BUG修复
This commit is contained in:
@@ -77,6 +77,7 @@ async function onReceiveMessage(messages = []) {
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audioManager.play("比赛结束");
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} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
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audioManager.play("决金箭轮");
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tips.value = '即将开始...'
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} else if (msg.constructor === MESSAGETYPES.ShootSyncMePracticeID) {
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ended.value = true;
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} else if (msg.constructor === MESSAGETYPES.MatchOver) {
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@@ -1,5 +1,5 @@
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<script setup>
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import { ref, watch, onMounted, onUnmounted } from "vue";
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import { ref, onMounted, onUnmounted } from "vue";
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const props = defineProps({
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isFinal: {
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type: Boolean,
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@@ -26,7 +26,7 @@ const props = defineProps({
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default: () => {},
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},
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});
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const count = ref(3);
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const count = ref(props.isFinal ? 10 : 3);
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const tiemr = ref(null);
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function startCount() {
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if (tiemr.value) clearInterval(tiemr.value);
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@@ -37,13 +37,6 @@ function startCount() {
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} else count.value -= 1;
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}, 1000);
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}
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watch(
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() => [props.isFinal, props.roundData],
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([n_isFinal, n_roundData]) => {
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count.value = n_isFinal ? 10 : 3;
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startCount();
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}
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);
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onMounted(() => {
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startCount();
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});
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@@ -54,7 +47,7 @@ onUnmounted(() => {
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<template>
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<view class="round-end-tip">
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<text>第{{ round }}轮射击结束</text>
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<text>第{{ round }}轮射箭结束</text>
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<block v-if="!isFinal">
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<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
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<text>本轮蓝队</text>
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@@ -65,7 +65,7 @@ function recoverData(battleInfo) {
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redPoints.value = 0;
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currentRound.value = battleInfo.currentRound;
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totalRounds.value = battleInfo.maxRound;
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roundResults.value = battleInfo.roundResults;
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roundResults.value = [...battleInfo.roundResults];
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battleInfo.roundResults.forEach((round) => {
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const blueTotal = round.blueArrows.reduce(
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(last, next) => last + next.ring,
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@@ -84,31 +84,40 @@ function recoverData(battleInfo) {
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redPoints.value += 2;
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}
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});
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const hasCurrentRoundData =
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battleInfo.redTeam.some(
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(item) => !!item.shotHistory[battleInfo.currentRound]
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) ||
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battleInfo.blueTeam.some(
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(item) => !!item.shotHistory[battleInfo.currentRound]
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);
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if (
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battleInfo.redTeam[0].shotHistory[battleInfo.currentRound] ||
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battleInfo.blueTeam[0].shotHistory[battleInfo.currentRound]
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battleInfo.currentRound > battleInfo.roundResults.length &&
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hasCurrentRoundData
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) {
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const blueArrows = [];
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const redArrows = [];
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battleInfo.redTeam.forEach((item) =>
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item.shotHistory[battleInfo.currentRound]
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.filter((item) => !!item.playerId)
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.forEach((item) => redArrows.push(item))
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);
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battleInfo.blueTeam.forEach((item) =>
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item.shotHistory[battleInfo.currentRound]
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.filter((item) => !!item.playerId)
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.forEach((item) => blueArrows.push(item))
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);
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roundResults.value.push({
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redArrows: battleInfo.redTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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blueArrows: battleInfo.blueTeam[0].shotHistory[
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battleInfo.currentRound
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].filter((item) => !!item.playerId),
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});
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} else if (battleInfo.currentRound < 5) {
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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redArrows,
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blueArrows,
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});
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}
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if (battleInfo.goldenRound) {
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const { ShotCount, RedRecords, BlueRecords } = battleInfo.goldenRound;
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const roundCount = Math.max(RedRecords.length, BlueRecords.length);
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currentRound.value += roundCount;
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goldenRound.value += roundCount;
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currentRound.value += ShotCount;
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goldenRound.value += ShotCount;
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isFinalShoot.value = true;
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for (let i = 0; i < roundCount; i++) {
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for (let i = 0; i < ShotCount; i++) {
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const roundData = {
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redArrows:
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RedRecords && RedRecords[i] ? RedRecords[i].Arrows || [] : [],
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@@ -116,11 +125,7 @@ function recoverData(battleInfo) {
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BlueRecords && BlueRecords[i] ? BlueRecords[i].Arrows || [] : [],
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gold: true,
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};
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if (roundResults.value[5 + i]) {
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roundResults.value[5 + i] = roundData;
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} else {
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roundResults.value.push(roundData);
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}
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roundResults.value.push(roundData);
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}
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}
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const lastIndex = roundResults.value.length - 1;
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@@ -157,12 +162,6 @@ async function onReceiveMessage(messages = []) {
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if (msg.constructor === MESSAGETYPES.AllReady) {
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start.value = true;
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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roundResults.value = [
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{
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redArrows: [],
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blueArrows: [],
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},
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];
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}
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if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
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if (currentShooterId.value !== msg.userId) {
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@@ -184,6 +183,7 @@ async function onReceiveMessage(messages = []) {
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const isRed = redTeam.value.find((item) => item.id === msg.userId);
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if (isRed) scores.value.push({ ...msg.target });
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else blueScores.value.push({ ...msg.target });
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// 下标从0开始的,要减1
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if (!roundResults.value[currentRound.value - 1]) {
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roundResults.value.push({
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redArrows: [],
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@@ -204,17 +204,14 @@ async function onReceiveMessage(messages = []) {
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currentRedPoint.value = result.redScore;
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bluePoints.value += result.blueScore;
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redPoints.value += result.redScore;
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if (result.currentRound < 5) {
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currentRound.value = result.currentRound + 1;
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roundResults.value.push({
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redArrows: [],
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blueArrows: [],
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});
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currentRound.value = result.currentRound + 1;
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if (!result.goldenRound) {
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showRoundTip.value = true;
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}
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}
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if (msg.constructor === MESSAGETYPES.FinalShoot) {
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currentShooterId.value = 0;
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currentRound.value = msg.groupUserStatus.currentRound + 1;
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goldenRound.value += 1;
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roundResults.value.push({
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redArrows: [],
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@@ -234,6 +231,7 @@ async function onReceiveMessage(messages = []) {
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currentBluePoint.value = 0;
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currentRedPoint.value = 0;
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showRoundTip.value = true;
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isFinalShoot.value = false;
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setTimeout(() => {
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uni.navigateBack();
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}, 3000);
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@@ -349,9 +347,7 @@ onHide(() => {
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:roundData="
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roundResults[roundResults.length - 2]
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? roundResults[roundResults.length - 2]
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: []
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roundResults[currentRound - 2] ? roundResults[currentRound - 2] : []
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"
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:onAutoClose="() => (showRoundTip = false)"
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/>
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