uni.setStorageSync("latestRank", msg.lvl);
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} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
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uni.setStorageSync("latest-lvl", msg.lvl);
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uni.setStorageSync("latestLvl", msg.lvl);
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} else if (msg.constructor === MESSAGETYPES.PaySuccess) {
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console.log(1111111, msg);
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}
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