弓箭动画调整
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@@ -40,7 +40,7 @@ const props = defineProps({
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</view>
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</view>
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<view :style="{ width: '100%', marginBottom: '20px' }">
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<BowTarget :scores="arrows" :showE="false" />
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<BowTarget :scores="arrows" :showLatestArrow="false" />
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</view>
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<view class="desc">
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<text>{{ arrows.length }}</text>
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@@ -34,14 +34,13 @@ const props = defineProps({
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type: Array,
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default: () => [],
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},
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showE: {
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showLatestArrow: {
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type: Boolean,
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default: true,
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},
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});
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const showRoundTips = ref(false);
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const showLatestArrow = ref(false);
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const prevLength = ref(0);
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const timer = ref(null);
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@@ -51,7 +50,6 @@ watch(
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if (newVal.length - prevLength.value === 1) {
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if (timer.value) clearTimeout(timer.value);
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showRoundTips.value = true;
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showLatestArrow.value = true;
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timer.value = setTimeout(() => {
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showRoundTips.value = false;
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}, 1000);
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@@ -86,11 +84,13 @@ function calcRealY(num) {
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</view>
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<view class="target">
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<view
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v-if="scores.length && showRoundTips && showE"
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v-if="scores.length && showRoundTips && showLatestArrow"
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class="e-value fade-in"
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>经验 +1</view
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>
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<view v-if="scores.length && showRoundTips" class="round-tip fade-in"
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<view
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v-if="scores.length && showRoundTips && showLatestArrow"
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class="round-tip fade-in"
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>{{ scores[scores.length - 1].ring }}<text>环</text></view
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>
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<image
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@@ -101,7 +101,11 @@ function calcRealY(num) {
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? '../static/hit-icon-green.png'
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: '../static/hit-icon.png'
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"
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:class="`hit ${index + 1 === scores.length ? 'pump-in' : ''}`"
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:class="`hit ${
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index + 1 === scores.length && !blueScores.length && showLatestArrow
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? 'pump-in'
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: ''
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}`"
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:style="{
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left: calcRealX(bow.x),
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top: calcRealY(bow.y),
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@@ -111,7 +115,7 @@ function calcRealY(num) {
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v-for="(bow, index) in blueScores"
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:key="index"
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src="../static/hit-icon-blue.png"
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:class="`hit ${index + 1 === blueScores.length ? 'pump-in' : ''}`"
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class="hit"
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:style="{
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left: calcRealX(bow.x),
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top: calcRealY(bow.y),
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@@ -61,7 +61,7 @@ watch(
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</view>
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</view>
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<view :style="{ width: '95%' }">
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<BowTarget :scores="scores" />
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<BowTarget :scores="scores" :showLatestArrow="false" />
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</view>
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<view class="score-text"
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><text :style="{ color: '#fed847' }">12</text>支箭,共<text
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@@ -97,7 +97,11 @@ watch(
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</view>
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</view>
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<view :style="{ width: '95%' }">
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<BowTarget :scores="redScores" :blueScores="blueScores" :showE="false" />
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<BowTarget
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:scores="redScores"
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:blueScores="blueScores"
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:showLatestArrow="false"
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/>
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</view>
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<view class="score-row" v-for="(player, index) in players" :key="index">
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<Avatar
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@@ -13,6 +13,17 @@ export const MESSAGETYPES = {
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UserEnterRoom: 2133805521,
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UserExitRoom: 3896523333,
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RoomDestroy: 3617539277,
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// RoomDestroy: 2921416944,
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// 下半场: 388606440,
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};
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export const getMessageTypeName = (id) => {
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for (let key in MESSAGETYPES) {
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if (MESSAGETYPES[key] === id) {
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return key;
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}
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}
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return null;
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};
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export const roundsName = {
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@@ -9,8 +9,9 @@ import BattleHeader from "@/components/BattleHeader.vue";
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import Timer from "@/components/Timer.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES } from "@/constants";
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import { MESSAGETYPES, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -62,7 +63,7 @@ async function onReceiveMessage(content) {
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", msg);
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
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// 这里会掉多次;
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@@ -82,11 +83,10 @@ async function onReceiveMessage(content) {
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}
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if (msg.id !== battleId.value) return;
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if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
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totalRounds.value = msg.groupUserStatus.config.maxRounds;
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start.value = true;
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seq.value += 1;
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timerSeq.value = 0;
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tips.value = "请在90秒内射完12支箭";
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tips.value = "请连续射出6支箭";
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scores.value = [];
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}
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if (msg.constructor === MESSAGETYPES.ShootResult) {
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@@ -98,7 +98,7 @@ async function onReceiveMessage(content) {
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}
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if (msg.constructor === MESSAGETYPES.MatchOver) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${msg.id}&winner=${msg.endStatus.winner}&gameType=${gameType.value}`,
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url: `/pages/battle-result?battleId=${msg.id}`,
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});
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}
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});
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@@ -128,11 +128,13 @@ onUnmounted(() => {
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</view>
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</Guide>
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<ShootProgress v-if="start" :seq="seq" :start="start" :tips="tips" />
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<view class="infos">
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<Avatar :src="user.avatar" :size="35" />
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<BowPower :power="power" />
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</view>
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<BowTarget
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:avatar="user.avatar"
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:power="power"
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:currentRound="currentRound"
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:totalRound="totalRounds"
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:currentRound="scores.length"
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:totalRound="12"
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:scores="scores"
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/>
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<PlayerScore
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@@ -158,4 +160,11 @@ onUnmounted(() => {
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.container {
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width: 100%;
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}
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.infos {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 15px;
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padding-top: 15px;
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}
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</style>
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@@ -11,7 +11,7 @@ import Timer from "@/components/Timer.vue";
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import BattleFooter from "@/components/BattleFooter.vue";
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import SButton from "@/components/SButton.vue";
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import { matchGameAPI, readyGameAPI } from "@/apis";
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import { MESSAGETYPES, roundsName } from "@/constants";
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import { MESSAGETYPES, roundsName, getMessageTypeName } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -73,7 +73,7 @@ async function onReceiveMessage(content) {
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(battleId.value && msg.id === battleId.value) ||
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msg.constructor === MESSAGETYPES.WaitForAllReady
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) {
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console.log("收到消息:", msg);
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console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
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}
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if (!start.value && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
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scores.value.push(msg.target);
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