添加匹配中效果

This commit is contained in:
kron
2025-06-25 21:54:18 +08:00
parent 664678cba0
commit 9090f06730
7 changed files with 353 additions and 147 deletions

View File

@@ -11,6 +11,7 @@ import Timer from "@/components/Timer.vue";
import BattleFooter from "@/components/BattleFooter.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import SButton from "@/components/SButton.vue";
import Matching from "@/components/Matching.vue";
import { matchGameAPI, readyGameAPI } from "@/apis";
import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
import useStore from "@/store";
@@ -19,7 +20,6 @@ const store = useStore();
const { user } = storeToRefs(store);
const gameType = ref(0);
const teamSize = ref(0);
const matching = ref(false);
const start = ref(false);
const battleId = ref("");
const currentRound = ref(1);
@@ -34,32 +34,21 @@ const currentShooterId = ref(0);
const tips = ref("即将开始...");
const seq = ref(0);
const timerSeq = ref(0);
const roundResults = ref([
// {
// blueArrows: [{ ring: 2 }, { ring: 2 }],
// redArrows: [{ ring: 2 }, { ring: 3 }],
// },
]);
const roundResults = ref([]);
const redPoints = ref(0);
const bluePoints = ref(0);
const showRoundTip = ref(false);
const onComplete = ref(null);
onLoad((options) => {
onLoad(async (options) => {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
});
async function startMatch() {
if (gameType.value && teamSize.value) {
scores.value = [];
await matchGameAPI(true, gameType.value, teamSize.value);
matching.value = true;
}
}
});
async function stopMatch() {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
matching.value = false;
}
uni.navigateBack();
}
async function readyToGo() {
if (battleId.value) {
@@ -84,10 +73,12 @@ async function onReceiveMessage(messages = []) {
}
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
// 这里会掉多次;
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
onComplete.value = () => {
timerSeq.value += 1;
battleId.value = msg.id;
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
};
}
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.AllReady) {
@@ -136,77 +127,85 @@ onMounted(() => {
});
onUnmounted(() => {
uni.$off("socket-inbox", onReceiveMessage);
if (matching.value) {
matchGameAPI(false, gameType.value, teamSize.value);
if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value);
}
});
</script>
<template>
<Container title="1V1排位赛" :bgType="1">
<Container :title="battleId ? '1V1排位赛' : '搜索对手...'" :bgType="1">
<view class="container">
<BattleHeader
v-if="!start && redTeam.length && blueTeam.length"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<Guide noBg v-if="!start && battleId">
<view :style="{ display: 'flex', justifyContent: 'space-between' }">
<view :style="{ display: 'flex', flexDirection: 'column' }">
<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
<text>请确保射击距离只有5米</text>
<block v-if="battleId">
<BattleHeader
v-if="!start && redTeam.length && blueTeam.length"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<Guide noBg v-if="!start">
<view :style="{ display: 'flex', justifyContent: 'space-between' }">
<view :style="{ display: 'flex', flexDirection: 'column' }">
<text :style="{ color: '#fed847' }">请预先射几箭测试</text>
<text>请确保射击距离只有5米</text>
</view>
<BowPower :power="45" />
</view>
<BowPower :power="45" />
</view>
</Guide>
<ShootProgress v-if="start" :tips="tips" :seq="seq" :total="15" />
<PlayersRow
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
<BowTarget
v-if="battleId"
:showE="start && user.id === currentShooterId"
:power="start ? power : 0"
:currentRound="currentRound"
:totalRound="totalRounds"
:scores="scores"
:tips="
!start && scores.length > 0
? `本次射程${scores[scores.length - 1].dst / 100}米,${
scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
}达到距离要求`
: ''
"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<Timer :seq="timerSeq" :callBack="readyToGo" />
<ScreenHint :show="showRoundTip" :onClose="() => (showRoundTip = false)">
<view class="round-end-tip">
<text>{{ currentRound - 1 }}轮射击结束</text>
<view>
<text>蓝队</text>
<text>{{ currentBluePoint }}</text>
<text>红队</text>
<text>{{ currentRedPoint }}</text>
<text></text>
</view>
<!-- <text>同分僵局最后一箭定江山</text>
</Guide>
<ShootProgress v-if="start" :tips="tips" :seq="seq" :total="15" />
<PlayersRow
v-if="start"
:currentShooterId="currentShooterId"
:blueTeam="blueTeam"
:redTeam="redTeam"
/>
<BowTarget
:showE="start && user.id === currentShooterId"
:power="start ? power : 0"
:currentRound="currentRound"
:totalRound="totalRounds"
:scores="scores"
:tips="
!start && scores.length > 0
? `本次射程${scores[scores.length - 1].dst / 100}米,${
scores[scores.length - 1].dst / 100 >= 5 ? '已' : '未'
}达到距离要求`
: ''
"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
/>
<Timer :seq="timerSeq" :callBack="readyToGo" />
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
>
<view class="round-end-tip">
<text>{{ currentRound - 1 }}轮射击结束</text>
<view>
<text>蓝队</text>
<text>{{ currentBluePoint }}</text>
<text>红队</text>
<text>{{ currentRedPoint }}</text>
<text></text>
</view>
<!-- <text>同分僵局最后一箭定江山</text>
<text>10 秒后蓝红双方 决金箭 一箭决胜负</text> -->
</view>
</ScreenHint>
</view>
</ScreenHint>
</block>
<block v-else>
<Matching
v-if="!battleId"
:stopMatch="stopMatch"
:onComplete="onComplete"
/>
</block>
</view>
<view :style="{ marginBottom: '20px' }">
<SButton v-if="!battleId" :onClick="matching ? stopMatch : startMatch">{{
matching ? "取消匹配" : "开始匹配"
}}</SButton>
<SButton v-if="battleId && !start" :onClick="readyToGo">准备完毕</SButton>
</view>
</Container>
@@ -215,5 +214,6 @@ onUnmounted(() => {
<style scoped>
.container {
width: 100%;
height: 100%;
}
</style>